* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
authorJoe Ludwig <joe@valvesoftware.com>
Thu Jul 04 11:20:31 2013 -0700 (2013-07-04)
changeset 26495f1ca2cf7
parent 1 1da208a76911
child 3 757719e07576
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
EverythingMP_SDK-2010.sln
Game_HL2MP-2010.sln
createallprojects
createallprojects.bat
creategameprojects
creategameprojects.bat
devtools/bin/vpc
devtools/bin/vpc.exe
devtools/bin/vpc_linux
devtools/bin/vpc_osx
devtools/bin/vpccrccheck.exe
devtools/makefile_base_posix.mak
game/client/client_base.vpc
game/client/client_hl2mp-2010.vcxproj
game/client/client_hl2mp-2010.vcxproj.filters
game/client/client_hl2mp.vpc
game/client/client_linux32_hl2mp.mak
game/client/client_osx32_hl2mp.mak
game/client/viewrender.cpp
game/protobuf_include.vpc
game/server/ai_networkmanager.cpp
game/server/server_base.vpc
game/server/server_hl2mp-2010.vcxproj
game/server/server_hl2mp-2010.vcxproj.filters
game/server/server_hl2mp.vpc
game/server/server_linux32_hl2mp.mak
game/server/server_osx32_hl2mp.mak
game/shared/gamerules.h
game/shared/hl2mp/hl2mp_gamerules.cpp
game/shared/hl2mp/hl2mp_gamerules.h
game_hl2mp_linux32.mak
game_hl2mp_osx32.mak
lib/osx32/bitmap.a
lib/osx32/choreoobjects.a
lib/osx32/dmxloader.a
lib/osx32/libtier0.dylib
lib/osx32/libvstdlib.dylib
lib/osx32/matsys_controls.a
lib/osx32/particles.a
lib/osx32/tier2.a
lib/osx32/tier3.a
lib/osx32/vtf.a
lib/public/appframework.lib
lib/public/linux32/bitmap.a
lib/public/linux32/choreoobjects.a
lib/public/linux32/dmxloader.a
lib/public/linux32/libtier0.so
lib/public/linux32/matsys_controls.a
lib/public/linux32/particles.a
lib/public/linux32/tier2.a
lib/public/linux32/tier3.a
lib/public/linux32/vtf.a
lib/public/vgui_controls.lib
lib/public/vmpi.lib
lib/public/vstdlib.lib
mathlib/mathlib-2010.vcxproj
mathlib/mathlib-2010.vcxproj.filters
mathlib/mathlib.vpc
mathlib/mathlib_linux32.mak
mathlib/mathlib_osx32.mak
public/UtlCachedFileData.h
public/dt_common.h
public/filesystem_init.cpp
public/sentence.cpp
public/tier0/memoverride.cpp
thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln
thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln
thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj
thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj
thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj
thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln
thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj
thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj
thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj
thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj
thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj
thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj
thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj
thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj
thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln
thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln
thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj
thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj
thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj
thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj
thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj
thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj
tier0/tier0_exclude.vpc
tier1/tier1-2010.vcxproj
tier1/tier1-2010.vcxproj.filters
tier1/tier1.vpc
tier1/tier1_exclude.vpc
tier1/tier1_linux32.mak
tier1/tier1_osx32.mak
utils/captioncompiler/captioncompiler-2010.vcxproj
utils/captioncompiler/captioncompiler-2010.vcxproj.filters
utils/captioncompiler/captioncompiler.vpc
utils/glview/glview-2010.vcxproj
utils/glview/glview-2010.vcxproj.filters
utils/glview/glview.vpc
utils/height2normal/height2normal-2010.vcxproj
utils/height2normal/height2normal-2010.vcxproj.filters
utils/height2normal/height2normal.vpc
utils/motionmapper/motionmapper-2010.vcxproj
utils/motionmapper/motionmapper-2010.vcxproj.filters
utils/motionmapper/motionmapper.vpc
utils/phonemeextractor/phonemeextractor-2010.vcxproj
utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
utils/phonemeextractor/phonemeextractor.vpc
utils/phonemeextractor/phonemeextractor_ims.vpc
utils/qc_eyes/qc_eyes-2010.vcxproj
utils/qc_eyes/qc_eyes-2010.vcxproj.filters
utils/qc_eyes/qc_eyes.vpc
utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
utils/serverplugin_sample/serverplugin_empty.vpc
utils/smdlexp/smdlexp.vcproj
utils/tgadiff/tgadiff-2010.vcxproj
utils/tgadiff/tgadiff-2010.vcxproj.filters
utils/tgadiff/tgadiff.vpc
utils/vbsp/vbsp-2010.vcxproj
utils/vbsp/vbsp-2010.vcxproj.filters
utils/vbsp/vbsp.vpc
utils/vice/vice-2010.vcxproj
utils/vice/vice-2010.vcxproj.filters
utils/vice/vice.vpc
utils/vrad/vrad_dll-2010.vcxproj
utils/vrad/vrad_dll-2010.vcxproj.filters
utils/vrad/vrad_dll.vpc
utils/vrad_launcher/vrad_launcher-2010.vcxproj
utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
utils/vrad_launcher/vrad_launcher.vpc
utils/vtf2tga/vtf2tga-2010.vcxproj
utils/vtf2tga/vtf2tga-2010.vcxproj.filters
utils/vtf2tga/vtf2tga.vpc
utils/vtfdiff/vtfdiff-2010.vcxproj
utils/vtfdiff/vtfdiff-2010.vcxproj.filters
utils/vtfdiff/vtfdiff.vpc
utils/vvis/vvis_dll-2010.vcxproj
utils/vvis/vvis_dll-2010.vcxproj.filters
utils/vvis/vvis_dll.vpc
utils/vvis_launcher/vvis_launcher-2010.vcxproj
utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
utils/vvis_launcher/vvis_launcher.vpc
vgui2/vgui_controls/FileOpenStateMachine.cpp
vgui2/vgui_controls/perforcefilelistframe.cpp
vgui2/vgui_controls/vgui_controls-2010.vcxproj
vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters
vgui2/vgui_controls/vgui_controls.vpc
vgui2/vgui_controls/vgui_controls_linux32.mak
vgui2/vgui_controls/vgui_controls_osx32.mak
vpc_scripts/default.vgc
vpc_scripts/definitions/win32_2010.def
vpc_scripts/dllbase.txt
vpc_scripts/groups.vgc
vpc_scripts/loadaddress.vpc
vpc_scripts/projects.vgc
vpc_scripts/protobuf_builder.vpc
vpc_scripts/source_base.vpc
vpc_scripts/source_dll_base.vpc
vpc_scripts/source_dll_linux_base.vpc
vpc_scripts/source_dll_posix_base.vpc
vpc_scripts/source_dll_win32_base.vpc
vpc_scripts/source_dll_win32_debug.vpc
vpc_scripts/source_dll_win32_release.vpc
vpc_scripts/source_exe_base.vpc
vpc_scripts/source_exe_con_win32_base.vpc
vpc_scripts/source_exe_linux_base.vpc
vpc_scripts/source_exe_posix_base.vpc
vpc_scripts/source_exe_win_win32_base.vpc
vpc_scripts/source_exe_win_win32_debug.vpc
vpc_scripts/source_exe_win_win32_release.vpc
vpc_scripts/source_lib_base.vpc
vpc_scripts/source_lib_linux_base.vpc
vpc_scripts/source_lib_posix_base.vpc
vpc_scripts/source_lib_win32_base.vpc
vpc_scripts/source_lib_win32_debug.vpc
vpc_scripts/source_lib_win32_release.vpc
vpc_scripts/source_linux_base_project.vpc
vpc_scripts/source_posix_base.vpc
vpc_scripts/source_video_base.vpc
vpc_scripts/source_win32_base.vpc
vpc_scripts/version.vpc
     1.1 --- a/EverythingMP_SDK-2010.sln	Thu Jun 27 14:27:15 2013 -0700
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,213 +0,0 @@
     1.4 -
     1.5 -Microsoft Visual Studio Solution File, Format Version 11.00
     1.6 -# Visual Studio 2010
     1.7 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2MP)", "game\client\client_hl2mp-2010.vcxproj", "{17BCE59A-9037-EC8D-433E-F81339E2F1BA}"
     1.8 -	ProjectSection(ProjectDependencies) = postProject
     1.9 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.10 -		{F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939}
    1.11 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.12 -	EndProjectSection
    1.13 -EndProject
    1.14 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2MP)", "game\server\server_hl2mp-2010.vcxproj", "{33B7DFDC-BECB-3678-1190-6C951E393EB3}"
    1.15 -	ProjectSection(ProjectDependencies) = postProject
    1.16 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.17 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.18 -	EndProjectSection
    1.19 -EndProject
    1.20 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mathlib", "mathlib\mathlib-2010.vcxproj", "{BAB92FF0-D72A-D7E5-1988-74628D39B94F}"
    1.21 -EndProject
    1.22 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tier1", "tier1\tier1-2010.vcxproj", "{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}"
    1.23 -EndProject
    1.24 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Captioncompiler", "utils\captioncompiler\captioncompiler-2010.vcxproj", "{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}"
    1.25 -	ProjectSection(ProjectDependencies) = postProject
    1.26 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.27 -	EndProjectSection
    1.28 -EndProject
    1.29 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Glview", "utils\glview\glview-2010.vcxproj", "{DC76828F-1DD4-7E83-371E-EA4058FEE050}"
    1.30 -	ProjectSection(ProjectDependencies) = postProject
    1.31 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.32 -	EndProjectSection
    1.33 -EndProject
    1.34 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Height2normal", "utils\height2normal\height2normal-2010.vcxproj", "{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}"
    1.35 -	ProjectSection(ProjectDependencies) = postProject
    1.36 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.37 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.38 -	EndProjectSection
    1.39 -EndProject
    1.40 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Motionmapper", "utils\motionmapper\motionmapper-2010.vcxproj", "{C805838C-256D-6672-3417-589B6AF7D95E}"
    1.41 -	ProjectSection(ProjectDependencies) = postProject
    1.42 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.43 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.44 -	EndProjectSection
    1.45 -EndProject
    1.46 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Phonemeextractor", "utils\phonemeextractor\phonemeextractor-2010.vcxproj", "{079933D6-F849-3176-49FC-D50E4B461AC4}"
    1.47 -	ProjectSection(ProjectDependencies) = postProject
    1.48 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.49 -	EndProjectSection
    1.50 -EndProject
    1.51 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "QC_Eyes", "utils\qc_eyes\qc_eyes-2010.vcxproj", "{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}"
    1.52 -	ProjectSection(ProjectDependencies) = postProject
    1.53 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.54 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.55 -	EndProjectSection
    1.56 -EndProject
    1.57 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Serverplugin_empty", "utils\serverplugin_sample\serverplugin_empty-2010.vcxproj", "{394B82B6-3999-E576-5458-2D2EB4229509}"
    1.58 -	ProjectSection(ProjectDependencies) = postProject
    1.59 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.60 -	EndProjectSection
    1.61 -EndProject
    1.62 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tgadiff", "utils\tgadiff\tgadiff-2010.vcxproj", "{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}"
    1.63 -	ProjectSection(ProjectDependencies) = postProject
    1.64 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.65 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.66 -	EndProjectSection
    1.67 -EndProject
    1.68 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vbsp", "utils\vbsp\vbsp-2010.vcxproj", "{E4F39B89-9731-571D-B69D-C1B8FE56C056}"
    1.69 -	ProjectSection(ProjectDependencies) = postProject
    1.70 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.71 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.72 -	EndProjectSection
    1.73 -EndProject
    1.74 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vice", "utils\vice\vice-2010.vcxproj", "{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}"
    1.75 -	ProjectSection(ProjectDependencies) = postProject
    1.76 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.77 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.78 -	EndProjectSection
    1.79 -EndProject
    1.80 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vrad_dll", "utils\vrad\vrad_dll-2010.vcxproj", "{90A78BD4-2532-39D9-6D34-7A3C2648508C}"
    1.81 -	ProjectSection(ProjectDependencies) = postProject
    1.82 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.83 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.84 -	EndProjectSection
    1.85 -EndProject
    1.86 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vrad_launcher", "utils\vrad_launcher\vrad_launcher-2010.vcxproj", "{0B6929D0-4447-E035-E47A-EBFCE557D5B3}"
    1.87 -	ProjectSection(ProjectDependencies) = postProject
    1.88 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.89 -		{F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939}
    1.90 -		{90A78BD4-2532-39D9-6D34-7A3C2648508C} = {90A78BD4-2532-39D9-6D34-7A3C2648508C}
    1.91 -	EndProjectSection
    1.92 -EndProject
    1.93 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vtf2tga", "utils\vtf2tga\vtf2tga-2010.vcxproj", "{6B017447-F682-A137-8DF4-4608281F2C9F}"
    1.94 -	ProjectSection(ProjectDependencies) = postProject
    1.95 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
    1.96 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
    1.97 -	EndProjectSection
    1.98 -EndProject
    1.99 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vtfdiff", "utils\vtfdiff\vtfdiff-2010.vcxproj", "{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}"
   1.100 -	ProjectSection(ProjectDependencies) = postProject
   1.101 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
   1.102 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
   1.103 -	EndProjectSection
   1.104 -EndProject
   1.105 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vvis_dll", "utils\vvis\vvis_dll-2010.vcxproj", "{AC70A841-561F-4DAE-7864-E50541AD99ED}"
   1.106 -	ProjectSection(ProjectDependencies) = postProject
   1.107 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
   1.108 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
   1.109 -	EndProjectSection
   1.110 -EndProject
   1.111 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vvis_launcher", "utils\vvis_launcher\vvis_launcher-2010.vcxproj", "{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}"
   1.112 -	ProjectSection(ProjectDependencies) = postProject
   1.113 -		{AC70A841-561F-4DAE-7864-E50541AD99ED} = {AC70A841-561F-4DAE-7864-E50541AD99ED}
   1.114 -	EndProjectSection
   1.115 -EndProject
   1.116 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vgui_controls", "vgui2\vgui_controls\vgui_controls-2010.vcxproj", "{F69B3672-C5E8-CD1A-257F-253A25B5B939}"
   1.117 -	ProjectSection(ProjectDependencies) = postProject
   1.118 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
   1.119 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
   1.120 -	EndProjectSection
   1.121 -EndProject
   1.122 -Global
   1.123 -	GlobalSection(SolutionConfigurationPlatforms) = preSolution
   1.124 -		Debug|Win32 = Debug|Win32
   1.125 -		Release|Win32 = Release|Win32
   1.126 -	EndGlobalSection
   1.127 -	GlobalSection(ProjectConfigurationPlatforms) = postSolution
   1.128 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.ActiveCfg = Debug|Win32
   1.129 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.Build.0 = Debug|Win32
   1.130 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.ActiveCfg = Release|Win32
   1.131 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.Build.0 = Release|Win32
   1.132 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.ActiveCfg = Debug|Win32
   1.133 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.Build.0 = Debug|Win32
   1.134 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.ActiveCfg = Release|Win32
   1.135 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.Build.0 = Release|Win32
   1.136 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Debug|Win32.ActiveCfg = Debug|Win32
   1.137 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Debug|Win32.Build.0 = Debug|Win32
   1.138 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Release|Win32.ActiveCfg = Release|Win32
   1.139 -		{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Release|Win32.Build.0 = Release|Win32
   1.140 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Debug|Win32.ActiveCfg = Debug|Win32
   1.141 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Debug|Win32.Build.0 = Debug|Win32
   1.142 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Release|Win32.ActiveCfg = Release|Win32
   1.143 -		{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Release|Win32.Build.0 = Release|Win32
   1.144 -		{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}.Debug|Win32.ActiveCfg = Debug|Win32
   1.145 -		{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}.Debug|Win32.Build.0 = Debug|Win32
   1.146 -		{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}.Release|Win32.ActiveCfg = Release|Win32
   1.147 -		{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}.Release|Win32.Build.0 = Release|Win32
   1.148 -		{DC76828F-1DD4-7E83-371E-EA4058FEE050}.Debug|Win32.ActiveCfg = Debug|Win32
   1.149 -		{DC76828F-1DD4-7E83-371E-EA4058FEE050}.Debug|Win32.Build.0 = Debug|Win32
   1.150 -		{DC76828F-1DD4-7E83-371E-EA4058FEE050}.Release|Win32.ActiveCfg = Release|Win32
   1.151 -		{DC76828F-1DD4-7E83-371E-EA4058FEE050}.Release|Win32.Build.0 = Release|Win32
   1.152 -		{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}.Debug|Win32.ActiveCfg = Debug|Win32
   1.153 -		{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}.Debug|Win32.Build.0 = Debug|Win32
   1.154 -		{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}.Release|Win32.ActiveCfg = Release|Win32
   1.155 -		{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}.Release|Win32.Build.0 = Release|Win32
   1.156 -		{C805838C-256D-6672-3417-589B6AF7D95E}.Debug|Win32.ActiveCfg = Debug|Win32
   1.157 -		{C805838C-256D-6672-3417-589B6AF7D95E}.Debug|Win32.Build.0 = Debug|Win32
   1.158 -		{C805838C-256D-6672-3417-589B6AF7D95E}.Release|Win32.ActiveCfg = Release|Win32
   1.159 -		{C805838C-256D-6672-3417-589B6AF7D95E}.Release|Win32.Build.0 = Release|Win32
   1.160 -		{079933D6-F849-3176-49FC-D50E4B461AC4}.Debug|Win32.ActiveCfg = Debug|Win32
   1.161 -		{079933D6-F849-3176-49FC-D50E4B461AC4}.Debug|Win32.Build.0 = Debug|Win32
   1.162 -		{079933D6-F849-3176-49FC-D50E4B461AC4}.Release|Win32.ActiveCfg = Release|Win32
   1.163 -		{079933D6-F849-3176-49FC-D50E4B461AC4}.Release|Win32.Build.0 = Release|Win32
   1.164 -		{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}.Debug|Win32.ActiveCfg = Debug|Win32
   1.165 -		{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}.Debug|Win32.Build.0 = Debug|Win32
   1.166 -		{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}.Release|Win32.ActiveCfg = Release|Win32
   1.167 -		{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}.Release|Win32.Build.0 = Release|Win32
   1.168 -		{394B82B6-3999-E576-5458-2D2EB4229509}.Debug|Win32.ActiveCfg = Debug|Win32
   1.169 -		{394B82B6-3999-E576-5458-2D2EB4229509}.Debug|Win32.Build.0 = Debug|Win32
   1.170 -		{394B82B6-3999-E576-5458-2D2EB4229509}.Release|Win32.ActiveCfg = Release|Win32
   1.171 -		{394B82B6-3999-E576-5458-2D2EB4229509}.Release|Win32.Build.0 = Release|Win32
   1.172 -		{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}.Debug|Win32.ActiveCfg = Debug|Win32
   1.173 -		{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}.Debug|Win32.Build.0 = Debug|Win32
   1.174 -		{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}.Release|Win32.ActiveCfg = Release|Win32
   1.175 -		{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}.Release|Win32.Build.0 = Release|Win32
   1.176 -		{E4F39B89-9731-571D-B69D-C1B8FE56C056}.Debug|Win32.ActiveCfg = Debug|Win32
   1.177 -		{E4F39B89-9731-571D-B69D-C1B8FE56C056}.Debug|Win32.Build.0 = Debug|Win32
   1.178 -		{E4F39B89-9731-571D-B69D-C1B8FE56C056}.Release|Win32.ActiveCfg = Release|Win32
   1.179 -		{E4F39B89-9731-571D-B69D-C1B8FE56C056}.Release|Win32.Build.0 = Release|Win32
   1.180 -		{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}.Debug|Win32.ActiveCfg = Debug|Win32
   1.181 -		{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}.Debug|Win32.Build.0 = Debug|Win32
   1.182 -		{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}.Release|Win32.ActiveCfg = Release|Win32
   1.183 -		{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}.Release|Win32.Build.0 = Release|Win32
   1.184 -		{90A78BD4-2532-39D9-6D34-7A3C2648508C}.Debug|Win32.ActiveCfg = Debug|Win32
   1.185 -		{90A78BD4-2532-39D9-6D34-7A3C2648508C}.Debug|Win32.Build.0 = Debug|Win32
   1.186 -		{90A78BD4-2532-39D9-6D34-7A3C2648508C}.Release|Win32.ActiveCfg = Release|Win32
   1.187 -		{90A78BD4-2532-39D9-6D34-7A3C2648508C}.Release|Win32.Build.0 = Release|Win32
   1.188 -		{0B6929D0-4447-E035-E47A-EBFCE557D5B3}.Debug|Win32.ActiveCfg = Debug|Win32
   1.189 -		{0B6929D0-4447-E035-E47A-EBFCE557D5B3}.Debug|Win32.Build.0 = Debug|Win32
   1.190 -		{0B6929D0-4447-E035-E47A-EBFCE557D5B3}.Release|Win32.ActiveCfg = Release|Win32
   1.191 -		{0B6929D0-4447-E035-E47A-EBFCE557D5B3}.Release|Win32.Build.0 = Release|Win32
   1.192 -		{6B017447-F682-A137-8DF4-4608281F2C9F}.Debug|Win32.ActiveCfg = Debug|Win32
   1.193 -		{6B017447-F682-A137-8DF4-4608281F2C9F}.Debug|Win32.Build.0 = Debug|Win32
   1.194 -		{6B017447-F682-A137-8DF4-4608281F2C9F}.Release|Win32.ActiveCfg = Release|Win32
   1.195 -		{6B017447-F682-A137-8DF4-4608281F2C9F}.Release|Win32.Build.0 = Release|Win32
   1.196 -		{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Debug|Win32.ActiveCfg = Debug|Win32
   1.197 -		{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Debug|Win32.Build.0 = Debug|Win32
   1.198 -		{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Release|Win32.ActiveCfg = Release|Win32
   1.199 -		{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Release|Win32.Build.0 = Release|Win32
   1.200 -		{AC70A841-561F-4DAE-7864-E50541AD99ED}.Debug|Win32.ActiveCfg = Debug|Win32
   1.201 -		{AC70A841-561F-4DAE-7864-E50541AD99ED}.Debug|Win32.Build.0 = Debug|Win32
   1.202 -		{AC70A841-561F-4DAE-7864-E50541AD99ED}.Release|Win32.ActiveCfg = Release|Win32
   1.203 -		{AC70A841-561F-4DAE-7864-E50541AD99ED}.Release|Win32.Build.0 = Release|Win32
   1.204 -		{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Debug|Win32.ActiveCfg = Debug|Win32
   1.205 -		{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Debug|Win32.Build.0 = Debug|Win32
   1.206 -		{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Release|Win32.ActiveCfg = Release|Win32
   1.207 -		{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Release|Win32.Build.0 = Release|Win32
   1.208 -		{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Debug|Win32.ActiveCfg = Debug|Win32
   1.209 -		{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Debug|Win32.Build.0 = Debug|Win32
   1.210 -		{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Release|Win32.ActiveCfg = Release|Win32
   1.211 -		{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Release|Win32.Build.0 = Release|Win32
   1.212 -	EndGlobalSection
   1.213 -	GlobalSection(SolutionProperties) = preSolution
   1.214 -		HideSolutionNode = FALSE
   1.215 -	EndGlobalSection
   1.216 -EndGlobal
     2.1 --- a/Game_HL2MP-2010.sln	Thu Jun 27 14:27:15 2013 -0700
     2.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.3 @@ -1,26 +0,0 @@
     2.4 -
     2.5 -Microsoft Visual Studio Solution File, Format Version 11.00
     2.6 -# Visual Studio 2010
     2.7 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2MP)", "game\client\client_hl2mp-2010.vcxproj", "{17BCE59A-9037-EC8D-433E-F81339E2F1BA}"
     2.8 -EndProject
     2.9 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2MP)", "game\server\server_hl2mp-2010.vcxproj", "{33B7DFDC-BECB-3678-1190-6C951E393EB3}"
    2.10 -EndProject
    2.11 -Global
    2.12 -	GlobalSection(SolutionConfigurationPlatforms) = preSolution
    2.13 -		Debug|Win32 = Debug|Win32
    2.14 -		Release|Win32 = Release|Win32
    2.15 -	EndGlobalSection
    2.16 -	GlobalSection(ProjectConfigurationPlatforms) = postSolution
    2.17 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.ActiveCfg = Debug|Win32
    2.18 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.Build.0 = Debug|Win32
    2.19 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.ActiveCfg = Release|Win32
    2.20 -		{17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.Build.0 = Release|Win32
    2.21 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.ActiveCfg = Debug|Win32
    2.22 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.Build.0 = Debug|Win32
    2.23 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.ActiveCfg = Release|Win32
    2.24 -		{33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.Build.0 = Release|Win32
    2.25 -	EndGlobalSection
    2.26 -	GlobalSection(SolutionProperties) = preSolution
    2.27 -		HideSolutionNode = FALSE
    2.28 -	EndGlobalSection
    2.29 -EndGlobal
     3.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     3.2 +++ b/createallprojects	Thu Jul 04 11:20:31 2013 -0700
     3.3 @@ -0,0 +1,4 @@
     3.4 +#!/bin/bash
     3.5 +
     3.6 +devtools/bin/vpc /hl2 /episodic +everything /mksln everything
     3.7 +
     4.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.2 +++ b/createallprojects.bat	Thu Jul 04 11:20:31 2013 -0700
     4.3 @@ -0,0 +1,1 @@
     4.4 +devtools\bin\vpc.exe /hl2mp +everything /mksln everything.sln
     5.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.2 +++ b/creategameprojects	Thu Jul 04 11:20:31 2013 -0700
     5.3 @@ -0,0 +1,4 @@
     5.4 +#!/bin/bash
     5.5 +
     5.6 +devtools/bin/vpc /hl2 /episodic +game /mksln games
     5.7 +
     6.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     6.2 +++ b/creategameprojects.bat	Thu Jul 04 11:20:31 2013 -0700
     6.3 @@ -0,0 +1,1 @@
     6.4 +devtools\bin\vpc.exe /hl2mp +game /mksln games.sln
     7.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     7.2 +++ b/devtools/bin/vpc	Thu Jul 04 11:20:31 2013 -0700
     7.3 @@ -0,0 +1,28 @@
     7.4 +#!/bin/bash
     7.5 +
     7.6 +OS=`uname`
     7.7 +SCRIPTPATH=`dirname $0`
     7.8 +FORCEARG=""
     7.9 +
    7.10 +case $OS in
    7.11 +"Darwin")
    7.12 +	BINNAME=vpc_osx
    7.13 +	;;
    7.14 +"Linux")
    7.15 +	BINNAME=vpc_linux
    7.16 +	;;
    7.17 +*)
    7.18 +	echo "Couldn't find appropriate VPC binary, fix the script."
    7.19 +	exit -1
    7.20 +	;;
    7.21 +esac
    7.22 +
    7.23 +
    7.24 +if [ $OS == "Darwin" ]; then
    7.25 +	$SCRIPTPATH/$BINNAME [email protected]
    7.26 +elif [ $OS == "Linux" ]; then
    7.27 +	$SCRIPTPATH/$BINNAME [email protected]
    7.28 +else
    7.29 +	echo "Couldn't find appropriate VPC binary, fix the script."
    7.30 +	exit -1
    7.31 +fi
     8.1 Binary file devtools/bin/vpc.exe has changed
     9.1 Binary file devtools/bin/vpc_linux has changed
    10.1 Binary file devtools/bin/vpc_osx has changed
    11.1 Binary file devtools/bin/vpccrccheck.exe has changed
    12.1 --- a/devtools/makefile_base_posix.mak	Thu Jun 27 14:27:15 2013 -0700
    12.2 +++ b/devtools/makefile_base_posix.mak	Thu Jul 04 11:20:31 2013 -0700
    12.3 @@ -44,6 +44,9 @@
    12.4  LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
    12.5  GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P) 
    12.6  MAP_FLAGS =
    12.7 +Srv_GAMEOUTPUTFILE = 
    12.8 +COPY_DLL_TO_SRV = 0
    12.9 +
   12.10  
   12.11  ifeq ($(STEAM_BRANCH),1)
   12.12  	WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
   12.13 @@ -76,7 +79,11 @@
   12.14  		# If the steam-runtime is available, use it. We should just default to using it when
   12.15  		#  buildbot and everyone has a bit of time to get it installed.
   12.16  		ifneq "$(wildcard /valve/steam-runtime/bin/)" ""
   12.17 -			VALVE_BINDIR = /valve/steam-runtime/bin/
   12.18 +			# The steam-runtime is incompatible with clang at this point, so disable it
   12.19 +			# if clang is enabled.
   12.20 +			ifneq ($(CXX),clang++)
   12.21 +				VALVE_BINDIR = /valve/steam-runtime/bin/
   12.22 +			endif
   12.23  		endif
   12.24  		GCC_VER =
   12.25  		MARCH_TARGET = pentium4
   12.26 @@ -143,6 +150,11 @@
   12.27  	endif
   12.28  	VSIGN ?= true
   12.29  
   12.30 +	ifeq ($(SOURCE_SDK), 1)
   12.31 +		Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so)
   12.32 +		COPY_DLL_TO_SRC := 1
   12.33 +	endif
   12.34 +
   12.35  	LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
   12.36  
   12.37  	SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
   12.38 @@ -163,64 +175,55 @@
   12.39  endif
   12.40  
   12.41  ifeq ($(OS),Darwin)
   12.42 -	OSXVER := $(shell sw_vers -productVersion)
   12.43  	CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache
   12.44 -	DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
   12.45 +	MAC_SDK_VER ?= 10.6
   12.46 +	MAC_SDK := macosx$(MAC_SDK_VER)
   12.47 +	SYSROOT := $(shell xcodebuild -sdk $(MAC_SDK) -version Path)
   12.48  
   12.49 -	ifeq (,$(findstring 10.7, $(OSXVER))) 
   12.50 -		BUILDING_ON_LION := 0
   12.51 -		COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
   12.52 -		SDK_DIR := $(DEVELOPER_DIR)/SDKs
   12.53 -	else
   12.54 -		BUILDING_ON_LION := 1
   12.55 -		# Need to figure out which version of XCode you have installed
   12.56 -		# See if you have the clang compiler in $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
   12.57 -		ifeq ($(wildcard $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang),)
   12.58 -		     	# no clang, you're running older Xcode	 
   12.59 -			COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
   12.60 -			SDK_DIR := $(DEVELOPER_DIR)/SDKs		     
   12.61 -		else
   12.62 -			# clang is in the new Toolchain, use it
   12.63 -			COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
   12.64 -			SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
   12.65 -		endif
   12.66 +	ifneq ($(origin MAC_SDK_VER), file)
   12.67 +            $(warning Attempting build with SDK version $(MAC_SDK_VER), only 10.6 is supported and recommended!)
   12.68  	endif
   12.69  
   12.70 -	#test to see if you have a compiler in the right place, if you don't abort with an error
   12.71 +	ifeq ($(SYSROOT),)
   12.72 +		FIRSTSDK := $(firstword $(sort $(shell xcodebuild -showsdks | grep macosx | sed 's/.*macosx//')))
   12.73 +                $(error Could not find SDK version $(MAC_SDK_VER). Install and configure Xcode 4.3, or build with: make MAC_SDK_VER=$(FIRSTSDK))
   12.74 +	endif
   12.75  
   12.76 -        ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang),)
   12.77 -        $(error Unable to find compiler, install and configure XCode)
   12.78 -        endif
   12.79 +	ifeq ($(origin CC), default)
   12.80 +                # Test to see if you have a compiler in the right place, if you
   12.81 +                # don't abort with an error
   12.82 +		CLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang)
   12.83 +		ifeq ($(wildcard $(CLANG)),)
   12.84 +                        $(error Unable to find C compiler, install and configure Xcode 4.3)
   12.85 +		endif
   12.86  
   12.87 -        ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang++),)
   12.88 -        $(error Unable to find compiler, install and configure XCode)
   12.89 -        endif
   12.90 +		CC := $(CCACHE) $(CLANG) -Qunused-arguments
   12.91 +	endif
   12.92  
   12.93 +	ifeq ($(origin CXX), default)
   12.94 +		CXXLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang++)
   12.95 +		ifeq ($(wildcard $(CXXLANG)),)
   12.96 +                        $(error Unable to find C++ compiler, install and configure Xcode 4.3)
   12.97 +		endif
   12.98  
   12.99 -	SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
  12.100 -
  12.101 -	ifeq ($(origin AR), default)
  12.102 -		AR = libtool -static -o
  12.103 -	endif
  12.104 -	ifeq ($(origin CC), default)
  12.105 -		CC = $(CCACHE) $(COMPILER_BIN_DIR)/clang -Qunused-arguments
  12.106 -	endif
  12.107 -	ifeq ($(origin CXX), default)
  12.108 -		CXX = $(CCACHE) $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments
  12.109 +		CXX := $(CCACHE) $(CXXLANG) -Qunused-arguments
  12.110  	endif
  12.111  	LINK ?= $(CXX)
  12.112  
  12.113 -	ifeq (($TARGET_PLATFORM),osx64)
  12.114 -		ARCH_FLAGS += -arch x86_64 -m64 -march=core2 
  12.115 +	ifeq ($(origin AR), default)
  12.116 +		AR := $(shell xcrun -sdk $(MAC_SDK) -find libtool) -static -o
  12.117 +	endif
  12.118 +
  12.119 +	ifeq ($(TARGET_PLATFORM),osx64)
  12.120 +		ARCH_FLAGS += -arch x86_64 -m64 -march=core2
  12.121  	else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags)))
  12.122  		ARCH_FLAGS += -arch i386 -m32 -march=prescott -momit-leaf-frame-pointer -mtune=core2
  12.123  	else
  12.124  		# dirty hack to build a universal binary - don't specify the architecture
  12.125 -		ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2 
  12.126 +		ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2
  12.127  	endif
  12.128  
  12.129 -	#FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one
  12.130 -	GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil
  12.131 +	GEN_SYM ?= $(shell xcrun -sdk $(MAC_SDK) -find dsymutil)
  12.132  	ifeq ($(CFG),release)
  12.133  		STRIP ?= strip -S
  12.134  	else
  12.135 @@ -231,10 +234,9 @@
  12.136  	else
  12.137  		VSIGN ?= $(SRCROOT)/devtools/bin/vsign
  12.138  	endif
  12.139 -	
  12.140  
  12.141 -	CPPFLAGS += -I$(SDKROOT)/usr/include/malloc
  12.142 -	CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks
  12.143 +	CPPFLAGS += -I$(SYSROOT)/usr/include/malloc
  12.144 +	CFLAGS += -isysroot $(SYSROOT) -mmacosx-version-min=10.5 -fasm-blocks
  12.145  
  12.146  	LIB_START_EXE = -lm -ldl -lpthread
  12.147  	LIB_END_EXE = 
  12.148 @@ -456,6 +458,13 @@
  12.149  	$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); 
  12.150  	$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
  12.151  	$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
  12.152 +	$(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
  12.153 +		echo "----" $(QUIET_ECHO_POSTFIX);\
  12.154 +		echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
  12.155 +		echo "----" $(QUIET_ECHO_POSTFIX);\
  12.156 +		cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
  12.157 +		cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
  12.158 +	fi;
  12.159  	$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
  12.160  		echo "----" $(QUIET_ECHO_POSTFIX);\
  12.161  		echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
    13.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    13.2 +++ b/game/client/client_base.vpc	Thu Jul 04 11:20:31 2013 -0700
    13.3 @@ -0,0 +1,1303 @@
    13.4 +//-----------------------------------------------------------------------------
    13.5 +//	CLIENT_BASE.VPC
    13.6 +//
    13.7 +//	Project Script
    13.8 +//-----------------------------------------------------------------------------
    13.9 +
   13.10 +$Macro OUTBINNAME	"client"
   13.11 +$Macro OUTBINDIR	"$SRCDIR\..\game\$GAMENAME\bin"
   13.12 +$Macro DEVKITBINDIR	"$GAMENAME\bin"							[$X360]
   13.13 +// It's important to include $GAMENAME in the generated_proto directory
   13.14 +// to avoid race conditions when multiple games are in one solution.
   13.15 +$Macro GENERATED_PROTO_DIR	"$SRCDIR\game\client\generated_proto_$GAMENAME"
   13.16 +
   13.17 +$MacroRequired "GAMENAME"
   13.18 +
   13.19 +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
   13.20 +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
   13.21 +$Include "$SRCDIR\vpc_scripts\source_replay.vpc"	[$TF]
   13.22 +$Include "$SRCDIR\game\protobuf_include.vpc"
   13.23 +
   13.24 +$Configuration	"Debug"
   13.25 +{
   13.26 +	$General
   13.27 +	{
   13.28 +		$OutputDirectory			".\Debug_$GAMENAME"			[$WIN32]
   13.29 +		$IntermediateDirectory		".\Debug_$GAMENAME"			[$WIN32]
   13.30 +
   13.31 +		$OutputDirectory			".\Debug_$GAMENAME_360"		[$X360]
   13.32 +		$IntermediateDirectory		".\Debug_$GAMENAME_360"		[$X360]
   13.33 +	}
   13.34 +}
   13.35 +
   13.36 +$Configuration	"Release"
   13.37 +{
   13.38 +	$General
   13.39 +	{
   13.40 +		$OutputDirectory			".\Release_$GAMENAME"		[$WIN32]
   13.41 +		$IntermediateDirectory		".\Release_$GAMENAME"		[$WIN32]
   13.42 +
   13.43 +		$OutputDirectory			".\Release_$GAMENAME_360"	[$X360]
   13.44 +		$IntermediateDirectory		".\Release_$GAMENAME_360"	[$X360]
   13.45 +	}
   13.46 +}
   13.47 +
   13.48 +$Configuration
   13.49 +{
   13.50 +	$Compiler
   13.51 +	{
   13.52 +		$AdditionalIncludeDirectories	".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include"
   13.53 +		$PreprocessorDefinitions		"$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" 
   13.54 +		$PreprocessorDefinitions		"$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32]
   13.55 +		$PreprocessorDefinitions		"$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL]
   13.56 +		$PreprocessorDefinitions		"$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX]
   13.57 +		$PreprocessorDefinitions		"$BASE;USE_WEBM_FOR_REPLAY" [$LINUX]
   13.58 +		$PreprocessorDefinitions		"$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY]
   13.59 +		$Create/UsePrecompiledHeader	"Use Precompiled Header (/Yu)"
   13.60 +		$Create/UsePCHThroughFile		"cbase.h"
   13.61 +		$PrecompiledHeaderFile			"$(IntDir)/client.pch"
   13.62 +	}
   13.63 +
   13.64 +	$Linker
   13.65 +	{
   13.66 +		$SystemLibraries				"iconv" [$OSXALL]
   13.67 +		$SystemFrameworks				"Carbon" [$OSXALL]
   13.68 +		$SystemLibraries				"rt" [$LINUXALL]
   13.69 +		$IgnoreImportLibrary			"TRUE"
   13.70 +		$AdditionalDependencies			"$BASE winmm.lib"	[$WIN32]
   13.71 +		$AdditionalDependencies			"$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY]
   13.72 +	}
   13.73 +}
   13.74 +
   13.75 +$Project
   13.76 +{
   13.77 +	$Folder "Replay"
   13.78 +	{
   13.79 +		$File	"replay/replaycamera.cpp"
   13.80 +		$File	"replay/replaycamera.h"
   13.81 +		$File	"replay/cdll_replay.cpp"
   13.82 +		$File	"replay/cdll_replay.h"
   13.83 +		
   13.84 +		$File	"replay/gamedefs.h"	[$BUILD_REPLAY]
   13.85 +		$File	"replay/gamedefs.cpp"	[$BUILD_REPLAY]
   13.86 +		$File	"replay/replay_ragdoll.cpp"	[$BUILD_REPLAY]
   13.87 +		$File	"replay/replay_ragdoll.h"	[$BUILD_REPLAY]
   13.88 +		$File	"replay/replay_screenshot.cpp"	[$BUILD_REPLAY]
   13.89 +		$File	"replay/replay_screenshot.h"	[$BUILD_REPLAY]
   13.90 +		$File	"replay/replayperformanceplaybackhandler.h"	[$BUILD_REPLAY]
   13.91 +		$File	"replay/replayperformanceplaybackhandler.cpp"	[$BUILD_REPLAY]
   13.92 +		$File	"replay/replayrenderer.cpp"	[$BUILD_REPLAY]
   13.93 +		$File	"replay/replayrenderer.h"	[$BUILD_REPLAY]
   13.94 +		$File	"replay/replayvideo.cpp"	[$BUILD_REPLAY]
   13.95 +		$File	"replay/replayvideo.h"	[$BUILD_REPLAY]
   13.96 +		
   13.97 +		$File	"replay/genericclassbased_replay.cpp"	[$BUILD_REPLAY]
   13.98 +		$File	"replay/genericclassbased_replay.h"	[$BUILD_REPLAY]
   13.99 +		
  13.100 +		$File	"$SRCDIR\game\shared\replay_gamestats_shared.cpp"	[$BUILD_REPLAY]
  13.101 +		$File	"$SRCDIR\game\shared\replay_gamestats_shared.h"	[$BUILD_REPLAY]
  13.102 +		
  13.103 +		$File	"$SRCDIR\game\client\youtubeapi.h"	[$BUILD_REPLAY]
  13.104 +		$File	"$SRCDIR\game\client\youtubeapi.cpp"	[$BUILD_REPLAY]
  13.105 +		{
  13.106 +			$Configuration
  13.107 +			{
  13.108 +				$Compiler
  13.109 +				{
  13.110 +					$Create/UsePrecompiledHeader	"Not Using Precompiled Headers"
  13.111 +				}
  13.112 +			}
  13.113 +		}
  13.114 +		
  13.115 +		$Folder "UI"	[$BUILD_REPLAY]
  13.116 +		{
  13.117 +			$File	"replay\vgui\replaybrowserbasepage.cpp"
  13.118 +			$File	"replay\vgui\replaybrowserbasepage.h"
  13.119 +			$File	"replay\vgui\replaybrowserbasepanel.cpp"
  13.120 +			$File	"replay\vgui\replaybrowserbasepanel.h"
  13.121 +			$File	"replay\vgui\replayconfirmquitdlg.cpp"
  13.122 +			$File	"replay\vgui\replayconfirmquitdlg.h"
  13.123 +			$File	"replay\vgui\replaybrowserdetailspanel.cpp"
  13.124 +			$File	"replay\vgui\replaybrowserdetailspanel.h"
  13.125 +			$File	"replay\vgui\replaybrowseritemmanager.cpp"
  13.126 +			$File	"replay\vgui\replaybrowseritemmanager.h"
  13.127 +			$File	"replay\vgui\replaybrowserlistitempanel.cpp"
  13.128 +			$File	"replay\vgui\replaybrowserlistitempanel.h"
  13.129 +			$File	"replay\vgui\replaybrowserlistpanel.cpp"
  13.130 +			$File	"replay\vgui\replaybrowserlistpanel.h"
  13.131 +			$File	"replay\vgui\replaybrowsermainpanel.cpp"
  13.132 +			$File	"replay\vgui\replaybrowsermainpanel.h"
  13.133 +			$File	"replay\vgui\replaybrowsermovieplayerpanel.cpp"
  13.134 +			$File	"replay\vgui\replaybrowsermovieplayerpanel.h"
  13.135 +			$File	"replay\vgui\replaybrowserpreviewpanel.cpp"
  13.136 +			$File	"replay\vgui\replaybrowserpreviewpanel.h"
  13.137 +			$File	"replay\vgui\replaybrowserrenderdialog.cpp"
  13.138 +			$File	"replay\vgui\replaybrowserrenderdialog.h"
  13.139 +			$File	"replay\vgui\replayinputpanel.cpp"
  13.140 +			$File	"replay\vgui\replayinputpanel.h"
  13.141 +			$File	"replay\vgui\replaymessagepanel.cpp"
  13.142 +			$File	"replay\vgui\replaymessagepanel.h"
  13.143 +			$File	"replay\vgui\replayperformanceeditor.cpp"
  13.144 +			$File	"replay\vgui\replayperformanceeditor.h"
  13.145 +			$File	"replay\vgui\replayperformancesavedlg.cpp"
  13.146 +			$File	"replay\vgui\replayperformancesavedlg.h"
  13.147 +			$File	"replay\vgui\replayrenderoverlay.cpp"
  13.148 +			$File	"replay\vgui\replayrenderoverlay.h"
  13.149 +			$File	"replay\vgui\replayreminderpanel.cpp"
  13.150 +			$File	"replay\vgui\replayreminderpanel.h"
  13.151 +			$File	"replay\replayyoutubeapi.cpp"
  13.152 +			$File	"replay\replayyoutubeapi.h"
  13.153 +			$File	"replay\replayyoutubeapi_key.cpp" [!$SOURCESDK]
  13.154 +			$File	"replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK]
  13.155 +			
  13.156 +			$File	"game_controls\slideshowpanel.cpp"
  13.157 +			$File	"game_controls\slideshowpanel.h"
  13.158 +			
  13.159 +			$File	"$SRCDIR\common\movieobjects\timeutils.cpp"
  13.160 +			{
  13.161 +				$Configuration
  13.162 +				{
  13.163 +					$Compiler
  13.164 +					{
  13.165 +						$Create/UsePrecompiledHeader	"Not Using Precompiled Headers"
  13.166 +					}
  13.167 +				}
  13.168 +			}
  13.169 +			$File	"$SRCDIR\public\movieobjects\timeutils.h"
  13.170 +		}
  13.171 +	}
  13.172 +		
  13.173 +	$Folder	"Source Files"
  13.174 +	{
  13.175 +		$File	"hl2\C_Func_Monitor.cpp"
  13.176 +		$File	"geiger.cpp"
  13.177 +		$File	"history_resource.cpp"
  13.178 +		$File	"hud_weapon.cpp"
  13.179 +		$File	"train.cpp"
  13.180 +		$File	"$SRCDIR\game\shared\weapon_parse_default.cpp"
  13.181 +		$File	"$SRCDIR\game\shared\achievement_saverestore.cpp"
  13.182 +		$File	"$SRCDIR\game\shared\achievement_saverestore.h"
  13.183 +		$File	"$SRCDIR\game\shared\achievementmgr.cpp"
  13.184 +		$File	"$SRCDIR\game\shared\achievementmgr.h"
  13.185 +		$File   "$SRCDIR\game\shared\achievements_and_stats_interface.h"
  13.186 +		$File	"$SRCDIR\game\shared\achievements_hlx.cpp"
  13.187 +		$File	"achievement_notification_panel.cpp"
  13.188 +		$File	"achievement_notification_panel.h"
  13.189 +		$File	"$SRCDIR\game\shared\activitylist.cpp"
  13.190 +		$File	"alphamaterialproxy.cpp"
  13.191 +		$File	"$SRCDIR\game\shared\ammodef.cpp"
  13.192 +		$File	"animatedentitytextureproxy.cpp"
  13.193 +		$File	"animatedoffsettextureproxy.cpp"
  13.194 +		$File	"animatedtextureproxy.cpp"
  13.195 +		$File	"AnimateSpecificTextureProxy.cpp"
  13.196 +		$File	"$SRCDIR\game\shared\animation.cpp"
  13.197 +		$File	"$SRCDIR\game\shared\base_playeranimstate.cpp"
  13.198 +		$File	"$SRCDIR\game\shared\baseachievement.cpp"
  13.199 +		$File	"$SRCDIR\game\shared\baseachievement.h"
  13.200 +		$File	"baseanimatedtextureproxy.cpp"
  13.201 +		$File	"baseclientrendertargets.cpp"
  13.202 +		$File	"$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
  13.203 +		$File	"$SRCDIR\game\shared\basecombatweapon_shared.cpp"
  13.204 +		$File	"$SRCDIR\game\shared\baseentity_shared.cpp"
  13.205 +		$File	"$SRCDIR\game\shared\basegrenade_shared.cpp"
  13.206 +		$File	"$SRCDIR\game\shared\baseparticleentity.cpp"
  13.207 +		$File	"$SRCDIR\game\shared\baseplayer_shared.cpp"
  13.208 +		$File	"$SRCDIR\game\shared\baseviewmodel_shared.cpp"
  13.209 +		$File	"beamdraw.cpp"
  13.210 +		$File	"$SRCDIR\game\shared\beam_shared.cpp"
  13.211 +		$File	"$SRCDIR\public\bone_accessor.cpp"
  13.212 +		$File	"bone_merge_cache.cpp"
  13.213 +		$File	"c_ai_basehumanoid.cpp"
  13.214 +		$File	"c_ai_basenpc.cpp"
  13.215 +		$File	"c_baseanimating.cpp"
  13.216 +		$File	"c_baseanimatingoverlay.cpp"
  13.217 +		$File	"c_basecombatcharacter.cpp"
  13.218 +		$File	"c_basecombatweapon.cpp"
  13.219 +		$File	"c_basedoor.cpp"
  13.220 +		$File	"c_baseentity.cpp"
  13.221 +		$File	"c_baseflex.cpp"
  13.222 +		$File	"c_baseplayer.cpp"
  13.223 +		$File	"c_baseviewmodel.cpp"
  13.224 +		$File	"c_breakableprop.cpp"
  13.225 +		$File	"c_colorcorrection.cpp"
  13.226 +		$File	"c_colorcorrectionvolume.cpp"
  13.227 +		$File	"c_dynamiclight.cpp"
  13.228 +		$File	"c_entitydissolve.cpp"
  13.229 +		$File	"c_entityparticletrail.cpp"
  13.230 +		$File	"c_env_fog_controller.cpp"
  13.231 +		$File	"c_env_particlescript.cpp"
  13.232 +		$File	"c_env_projectedtexture.cpp"
  13.233 +		$File	"c_env_screenoverlay.cpp"
  13.234 +		$File	"c_env_tonemap_controller.cpp"
  13.235 +		$File	"c_fire_smoke.cpp"
  13.236 +		$File	"c_fish.cpp"
  13.237 +		$File	"c_func_areaportalwindow.cpp"
  13.238 +		$File	"c_func_breakablesurf.cpp"
  13.239 +		$File	"c_func_conveyor.cpp"
  13.240 +		$File	"c_func_dust.cpp"
  13.241 +		$File	"c_func_lod.cpp"
  13.242 +		$File	"c_func_occluder.cpp"
  13.243 +		$File	"c_func_reflective_glass.cpp"
  13.244 +		$File	"c_func_rotating.cpp"
  13.245 +		$File	"c_func_smokevolume.cpp"
  13.246 +		$File	"c_func_tracktrain.cpp"
  13.247 +		$File	"c_gib.cpp"
  13.248 +		$File	"c_hairball.cpp"
  13.249 +		$File	"c_info_overlay_accessor.cpp"
  13.250 +		$File	"c_lightglow.cpp"
  13.251 +		$File	"C_MaterialModifyControl.cpp"
  13.252 +		$File	"c_particle_system.cpp"
  13.253 +		$File	"c_physbox.cpp"
  13.254 +		$File	"c_physicsprop.cpp"
  13.255 +		$File	"c_physmagnet.cpp"
  13.256 +		$File	"c_pixel_visibility.cpp"
  13.257 +		$File	"c_plasma.cpp"
  13.258 +		$File	"c_playerresource.cpp"
  13.259 +		$File	"c_point_camera.cpp"
  13.260 +		$File	"c_point_commentary_node.cpp"
  13.261 +		$File	"c_props.cpp"
  13.262 +		$File	"c_props.h"
  13.263 +		$File	"c_ragdoll_manager.cpp"
  13.264 +		$File	"c_rope.cpp"
  13.265 +		$File	"c_rumble.cpp"
  13.266 +		$File	"c_sceneentity.cpp"
  13.267 +		$File	"c_shadowcontrol.cpp"
  13.268 +		$File	"c_slideshow_display.cpp"
  13.269 +		$File	"c_slideshow_display.h"
  13.270 +		$File	"c_soundscape.cpp"
  13.271 +		$File	"c_spotlight_end.cpp"
  13.272 +		$File	"c_sprite.cpp"
  13.273 +		$File	"c_sprite_perfmonitor.cpp"
  13.274 +		$File	"c_sun.cpp"
  13.275 +		$File	"c_team.cpp"
  13.276 +		$File	"c_tesla.cpp"
  13.277 +		$File	"c_test_proxytoggle.cpp"
  13.278 +		$File	"c_user_message_register.cpp"
  13.279 +		$File	"c_vehicle_choreo_generic.cpp"
  13.280 +		$File	"c_vehicle_jeep.cpp"
  13.281 +		$File	"c_vguiscreen.cpp"
  13.282 +		$File	"hl2\c_waterbullet.cpp"
  13.283 +		$File	"hl2\hud_autoaim.cpp"
  13.284 +		$File	"C_WaterLODControl.cpp"
  13.285 +		$File	"c_world.cpp"
  13.286 +		$File	"$SRCDIR\game\shared\cam_thirdperson.cpp"
  13.287 +		$File	"$SRCDIR\game\shared\cam_thirdperson.h"
  13.288 +		$File	"camomaterialproxy.cpp"
  13.289 +		$File	"cdll_client_int.cpp"
  13.290 +		$File	"cdll_bounded_cvars.cpp"
  13.291 +		$File	"cdll_bounded_cvars.h"
  13.292 +		$File	"cdll_util.cpp"
  13.293 +		$File	"cl_mat_stub.cpp"
  13.294 +		$File	"classmap.cpp"
  13.295 +		$File	"client_factorylist.cpp"
  13.296 +		$File	"client_thinklist.cpp"
  13.297 +		$File	"client_virtualreality.cpp"
  13.298 +		$File	"client_virtualreality.h"
  13.299 +		$File	"clienteffectprecachesystem.cpp"
  13.300 +		$File	"cliententitylist.cpp"
  13.301 +		$File	"clientleafsystem.cpp"
  13.302 +		$File	"clientmode_shared.cpp"
  13.303 +		$File	"clientshadowmgr.cpp"
  13.304 +		$File	"clientsideeffects.cpp"
  13.305 +		$File	"clientsideeffects_test.cpp"
  13.306 +		$File	"clientsteamcontext.cpp"
  13.307 +		$File	"clientsteamcontext.h"
  13.308 +		$File	"colorcorrectionmgr.cpp"
  13.309 +		$File	"commentary_modelviewer.cpp"
  13.310 +		$File	"commentary_modelviewer.h"
  13.311 +		$File	"$SRCDIR\game\shared\collisionproperty.cpp"
  13.312 +		$File	"$SRCDIR\game\shared\death_pose.cpp"
  13.313 +		$File	"$SRCDIR\game\shared\debugoverlay_shared.cpp"
  13.314 +		$File	"$SRCDIR\game\shared\decals.cpp"
  13.315 +		$File	"detailobjectsystem.cpp"
  13.316 +		$File	"dummyproxy.cpp"
  13.317 +		$File	"$SRCDIR\game\shared\effect_dispatch_data.cpp"
  13.318 +		$File	"EffectsClient.cpp"
  13.319 +		$File	"$SRCDIR\game\shared\ehandle.cpp"
  13.320 +		$File	"$SRCDIR\game\shared\entitylist_base.cpp"
  13.321 +		$File	"entityoriginmaterialproxy.cpp"
  13.322 +		$File	"$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
  13.323 +		$File	"$SRCDIR\game\shared\env_detail_controller.cpp"
  13.324 +		$File	"$SRCDIR\game\shared\env_wind_shared.cpp"
  13.325 +		$File	"$SRCDIR\game\shared\eventlist.cpp"
  13.326 +		$File	"flashlighteffect.cpp"
  13.327 +		$File	"$SRCDIR\game\shared\func_ladder.cpp"
  13.328 +		$File	"functionproxy.cpp"
  13.329 +		$File	"fx_blood.cpp"
  13.330 +		$File	"fx_cube.cpp"
  13.331 +		$File	"fx_explosion.cpp"
  13.332 +		$File	"fx_fleck.cpp"
  13.333 +		$File	"fx_impact.cpp"
  13.334 +		$File	"fx_interpvalue.cpp"
  13.335 +		$File	"fx_quad.cpp"
  13.336 +		$File	"fx_shelleject.cpp"
  13.337 +		$File	"fx_staticline.cpp"
  13.338 +		$File	"fx_tracer.cpp"
  13.339 +		$File	"fx_trail.cpp"
  13.340 +		$File	"fx_water.cpp"
  13.341 +		$File	"$SRCDIR\game\shared\gamemovement.cpp"
  13.342 +		$File	"$SRCDIR\game\shared\gamerules.cpp"
  13.343 +		$File	"$SRCDIR\game\shared\gamerules_register.cpp"
  13.344 +		$File	"$SRCDIR\game\shared\GameStats.cpp"
  13.345 +		$File	"$SRCDIR\game\shared\gamestringpool.cpp"
  13.346 +		$File	"gametrace_client.cpp"
  13.347 +		$File	"$SRCDIR\game\shared\gamevars_shared.cpp"
  13.348 +		$File	"glow_outline_effect.cpp"
  13.349 +		$File	"glow_overlay.cpp"
  13.350 +		$File	"$SRCDIR\game\shared\hintmessage.cpp"
  13.351 +		$File	"$SRCDIR\game\shared\hintsystem.cpp"
  13.352 +		$File	"hltvcamera.cpp"
  13.353 +		$File	"hud.cpp"
  13.354 +		$File	"hud_animationinfo.cpp"
  13.355 +		$File	"hud_basechat.cpp"
  13.356 +		$File	"hud_basetimer.cpp"
  13.357 +		$File	"hud_bitmapnumericdisplay.cpp"
  13.358 +		$File	"hud_closecaption.cpp"
  13.359 +		$File	"hud_crosshair.cpp"
  13.360 +		$File	"hud_element_helper.cpp"
  13.361 +		$File	"hl2\hud_filmdemo.cpp"
  13.362 +		$File	"hl2\hud_hdrdemo.cpp"
  13.363 +		$File	"hud_hintdisplay.cpp"
  13.364 +		$File	"hud_msg.cpp"
  13.365 +		$File	"hud_numericdisplay.cpp"
  13.366 +		$File	"hud_pdump.cpp"
  13.367 +		$File	"hud_redraw.cpp"
  13.368 +		$File	"hud_vehicle.cpp"
  13.369 +		$File	"$SRCDIR\game\shared\igamesystem.cpp"
  13.370 +		$File	"in_camera.cpp"
  13.371 +		$File	"in_joystick.cpp"
  13.372 +		$File	"in_main.cpp"
  13.373 +		$File	"initializer.cpp"
  13.374 +		$File	"interpolatedvar.cpp"
  13.375 +		$File	"IsNPCProxy.cpp"
  13.376 +		$File	"lampbeamproxy.cpp"
  13.377 +		$File	"lamphaloproxy.cpp"
  13.378 +		$File	"$SRCDIR\game\shared\mapentities_shared.cpp"
  13.379 +		$File	"mathproxy.cpp"
  13.380 +		$File	"matrixproxy.cpp"
  13.381 +		$File	"menu.cpp"
  13.382 +		$File	"message.cpp"
  13.383 +		$File	"movehelper_client.cpp"
  13.384 +		$File	"$SRCDIR\game\shared\movevars_shared.cpp"
  13.385 +		$File	"$SRCDIR\game\shared\multiplay_gamerules.cpp"
  13.386 +		$File	"$SRCDIR\game\shared\obstacle_pushaway.cpp"
  13.387 +		$File	"panelmetaclassmgr.cpp"
  13.388 +		$File	"particle_collision.cpp"
  13.389 +		$File	"particle_litsmokeemitter.cpp"
  13.390 +		$File	"$SRCDIR\game\shared\particle_parse.cpp"
  13.391 +		$File	"$SRCDIR\game\shared\particle_parse.h"
  13.392 +		$File	"$SRCDIR\game\shared\particle_property.cpp"
  13.393 +		$File	"$SRCDIR\game\shared\particle_property.h"
  13.394 +		$File	"particle_proxies.cpp"
  13.395 +		$File	"particle_simple3d.cpp"
  13.396 +		$File	"particlemgr.cpp"
  13.397 +		$File	"particles_attractor.cpp"
  13.398 +		$File	"particles_ez.cpp"
  13.399 +		$File	"particles_localspace.cpp"
  13.400 +		$File	"particles_new.cpp"
  13.401 +		$File	"particles_simple.cpp"
  13.402 +		$File	"$SRCDIR\game\shared\particlesystemquery.cpp"
  13.403 +		$File	"perfvisualbenchmark.cpp"
  13.404 +		$File	"physics.cpp"
  13.405 +		$File	"physics_main_client.cpp"
  13.406 +		$File	"$SRCDIR\game\shared\physics_main_shared.cpp"
  13.407 +		$File	"$SRCDIR\game\shared\physics_saverestore.cpp"
  13.408 +		$File	"$SRCDIR\game\shared\physics_shared.cpp"
  13.409 +		$File	"physpropclientside.cpp"
  13.410 +		$File	"playerandobjectenumerator.cpp"
  13.411 +		$File	"playerspawncache.cpp"
  13.412 +		$File	"$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
  13.413 +		$File	"$SRCDIR\game\shared\point_bonusmaps_accessor.h"
  13.414 +		$File	"$SRCDIR\game\shared\point_posecontroller.cpp"
  13.415 +		$File	"$SRCDIR\game\shared\precache_register.cpp"
  13.416 +		$File	"$SRCDIR\game\shared\predictableid.cpp"
  13.417 +		$File	"prediction.cpp"
  13.418 +		$File	"$SRCDIR\game\shared\predictioncopy.cpp"
  13.419 +		$File	"$SRCDIR\game\shared\props_shared.cpp"
  13.420 +		$File	"proxyentity.cpp"
  13.421 +		$File	"ProxyHealth.cpp"
  13.422 +		$File	"proxyplayer.cpp"
  13.423 +		$File	"proxypupil.cpp"
  13.424 +		$File	"ragdoll.cpp"
  13.425 +		$File	"$SRCDIR\game\shared\ragdoll_shared.cpp"
  13.426 +		$File	"recvproxy.cpp"
  13.427 +		$File	"basepresence.cpp"			[$WIN32||$POSIX]
  13.428 +		$File	"basepresence_xbox.cpp"		[$X360]
  13.429 +		$File	"$SRCDIR\game\shared\rope_helpers.cpp"
  13.430 +		$File	"$SRCDIR\game\shared\saverestore.cpp"
  13.431 +		$File	"$SRCDIR\game\shared\sceneentity_shared.cpp"
  13.432 +		$File	"ScreenSpaceEffects.cpp"
  13.433 +		$File	"$SRCDIR\game\shared\sequence_Transitioner.cpp"
  13.434 +		$File	"simple_keys.cpp"
  13.435 +		$File	"$SRCDIR\game\shared\simtimer.cpp"
  13.436 +		$File	"$SRCDIR\game\shared\singleplay_gamerules.cpp"
  13.437 +		$File	"$SRCDIR\game\shared\SoundEmitterSystem.cpp"
  13.438 +		$File	"$SRCDIR\game\shared\soundenvelope.cpp"
  13.439 +		$File	"$SRCDIR\public\SoundParametersInternal.cpp"
  13.440 +		$File	"splinepatch.cpp"
  13.441 +		$File	"$SRCDIR\game\shared\Sprite.cpp"
  13.442 +		$File	"spritemodel.cpp"
  13.443 +		$File	"$SRCDIR\game\shared\SpriteTrail.cpp"
  13.444 +		$File	"$SRCDIR\game\shared\studio_shared.cpp"
  13.445 +		$File	"studio_stats.cpp"
  13.446 +		$File	"studio_stats.h"
  13.447 +		$File	"$SRCDIR\game\shared\takedamageinfo.cpp"
  13.448 +		$File	"$SRCDIR\game\shared\teamplay_gamerules.cpp"
  13.449 +		$File	"$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp"
  13.450 +		$File	"$SRCDIR\game\shared\test_ehandle.cpp"
  13.451 +		$File	"text_message.cpp"
  13.452 +		$File	"texturescrollmaterialproxy.cpp"
  13.453 +		$File	"timematerialproxy.cpp"
  13.454 +		$File	"toggletextureproxy.cpp"
  13.455 +		$File	"$SRCDIR\game\shared\usercmd.cpp"
  13.456 +		$File	"$SRCDIR\game\shared\usermessages.cpp"
  13.457 +		$File	"$SRCDIR\game\shared\util_shared.cpp"
  13.458 +		$File	"$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
  13.459 +		$File	"vgui_avatarimage.cpp"
  13.460 +		$File	"vgui_avatarimage.h"
  13.461 +		$File	"vgui_basepanel.cpp"
  13.462 +		$File	"vgui_bitmapbutton.cpp"
  13.463 +		$File	"vgui_bitmapimage.cpp"
  13.464 +		$File	"vgui_bitmappanel.cpp"
  13.465 +		$File	"vgui_schemevisualizer.cpp"
  13.466 +		$File	"vgui_centerstringpanel.cpp"
  13.467 +		$File	"vgui_consolepanel.cpp"
  13.468 +		$File	"vgui_debugoverlaypanel.cpp"
  13.469 +		$File	"vgui_fpspanel.cpp"
  13.470 +		$File	"vgui_game_viewport.cpp"
  13.471 +		$File	"vgui_grid.cpp"
  13.472 +		$File	"vgui_int.cpp"
  13.473 +		$File	"vgui_loadingdiscpanel.cpp"
  13.474 +		$File	"vgui_messagechars.cpp"
  13.475 +		$File	"vgui_netgraphpanel.cpp"
  13.476 +		$File	"vgui_slideshow_display_screen.cpp"
  13.477 +		$File	"view.cpp"
  13.478 +		$File	"view_beams.cpp"
  13.479 +		$File	"view_effects.cpp"
  13.480 +		$File	"view_scene.cpp"
  13.481 +		$File	"viewangleanim.cpp"
  13.482 +		$File	"ViewConeImage.cpp"
  13.483 +		$File	"viewdebug.cpp"
  13.484 +		$File	"viewdebug.h"
  13.485 +		$File	"viewpostprocess.cpp"
  13.486 +		$File	"viewpostprocess.h"
  13.487 +		$File	"viewrender.cpp"
  13.488 +		$File	"$SRCDIR\game\shared\voice_banmgr.cpp"
  13.489 +		$File	"$SRCDIR\game\shared\voice_status.cpp"
  13.490 +		$File	"warp_overlay.cpp"
  13.491 +		$File	"WaterLODMaterialProxy.cpp"
  13.492 +		$File	"$SRCDIR\game\shared\weapon_parse.cpp"
  13.493 +		$File	"weapon_selection.cpp"
  13.494 +		$File	"weapons_resource.cpp"
  13.495 +		$File	"WorldDimsProxy.cpp"
  13.496 +		$File	"vgui_video.cpp"
  13.497 +		$File   "vgui_video_player.cpp"
  13.498 +		$File	"$SRCDIR\game\shared\mp_shareddefs.cpp"
  13.499 +		$File	"$SRCDIR\game\client\c_vote_controller.h"
  13.500 +		$File	"$SRCDIR\game\client\c_vote_controller.cpp"
  13.501 +		//Haptics
  13.502 +		$File	"$SRCDIR\public\haptics\haptic_msgs.cpp"	[!$X360]
  13.503 +		$File	"$SRCDIR\public\haptics\haptic_utils.cpp"	[$WIN32&&!$X360]
  13.504 +
  13.505 +		$Folder	"Sixense"
  13.506 +		{
  13.507 +			$File	"sixense\in_sixense.cpp"
  13.508 +			$File	"sixense\in_sixense.h"
  13.509 +			$File	"sixense\in_sixense_gesture_bindings.cpp"
  13.510 +			$File	"sixense\in_sixense_gesture_bindings.h"
  13.511 +			$File	"$SRCDIR\game\shared\sixense\sixense_convars.cpp"
  13.512 +			$File	"$SRCDIR\game\shared\sixense\sixense_convars_extern.h"
  13.513 +		}
  13.514 +		
  13.515 +		// Files not using precompiled header cbase.h
  13.516 +
  13.517 +		$File	"$SRCDIR\public\bone_setup.cpp"						\
  13.518 +				"$SRCDIR\public\posedebugger.cpp"					\
  13.519 +				"$SRCDIR\public\client_class.cpp"					\
  13.520 +				"$SRCDIR\common\compiledcaptionswap.cpp"			\
  13.521 +				"$SRCDIR\public\collisionutils.cpp"					\
  13.522 +				"$SRCDIR\public\crtmemdebug.cpp"					\
  13.523 +				"$SRCDIR\public\dt_recv.cpp"						\
  13.524 +				"$SRCDIR\public\dt_utlvector_common.cpp"			\
  13.525 +				"$SRCDIR\public\dt_utlvector_recv.cpp"				\
  13.526 +				"$SRCDIR\public\filesystem_helpers.cpp"				\
  13.527 +				"$SRCDIR\public\interpolatortypes.cpp"				\
  13.528 +				"$SRCDIR\game\shared\interval.cpp"					\
  13.529 +				"$SRCDIR\common\language.cpp"						\
  13.530 +				"$SRCDIR\public\networkvar.cpp"						\
  13.531 +				"$SRCDIR\common\randoverride.cpp"					\
  13.532 +				"$SRCDIR\public\rope_physics.cpp"					\
  13.533 +				"$SRCDIR\public\scratchpad3d.cpp"					\
  13.534 +				"$SRCDIR\public\ScratchPadUtils.cpp"				\
  13.535 +				"$SRCDIR\public\sentence.cpp"						\
  13.536 +				"$SRCDIR\game\shared\sheetsimulator.cpp"			\
  13.537 +				"$SRCDIR\public\simple_physics.cpp"					\
  13.538 +				"$SRCDIR\public\stringregistry.cpp"					\
  13.539 +				"$SRCDIR\public\studio.cpp"							\
  13.540 +				"$SRCDIR\public\vallocator.cpp"						\
  13.541 +				"$SRCDIR\public\vgui_controls\vgui_controls.cpp"	\
  13.542 +				"$SRCDIR\public\jigglebones.cpp"					\
  13.543 +				"hud_lcd.cpp"										\
  13.544 +				"in_mouse.cpp"										\
  13.545 +				"mumble.cpp"						\
  13.546 +				"$SRCDIR\public\renamed_recvtable_compat.cpp"		\
  13.547 +				"rendertexture.cpp"									
  13.548 +				{
  13.549 +					$Configuration
  13.550 +					{
  13.551 +						$Compiler
  13.552 +						{
  13.553 +							$Create/UsePrecompiledHeader	"Not Using Precompiled Headers"
  13.554 +						}
  13.555 +					}
  13.556 +				}
  13.557 +
  13.558 +		$Folder	"Precompiled Header"
  13.559 +		{
  13.560 +			$File "stdafx.cpp"
  13.561 +			{
  13.562 +				$Configuration
  13.563 +				{
  13.564 +					$Compiler
  13.565 +					{
  13.566 +						$Create/UsePrecompiledHeader	"Create Precompiled Header (/Yc)"
  13.567 +					}
  13.568 +				}
  13.569 +			}
  13.570 +		}
  13.571 +
  13.572 +		$Folder	"Temporary Entities"
  13.573 +		{
  13.574 +			$File	"c_basetempentity.cpp"
  13.575 +			$File	"c_effects.cpp"
  13.576 +			$File	"c_impact_effects.cpp"
  13.577 +			$File	"c_movie_explosion.cpp"
  13.578 +			$File	"c_particle_fire.cpp"
  13.579 +			$File	"c_particle_smokegrenade.cpp"
  13.580 +			$File	"c_prop_vehicle.cpp"
  13.581 +			$File	"c_recipientfilter.cpp"
  13.582 +			$File	"c_smoke_trail.cpp"
  13.583 +			$File	"c_smokestack.cpp"
  13.584 +			$File	"c_steamjet.cpp"
  13.585 +			$File	"c_stickybolt.cpp"
  13.586 +			$File	"c_te.cpp"
  13.587 +			$File	"c_te_armorricochet.cpp"
  13.588 +			$File	"c_te_basebeam.cpp"
  13.589 +			$File	"c_te_beamentpoint.cpp"
  13.590 +			$File	"c_te_beaments.cpp"
  13.591 +			$File	"c_te_beamfollow.cpp"
  13.592 +			$File	"c_te_beamlaser.cpp"
  13.593 +			$File	"c_te_beampoints.cpp"
  13.594 +			$File	"c_te_beamring.cpp"
  13.595 +			$File	"c_te_beamringpoint.cpp"
  13.596 +			$File	"c_te_beamspline.cpp"
  13.597 +			$File	"c_te_bloodsprite.cpp"
  13.598 +			$File	"c_te_bloodstream.cpp"
  13.599 +			$File	"c_te_breakmodel.cpp"
  13.600 +			$File	"c_te_bspdecal.cpp"
  13.601 +			$File	"c_te_bubbles.cpp"
  13.602 +			$File	"c_te_bubbletrail.cpp"
  13.603 +			$File	"c_te_clientprojectile.cpp"
  13.604 +			$File	"c_te_decal.cpp"
  13.605 +			$File	"c_te_dynamiclight.cpp"
  13.606 +			$File	"c_te_effect_dispatch.cpp"
  13.607 +			$File	"c_te_energysplash.cpp"
  13.608 +			$File	"c_te_explosion.cpp"
  13.609 +			$File	"c_te_fizz.cpp"
  13.610 +			$File	"c_te_footprint.cpp"
  13.611 +			$File	"c_te_glassshatter.cpp"
  13.612 +			$File	"c_te_glowsprite.cpp"
  13.613 +			$File	"c_te_impact.cpp"
  13.614 +			$File	"c_te_killplayerattachments.cpp"
  13.615 +			$File	"c_te_largefunnel.cpp"
  13.616 +			$File	"c_te_legacytempents.cpp"
  13.617 +			$File	"c_te_muzzleflash.cpp"
  13.618 +			$File	"c_te_particlesystem.cpp"
  13.619 +			$File	"c_te_physicsprop.cpp"
  13.620 +			$File	"c_te_playerdecal.cpp"
  13.621 +			$File	"c_te_projecteddecal.cpp"
  13.622 +			$File	"c_te_showline.cpp"
  13.623 +			$File	"c_te_smoke.cpp"
  13.624 +			$File	"c_te_sparks.cpp"
  13.625 +			$File	"c_te_sprite.cpp"
  13.626 +			$File	"c_te_spritespray.cpp"
  13.627 +			$File	"c_te_worlddecal.cpp"
  13.628 +			$File	"c_testtraceline.cpp"
  13.629 +			$File	"c_tracer.cpp"
  13.630 +			$File	"fx.cpp"
  13.631 +			$File	"fx_discreetline.cpp"
  13.632 +			$File	"fx_envelope.cpp"
  13.633 +			$File	"fx_line.cpp"
  13.634 +			$File	"fx_sparks.cpp"
  13.635 +			$File	"particlesphererenderer.cpp"
  13.636 +			$File	"smoke_fog_overlay.cpp"
  13.637 +		}
  13.638 +
  13.639 +		$Folder	"game_controls"
  13.640 +		{
  13.641 +			$File	"game_controls\baseviewport.cpp"
  13.642 +			$File	"game_controls\basemodelpanel.cpp"
  13.643 +			$File	"game_controls\basemodelpanel.h"
  13.644 +			$File	"game_controls\basemodel_panel.cpp"
  13.645 +			$File	"game_controls\basemodel_panel.h"
  13.646 +			$File	"game_controls\ClientScoreBoardDialog.cpp"
  13.647 +			$File	"game_controls\commandmenu.cpp"
  13.648 +			$File	"game_controls\intromenu.cpp"
  13.649 +			$File	"game_controls\MapOverview.cpp"
  13.650 +			$File	"game_controls\NavProgress.cpp"
  13.651 +			$File	"game_controls\SpectatorGUI.cpp"
  13.652 +			$File	"game_controls\teammenu.cpp"
  13.653 +			$File	"game_controls\vguitextwindow.cpp"
  13.654 +			$File	"game_controls\IconPanel.cpp"
  13.655 +		}
  13.656 +
  13.657 +	}
  13.658 +
  13.659 +	$Folder	"MP3" [$WIN32||$POSIX]
  13.660 +	{
  13.661 +		$File	"mp3player.cpp"
  13.662 +		$File	"mp3player.h"
  13.663 +	}
  13.664 +	
  13.665 +	$Folder	"Tool Framework"
  13.666 +	{
  13.667 +		$File	"$SRCDIR\public\tools\bonelist.cpp"
  13.668 +		$File	"$SRCDIR\public\tools\bonelist.h"
  13.669 +		$File	"entity_client_tools.cpp"
  13.670 +		$File	"toolframework_client.cpp"
  13.671 +		$File	"toolframework_client.h"
  13.672 +	}
  13.673 +
  13.674 +	$Folder	"Header Files"
  13.675 +	{
  13.676 +		$File	"animationlayer.h"
  13.677 +		$File	"baseanimatedtextureproxy.h"
  13.678 +		$File	"baseclientrendertargets.h"
  13.679 +		$File	"beamdraw.h"
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 13.1020 +		$File	"$SRCDIR\public\mouthinfo.h"
 13.1021 +		$File	"$SRCDIR\public\networkstringtabledefs.h"
 13.1022 +		$File	"$SRCDIR\public\networkvar.h"
 13.1023 +		$File	"$SRCDIR\public\vphysics\object_hash.h"
 13.1024 +		$File	"$SRCDIR\public\overlaytext.h"
 13.1025 +		$File	"$SRCDIR\public\vgui_controls\Panel.h"
 13.1026 +		$File	"$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
 13.1027 +		$File	"$SRCDIR\public\vgui_controls\PanelListPanel.h"
 13.1028 +		$File	"$SRCDIR\public\vgui_controls\PHandle.h"
 13.1029 +		$File	"$SRCDIR\public\pixelwriter.h"
 13.1030 +		$File	"$SRCDIR\public\tier0\platform.h"
 13.1031 +		$File	"$SRCDIR\public\PlayerState.h"
 13.1032 +		$File	"$SRCDIR\public\tier1\processor_detect.h"
 13.1033 +		$File	"$SRCDIR\public\tier0\protected_things.h"
 13.1034 +		$File	"$SRCDIR\public\mathlib\polyhedron.h"
 13.1035 +		$File	"$SRCDIR\public\r_efx.h"
 13.1036 +		$File	"$SRCDIR\public\vstdlib\random.h"
 13.1037 +		$File	"$SRCDIR\public\tier1\rangecheckedvar.h"
 13.1038 +		$File	"$SRCDIR\public\renamed_recvtable_compat.h"
 13.1039 +		$File	"$SRCDIR\public\vgui_controls\RichText.h"
 13.1040 +		$File	"$SRCDIR\public\rope_physics.h"
 13.1041 +		$File	"$SRCDIR\public\rope_shared.h"
 13.1042 +		$File	"$SRCDIR\public\saverestoretypes.h"
 13.1043 +		$File	"$SRCDIR\public\scratchpad3d.h"
 13.1044 +		$File	"$SRCDIR\public\ScratchPadUtils.h"
 13.1045 +		$File	"$SRCDIR\public\vgui_controls\ScrollBar.h"
 13.1046 +		$File	"$SRCDIR\public\vgui_controls\SectionedListPanel.h"
 13.1047 +		$File	"$SRCDIR\public\sentence.h"
 13.1048 +		$File	"$SRCDIR\public\server_class.h"
 13.1049 +		$File	"$SRCDIR\public\shake.h"
 13.1050 +		$File	"$SRCDIR\public\shattersurfacetypes.h"
 13.1051 +		$File	"$SRCDIR\public\simple_physics.h"
 13.1052 +		$File	"$SRCDIR\public\tier1\smartptr.h"
 13.1053 +		$File	"$SRCDIR\public\soundchars.h"
 13.1054 +		$File	"$SRCDIR\public\soundflags.h"
 13.1055 +		$File	"$SRCDIR\public\soundinfo.h"
 13.1056 +		$File	"$SRCDIR\public\string_t.h"
 13.1057 +		$File	"$SRCDIR\public\tier1\stringpool.h"
 13.1058 +		$File	"$SRCDIR\public\stringregistry.h"
 13.1059 +		$File	"$SRCDIR\public\tier1\strtools.h"
 13.1060 +		$File	"$SRCDIR\public\studio.h"
 13.1061 +		$File	"$SRCDIR\public\surfinfo.h"
 13.1062 +		$File	"$SRCDIR\public\vgui_controls\TextEntry.h"
 13.1063 +		$File	"$SRCDIR\public\vgui_controls\TextImage.h"
 13.1064 +		$File	"$SRCDIR\public\texture_group_names.h"
 13.1065 +		$File	"$SRCDIR\public\vgui_controls\TreeView.h"
 13.1066 +		$File	"$SRCDIR\public\tier1\utlbidirectionalset.h"
 13.1067 +		$File	"$SRCDIR\public\tier1\utlbuffer.h"
 13.1068 +		$File	"$SRCDIR\public\tier1\utldict.h"
 13.1069 +		$File	"$SRCDIR\public\tier1\utlfixedmemory.h"
 13.1070 +		$File	"$SRCDIR\public\tier1\utlhash.h"
 13.1071 +		$File	"$SRCDIR\public\tier1\utllinkedlist.h"
 13.1072 +		$File	"$SRCDIR\public\tier1\utlmap.h"
 13.1073 +		$File	"$SRCDIR\public\tier1\utlmemory.h"
 13.1074 +		$File	"$SRCDIR\public\tier1\utlmultilist.h"
 13.1075 +		$File	"$SRCDIR\public\tier1\utlpriorityqueue.h"
 13.1076 +		$File	"$SRCDIR\public\tier1\utlqueue.h"
 13.1077 +		$File	"$SRCDIR\public\tier1\utlrbtree.h"
 13.1078 +		$File	"$SRCDIR\public\tier1\utlstack.h"
 13.1079 +		$File	"$SRCDIR\public\tier1\utlsymbol.h"
 13.1080 +		$File	"$SRCDIR\public\tier1\utlvector.h"
 13.1081 +		$File	"$SRCDIR\public\vallocator.h"
 13.1082 +		$File	"$SRCDIR\public\vcollide.h"
 13.1083 +		$File	"$SRCDIR\public\vcollide_parse.h"
 13.1084 +		$File	"$SRCDIR\public\mathlib\vector.h"
 13.1085 +		$File	"$SRCDIR\public\mathlib\vector2d.h"
 13.1086 +		$File	"$SRCDIR\public\mathlib\vector4d.h"
 13.1087 +		$File	"$SRCDIR\public\vgui\VGUI.h"
 13.1088 +		$File	"$SRCDIR\public\view_shared.h"
 13.1089 +		$File	"$SRCDIR\public\mathlib\vmatrix.h"
 13.1090 +		$File	"$SRCDIR\public\vphysics_interface.h"
 13.1091 +		$File	"$SRCDIR\public\mathlib\vplane.h"
 13.1092 +		$File	"$SRCDIR\public\tier0\vprof.h"
 13.1093 +		$File	"$SRCDIR\public\vstdlib\vstdlib.h"
 13.1094 +		$File	"$SRCDIR\public\vtf\vtf.h"
 13.1095 +		$File	"$SRCDIR\public\vgui_controls\WizardPanel.h"
 13.1096 +		$File	"$SRCDIR\public\vgui_controls\WizardSubPanel.h"
 13.1097 +		$File	"$SRCDIR\public\worldsize.h"
 13.1098 +		$File	"$SRCDIR\public\zip_uncompressed.h"
 13.1099 +		//Haptics
 13.1100 +		$File   "$SRCDIR\public\haptics\ihaptics.h"	[$WIN32]
 13.1101 +		$File   "$SRCDIR\public\haptics\haptic_utils.h"	[$WIN32]
 13.1102 +	}
 13.1103 +
 13.1104 +	$Folder	"Game Shared Header Files"
 13.1105 +	{
 13.1106 +		$File	"$SRCDIR\game\shared\activitylist.h"
 13.1107 +		$File	"$SRCDIR\game\shared\ai_activity.h"
 13.1108 +		$File	"$SRCDIR\game\shared\ai_debug_shared.h"
 13.1109 +		$File	"$SRCDIR\game\shared\ammodef.h"
 13.1110 +		$File	"$SRCDIR\game\shared\animation.h"
 13.1111 +		$File	"$SRCDIR\game\shared\apparent_velocity_helper.h"
 13.1112 +		$File	"$SRCDIR\game\shared\base_playeranimstate.h"
 13.1113 +		$File	"$SRCDIR\game\shared\baseentity_shared.h"
 13.1114 +		$File	"$SRCDIR\game\shared\basegrenade_shared.h"
 13.1115 +		$File	"$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
 13.1116 +		$File	"$SRCDIR\game\shared\baseparticleentity.h"
 13.1117 +		$File	"$SRCDIR\game\shared\baseplayer_shared.h"
 13.1118 +		$File	"$SRCDIR\game\shared\baseviewmodel_shared.h"
 13.1119 +		$File	"$SRCDIR\game\shared\beam_flags.h"
 13.1120 +		$File	"$SRCDIR\game\shared\beam_shared.h"
 13.1121 +		$File	"$SRCDIR\game\shared\choreoactor.h"
 13.1122 +		$File	"$SRCDIR\game\shared\choreochannel.h"
 13.1123 +		$File	"$SRCDIR\game\shared\choreoevent.h"
 13.1124 +		$File	"$SRCDIR\game\shared\choreoscene.h"
 13.1125 +		$File	"$SRCDIR\game\shared\collisionproperty.h"
 13.1126 +		$File	"$SRCDIR\game\shared\death_pose.h"
 13.1127 +		$File	"$SRCDIR\game\shared\decals.h"
 13.1128 +		$File	"$SRCDIR\game\shared\effect_color_tables.h"
 13.1129 +		$File	"$SRCDIR\game\shared\effect_dispatch_data.h"
 13.1130 +		$File	"$SRCDIR\game\shared\ehandle.h"
 13.1131 +		$File	"$SRCDIR\game\shared\entitydatainstantiator.h"
 13.1132 +		$File	"$SRCDIR\game\shared\entitylist_base.h"
 13.1133 +		$File	"$SRCDIR\game\shared\entityparticletrail_shared.h"
 13.1134 +		$File	"$SRCDIR\game\shared\env_detail_controller.h"
 13.1135 +		$File	"$SRCDIR\game\shared\env_wind_shared.h"
 13.1136 +		$File	"$SRCDIR\game\shared\eventlist.h"
 13.1137 +		$File	"$SRCDIR\game\shared\func_dust_shared.h"
 13.1138 +		$File	"$SRCDIR\game\shared\func_ladder.h"
 13.1139 +		$File	"$SRCDIR\game\shared\gameeventdefs.h"
 13.1140 +		$File	"$SRCDIR\game\shared\gamemovement.h"
 13.1141 +		$File	"$SRCDIR\game\shared\gamerules.h"
 13.1142 +		$File	"$SRCDIR\game\shared\gamerules_register.h"
 13.1143 +		$File	"$SRCDIR\game\shared\gamestats.h"
 13.1144 +		$File	"$SRCDIR\game\shared\gamestringpool.h"
 13.1145 +		$File	"$SRCDIR\game\shared\gamevars_shared.h"
 13.1146 +		$File	"$SRCDIR\game\shared\groundlink.h"
 13.1147 +		$File	"$SRCDIR\game\shared\hl2\hl2_player_shared.h"
 13.1148 +		$File	"$SRCDIR\game\shared\hl2\hl_movedata.h"
 13.1149 +		$File	"$SRCDIR\game\shared\ichoreoeventcallback.h"
 13.1150 +		$File	"$SRCDIR\game\shared\IEffects.h"
 13.1151 +		$File	"$SRCDIR\game\shared\igamemovement.h"
 13.1152 +		$File	"$SRCDIR\game\shared\igamesystem.h"
 13.1153 +		$File	"$SRCDIR\game\shared\imovehelper.h"
 13.1154 +		$File	"$SRCDIR\game\shared\in_buttons.h"
 13.1155 +		$File	"$SRCDIR\game\shared\interval.h"
 13.1156 +		$File	"$SRCDIR\game\shared\iplayeranimstate.h"
 13.1157 +		$File	"$SRCDIR\game\shared\ipredictionsystem.h"
 13.1158 +		$File	"$SRCDIR\game\shared\itempents.h"
 13.1159 +		$File	"$SRCDIR\game\shared\IVehicle.h"
 13.1160 +		$File	"$SRCDIR\game\shared\mapdata_shared.h"
 13.1161 +		$File	"$SRCDIR\game\shared\mapentities_shared.h"
 13.1162 +		$File	"$SRCDIR\game\shared\movevars_shared.h"
 13.1163 +		$File	"$SRCDIR\game\shared\multiplay_gamerules.h"
 13.1164 +		$File	"$SRCDIR\game\shared\npcevent.h"
 13.1165 +		$File	"$SRCDIR\game\shared\obstacle_pushaway.h"
 13.1166 +		$File	"$SRCDIR\game\shared\physics_saverestore.h"
 13.1167 +		$File	"$SRCDIR\game\shared\physics_shared.h"
 13.1168 +		$File	"$SRCDIR\game\shared\playernet_vars.h"
 13.1169 +		$File	"$SRCDIR\game\shared\point_posecontroller.h"
 13.1170 +		$File	"$SRCDIR\game\shared\positionwatcher.h"
 13.1171 +		$File	"$SRCDIR\game\shared\precache_register.h"
 13.1172 +		$File	"$SRCDIR\game\shared\precipitation_shared.h"
 13.1173 +		$File	"$SRCDIR\game\shared\predictable_entity.h"
 13.1174 +		$File	"$SRCDIR\game\shared\predictableid.h"
 13.1175 +		$File	"$SRCDIR\game\shared\predictioncopy.h"
 13.1176 +		$File	"$SRCDIR\game\shared\ragdoll_shared.h"
 13.1177 +		$File	"$SRCDIR\game\shared\rope_helpers.h"
 13.1178 +		$File	"$SRCDIR\game\shared\saverestore.h"
 13.1179 +		$File	"$SRCDIR\game\shared\saverestore_bitstring.h"
 13.1180 +		$File	"$SRCDIR\game\shared\saverestore_utlclass.h"
 13.1181 +		$File	"$SRCDIR\game\shared\saverestore_utlsymbol.h"
 13.1182 +		$File	"$SRCDIR\game\shared\saverestore_utlvector.h"
 13.1183 +		$File	"$SRCDIR\game\shared\sceneentity_shared.h"
 13.1184 +		$File	"$SRCDIR\game\shared\scriptevent.h"
 13.1185 +		$File	"$SRCDIR\game\shared\sequence_Transitioner.h"
 13.1186 +		$File	"$SRCDIR\game\shared\shared_classnames.h"
 13.1187 +		$File	"$SRCDIR\game\shared\shareddefs.h"
 13.1188 +		$File	"$SRCDIR\game\shared\sharedInterface.h"
 13.1189 +		$File	"$SRCDIR\game\shared\sheetsimulator.h"
 13.1190 +		$File	"$SRCDIR\game\shared\shot_manipulator.h"
 13.1191 +		$File	"$SRCDIR\game\shared\simtimer.h"
 13.1192 +		$File	"$SRCDIR\game\shared\singleplay_gamerules.h"
 13.1193 +		$File	"$SRCDIR\game\shared\smoke_fog_overlay_shared.h"
 13.1194 +		$File	"$SRCDIR\game\shared\solidsetdefaults.h"
 13.1195 +		$File	"$SRCDIR\game\shared\soundenvelope.h"
 13.1196 +		$File	"$SRCDIR\game\shared\Sprite.h"
 13.1197 +		$File	"$SRCDIR\game\shared\SpriteTrail.h"
 13.1198 +		$File	"$SRCDIR\game\shared\sun_shared.h"
 13.1199 +		$File	"$SRCDIR\game\shared\takedamageinfo.h"
 13.1200 +		$File	"$SRCDIR\game\shared\teamplay_gamerules.h"
 13.1201 +		$File	"$SRCDIR\game\shared\teamplayroundbased_gamerules.h"
 13.1202 +		$File	"$SRCDIR\game\shared\tempentity.h"
 13.1203 +		$File	"$SRCDIR\game\shared\touchlink.h"
 13.1204 +		$File	"$SRCDIR\game\shared\usercmd.h"
 13.1205 +		$File	"$SRCDIR\game\shared\usermessages.h"
 13.1206 +		$File	"$SRCDIR\game\shared\util_shared.h"
 13.1207 +		$File	"$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
 13.1208 +		$File	"$SRCDIR\game\shared\vehicle_viewblend_shared.h"
 13.1209 +		$File	"$SRCDIR\game\shared\vgui_defaultinputsignal.h"
 13.1210 +		$File	"$SRCDIR\game\shared\viewport_panel_names.h"
 13.1211 +		$File	"$SRCDIR\game\shared\voice_banmgr.h"
 13.1212 +		$File	"$SRCDIR\game\shared\voice_common.h"
 13.1213 +		$File	"$SRCDIR\game\shared\voice_gamemgr.h"
 13.1214 +		$File	"$SRCDIR\game\shared\voice_status.h"
 13.1215 +		$File	"$SRCDIR\game\shared\vphysics_sound.h"
 13.1216 +		$File	"$SRCDIR\game\shared\weapon_parse.h"
 13.1217 +		$File	"$SRCDIR\game\shared\weapon_proficiency.h"
 13.1218 +		$File	"$SRCDIR\game\shared\weapon_ifmsteadycam.h"
 13.1219 +		$File	"$SRCDIR\game\shared\mp_shareddefs.h"
 13.1220 +	}
 13.1221 +
 13.1222 +	$Folder	"game_controls Header Files"
 13.1223 +	{
 13.1224 +		$File	"game_controls\baseviewport.h"
 13.1225 +		$File	"game_controls\clientscoreboarddialog.h"
 13.1226 +		$File	"game_controls\commandmenu.h"
 13.1227 +		$File	"game_controls\imagemouseoverbutton.h"
 13.1228 +		$File	"game_controls\intromenu.h"
 13.1229 +		$File	"game_controls\mapoverview.h"
 13.1230 +		$File	"game_controls\mouseoverhtmlbutton.h"
 13.1231 +		$File	"game_controls\mouseoverpanelbutton.h"
 13.1232 +		$File	"game_controls\spectatorgui.h"
 13.1233 +		$File	"game_controls\teammenu.h"
 13.1234 +		$File	"game_controls\vguitextwindow.h"
 13.1235 +		$File	"game_controls\IconPanel.h"
 13.1236 +	}
 13.1237 +	
 13.1238 +	$Folder	"Link Libraries" [$WIN32]
 13.1239 +	{
 13.1240 +		$DynamicFile	"$SRCDIR\lib\public\bitmap.lib"
 13.1241 +		$DynamicFile	"$SRCDIR\lib\public\choreoobjects.lib"
 13.1242 +		$DynamicFile	"$SRCDIR\lib\public\dmxloader.lib"
 13.1243 +		$DynamicFile	"$SRCDIR\lib\public\mathlib.lib"
 13.1244 +		$DynamicFile	"$SRCDIR\lib\public\matsys_controls.lib"
 13.1245 +		$DynamicFile	"$SRCDIR\lib\public\particles.lib"
 13.1246 +		$DynamicFile	"$SRCDIR\lib\public\tier1.lib"
 13.1247 +		$DynamicFile	"$SRCDIR\lib\public\tier2.lib"
 13.1248 +		$DynamicFile	"$SRCDIR\lib\public\tier3.lib"
 13.1249 +		$DynamicFile	"$SRCDIR\lib\public\vgui_controls.lib"
 13.1250 +		$DynamicFile	"$SRCDIR\lib\public\steam_api.lib"
 13.1251 +		$DynamicFile	"$SRCDIR\lib\public\vtf.lib"
 13.1252 +		$DynamicFile	"$SRCDIR\lib\win32\release\libcurl.lib"	[$BUILD_REPLAY]
 13.1253 +	}
 13.1254 +
 13.1255 +	$Folder	"Link Libraries" [$X360]
 13.1256 +	{
 13.1257 +		$DynamicFile	"$SRCDIR\lib\public\bitmap_360.lib"
 13.1258 +		$DynamicFile	"$SRCDIR\lib\public\choreoobjects_360.lib"
 13.1259 +		$DynamicFile	"$SRCDIR\lib\public\dmxloader_360.lib"
 13.1260 +		$DynamicFile	"$SRCDIR\lib\public\mathlib_360.lib"
 13.1261 +		$DynamicFile	"$SRCDIR\lib\public\matsys_controls_360.lib"
 13.1262 +		$DynamicFile	"$SRCDIR\lib\public\particles_360.lib"
 13.1263 +		$DynamicFile	"$SRCDIR\lib\public\tier1_360.lib"
 13.1264 +		$DynamicFile	"$SRCDIR\lib\public\tier2_360.lib"
 13.1265 +		$DynamicFile	"$SRCDIR\lib\public\tier3_360.lib"
 13.1266 +		$DynamicFile	"$SRCDIR\lib\public\vgui_controls_360.lib"
 13.1267 +	}
 13.1268 +	
 13.1269 +	$Folder	"Link Libraries" [$POSIX && !$LINUX]
 13.1270 +	{
 13.1271 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT"	
 13.1272 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT"
 13.1273 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
 13.1274 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
 13.1275 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
 13.1276 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT"
 13.1277 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
 13.1278 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT"
 13.1279 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
 13.1280 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
 13.1281 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT"
 13.1282 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
 13.1283 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT" 
 13.1284 + 	}
 13.1285 +
 13.1286 +	$Folder	"Link Libraries" [$LINUX]
 13.1287 +	{
 13.1288 +		$Lib		bitmap
 13.1289 +		$Lib		choreoobjects
 13.1290 +		$Lib		dmxloader
 13.1291 +		$Lib		mathlib
 13.1292 +		$Lib		matsys_controls
 13.1293 +		$Lib		particles
 13.1294 +		$Lib		tier1
 13.1295 +		$Lib		tier2
 13.1296 +		$Lib		tier3
 13.1297 +		$Lib		vgui_controls
 13.1298 +		$Lib		vtf 
 13.1299 +		$DynamicFile	"$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
 13.1300 +		$DynamicFile	"$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED]
 13.1301 +		$DynamicFile	"$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED]
 13.1302 +		$DynamicFile	"$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED]
 13.1303 +		$DynamicFile	"$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED]
 13.1304 + 	}
 13.1305 +
 13.1306 +}
    14.1 --- a/game/client/client_hl2mp-2010.vcxproj	Thu Jun 27 14:27:15 2013 -0700
    14.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
    14.3 @@ -1,1490 +0,0 @@
    14.4 -<?xml version="1.0" encoding="utf-8"?>
    14.5 -<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
    14.6 -  <ItemGroup Label="ProjectConfigurations">
    14.7 -    <ProjectConfiguration Include="Debug|Win32">
    14.8 -      <Configuration>Debug</Configuration>
    14.9 -      <Platform>Win32</Platform>
   14.10 -    </ProjectConfiguration>
   14.11 -    <ProjectConfiguration Include="Release|Win32">
   14.12 -      <Configuration>Release</Configuration>
   14.13 -      <Platform>Win32</Platform>
   14.14 -    </ProjectConfiguration>
   14.15 -  </ItemGroup>
   14.16 -  <PropertyGroup Label="Globals">
   14.17 -    <ProjectName>Client (HL2MP)</ProjectName>
   14.18 -    <ProjectGuid>{17BCE59A-9037-EC8D-433E-F81339E2F1BA}</ProjectGuid>
   14.19 -  </PropertyGroup>
   14.20 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   14.21 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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