| description | HISTORICAL. Moved to https://github.com/alliedmodders/hl2sdk/tree/darkm |
| last change | Fri, 17 Jun 2011 17:56:39 -0500 |
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208476e52435 2011-06-17 17:56 -0500 |
Scott Ehlert - Block out seemingly unused CRefDebug class for clang builds. | |
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f002891d2e71 2011-04-28 01:29 -0500 |
Scott Ehlert - Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. | |
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93be3944f42e 2011-04-10 02:17 -0500 |
Scott Ehlert - Added .hgignore file. | |
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62db2adc418c 2010-04-29 02:02 -0700 |
Asher Baker - Fixed gcc-4.4 errors (bug 4346, r=dvander). | |
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8629794b4979 2009-02-17 03:02 -0600 |
Scott Ehlert - Added SDK changes for Dark Messiah engine. | |
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de6c4a27e9e4 2008-12-22 23:29 -0500 |
David Anderson - Pieces of the HL2SDK can now be included from Mac OS X (bug 3515, r=ds). | |
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a9e6b3ed698a 2008-09-15 01:33 -0500 |
Scott Ehlert - Modified SDK for GCC 4.1 | |
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6ab502d57752 2008-09-15 01:30 -0500 |
Scott Ehlert - Renamed Makefile.mod to Makefile.game | |
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241feb59d59b 2008-09-15 01:00 -0500 |
Scott Ehlert - Added most recent version of unmodified HL2 SDK for Episode 1 engine | |
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| at Fri Jun 17 17:56:39 2011 -0500 | 208476e52435 | default | changeset | changelog | files |
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