First version of the SOurce SDK 2013
authorJoe Ludwig <joe@valvesoftware.com>
Wed Jun 26 15:22:04 2013 -0700 (2013-06-26)
changeset 096a5fce1fd6f
child 1 1da208a76911
First version of the SOurce SDK 2013
EverythingMP_SDK-2010.sln
Game_HL2MP-2010.sln
common/GameUI/IGameUI.h
common/compiledcaptionswap.cpp
common/hl2orange.spa.h
common/language.cpp
common/language.h
common/proto_version.h
common/qlimits.h
common/randoverride.cpp
common/replay/basereplayserializeable.h
common/replay/iclientreplay.h
common/replay/iclientreplaycontext.h
common/replay/iclientreplayhistorymanager.h
common/replay/ienginereplay.h
common/replay/iqueryablereplayitem.h
common/replay/irecordingsession.h
common/replay/irecordingsessionblockmanager.h
common/replay/irecordingsessionmanager.h
common/replay/ireplaycamera.h
common/replay/ireplaycontext.h
common/replay/ireplaydemoplayer.h
common/replay/ireplayerrorsystem.h
common/replay/ireplayfactory.h
common/replay/ireplaymanager.h
common/replay/ireplaymovie.h
common/replay/ireplaymoviemanager.h
common/replay/ireplaymovierenderer.h
common/replay/ireplayperformancecontroller.h
common/replay/ireplayperformanceeditor.h
common/replay/ireplayperformancemanager.h
common/replay/ireplayperformanceplaybackhandler.h
common/replay/ireplayperformanceplayer.h
common/replay/ireplayperformancerecorder.h
common/replay/ireplayplayercache.h
common/replay/ireplayrenderqueue.h
common/replay/ireplayscreenshotmanager.h
common/replay/ireplayscreenshotsystem.h
common/replay/ireplayserializeable.h
common/replay/ireplayserver.h
common/replay/ireplaysessionrecorder.h
common/replay/ireplaysystem.h
common/replay/iserverengine.h
common/replay/iserverreplay.h
common/replay/iserverreplaycontext.h
common/replay/performance.h
common/replay/rendermovieparams.h
common/replay/replay.h
common/replay/replayhandle.h
common/replay/replaylib.h
common/replay/replaytime.h
common/replay/replayutils.h
common/replay/screenshot.h
common/replay/shared_defs.h
common/studiobyteswap.cpp
common/studiobyteswap.h
common/xbox/xboxstubs.h
devtools/bin/fxc_prep.pl
devtools/bin/linux/ccache
devtools/bin/osx32/ccache
devtools/bin/osx32/protoc
devtools/bin/psh_prep.pl
devtools/bin/updateshaders.pl
devtools/bin/vsh_prep.pl
devtools/gendbg.sh
devtools/makefile_base_posix.mak
devtools/sourcesdk_def.mak
devtools/version_script.linux.txt
game/client/AnimateSpecificTextureProxy.cpp
game/client/C_Env_Projected_Texture.h
game/client/C_MaterialModifyControl.cpp
game/client/C_WaterLODControl.cpp
game/client/EffectsClient.cpp
game/client/IsNPCProxy.cpp
game/client/MonitorMaterialProxy.cpp
game/client/ProxyHealth.cpp
game/client/ScreenSpaceEffects.cpp
game/client/ScreenSpaceEffects.h
game/client/TeamBitmapImage.cpp
game/client/TeamBitmapImage.h
game/client/ViewConeImage.cpp
game/client/ViewConeImage.h
game/client/WaterLODMaterialProxy.cpp
game/client/WorldDimsProxy.cpp
game/client/achievement_notification_panel.cpp
game/client/achievement_notification_panel.h
game/client/alphamaterialproxy.cpp
game/client/animatedentitytextureproxy.cpp
game/client/animatedoffsettextureproxy.cpp
game/client/animatedtextureproxy.cpp
game/client/animationlayer.h
game/client/baseanimatedtextureproxy.cpp
game/client/baseanimatedtextureproxy.h
game/client/baseclientrendertargets.cpp
game/client/baseclientrendertargets.h
game/client/basepresence.cpp
game/client/basepresence.h
game/client/basepresence_xbox.cpp
game/client/beamdraw.cpp
game/client/beamdraw.h
game/client/bone_merge_cache.cpp
game/client/bone_merge_cache.h
game/client/bonetoworldarray.h
game/client/c_ai_basehumanoid.cpp
game/client/c_ai_basenpc.cpp
game/client/c_ai_basenpc.h
game/client/c_baseanimating.cpp
game/client/c_baseanimating.h
game/client/c_baseanimatingoverlay.cpp
game/client/c_baseanimatingoverlay.h
game/client/c_basecombatcharacter.cpp
game/client/c_basecombatcharacter.h
game/client/c_basecombatweapon.cpp
game/client/c_basecombatweapon.h
game/client/c_basedoor.cpp
game/client/c_basedoor.h
game/client/c_baseentity.cpp
game/client/c_baseentity.h
game/client/c_baseflex.cpp
game/client/c_baseflex.h
game/client/c_baseplayer.cpp
game/client/c_baseplayer.h
game/client/c_basetempentity.cpp
game/client/c_basetempentity.h
game/client/c_baseviewmodel.cpp
game/client/c_baseviewmodel.h
game/client/c_breakableprop.cpp
game/client/c_breakableprop.h
game/client/c_colorcorrection.cpp
game/client/c_colorcorrectionvolume.cpp
game/client/c_dynamiclight.cpp
game/client/c_effects.cpp
game/client/c_effects.h
game/client/c_entitydissolve.cpp
game/client/c_entitydissolve.h
game/client/c_entityparticletrail.cpp
game/client/c_env_fog_controller.cpp
game/client/c_env_fog_controller.h
game/client/c_env_particlescript.cpp
game/client/c_env_projectedtexture.cpp
game/client/c_env_screenoverlay.cpp
game/client/c_env_tonemap_controller.cpp
game/client/c_fire_smoke.cpp
game/client/c_fire_smoke.h
game/client/c_fish.cpp
game/client/c_forcefeedback.cpp
game/client/c_func_areaportalwindow.cpp
game/client/c_func_breakablesurf.cpp
game/client/c_func_conveyor.cpp
game/client/c_func_dust.cpp
game/client/c_func_dust.h
game/client/c_func_lod.cpp
game/client/c_func_occluder.cpp
game/client/c_func_reflective_glass.cpp
game/client/c_func_reflective_glass.h
game/client/c_func_rotating.cpp
game/client/c_func_smokevolume.cpp
game/client/c_func_tracktrain.cpp
game/client/c_gib.cpp
game/client/c_gib.h
game/client/c_hairball.cpp
game/client/c_impact_effects.cpp
game/client/c_impact_effects.h
game/client/c_info_overlay_accessor.cpp
game/client/c_lightglow.cpp
game/client/c_movie_explosion.cpp
game/client/c_particle_fire.cpp
game/client/c_particle_smokegrenade.cpp
game/client/c_particle_system.cpp
game/client/c_physbox.cpp
game/client/c_physbox.h
game/client/c_physicsprop.cpp
game/client/c_physicsprop.h
game/client/c_physmagnet.cpp
game/client/c_pixel_visibility.cpp
game/client/c_pixel_visibility.h
game/client/c_plasma.cpp
game/client/c_playerlocaldata.h
game/client/c_playerresource.cpp
game/client/c_playerresource.h
game/client/c_point_camera.cpp
game/client/c_point_camera.h
game/client/c_point_commentary_node.cpp
game/client/c_prop_vehicle.cpp
game/client/c_prop_vehicle.h
game/client/c_props.cpp
game/client/c_props.h
game/client/c_ragdoll_manager.cpp
game/client/c_recipientfilter.cpp
game/client/c_recipientfilter.h
game/client/c_rope.cpp
game/client/c_rope.h
game/client/c_rumble.cpp
game/client/c_rumble.h
game/client/c_sceneentity.cpp
game/client/c_sceneentity.h
game/client/c_shadowcontrol.cpp
game/client/c_slideshow_display.cpp
game/client/c_slideshow_display.h
game/client/c_smoke_trail.cpp
game/client/c_smoke_trail.h
game/client/c_smokestack.cpp
game/client/c_soundscape.cpp
game/client/c_soundscape.h
game/client/c_spotlight_end.cpp
game/client/c_sprite.cpp
game/client/c_sprite.h
game/client/c_sprite_perfmonitor.cpp
game/client/c_steamjet.cpp
game/client/c_stickybolt.cpp
game/client/c_sun.cpp
game/client/c_sun.h
game/client/c_te.cpp
game/client/c_te_armorricochet.cpp
game/client/c_te_basebeam.cpp
game/client/c_te_basebeam.h
game/client/c_te_beamentpoint.cpp
game/client/c_te_beaments.cpp
game/client/c_te_beamfollow.cpp
game/client/c_te_beamlaser.cpp
game/client/c_te_beampoints.cpp
game/client/c_te_beamring.cpp
game/client/c_te_beamringpoint.cpp
game/client/c_te_beamspline.cpp
game/client/c_te_bloodsprite.cpp
game/client/c_te_bloodstream.cpp
game/client/c_te_breakmodel.cpp
game/client/c_te_bspdecal.cpp
game/client/c_te_bubbles.cpp
game/client/c_te_bubbletrail.cpp
game/client/c_te_clientprojectile.cpp
game/client/c_te_decal.cpp
game/client/c_te_dynamiclight.cpp
game/client/c_te_effect_dispatch.cpp
game/client/c_te_effect_dispatch.h
game/client/c_te_energysplash.cpp
game/client/c_te_explosion.cpp
game/client/c_te_fizz.cpp
game/client/c_te_footprint.cpp
game/client/c_te_glassshatter.cpp
game/client/c_te_glowsprite.cpp
game/client/c_te_impact.cpp
game/client/c_te_killplayerattachments.cpp
game/client/c_te_largefunnel.cpp
game/client/c_te_legacytempents.cpp
game/client/c_te_legacytempents.h
game/client/c_te_muzzleflash.cpp
game/client/c_te_particlesystem.cpp
game/client/c_te_particlesystem.h
game/client/c_te_physicsprop.cpp
game/client/c_te_playerdecal.cpp
game/client/c_te_projecteddecal.cpp
game/client/c_te_showline.cpp
game/client/c_te_smoke.cpp
game/client/c_te_sparks.cpp
game/client/c_te_sprite.cpp
game/client/c_te_spritespray.cpp
game/client/c_te_worlddecal.cpp
game/client/c_team.cpp
game/client/c_team.h
game/client/c_team_objectiveresource.cpp
game/client/c_team_objectiveresource.h
game/client/c_team_train_watcher.cpp
game/client/c_team_train_watcher.h
game/client/c_tesla.cpp
game/client/c_tesla.h
game/client/c_test_proxytoggle.cpp
game/client/c_testtraceline.cpp
game/client/c_tracer.cpp
game/client/c_tracer.h
game/client/c_user_message_register.cpp
game/client/c_user_message_register.h
game/client/c_vehicle_choreo_generic.cpp
game/client/c_vehicle_jeep.cpp
game/client/c_vehicle_jeep.h
game/client/c_vguiscreen.cpp
game/client/c_vguiscreen.h
game/client/c_vote_controller.cpp
game/client/c_vote_controller.h
game/client/c_weapon__stubs.h
game/client/c_world.cpp
game/client/c_world.h
game/client/camomaterialproxy.cpp
game/client/cbase.h
game/client/cdll_bounded_cvars.cpp
game/client/cdll_bounded_cvars.h
game/client/cdll_client_int.cpp
game/client/cdll_client_int.h
game/client/cdll_util.cpp
game/client/cdll_util.h
game/client/cl_animevent.h
game/client/cl_mat_stub.cpp
game/client/cl_mat_stub.h
game/client/classmap.cpp
game/client/client_factorylist.cpp
game/client/client_factorylist.h
game/client/client_hl2mp-2010.vcxproj
game/client/client_hl2mp-2010.vcxproj.filters
game/client/client_linux32_hl2mp.mak
game/client/client_osx32_hl2mp.mak
game/client/client_thinklist.cpp
game/client/client_thinklist.h
game/client/client_virtualreality.cpp
game/client/client_virtualreality.h
game/client/clienteffectprecachesystem.cpp
game/client/clienteffectprecachesystem.h
game/client/cliententitylist.cpp
game/client/cliententitylist.h
game/client/clientleafsystem.cpp
game/client/clientleafsystem.h
game/client/clientmode.h
game/client/clientmode_normal.cpp
game/client/clientmode_normal.h
game/client/clientmode_shared.cpp
game/client/clientmode_shared.h
game/client/clientshadowmgr.cpp
game/client/clientsideeffects.cpp
game/client/clientsideeffects.h
game/client/clientsideeffects_test.cpp
game/client/clientsteamcontext.cpp
game/client/clientsteamcontext.h
game/client/colorcorrectionmgr.cpp
game/client/colorcorrectionmgr.h
game/client/commentary_modelviewer.cpp
game/client/commentary_modelviewer.h
game/client/death.cpp
game/client/detailobjectsystem.cpp
game/client/detailobjectsystem.h
game/client/dummyproxy.cpp
game/client/enginesprite.h
game/client/entity_client_tools.cpp
game/client/entityoriginmaterialproxy.cpp
game/client/episodic/c_npc_advisor.cpp
game/client/episodic/c_npc_puppet.cpp
game/client/episodic/c_prop_coreball.cpp
game/client/episodic/c_prop_scalable.cpp
game/client/episodic/c_vehicle_jeep_episodic.cpp
game/client/episodic/c_vort_charge_token.cpp
game/client/episodic/c_weapon_hopwire.cpp
game/client/episodic/episodic_screenspaceeffects.cpp
game/client/episodic/episodic_screenspaceeffects.h
game/client/episodic/flesh_internal_material_proxy.cpp
game/client/flashlighteffect.cpp
game/client/flashlighteffect.h
game/client/fontabc.h
game/client/functionproxy.cpp
game/client/functionproxy.h
game/client/fx.cpp
game/client/fx.h
game/client/fx_blood.cpp
game/client/fx_blood.h
game/client/fx_cube.cpp
game/client/fx_discreetline.cpp
game/client/fx_discreetline.h
game/client/fx_envelope.cpp
game/client/fx_envelope.h
game/client/fx_explosion.cpp
game/client/fx_explosion.h
game/client/fx_fleck.cpp
game/client/fx_fleck.h
game/client/fx_impact.cpp
game/client/fx_impact.h
game/client/fx_interpvalue.cpp
game/client/fx_interpvalue.h
game/client/fx_line.cpp
game/client/fx_line.h
game/client/fx_quad.cpp
game/client/fx_quad.h
game/client/fx_shelleject.cpp
game/client/fx_sparks.cpp
game/client/fx_sparks.h
game/client/fx_staticline.cpp
game/client/fx_staticline.h
game/client/fx_tracer.cpp
game/client/fx_trail.cpp
game/client/fx_trail.h
game/client/fx_water.cpp
game/client/fx_water.h
game/client/game_controls/ClientScoreBoardDialog.cpp
game/client/game_controls/IconPanel.cpp
game/client/game_controls/IconPanel.h
game/client/game_controls/MapOverview.cpp
game/client/game_controls/NavProgress.cpp
game/client/game_controls/NavProgress.h
game/client/game_controls/SpectatorGUI.cpp
game/client/game_controls/basemodel_panel.cpp
game/client/game_controls/basemodel_panel.h
game/client/game_controls/basemodelpanel.cpp
game/client/game_controls/basemodelpanel.h
game/client/game_controls/baseviewport.cpp
game/client/game_controls/baseviewport.h
game/client/game_controls/buymenu.cpp
game/client/game_controls/buymenu.h
game/client/game_controls/buysubmenu.cpp
game/client/game_controls/buysubmenu.h
game/client/game_controls/classmenu.cpp
game/client/game_controls/classmenu.h
game/client/game_controls/clientscoreboarddialog.h
game/client/game_controls/commandmenu.cpp
game/client/game_controls/commandmenu.h
game/client/game_controls/imagemouseoverbutton.h
game/client/game_controls/intromenu.cpp
game/client/game_controls/intromenu.h
game/client/game_controls/mapoverview.h
game/client/game_controls/mouseoverhtmlbutton.h
game/client/game_controls/mouseoverpanelbutton.h
game/client/game_controls/spectatorgui.h
game/client/game_controls/teammenu.cpp
game/client/game_controls/teammenu.h
game/client/game_controls/vguitextwindow.cpp
game/client/game_controls/vguitextwindow.h
game/client/gametrace_client.cpp
game/client/geiger.cpp
game/client/glow_outline_effect.cpp
game/client/glow_outline_effect.h
game/client/glow_overlay.cpp
game/client/glow_overlay.h
game/client/history_resource.cpp
game/client/history_resource.h
game/client/hl2/C_Func_Monitor.cpp
game/client/hl2/c_antlion_dust.cpp
game/client/hl2/c_ar2_explosion.cpp
game/client/hl2/c_barnacle.cpp
game/client/hl2/c_barney.cpp
game/client/hl2/c_basehelicopter.cpp
game/client/hl2/c_basehelicopter.h
game/client/hl2/c_basehlcombatweapon.cpp
game/client/hl2/c_basehlcombatweapon.h
game/client/hl2/c_basehlplayer.cpp
game/client/hl2/c_basehlplayer.h
game/client/hl2/c_citadel_effects.cpp
game/client/hl2/c_corpse.cpp
game/client/hl2/c_corpse.h
game/client/hl2/c_energy_wave.cpp
game/client/hl2/c_env_alyxtemp.cpp
game/client/hl2/c_env_headcrabcanister.cpp
game/client/hl2/c_env_starfield.cpp
game/client/hl2/c_extinguisher.cpp
game/client/hl2/c_func_tankmortar.cpp
game/client/hl2/c_hl2_playerlocaldata.cpp
game/client/hl2/c_hl2_playerlocaldata.h
game/client/hl2/c_info_teleporter_countdown.cpp
game/client/hl2/c_npc_antlionguard.cpp
game/client/hl2/c_npc_combinegunship.cpp
game/client/hl2/c_npc_hydra.cpp
game/client/hl2/c_npc_manhack.cpp
game/client/hl2/c_npc_rollermine.cpp
game/client/hl2/c_plasma_beam_node.cpp
game/client/hl2/c_prop_combine_ball.cpp
game/client/hl2/c_prop_combine_ball.h
game/client/hl2/c_rotorwash.cpp
game/client/hl2/c_script_intro.cpp
game/client/hl2/c_strider.cpp
game/client/hl2/c_te_concussiveexplosion.cpp
game/client/hl2/c_te_flare.cpp
game/client/hl2/c_thumper_dust.cpp
game/client/hl2/c_vehicle_airboat.cpp
game/client/hl2/c_vehicle_cannon.cpp
game/client/hl2/c_vehicle_crane.cpp
game/client/hl2/c_vehicle_crane.h
game/client/hl2/c_vehicle_prisoner_pod.cpp
game/client/hl2/c_waterbullet.cpp
game/client/hl2/c_weapon__stubs_hl2.cpp
game/client/hl2/c_weapon_crossbow.cpp
game/client/hl2/c_weapon_gravitygun.cpp
game/client/hl2/c_weapon_physcannon.cpp
game/client/hl2/c_weapon_stunstick.cpp
game/client/hl2/clientmode_hlnormal.cpp
game/client/hl2/clientmode_hlnormal.h
game/client/hl2/fx_antlion.cpp
game/client/hl2/fx_bugbait.cpp
game/client/hl2/fx_hl2_impacts.cpp
game/client/hl2/fx_hl2_tracers.cpp
game/client/hl2/hl2_clientmode.cpp
game/client/hl2/hl_in_main.cpp
game/client/hl2/hl_prediction.cpp
game/client/hl2/hud_ammo.cpp
game/client/hl2/hud_autoaim.cpp
game/client/hl2/hud_battery.cpp
game/client/hl2/hud_blood.cpp
game/client/hl2/hud_bonusprogress.cpp
game/client/hl2/hud_credits.cpp
game/client/hl2/hud_damageindicator.cpp
game/client/hl2/hud_filmdemo.cpp
game/client/hl2/hud_flashlight.cpp
game/client/hl2/hud_hdrdemo.cpp
game/client/hl2/hud_health.cpp
game/client/hl2/hud_locator.cpp
game/client/hl2/hud_poisondamageindicator.cpp
game/client/hl2/hud_quickinfo.cpp
game/client/hl2/hud_radar.cpp
game/client/hl2/hud_radar.h
game/client/hl2/hud_suitpower.cpp
game/client/hl2/hud_suitpower.h
game/client/hl2/hud_weaponselection.cpp
game/client/hl2/hud_zoom.cpp
game/client/hl2/shieldproxy.cpp
game/client/hl2/vgui_rootpanel_hl2.cpp
game/client/hl2mp/c_hl2mp_player.cpp
game/client/hl2mp/c_hl2mp_player.h
game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp
game/client/hl2mp/clientmode_hl2mpnormal.cpp
game/client/hl2mp/clientmode_hl2mpnormal.h
game/client/hl2mp/hl2mp_hud_chat.cpp
game/client/hl2mp/hl2mp_hud_chat.h
game/client/hl2mp/hl2mp_hud_target_id.cpp
game/client/hl2mp/hl2mp_hud_team.cpp
game/client/hl2mp/hud_deathnotice.cpp
game/client/hl2mp/ui/backgroundpanel.cpp
game/client/hl2mp/ui/backgroundpanel.h
game/client/hl2mp/ui/hl2mpclientscoreboard.cpp
game/client/hl2mp/ui/hl2mpclientscoreboard.h
game/client/hl2mp/ui/hl2mptextwindow.cpp
game/client/hl2mp/ui/hl2mptextwindow.h
game/client/hltvcamera.cpp
game/client/hltvcamera.h
game/client/hud.cpp
game/client/hud.h
game/client/hud_animationinfo.cpp
game/client/hud_base_account.cpp
game/client/hud_base_account.h
game/client/hud_basechat.cpp
game/client/hud_basechat.h
game/client/hud_basedeathnotice.cpp
game/client/hud_basedeathnotice.h
game/client/hud_basetimer.cpp
game/client/hud_basetimer.h
game/client/hud_bitmapnumericdisplay.cpp
game/client/hud_bitmapnumericdisplay.h
game/client/hud_chat.cpp
game/client/hud_chat.h
game/client/hud_closecaption.cpp
game/client/hud_closecaption.h
game/client/hud_controlpointicons.cpp
game/client/hud_controlpointicons.h
game/client/hud_controlpointpanel.cpp
game/client/hud_crosshair.cpp
game/client/hud_crosshair.h
game/client/hud_element_helper.cpp
game/client/hud_element_helper.h
game/client/hud_hintdisplay.cpp
game/client/hud_lcd.cpp
game/client/hud_lcd.h
game/client/hud_macros.h
game/client/hud_msg.cpp
game/client/hud_numericdisplay.cpp
game/client/hud_numericdisplay.h
game/client/hud_pdump.cpp
game/client/hud_pdump.h
game/client/hud_posture.cpp
game/client/hud_redraw.cpp
game/client/hud_squadstatus.cpp
game/client/hud_vehicle.cpp
game/client/hud_vehicle.h
game/client/hud_vguiscreencursor.cpp
game/client/hud_voicestatus.cpp
game/client/hud_vote.cpp
game/client/hud_vote.h
game/client/hud_weapon.cpp
game/client/hudelement.h
game/client/hudtexturehandle.h
game/client/iclassmap.h
game/client/icliententityinternal.h
game/client/iclientmode.h
game/client/iclientshadowmgr.h
game/client/iclientvehicle.h
game/client/iconsole.h
game/client/idebugoverlaypanel.h
game/client/ifpspanel.h
game/client/ihudlcd.h
game/client/iinput.h
game/client/iloadingdisc.h
game/client/imessagechars.h
game/client/in_camera.cpp
game/client/in_forcefeedback.cpp
game/client/in_joystick.cpp
game/client/in_main.cpp
game/client/in_main.h
game/client/in_mouse.cpp
game/client/inetgraphpanel.h
game/client/initializer.cpp
game/client/initializer.h
game/client/input.h
game/client/interpolatedvar.cpp
game/client/interpolatedvar.h
game/client/ipresence.h
game/client/iprofiling.h
game/client/itextmessage.h
game/client/ivieweffects.h
game/client/iviewrender.h
game/client/iviewrender_beams.h
game/client/ivmodemanager.h
game/client/kbutton.h
game/client/lampbeamproxy.cpp
game/client/lamphaloproxy.cpp
game/client/lerp_functions.h
game/client/mathproxy.cpp
game/client/matrixproxy.cpp
game/client/menu.cpp
game/client/menu.h
game/client/message.cpp
game/client/movehelper_client.cpp
game/client/movehelper_client.h
game/client/mp3player.cpp
game/client/mp3player.h
game/client/mumble.cpp
game/client/mumble.h
game/client/networkstringtable_clientdll.h
game/client/panelmetaclassmgr.cpp
game/client/panelmetaclassmgr.h
game/client/particle_collision.cpp
game/client/particle_collision.h
game/client/particle_iterators.h
game/client/particle_litsmokeemitter.cpp
game/client/particle_litsmokeemitter.h
game/client/particle_prototype.cpp
game/client/particle_prototype.h
game/client/particle_proxies.cpp
game/client/particle_simple3d.cpp
game/client/particle_simple3d.h
game/client/particle_util.h
game/client/particledraw.h
game/client/particlemgr.cpp
game/client/particlemgr.h
game/client/particles_attractor.cpp
game/client/particles_attractor.h
game/client/particles_ez.cpp
game/client/particles_ez.h
game/client/particles_localspace.cpp
game/client/particles_localspace.h
game/client/particles_new.cpp
game/client/particles_new.h
game/client/particles_simple.cpp
game/client/particles_simple.h
game/client/particlesphererenderer.cpp
game/client/particlesphererenderer.h
game/client/perfvisualbenchmark.cpp
game/client/perfvisualbenchmark.h
game/client/physics.cpp
game/client/physics.h
game/client/physics_main_client.cpp
game/client/physpropclientside.cpp
game/client/physpropclientside.h
game/client/playerandobjectenumerator.cpp
game/client/playerandobjectenumerator.h
game/client/playerenumerator.h
game/client/playerspawncache.cpp
game/client/playerspawncache.h
game/client/prediction.cpp
game/client/prediction.h
game/client/prediction_private.h
game/client/proxyentity.cpp
game/client/proxyentity.h
game/client/proxyplayer.cpp
game/client/proxypupil.cpp
game/client/ragdoll.cpp
game/client/ragdoll.h
game/client/ragdollexplosionenumerator.h
game/client/recvproxy.cpp
game/client/recvproxy.h
game/client/rendertexture.cpp
game/client/rendertexture.h
game/client/replay/cdll_replay.cpp
game/client/replay/cdll_replay.h
game/client/replay/gamedefs.cpp
game/client/replay/gamedefs.h
game/client/replay/genericclassbased_replay.cpp
game/client/replay/genericclassbased_replay.h
game/client/replay/replay_ragdoll.cpp
game/client/replay/replay_ragdoll.h
game/client/replay/replay_screenshot.cpp
game/client/replay/replay_screenshot.h
game/client/replay/replaycamera.cpp
game/client/replay/replaycamera.h
game/client/replay/replayperformanceplaybackhandler.cpp
game/client/replay/replayperformanceplaybackhandler.h
game/client/replay/replayrenderer.cpp
game/client/replay/replayrenderer.h
game/client/replay/replayvideo.cpp
game/client/replay/replayvideo.h
game/client/replay/replayyoutubeapi.cpp
game/client/replay/replayyoutubeapi.h
game/client/replay/vgui/replaybrowserbasepage.cpp
game/client/replay/vgui/replaybrowserbasepage.h
game/client/replay/vgui/replaybrowserbasepanel.cpp
game/client/replay/vgui/replaybrowserbasepanel.h
game/client/replay/vgui/replaybrowserdetailspanel.cpp
game/client/replay/vgui/replaybrowserdetailspanel.h
game/client/replay/vgui/replaybrowseritemmanager.cpp
game/client/replay/vgui/replaybrowseritemmanager.h
game/client/replay/vgui/replaybrowserlistitempanel.cpp
game/client/replay/vgui/replaybrowserlistitempanel.h
game/client/replay/vgui/replaybrowserlistpanel.cpp
game/client/replay/vgui/replaybrowserlistpanel.h
game/client/replay/vgui/replaybrowsermainpanel.cpp
game/client/replay/vgui/replaybrowsermainpanel.h
game/client/replay/vgui/replaybrowsermovieplayerpanel.cpp
game/client/replay/vgui/replaybrowsermovieplayerpanel.h
game/client/replay/vgui/replaybrowserpreviewpanel.cpp
game/client/replay/vgui/replaybrowserpreviewpanel.h
game/client/replay/vgui/replaybrowserrenderdialog.cpp
game/client/replay/vgui/replaybrowserrenderdialog.h
game/client/replay/vgui/replayconfirmquitdlg.cpp
game/client/replay/vgui/replayconfirmquitdlg.h
game/client/replay/vgui/replayinputpanel.cpp
game/client/replay/vgui/replayinputpanel.h
game/client/replay/vgui/replaymessagepanel.cpp
game/client/replay/vgui/replaymessagepanel.h
game/client/replay/vgui/replayperformanceeditor.cpp
game/client/replay/vgui/replayperformanceeditor.h
game/client/replay/vgui/replayperformancesavedlg.cpp
game/client/replay/vgui/replayperformancesavedlg.h
game/client/replay/vgui/replayreminderpanel.cpp
game/client/replay/vgui/replayreminderpanel.h
game/client/replay/vgui/replayrenderoverlay.cpp
game/client/replay/vgui/replayrenderoverlay.h
game/client/sdk/c_sdk_env_sparkler.cpp
game/client/sdk/c_sdk_player.cpp
game/client/sdk/c_sdk_player.h
game/client/sdk/c_sdk_team.cpp
game/client/sdk/c_sdk_team.h
game/client/sdk/c_te_firebullets.cpp
game/client/sdk/clientmode_sdk.cpp
game/client/sdk/clientmode_sdk.h
game/client/sdk/sdk_fx_impacts.cpp
game/client/sdk/sdk_fx_weaponfx.cpp
game/client/sdk/sdk_hud_ammo.cpp
game/client/sdk/sdk_hud_chat.cpp
game/client/sdk/sdk_hud_chat.h
game/client/sdk/sdk_hud_health.cpp
game/client/sdk/sdk_hud_message.cpp
game/client/sdk/sdk_hud_weaponselection.cpp
game/client/sdk/sdk_in_main.cpp
game/client/sdk/sdk_prediction.cpp
game/client/sdk/vgui/sdkviewport.cpp
game/client/sdk/vgui/sdkviewport.h
game/client/sdk/vgui/vgui_rootpanel_sdk.cpp
game/client/sdk/vgui/vgui_rootpanel_sdk.h
game/client/simple_keys.cpp
game/client/simple_keys.h
game/client/sixense/in_sixense.cpp
game/client/sixense/in_sixense.h
game/client/sixense/in_sixense_gesture_bindings.cpp
game/client/sixense/in_sixense_gesture_bindings.h
game/client/smoke_fog_overlay.cpp
game/client/smoke_fog_overlay.h
game/client/splinepatch.cpp
game/client/splinepatch.h
game/client/spritemodel.cpp
game/client/stdafx.cpp
game/client/studio_stats.cpp
game/client/studio_stats.h
game/client/tempent.h
game/client/text_message.cpp
game/client/text_message.h
game/client/texturescrollmaterialproxy.cpp
game/client/thermalmaterialproxy.cpp
game/client/timedevent.h
game/client/timematerialproxy.cpp
game/client/toggletextureproxy.cpp
game/client/toggletextureproxy.h
game/client/toolframework_client.cpp
game/client/toolframework_client.h
game/client/train.cpp
game/client/vgui_avatarimage.cpp
game/client/vgui_avatarimage.h
game/client/vgui_basepanel.cpp
game/client/vgui_basepanel.h
game/client/vgui_bitmapbutton.cpp
game/client/vgui_bitmapbutton.h
game/client/vgui_bitmapimage.cpp
game/client/vgui_bitmapimage.h
game/client/vgui_bitmappanel.cpp
game/client/vgui_bitmappanel.h
game/client/vgui_centerstringpanel.cpp
game/client/vgui_consolepanel.cpp
game/client/vgui_debugoverlaypanel.cpp
game/client/vgui_entityimagepanel.cpp
game/client/vgui_entityimagepanel.h
game/client/vgui_entitypanel.cpp
game/client/vgui_entitypanel.h
game/client/vgui_fpspanel.cpp
game/client/vgui_game_viewport.cpp
game/client/vgui_game_viewport.h
game/client/vgui_grid.cpp
game/client/vgui_grid.h
game/client/vgui_helpers.h
game/client/vgui_imagehealthpanel.cpp
game/client/vgui_imagehealthpanel.h
game/client/vgui_int.cpp
game/client/vgui_int.h
game/client/vgui_loadingdiscpanel.cpp
game/client/vgui_messagechars.cpp
game/client/vgui_netgraphpanel.cpp
game/client/vgui_schemevisualizer.cpp
game/client/vgui_schemevisualizer.h
game/client/vgui_slideshow_display_screen.cpp
game/client/vgui_textmessagepanel.cpp
game/client/vgui_video.cpp
game/client/vgui_video.h
game/client/vgui_video_player.cpp
game/client/vgui_video_player.h
game/client/vguicenterprint.h
game/client/view.cpp
game/client/view.h
game/client/view_beams.cpp
game/client/view_effects.cpp
game/client/view_scene.cpp
game/client/view_scene.h
game/client/viewangleanim.cpp
game/client/viewangleanim.h
game/client/viewdebug.cpp
game/client/viewdebug.h
game/client/viewpostprocess.cpp
game/client/viewpostprocess.h
game/client/viewrender.cpp
game/client/viewrender.h
game/client/voice_menu.cpp
game/client/warp_overlay.cpp
game/client/weapon_selection.cpp
game/client/weapon_selection.h
game/client/weapons_resource.cpp
game/client/weapons_resource.h
game/server/AI_Criteria.cpp
game/server/AI_Criteria.h
game/server/AI_Interest_Target.cpp
game/server/AI_Interest_Target.h
game/server/AI_ResponseSystem.cpp
game/server/AI_ResponseSystem.h
game/server/BaseAnimatingOverlay.cpp
game/server/BaseAnimatingOverlay.h
game/server/BasePropDoor.h
game/server/CRagdollMagnet.cpp
game/server/CRagdollMagnet.h
game/server/CommentarySystem.cpp
game/server/EffectsServer.cpp
game/server/EntityDissolve.cpp
game/server/EntityDissolve.h
game/server/EntityFlame.cpp
game/server/EntityFlame.h
game/server/EntityParticleTrail.cpp
game/server/EntityParticleTrail.h
game/server/EnvBeam.cpp
game/server/EnvFade.cpp
game/server/EnvHudHint.cpp
game/server/EnvLaser.cpp
game/server/EnvLaser.h
game/server/EnvMessage.cpp
game/server/EnvMessage.h
game/server/EnvShake.cpp
game/server/EnvSpark.cpp
game/server/EventLog.cpp
game/server/EventLog.h
game/server/GameStats.cpp
game/server/GameStats_BasicStatsFunctions.cpp
game/server/MaterialModifyControl.cpp
game/server/PointAngularVelocitySensor.cpp
game/server/RagdollBoogie.cpp
game/server/RagdollBoogie.h
game/server/ServerNetworkProperty.cpp
game/server/ServerNetworkProperty.h
game/server/SkyCamera.cpp
game/server/SkyCamera.h
game/server/TemplateEntities.cpp
game/server/TemplateEntities.h
game/server/WaterLODControl.cpp
game/server/actanimating.cpp
game/server/actanimating.h
game/server/ai_activity.cpp
game/server/ai_baseactor.cpp
game/server/ai_baseactor.h
game/server/ai_basehumanoid.cpp
game/server/ai_basehumanoid.h
game/server/ai_basenpc.cpp
game/server/ai_basenpc.h
game/server/ai_basenpc_flyer.cpp
game/server/ai_basenpc_flyer.h
game/server/ai_basenpc_flyer_new.cpp
game/server/ai_basenpc_flyer_new.h
game/server/ai_basenpc_movement.cpp
game/server/ai_basenpc_physicsflyer.cpp
game/server/ai_basenpc_physicsflyer.h
game/server/ai_basenpc_schedule.cpp
game/server/ai_basenpc_squad.cpp
game/server/ai_behavior.cpp
game/server/ai_behavior.h
game/server/ai_behavior_assault.cpp
game/server/ai_behavior_assault.h
game/server/ai_behavior_fear.cpp
game/server/ai_behavior_fear.h
game/server/ai_behavior_follow.cpp
game/server/ai_behavior_follow.h
game/server/ai_behavior_lead.cpp
game/server/ai_behavior_lead.h
game/server/ai_behavior_passenger.cpp
game/server/ai_behavior_passenger.h
game/server/ai_behavior_rappel.cpp
game/server/ai_behavior_rappel.h
game/server/ai_behavior_standoff.cpp
game/server/ai_behavior_standoff.h
game/server/ai_blended_movement.cpp
game/server/ai_blended_movement.h
game/server/ai_component.h
game/server/ai_concommands.cpp
game/server/ai_condition.cpp
game/server/ai_condition.h
game/server/ai_debug.h
game/server/ai_default.cpp
game/server/ai_default.h
game/server/ai_dynamiclink.cpp
game/server/ai_dynamiclink.h
game/server/ai_event.cpp
game/server/ai_eventresponse.cpp
game/server/ai_eventresponse.h
game/server/ai_goalentity.cpp
game/server/ai_goalentity.h
game/server/ai_hint.cpp
game/server/ai_hint.h
game/server/ai_hull.cpp
game/server/ai_hull.h
game/server/ai_initutils.cpp
game/server/ai_initutils.h
game/server/ai_link.cpp
game/server/ai_link.h
game/server/ai_localnavigator.cpp
game/server/ai_localnavigator.h
game/server/ai_looktarget.cpp
game/server/ai_looktarget.h
game/server/ai_memory.cpp
game/server/ai_memory.h
game/server/ai_motor.cpp
game/server/ai_motor.h
game/server/ai_moveprobe.cpp
game/server/ai_moveprobe.h
game/server/ai_moveshoot.cpp
game/server/ai_moveshoot.h
game/server/ai_movesolver.cpp
game/server/ai_movesolver.h
game/server/ai_movetypes.h
game/server/ai_namespaces.cpp
game/server/ai_namespaces.h
game/server/ai_navgoaltype.h
game/server/ai_navigator.cpp
game/server/ai_navigator.h
game/server/ai_navtype.h
game/server/ai_network.cpp
game/server/ai_network.h
game/server/ai_networkmanager.cpp
game/server/ai_networkmanager.h
game/server/ai_node.cpp
game/server/ai_node.h
game/server/ai_npcstate.h
game/server/ai_obstacle_type.h
game/server/ai_pathfinder.cpp
game/server/ai_pathfinder.h
game/server/ai_planesolver.cpp
game/server/ai_planesolver.h
game/server/ai_playerally.cpp
game/server/ai_playerally.h
game/server/ai_relationship.cpp
game/server/ai_route.cpp
game/server/ai_route.h
game/server/ai_routedist.h
game/server/ai_saverestore.cpp
game/server/ai_saverestore.h
game/server/ai_schedule.cpp
game/server/ai_schedule.h
game/server/ai_scriptconditions.cpp
game/server/ai_scriptconditions.h
game/server/ai_senses.cpp
game/server/ai_senses.h
game/server/ai_sentence.cpp
game/server/ai_sentence.h
game/server/ai_speech.cpp
game/server/ai_speech.h
game/server/ai_speechfilter.cpp
game/server/ai_speechfilter.h
game/server/ai_squad.cpp
game/server/ai_squad.h
game/server/ai_squadslot.cpp
game/server/ai_squadslot.h
game/server/ai_tacticalservices.cpp
game/server/ai_tacticalservices.h
game/server/ai_task.cpp
game/server/ai_task.h
game/server/ai_trackpather.cpp
game/server/ai_trackpather.h
game/server/ai_utils.cpp
game/server/ai_utils.h
game/server/ai_waypoint.cpp
game/server/ai_waypoint.h
game/server/base_gameinterface.cpp
game/server/base_transmit_proxy.cpp
game/server/base_transmit_proxy.h
game/server/baseanimating.cpp
game/server/baseanimating.h
game/server/basebludgeonweapon.cpp
game/server/basebludgeonweapon.h
game/server/basecombatcharacter.cpp
game/server/basecombatcharacter.h
game/server/basecombatweapon.cpp
game/server/basecombatweapon.h
game/server/baseentity.cpp
game/server/baseentity.h
game/server/baseflex.cpp
game/server/baseflex.h
game/server/basegrenade_concussion.cpp
game/server/basegrenade_contact.cpp
game/server/basegrenade_timed.cpp
game/server/basemultiplayerplayer.cpp
game/server/basemultiplayerplayer.h
game/server/baseprojectile.cpp
game/server/baseprojectile.h
game/server/basetempentity.cpp
game/server/basetempentity.h
game/server/basetoggle.h
game/server/baseviewmodel.cpp
game/server/baseviewmodel.h
game/server/bitstring.cpp
game/server/bitstring.h
game/server/bmodels.cpp
game/server/buttons.cpp
game/server/buttons.h
game/server/cbase.cpp
game/server/cbase.h
game/server/client.cpp
game/server/client.h
game/server/colorcorrection.cpp
game/server/colorcorrectionvolume.cpp
game/server/controlentities.cpp
game/server/cplane.cpp
game/server/cplane.h
game/server/damagemodifier.cpp
game/server/damagemodifier.h
game/server/data_collector.cpp
game/server/data_collector.h
game/server/doors.cpp
game/server/doors.h
game/server/dynamiclight.cpp
game/server/effects.cpp
game/server/effects.h
game/server/enginecallback.h
game/server/entity_tools_server.cpp
game/server/entityapi.h
game/server/entityblocker.cpp
game/server/entityblocker.h
game/server/entityinput.h
game/server/entitylist.cpp
game/server/entitylist.h
game/server/entityoutput.h
game/server/env_debughistory.cpp
game/server/env_debughistory.h
game/server/env_effectsscript.cpp
game/server/env_entity_maker.cpp
game/server/env_particlescript.cpp
game/server/env_player_surface_trigger.cpp
game/server/env_player_surface_trigger.h
game/server/env_projectedtexture.cpp
game/server/env_screenoverlay.cpp
game/server/env_texturetoggle.cpp
game/server/env_tonemap_controller.cpp
game/server/env_zoom.cpp
game/server/env_zoom.h
game/server/envmicrophone.cpp
game/server/envmicrophone.h
game/server/envspark.h
game/server/episodic/ai_behavior_alyx_injured.cpp
game/server/episodic/ai_behavior_alyx_injured.h
game/server/episodic/ai_behavior_passenger_companion.cpp
game/server/episodic/ai_behavior_passenger_companion.h
game/server/episodic/ai_behavior_passenger_zombie.cpp
game/server/episodic/ai_behavior_passenger_zombie.h
game/server/episodic/ep1_gamestats.cpp
game/server/episodic/ep1_gamestats.h
game/server/episodic/ep2_gamestats.cpp
game/server/episodic/ep2_gamestats.h
game/server/episodic/grenade_hopwire.cpp
game/server/episodic/grenade_hopwire.h
game/server/episodic/npc_advisor.cpp
game/server/episodic/npc_combine_cannon.cpp
game/server/episodic/npc_hunter.cpp
game/server/episodic/npc_hunter.h
game/server/episodic/npc_magnusson.cpp
game/server/episodic/npc_puppet.cpp
game/server/episodic/prop_scalable.cpp
game/server/episodic/vehicle_jeep_episodic.cpp
game/server/episodic/vehicle_jeep_episodic.h
game/server/episodic/weapon_hopwire.cpp
game/server/episodic/weapon_oldmanharpoon.cpp
game/server/episodic/weapon_striderbuster.cpp
game/server/episodic/weapon_striderbuster.h
game/server/event_tempentity_tester.cpp
game/server/event_tempentity_tester.h
game/server/eventqueue.h
game/server/explode.cpp
game/server/explode.h
game/server/filters.cpp
game/server/filters.h
game/server/fire.cpp
game/server/fire.h
game/server/fire_smoke.cpp
game/server/fire_smoke.h
game/server/fish.cpp
game/server/fish.h
game/server/fogcontroller.cpp
game/server/fogcontroller.h
game/server/forcefeedback.cpp
game/server/fourwheelvehiclephysics.cpp
game/server/fourwheelvehiclephysics.h
game/server/func_areaportal.cpp
game/server/func_areaportalbase.cpp
game/server/func_areaportalbase.h
game/server/func_areaportalwindow.cpp
game/server/func_areaportalwindow.h
game/server/func_break.cpp
game/server/func_break.h
game/server/func_breakablesurf.cpp
game/server/func_breakablesurf.h
game/server/func_dust.cpp
game/server/func_ladder_endpoint.cpp
game/server/func_lod.cpp
game/server/func_movelinear.cpp
game/server/func_movelinear.h
game/server/func_occluder.cpp
game/server/func_reflective_glass.cpp
game/server/func_smokevolume.cpp
game/server/functorutils.h
game/server/game.cpp
game/server/game.h
game/server/game_ui.cpp
game/server/gamedll_replay.cpp
game/server/gamehandle.cpp
game/server/gameinterface.cpp
game/server/gameinterface.h
game/server/gametrace_dll.cpp
game/server/gameweaponmanager.cpp
game/server/gameweaponmanager.h
game/server/genericactor.cpp
game/server/genericmonster.cpp
game/server/gib.cpp
game/server/gib.h
game/server/globals.cpp
game/server/globals.h
game/server/globalstate.cpp
game/server/globalstate.h
game/server/globalstate_private.h
game/server/grenadethrown.cpp
game/server/grenadethrown.h
game/server/guntarget.cpp
game/server/h_ai.cpp
game/server/h_cycler.cpp
game/server/h_cycler.h
game/server/h_export.cpp
game/server/hierarchy.cpp
game/server/hierarchy.h
game/server/hl1_CBaseHelicopter.h
game/server/hl2/Func_Monitor.cpp
game/server/hl2/ai_allymanager.cpp
game/server/hl2/ai_behavior_actbusy.cpp
game/server/hl2/ai_behavior_actbusy.h
game/server/hl2/ai_behavior_functank.cpp
game/server/hl2/ai_behavior_functank.h
game/server/hl2/ai_behavior_holster.cpp
game/server/hl2/ai_behavior_holster.h
game/server/hl2/ai_behavior_operator.cpp
game/server/hl2/ai_behavior_operator.h
game/server/hl2/ai_behavior_police.cpp
game/server/hl2/ai_behavior_police.h
game/server/hl2/ai_goal_police.cpp
game/server/hl2/ai_goal_police.h
game/server/hl2/ai_interactions.h
game/server/hl2/ai_spotlight.cpp
game/server/hl2/ai_spotlight.h
game/server/hl2/antlion_dust.cpp
game/server/hl2/antlion_dust.h
game/server/hl2/antlion_maker.cpp
game/server/hl2/antlion_maker.h
game/server/hl2/ar2_explosion.cpp
game/server/hl2/ar2_explosion.h
game/server/hl2/assassin_smoke.cpp
game/server/hl2/assassin_smoke.h
game/server/hl2/basehlcombatweapon.cpp
game/server/hl2/basehlcombatweapon.h
game/server/hl2/cbasehelicopter.cpp
game/server/hl2/cbasehelicopter.h
game/server/hl2/cbasespriteprojectile.cpp
game/server/hl2/cbasespriteprojectile.h
game/server/hl2/citadel_effects.cpp
game/server/hl2/combine_mine.cpp
game/server/hl2/combine_mine.h
game/server/hl2/energy_wave.h
game/server/hl2/env_alyxemp.cpp
game/server/hl2/env_headcrabcanister.cpp
game/server/hl2/env_speaker.cpp
game/server/hl2/env_speaker.h
game/server/hl2/env_starfield.cpp
game/server/hl2/extinguisherjet.cpp
game/server/hl2/extinguisherjet.h
game/server/hl2/func_bulletshield.cpp
game/server/hl2/func_bulletshield.h
game/server/hl2/func_recharge.cpp
game/server/hl2/func_tank.cpp
game/server/hl2/func_tank.h
game/server/hl2/grenade_ar2.cpp
game/server/hl2/grenade_ar2.h
game/server/hl2/grenade_beam.cpp
game/server/hl2/grenade_beam.h
game/server/hl2/grenade_brickbat.cpp
game/server/hl2/grenade_brickbat.h
game/server/hl2/grenade_bugbait.cpp
game/server/hl2/grenade_bugbait.h
game/server/hl2/grenade_energy.cpp
game/server/hl2/grenade_energy.h
game/server/hl2/grenade_frag.cpp
game/server/hl2/grenade_frag.h
game/server/hl2/grenade_homer.cpp
game/server/hl2/grenade_homer.h
game/server/hl2/grenade_molotov.cpp
game/server/hl2/grenade_molotov.h
game/server/hl2/grenade_pathfollower.cpp
game/server/hl2/grenade_pathfollower.h
game/server/hl2/grenade_satchel.cpp
game/server/hl2/grenade_satchel.h
game/server/hl2/grenade_spit.cpp
game/server/hl2/grenade_spit.h
game/server/hl2/grenade_tripmine.cpp
game/server/hl2/grenade_tripmine.h
game/server/hl2/grenade_tripwire.cpp
game/server/hl2/grenade_tripwire.h
game/server/hl2/hl2_ai_network.cpp
game/server/hl2/hl2_client.cpp
game/server/hl2/hl2_eventlog.cpp
game/server/hl2/hl2_gamestats.cpp
game/server/hl2/hl2_gamestats.h
game/server/hl2/hl2_player.cpp
game/server/hl2/hl2_player.h
game/server/hl2/hl2_playerlocaldata.cpp
game/server/hl2/hl2_playerlocaldata.h
game/server/hl2/hl2_triggers.cpp
game/server/hl2/hl_playermove.cpp
game/server/hl2/info_darknessmode_lightsource.cpp
game/server/hl2/info_darknessmode_lightsource.h
game/server/hl2/info_teleporter_countdown.cpp
game/server/hl2/item_ammo.cpp
game/server/hl2/item_antidote.cpp
game/server/hl2/item_battery.cpp
game/server/hl2/item_dynamic_resupply.cpp
game/server/hl2/item_dynamic_resupply.h
game/server/hl2/item_healthkit.cpp
game/server/hl2/item_itemcrate.cpp
game/server/hl2/item_longjump.cpp
game/server/hl2/item_security.cpp
game/server/hl2/item_suit.cpp
game/server/hl2/look_door.cpp
game/server/hl2/monster_dummy.cpp
game/server/hl2/npc_BaseZombie.cpp
game/server/hl2/npc_BaseZombie.h
game/server/hl2/npc_PoisonZombie.cpp
game/server/hl2/npc_alyx.cpp
game/server/hl2/npc_alyx.h
game/server/hl2/npc_alyx_episodic.cpp
game/server/hl2/npc_alyx_episodic.h
game/server/hl2/npc_antlion.cpp
game/server/hl2/npc_antlion.h
game/server/hl2/npc_antliongrub.cpp
game/server/hl2/npc_antliongrub.h
game/server/hl2/npc_antlionguard.cpp
game/server/hl2/npc_apcdriver.cpp
game/server/hl2/npc_assassin.cpp
game/server/hl2/npc_assassin.h
game/server/hl2/npc_attackchopper.cpp
game/server/hl2/npc_attackchopper.h
game/server/hl2/npc_barnacle.cpp
game/server/hl2/npc_barnacle.h
game/server/hl2/npc_barney.cpp
game/server/hl2/npc_basescanner.cpp
game/server/hl2/npc_basescanner.h
game/server/hl2/npc_blob.cpp
game/server/hl2/npc_breen.cpp
game/server/hl2/npc_bullseye.cpp
game/server/hl2/npc_bullseye.h
game/server/hl2/npc_bullsquid.cpp
game/server/hl2/npc_bullsquid.h
game/server/hl2/npc_citizen17.cpp
game/server/hl2/npc_citizen17.h
game/server/hl2/npc_combine.cpp
game/server/hl2/npc_combine.h
game/server/hl2/npc_combinecamera.cpp
game/server/hl2/npc_combinedropship.cpp
game/server/hl2/npc_combinegunship.cpp
game/server/hl2/npc_combines.cpp
game/server/hl2/npc_combines.h
game/server/hl2/npc_cranedriver.cpp
game/server/hl2/npc_crow.cpp
game/server/hl2/npc_crow.h
game/server/hl2/npc_dog.cpp
game/server/hl2/npc_eli.cpp
game/server/hl2/npc_enemyfinder.cpp
game/server/hl2/npc_fastzombie.cpp
game/server/hl2/npc_fisherman.cpp
game/server/hl2/npc_gman.cpp
game/server/hl2/npc_headcrab.cpp
game/server/hl2/npc_headcrab.h
game/server/hl2/npc_houndeye.cpp
game/server/hl2/npc_houndeye.h
game/server/hl2/npc_hydra.cpp
game/server/hl2/npc_hydra.h
game/server/hl2/npc_ichthyosaur.cpp
game/server/hl2/npc_kleiner.cpp
game/server/hl2/npc_launcher.cpp
game/server/hl2/npc_manhack.cpp
game/server/hl2/npc_manhack.h
game/server/hl2/npc_metropolice.cpp
game/server/hl2/npc_metropolice.h
game/server/hl2/npc_missiledefense.cpp
game/server/hl2/npc_monk.cpp
game/server/hl2/npc_mossman.cpp
game/server/hl2/npc_playercompanion.cpp
game/server/hl2/npc_playercompanion.h
game/server/hl2/npc_rollermine.cpp
game/server/hl2/npc_rollermine.h
game/server/hl2/npc_scanner.cpp
game/server/hl2/npc_scanner.h
game/server/hl2/npc_spotlight.cpp
game/server/hl2/npc_stalker.cpp
game/server/hl2/npc_stalker.h
game/server/hl2/npc_strider.cpp
game/server/hl2/npc_strider.h
game/server/hl2/npc_turret.cpp
game/server/hl2/npc_turret_ceiling.cpp
game/server/hl2/npc_turret_floor.cpp
game/server/hl2/npc_turret_floor.h
game/server/hl2/npc_turret_ground.cpp
game/server/hl2/npc_turret_ground.h
game/server/hl2/npc_vortigaunt_episodic.cpp
game/server/hl2/npc_vortigaunt_episodic.h
game/server/hl2/npc_zombie.cpp
game/server/hl2/npc_zombine.cpp
game/server/hl2/point_apc_controller.cpp
game/server/hl2/prop_combine_ball.cpp
game/server/hl2/prop_combine_ball.h
game/server/hl2/prop_thumper.cpp
game/server/hl2/proto_sniper.cpp
game/server/hl2/rotorwash.cpp
game/server/hl2/rotorwash.h
game/server/hl2/script_intro.cpp
game/server/hl2/script_intro.h
game/server/hl2/te_gaussexplosion.cpp
game/server/hl2/trigger_super_armor.cpp
game/server/hl2/vehicle_airboat.cpp
game/server/hl2/vehicle_apc.cpp
game/server/hl2/vehicle_apc.h
game/server/hl2/vehicle_cannon.cpp
game/server/hl2/vehicle_crane.cpp
game/server/hl2/vehicle_crane.h
game/server/hl2/vehicle_jeep.cpp
game/server/hl2/vehicle_jeep.h
game/server/hl2/vehicle_jetski.cpp
game/server/hl2/vehicle_prisoner_pod.cpp
game/server/hl2/vehicle_viewcontroller.cpp
game/server/hl2/weapon_357.cpp
game/server/hl2/weapon_alyxgun.cpp
game/server/hl2/weapon_alyxgun.h
game/server/hl2/weapon_annabelle.cpp
game/server/hl2/weapon_ar1.cpp
game/server/hl2/weapon_ar2.cpp
game/server/hl2/weapon_ar2.h
game/server/hl2/weapon_brickbat.cpp
game/server/hl2/weapon_brickbat.h
game/server/hl2/weapon_bugbait.cpp
game/server/hl2/weapon_cguard.cpp
game/server/hl2/weapon_citizenpackage.cpp
game/server/hl2/weapon_citizenpackage.h
game/server/hl2/weapon_crossbow.cpp
game/server/hl2/weapon_crowbar.cpp
game/server/hl2/weapon_crowbar.h
game/server/hl2/weapon_extinguisher.cpp
game/server/hl2/weapon_flaregun.cpp
game/server/hl2/weapon_flaregun.h
game/server/hl2/weapon_frag.cpp
game/server/hl2/weapon_gauss.h
game/server/hl2/weapon_immolator.cpp
game/server/hl2/weapon_irifle.cpp
game/server/hl2/weapon_manhack.cpp
game/server/hl2/weapon_molotov.cpp
game/server/hl2/weapon_molotov.h
game/server/hl2/weapon_physcannon.cpp
game/server/hl2/weapon_physcannon.h
game/server/hl2/weapon_pistol.cpp
game/server/hl2/weapon_rpg.cpp
game/server/hl2/weapon_rpg.h
game/server/hl2/weapon_shotgun.cpp
game/server/hl2/weapon_slam.cpp
game/server/hl2/weapon_slam.h
game/server/hl2/weapon_smg1.cpp
game/server/hl2/weapon_smg2.cpp
game/server/hl2/weapon_sniperrifle.cpp
game/server/hl2/weapon_stunstick.cpp
game/server/hl2/weapon_stunstick.h
game/server/hl2/weapon_thumper.cpp
game/server/hl2/weapon_tripwire.cpp
game/server/hl2/weapon_tripwire.h
game/server/hl2mp/grenade_satchel.cpp
game/server/hl2mp/grenade_satchel.h
game/server/hl2mp/grenade_tripmine.cpp
game/server/hl2mp/grenade_tripmine.h
game/server/hl2mp/hl2mp_bot_temp.cpp
game/server/hl2mp/hl2mp_bot_temp.h
game/server/hl2mp/hl2mp_client.cpp
game/server/hl2mp/hl2mp_cvars.cpp
game/server/hl2mp/hl2mp_cvars.h
game/server/hl2mp/hl2mp_gameinterface.cpp
game/server/hl2mp/hl2mp_gameinterface.h
game/server/hl2mp/hl2mp_player.cpp
game/server/hl2mp/hl2mp_player.h
game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
game/server/hl2mp/te_hl2mp_shotgun_shot.h
game/server/hltvdirector.cpp
game/server/hltvdirector.h
game/server/ilagcompensationmanager.h
game/server/info_camera_link.cpp
game/server/info_camera_link.h
game/server/info_overlay_accessor.cpp
game/server/init_factory.cpp
game/server/init_factory.h
game/server/intermission.cpp
game/server/iscorer.h
game/server/iservervehicle.h
game/server/item_world.cpp
game/server/items.h
game/server/lightglow.cpp
game/server/lights.cpp
game/server/lights.h
game/server/locksounds.h
game/server/logic_achievement.cpp
game/server/logic_measure_movement.cpp
game/server/logic_mirror_movement.cpp
game/server/logic_navigation.cpp
game/server/logicauto.cpp
game/server/logicentities.cpp
game/server/logicrelay.cpp
game/server/logicrelay.h
game/server/mapentities.cpp
game/server/mapentities.h
game/server/maprules.cpp
game/server/maprules.h
game/server/message_entity.cpp
game/server/modelentities.cpp
game/server/modelentities.h
game/server/monstermaker.cpp
game/server/monstermaker.h
game/server/movehelper_server.cpp
game/server/movehelper_server.h
game/server/movement.cpp
game/server/movie_explosion.cpp
game/server/movie_explosion.h
game/server/nav.h
game/server/nav_area.cpp
game/server/nav_area.h
game/server/nav_colors.cpp
game/server/nav_colors.h
game/server/nav_edit.cpp
game/server/nav_entities.cpp
game/server/nav_entities.h
game/server/nav_file.cpp
game/server/nav_generate.cpp
game/server/nav_ladder.cpp
game/server/nav_ladder.h
game/server/nav_merge.cpp
game/server/nav_mesh.cpp
game/server/nav_mesh.h
game/server/nav_mesh_factory.cpp
game/server/nav_node.cpp
game/server/nav_node.h
game/server/nav_pathfind.h
game/server/nav_simplify.cpp
game/server/ndebugoverlay.cpp
game/server/ndebugoverlay.h
game/server/networkstringtable_gamedll.h
game/server/npc_talker.cpp
game/server/npc_talker.h
game/server/npc_vehicledriver.cpp
game/server/npc_vehicledriver.h
game/server/particle_fire.cpp
game/server/particle_fire.h
game/server/particle_light.cpp
game/server/particle_light.h
game/server/particle_smokegrenade.cpp
game/server/particle_smokegrenade.h
game/server/particle_system.cpp
game/server/particle_system.h
game/server/pathcorner.cpp
game/server/pathtrack.cpp
game/server/pathtrack.h
game/server/phys_controller.cpp
game/server/phys_controller.h
game/server/physconstraint.cpp
game/server/physconstraint.h
game/server/physconstraint_sounds.h
game/server/physgun.cpp
game/server/physics.cpp
game/server/physics.h
game/server/physics_bone_follower.cpp
game/server/physics_bone_follower.h
game/server/physics_cannister.cpp
game/server/physics_cannister.h
game/server/physics_collisionevent.h
game/server/physics_fx.cpp
game/server/physics_fx.h
game/server/physics_impact_damage.cpp
game/server/physics_impact_damage.h
game/server/physics_main.cpp
game/server/physics_npc_solver.cpp
game/server/physics_npc_solver.h
game/server/physics_prop_ragdoll.cpp
game/server/physics_prop_ragdoll.h
game/server/physobj.cpp
game/server/physobj.h
game/server/plasma.cpp
game/server/plasma.h
game/server/player.cpp
game/server/player.h
game/server/player_command.cpp
game/server/player_command.h
game/server/player_lagcompensation.cpp
game/server/player_pickup.cpp
game/server/player_pickup.h
game/server/player_resource.cpp
game/server/player_resource.h
game/server/playerinfomanager.cpp
game/server/playerinfomanager.h
game/server/playerlocaldata.cpp
game/server/playerlocaldata.h
game/server/plugin_check.cpp
game/server/point_camera.cpp
game/server/point_camera.h
game/server/point_devshot_camera.cpp
game/server/point_playermoveconstraint.cpp
game/server/point_spotlight.cpp
game/server/point_template.cpp
game/server/point_template.h
game/server/pointanglesensor.cpp
game/server/pointhurt.cpp
game/server/pointteleport.cpp
game/server/props.cpp
game/server/props.h
game/server/pushentity.h
game/server/ragdoll_manager.cpp
game/server/recipientfilter.cpp
game/server/recipientfilter.h
game/server/rope.cpp
game/server/rope.h
game/server/saverestore_gamedll.cpp
game/server/sceneentity.cpp
game/server/sceneentity.h
game/server/scratchpad_gamedll_helpers.cpp
game/server/scratchpad_gamedll_helpers.h
game/server/scripted.cpp
game/server/scripted.h
game/server/scriptedtarget.cpp
game/server/scriptedtarget.h
game/server/sdk/sdk_bot_temp.cpp
game/server/sdk/sdk_bot_temp.h
game/server/sdk/sdk_brushentity.cpp
game/server/sdk/sdk_client.cpp
game/server/sdk/sdk_env_message.cpp
game/server/sdk/sdk_env_sparkler.cpp
game/server/sdk/sdk_eventlog.cpp
game/server/sdk/sdk_gameinterface.cpp
game/server/sdk/sdk_logicalentity.cpp
game/server/sdk/sdk_modelentity.cpp
game/server/sdk/sdk_player.cpp
game/server/sdk/sdk_player.h
game/server/sdk/sdk_playermove.cpp
game/server/sdk/sdk_team.cpp
game/server/sdk/sdk_team.h
game/server/sdk/sdk_vehicle_jeep.cpp
game/server/sdk/te_firebullets.cpp
game/server/sdk/te_firebullets.h
game/server/sendproxy.cpp
game/server/sendproxy.h
game/server/server_hl2mp-2010.vcxproj
game/server/server_hl2mp-2010.vcxproj.filters
game/server/server_linux32_hl2mp.mak
game/server/server_osx32_hl2mp.mak
game/server/serverbenchmark_base.cpp
game/server/serverbenchmark_base.h
game/server/shadowcontrol.cpp
game/server/slideshow_display.cpp
game/server/smoke_trail.cpp
game/server/smoke_trail.h
game/server/smokestack.cpp
game/server/smokestack.h
game/server/sound.cpp
game/server/soundent.cpp
game/server/soundent.h
game/server/soundscape.cpp
game/server/soundscape.h
game/server/soundscape_system.cpp
game/server/soundscape_system.h
game/server/spark.h
game/server/spotlightend.cpp
game/server/spotlightend.h
game/server/sprite_perfmonitor.cpp
game/server/stdafx.cpp
game/server/steamjet.cpp
game/server/steamjet.h
game/server/subs.cpp
game/server/sun.cpp
game/server/tactical_mission.cpp
game/server/tactical_mission.h
game/server/tanktrain.cpp
game/server/te.cpp
game/server/te.h
game/server/te_armorricochet.cpp
game/server/te_basebeam.cpp
game/server/te_basebeam.h
game/server/te_beamentpoint.cpp
game/server/te_beaments.cpp
game/server/te_beamfollow.cpp
game/server/te_beamlaser.cpp
game/server/te_beampoints.cpp
game/server/te_beamring.cpp
game/server/te_beamringpoint.cpp
game/server/te_beamspline.cpp
game/server/te_bloodsprite.cpp
game/server/te_bloodstream.cpp
game/server/te_breakmodel.cpp
game/server/te_bspdecal.cpp
game/server/te_bubbles.cpp
game/server/te_bubbletrail.cpp
game/server/te_clientprojectile.cpp
game/server/te_decal.cpp
game/server/te_dynamiclight.cpp
game/server/te_effect_dispatch.cpp
game/server/te_effect_dispatch.h
game/server/te_energysplash.cpp
game/server/te_explosion.cpp
game/server/te_fizz.cpp
game/server/te_footprintdecal.cpp
game/server/te_glassshatter.cpp
game/server/te_glowsprite.cpp
game/server/te_impact.cpp
game/server/te_killplayerattachments.cpp
game/server/te_largefunnel.cpp
game/server/te_muzzleflash.cpp
game/server/te_particlesystem.cpp
game/server/te_particlesystem.h
game/server/te_physicsprop.cpp
game/server/te_playerdecal.cpp
game/server/te_projecteddecal.cpp
game/server/te_showline.cpp
game/server/te_smoke.cpp
game/server/te_sparks.cpp
game/server/te_sprite.cpp
game/server/te_spritespray.cpp
game/server/te_worlddecal.cpp
game/server/team.cpp
game/server/team.h
game/server/team_control_point.cpp
game/server/team_control_point.h
game/server/team_control_point_master.cpp
game/server/team_control_point_master.h
game/server/team_control_point_round.cpp
game/server/team_control_point_round.h
game/server/team_objectiveresource.cpp
game/server/team_objectiveresource.h
game/server/team_spawnpoint.cpp
game/server/team_spawnpoint.h
game/server/team_train_watcher.cpp
game/server/team_train_watcher.h
game/server/tempmonster.cpp
game/server/tesla.cpp
game/server/tesla.h
game/server/test_proxytoggle.cpp
game/server/test_stressentities.cpp
game/server/test_stressentities.h
game/server/testfunctions.cpp
game/server/testtraceline.cpp
game/server/textstatsmgr.cpp
game/server/textstatsmgr.h
game/server/timedeventmgr.cpp
game/server/timedeventmgr.h
game/server/toolframework_server.cpp
game/server/toolframework_server.h
game/server/trains.cpp
game/server/trains.h
game/server/trigger_area_capture.cpp
game/server/trigger_area_capture.h
game/server/trigger_portal.cpp
game/server/triggers.cpp
game/server/triggers.h
game/server/util.cpp
game/server/util.h
game/server/variant_t.cpp
game/server/variant_t.h
game/server/vehicle_base.cpp
game/server/vehicle_base.h
game/server/vehicle_baseserver.cpp
game/server/vehicle_baseserver.h
game/server/vehicle_choreo_generic.cpp
game/server/vehicle_sounds.h
game/server/vguiscreen.cpp
game/server/vguiscreen.h
game/server/vote_controller.cpp
game/server/vote_controller.h
game/server/waterbullet.cpp
game/server/waterbullet.h
game/server/wcedit.cpp
game/server/wcedit.h
game/server/weapon_cubemap.cpp
game/server/weight_button.cpp
game/server/worker_scientist.h
game/server/world.cpp
game/server/world.h
game/shared/EntityParticleTrail_Shared.cpp
game/shared/GameEventListener.h
game/shared/GameStats.cpp
game/shared/IEffects.h
game/shared/IVehicle.h
game/shared/ModelSoundsCache.cpp
game/shared/ModelSoundsCache.h
game/shared/Multiplayer/multiplayer_animstate.cpp
game/shared/Multiplayer/multiplayer_animstate.h
game/shared/SceneCache.cpp
game/shared/SceneCache.h
game/shared/SharedFunctorUtils.cpp
game/shared/SharedFunctorUtils.h
game/shared/SoundEmitterSystem.cpp
game/shared/Sprite.cpp
game/shared/Sprite.h
game/shared/SpriteTrail.cpp
game/shared/SpriteTrail.h
game/shared/achievement_saverestore.cpp
game/shared/achievement_saverestore.h
game/shared/achievementmgr.cpp
game/shared/achievementmgr.h
game/shared/achievements_and_stats_interface.h
game/shared/achievements_hlx.cpp
game/shared/activitylist.cpp
game/shared/activitylist.h
game/shared/ai_activity.h
game/shared/ai_debug_shared.h
game/shared/ammodef.cpp
game/shared/ammodef.h
game/shared/animation.cpp
game/shared/animation.h
game/shared/apparent_velocity_helper.h
game/shared/base_playeranimstate.cpp
game/shared/base_playeranimstate.h
game/shared/baseachievement.cpp
game/shared/baseachievement.h
game/shared/basecombatcharacter_shared.cpp
game/shared/basecombatweapon_shared.cpp
game/shared/basecombatweapon_shared.h
game/shared/baseentity_shared.cpp
game/shared/baseentity_shared.h
game/shared/basegrenade_shared.cpp
game/shared/basegrenade_shared.h
game/shared/baseparticleentity.cpp
game/shared/baseparticleentity.h
game/shared/baseplayer_shared.cpp
game/shared/baseplayer_shared.h
game/shared/baseviewmodel_shared.cpp
game/shared/baseviewmodel_shared.h
game/shared/beam_flags.h
game/shared/beam_shared.cpp
game/shared/beam_shared.h
game/shared/cam_thirdperson.cpp
game/shared/cam_thirdperson.h
game/shared/choreoactor.cpp
game/shared/choreoactor.h
game/shared/choreochannel.cpp
game/shared/choreochannel.h
game/shared/choreoevent.cpp
game/shared/choreoevent.h
game/shared/choreoscene.cpp
game/shared/choreoscene.h
game/shared/collisionproperty.cpp
game/shared/collisionproperty.h
game/shared/cs_achievements_and_stats_interface.cpp
game/shared/cs_achievements_and_stats_interface.h
game/shared/death_pose.cpp
game/shared/death_pose.h
game/shared/debugoverlay_null.cpp
game/shared/debugoverlay_shared.cpp
game/shared/debugoverlay_shared.h
game/shared/decals.cpp
game/shared/decals.h
game/shared/econ/ihasowner.h
game/shared/effect_color_tables.h
game/shared/effect_dispatch_data.cpp
game/shared/effect_dispatch_data.h
game/shared/ehandle.cpp
game/shared/ehandle.h
game/shared/entitydatainstantiator.h
game/shared/entitylist_base.cpp
game/shared/entitylist_base.h
game/shared/entityparticletrail_shared.h
game/shared/env_detail_controller.cpp
game/shared/env_detail_controller.h
game/shared/env_meteor_shared.cpp
game/shared/env_meteor_shared.h
game/shared/env_wind_shared.cpp
game/shared/env_wind_shared.h
game/shared/episodic/achievements_ep1.cpp