Import Scott Ehlert's changes from the AMX Mod X repo, and remove extra files.
authorDavid Anderson <dvander@alliedmods.net>
Sat Feb 02 22:09:45 2013 -0800 (2013-02-02)
changeset 5b1abd5d0c860
parent 4 4434434b399f
child 6 ba26380ab500
Import Scott Ehlert's changes from the AMX Mod X repo, and remove extra files.
multiplayer/cl_dll/com_weapons.cpp
multiplayer/cl_dll/com_weapons.h
multiplayer/cl_dll/death.cpp
multiplayer/cl_dll/health.cpp
multiplayer/cl_dll/hl/hl_baseentity.cpp.orig
multiplayer/cl_dll/hud.cpp
multiplayer/cl_dll/hud_redraw.cpp
multiplayer/cl_dll/hud_spectator.cpp
multiplayer/cl_dll/menu.cpp
multiplayer/cl_dll/msvc6/cl_dll.dsp
multiplayer/cl_dll/msvc7/cl_dll.vcproj
multiplayer/cl_dll/msvc8/cl_dll.vcproj
multiplayer/cl_dll/saytext.cpp
multiplayer/cl_dll/status_icons.cpp
multiplayer/cl_dll/vgui_ScorePanel.cpp
multiplayer/cl_dll/vgui_TeamFortressViewport.cpp
multiplayer/common/beamdef.h.orig
multiplayer/common/cl_entity.h.orig
multiplayer/common/com_model.h
multiplayer/common/com_model.h.orig
multiplayer/common/con_nprint.h.orig
multiplayer/common/crc.h.orig
multiplayer/common/demo_api.h.orig
multiplayer/common/dlight.h.orig
multiplayer/common/engine_launcher_api.h.orig
multiplayer/common/entity_state.h.orig
multiplayer/common/event_api.h.orig
multiplayer/common/event_args.h.orig
multiplayer/common/event_flags.h.orig
multiplayer/common/in_buttons.h.orig
multiplayer/common/ivoicetweak.h.orig
multiplayer/common/net_api.h.orig
multiplayer/common/netadr.h.orig
multiplayer/common/nowin.h.orig
multiplayer/common/particledef.h.orig
multiplayer/common/pmtrace.h.orig
multiplayer/common/qfont.h.orig
multiplayer/common/r_efx.h.orig
multiplayer/common/r_studioint.h.orig
multiplayer/common/screenfade.h.orig
multiplayer/common/studio_event.h.orig
multiplayer/common/triangleapi.h.orig
multiplayer/common/usercmd.h.orig
multiplayer/common/weaponinfo.h.orig
multiplayer/dedicated/Makefile
multiplayer/dedicated/conproc.h.orig
multiplayer/dedicated/dedicated.h.orig
multiplayer/dedicated/exports.h.orig
multiplayer/dedicated/msvc6/Dedicated.dsp
multiplayer/dedicated/msvc7/Dedicated.vcproj
multiplayer/dedicated/msvc8/Dedicated.vcproj
multiplayer/dedicated/sys_ded.cpp
multiplayer/dedicated/sys_ded.h
multiplayer/dedicated/sys_ded.h.orig
multiplayer/dlls/Makefile
multiplayer/dlls/activitymap.h
multiplayer/dlls/airtank.cpp
multiplayer/dlls/animation.cpp
multiplayer/dlls/animation.cpp.orig
multiplayer/dlls/bmodels.cpp
multiplayer/dlls/buttons.cpp
multiplayer/dlls/cbase.h.orig
multiplayer/dlls/cdll_dll.h.orig
multiplayer/dlls/client.cpp
multiplayer/dlls/combat.cpp
multiplayer/dlls/crossbow.cpp
multiplayer/dlls/crossbow.cpp.orig
multiplayer/dlls/crowbar.cpp
multiplayer/dlls/doors.cpp
multiplayer/dlls/doors.cpp.orig
multiplayer/dlls/effects.cpp
multiplayer/dlls/effects.cpp.orig
multiplayer/dlls/effects.h
multiplayer/dlls/egon.cpp
multiplayer/dlls/egon.cpp.orig
multiplayer/dlls/enginecallback.h
multiplayer/dlls/enginecallback.h.orig
multiplayer/dlls/explode.cpp
multiplayer/dlls/extdll.h
multiplayer/dlls/func_break.cpp
multiplayer/dlls/func_tank.cpp
multiplayer/dlls/gauss.cpp
multiplayer/dlls/ggrenade.cpp
multiplayer/dlls/h_battery.cpp
multiplayer/dlls/h_battery.cpp.orig
multiplayer/dlls/h_cycler.cpp
multiplayer/dlls/handgrenade.cpp
multiplayer/dlls/healthkit.cpp
multiplayer/dlls/healthkit.cpp.orig
multiplayer/dlls/hornet.cpp
multiplayer/dlls/hornetgun.cpp
multiplayer/dlls/hornetgun.cpp.orig
multiplayer/dlls/items.cpp
multiplayer/dlls/lights.cpp
multiplayer/dlls/maprules.cpp
multiplayer/dlls/mortar.cpp
multiplayer/dlls/mortar.cpp.orig
multiplayer/dlls/mpstubb.cpp
multiplayer/dlls/msvc6/mp.dsp
multiplayer/dlls/msvc7/mp.vcproj
multiplayer/dlls/msvc8/mp.vcproj
multiplayer/dlls/multiplay_gamerules.cpp
multiplayer/dlls/nodes.h
multiplayer/dlls/plats.cpp
multiplayer/dlls/player.cpp
multiplayer/dlls/player.h
multiplayer/dlls/python.cpp.orig
multiplayer/dlls/rpg.cpp
multiplayer/dlls/rpg.cpp.orig
multiplayer/dlls/satchel.cpp
multiplayer/dlls/satchel.cpp.orig
multiplayer/dlls/saverestore.h.orig
multiplayer/dlls/sound.cpp
multiplayer/dlls/sound.cpp.orig
multiplayer/dlls/soundent.cpp
multiplayer/dlls/soundent.cpp.orig
multiplayer/dlls/spectator.h.orig
multiplayer/dlls/squeakgrenade.cpp
multiplayer/dlls/squeakgrenade.cpp.orig
multiplayer/dlls/subs.cpp
multiplayer/dlls/teamplay_gamerules.cpp
multiplayer/dlls/triggers.cpp
multiplayer/dlls/tripmine.cpp
multiplayer/dlls/util.cpp
multiplayer/dlls/util.h
multiplayer/dlls/util.h.orig
multiplayer/dlls/vector.h
multiplayer/dlls/vector.h.orig
multiplayer/dlls/weapons.cpp
multiplayer/dlls/weapons.h.orig
multiplayer/dlls/world.cpp
multiplayer/dlls/xen.cpp
multiplayer/dmc/cl_dll/StudioModelRenderer.cpp
multiplayer/dmc/cl_dll/battery.cpp
multiplayer/dmc/cl_dll/cl_dll.h
multiplayer/dmc/cl_dll/com_model.h
multiplayer/dmc/cl_dll/com_weapons.cpp
multiplayer/dmc/cl_dll/com_weapons.h
multiplayer/dmc/cl_dll/death.cpp
multiplayer/dmc/cl_dll/health.cpp
multiplayer/dmc/cl_dll/hud.cpp
multiplayer/dmc/cl_dll/hud_redraw.cpp
multiplayer/dmc/cl_dll/hud_spectator.cpp
multiplayer/dmc/cl_dll/menu.cpp
multiplayer/dmc/cl_dll/msvc6/cl_dll.dsp
multiplayer/dmc/cl_dll/msvc7/cl_dll.vcproj
multiplayer/dmc/cl_dll/msvc8/cl_dll.vcproj
multiplayer/dmc/cl_dll/quake/quake_baseentity.cpp.orig
multiplayer/dmc/cl_dll/quake/quake_objects.cpp.orig
multiplayer/dmc/cl_dll/saytext.cpp
multiplayer/dmc/cl_dll/status_icons.cpp
multiplayer/dmc/cl_dll/vgui_ScorePanel.cpp
multiplayer/dmc/cl_dll/vgui_viewport.cpp
multiplayer/dmc/dlls/Makefile
multiplayer/dmc/dlls/activitymap.h
multiplayer/dmc/dlls/animation.cpp
multiplayer/dmc/dlls/animation.cpp.orig
multiplayer/dmc/dlls/bmodels.cpp
multiplayer/dmc/dlls/buttons.cpp
multiplayer/dmc/dlls/cbase.h.orig
multiplayer/dmc/dlls/cdll_dll.h.orig
multiplayer/dmc/dlls/client.cpp
multiplayer/dmc/dlls/combat.cpp
multiplayer/dmc/dlls/doors.cpp
multiplayer/dmc/dlls/effects.cpp
multiplayer/dmc/dlls/effects.cpp.orig
multiplayer/dmc/dlls/effects.h
multiplayer/dmc/dlls/enginecallback.h
multiplayer/dmc/dlls/enginecallback.h.orig
multiplayer/dmc/dlls/explode.cpp
multiplayer/dmc/dlls/extdll.h
multiplayer/dmc/dlls/func_break.cpp
multiplayer/dmc/dlls/items.cpp
multiplayer/dmc/dlls/lights.cpp
multiplayer/dmc/dlls/maprules.cpp
multiplayer/dmc/dlls/msvc6/dmc.dsp
multiplayer/dmc/dlls/msvc7/dmc.vcproj
multiplayer/dmc/dlls/msvc8/dmc.vcproj
multiplayer/dmc/dlls/multiplay_gamerules.cpp
multiplayer/dmc/dlls/nodes.cpp
multiplayer/dmc/dlls/observer.cpp
multiplayer/dmc/dlls/observer.cpp.orig
multiplayer/dmc/dlls/plats.cpp
multiplayer/dmc/dlls/player.cpp
multiplayer/dmc/dlls/quake_items.cpp
multiplayer/dmc/dlls/quake_nail.cpp
multiplayer/dmc/dlls/quake_player.cpp
multiplayer/dmc/dlls/quake_rocket.cpp
multiplayer/dmc/dlls/quake_rocket.cpp.orig
multiplayer/dmc/dlls/quake_weapons_all.cpp
multiplayer/dmc/dlls/saverestore.h.orig
multiplayer/dmc/dlls/sound.cpp
multiplayer/dmc/dlls/sound.cpp.orig
multiplayer/dmc/dlls/soundent.cpp
multiplayer/dmc/dlls/soundent.cpp.orig
multiplayer/dmc/dlls/spectator.h.orig
multiplayer/dmc/dlls/subs.cpp
multiplayer/dmc/dlls/teamplay_gamerules.cpp
multiplayer/dmc/dlls/triggers.cpp
multiplayer/dmc/dlls/triggers.cpp.orig
multiplayer/dmc/dlls/util.cpp
multiplayer/dmc/dlls/util.h
multiplayer/dmc/dlls/vector.h
multiplayer/dmc/dlls/vector.h.orig
multiplayer/dmc/dlls/weapons.cpp
multiplayer/dmc/dlls/weapons.h.orig
multiplayer/dmc/dlls/world.cpp
multiplayer/dmc/pm_shared/pm_debug.c
multiplayer/dmc/pm_shared/pm_debug.c.orig
multiplayer/dmc/pm_shared/pm_debug.h
multiplayer/dmc/pm_shared/pm_debug.h.orig
multiplayer/dmc/pm_shared/pm_defs.h
multiplayer/dmc/pm_shared/pm_defs.h.orig
multiplayer/dmc/pm_shared/pm_info.h
multiplayer/dmc/pm_shared/pm_info.h.orig
multiplayer/dmc/pm_shared/pm_materials.h
multiplayer/dmc/pm_shared/pm_materials.h.orig
multiplayer/dmc/pm_shared/pm_math.c
multiplayer/dmc/pm_shared/pm_movevars.h.orig
multiplayer/dmc/pm_shared/pm_shared.c
multiplayer/dmc/pm_shared/pm_shared.h.orig
multiplayer/engine/Sequence.h
multiplayer/engine/Sequence.h.orig
multiplayer/engine/archtypes.h.orig
multiplayer/engine/cdll_int.h
multiplayer/engine/custom.h.orig
multiplayer/engine/edict.h.orig
multiplayer/engine/eiface.h
multiplayer/engine/eiface.h.orig
multiplayer/engine/keydefs.h.orig
multiplayer/engine/progdefs.h.orig
multiplayer/engine/progs.h.orig
multiplayer/game_shared/bitvec.h.orig
multiplayer/game_shared/vgui_checkbutton2.h.orig
multiplayer/game_shared/vgui_defaultinputsignal.h.orig
multiplayer/game_shared/vgui_grid.h.orig
multiplayer/game_shared/vgui_helpers.h.orig
multiplayer/game_shared/vgui_listbox.h.orig
multiplayer/game_shared/vgui_loadtga.h.orig
multiplayer/game_shared/vgui_scrollbar2.h.orig
multiplayer/game_shared/vgui_slider2.cpp.orig
multiplayer/game_shared/vgui_slider2.h.orig
multiplayer/game_shared/voice_banmgr.cpp
multiplayer/game_shared/voice_banmgr.h.orig
multiplayer/game_shared/voice_common.h.orig
multiplayer/game_shared/voice_gamemgr.cpp
multiplayer/game_shared/voice_gamemgr.h.orig
multiplayer/game_shared/voice_status.h.orig
multiplayer/game_shared/voice_vgui_tweakdlg.h.orig
multiplayer/network/delta.lst
multiplayer/network/delta.lst.orig
multiplayer/pm_shared/pm_debug.c
multiplayer/pm_shared/pm_debug.h.orig
multiplayer/pm_shared/pm_defs.h
multiplayer/pm_shared/pm_defs.h.orig
multiplayer/pm_shared/pm_info.h.orig
multiplayer/pm_shared/pm_materials.h.orig
multiplayer/pm_shared/pm_math.c
multiplayer/pm_shared/pm_movevars.h.orig
multiplayer/pm_shared/pm_shared.c
multiplayer/pm_shared/pm_shared.h.orig
multiplayer/ricochet/cl_dll/GameStudioModelRenderer.cpp
multiplayer/ricochet/cl_dll/com_weapons.cpp
multiplayer/ricochet/cl_dll/com_weapons.h
multiplayer/ricochet/cl_dll/death.cpp
multiplayer/ricochet/cl_dll/hud.cpp
multiplayer/ricochet/cl_dll/hud_redraw.cpp
multiplayer/ricochet/cl_dll/menu.cpp
multiplayer/ricochet/cl_dll/msvc6/cl_dll.dsp
multiplayer/ricochet/cl_dll/msvc7/cl_dll.vcproj
multiplayer/ricochet/cl_dll/msvc8/cl_dll.vcproj
multiplayer/ricochet/cl_dll/saytext.cpp
multiplayer/ricochet/cl_dll/status_icons.cpp
multiplayer/ricochet/cl_dll/vgui_ScorePanel.cpp
multiplayer/ricochet/cl_dll/vgui_TeamFortressViewport.cpp
multiplayer/ricochet/cl_dll/vgui_discobjects.cpp
multiplayer/ricochet/dlls/Makefile
multiplayer/ricochet/dlls/activity.h
multiplayer/ricochet/dlls/activitymap.h
multiplayer/ricochet/dlls/airtank.cpp
multiplayer/ricochet/dlls/animating.cpp
multiplayer/ricochet/dlls/animation.cpp
multiplayer/ricochet/dlls/bmodels.cpp
multiplayer/ricochet/dlls/buttons.cpp
multiplayer/ricochet/dlls/cbase.cpp
multiplayer/ricochet/dlls/cbase.h
multiplayer/ricochet/dlls/cdll_dll.h
multiplayer/ricochet/dlls/client.cpp
multiplayer/ricochet/dlls/client.h
multiplayer/ricochet/dlls/combat.cpp
multiplayer/ricochet/dlls/disc_arena.cpp
multiplayer/ricochet/dlls/disc_arena.h
multiplayer/ricochet/dlls/disc_powerups.cpp
multiplayer/ricochet/dlls/disc_weapon.h
multiplayer/ricochet/dlls/doors.cpp
multiplayer/ricochet/dlls/effects.cpp
multiplayer/ricochet/dlls/effects.h
multiplayer/ricochet/dlls/enginecallback.h
multiplayer/ricochet/dlls/explode.cpp
multiplayer/ricochet/dlls/extdll.h
multiplayer/ricochet/dlls/func_break.cpp
multiplayer/ricochet/dlls/func_tank.cpp
multiplayer/ricochet/dlls/game.cpp
multiplayer/ricochet/dlls/game.h
multiplayer/ricochet/dlls/gamerules.cpp
multiplayer/ricochet/dlls/gamerules.h
multiplayer/ricochet/dlls/ggrenade.cpp
multiplayer/ricochet/dlls/h_ai.cpp
multiplayer/ricochet/dlls/h_battery.cpp
multiplayer/ricochet/dlls/h_cycler.cpp
multiplayer/ricochet/dlls/h_export.cpp
multiplayer/ricochet/dlls/healthkit.cpp
multiplayer/ricochet/dlls/items.cpp
multiplayer/ricochet/dlls/lights.cpp
multiplayer/ricochet/dlls/maprules.cpp
multiplayer/ricochet/dlls/mortar.cpp
multiplayer/ricochet/dlls/mp.def
multiplayer/ricochet/dlls/mpstubb.cpp
multiplayer/ricochet/dlls/msvc6/mp.dsp
multiplayer/ricochet/dlls/msvc7/mp.vcproj
multiplayer/ricochet/dlls/msvc8/mp.vcproj
multiplayer/ricochet/dlls/multiplay_gamerules.cpp
multiplayer/ricochet/dlls/nodes.h
multiplayer/ricochet/dlls/observer.cpp
multiplayer/ricochet/dlls/plats.cpp
multiplayer/ricochet/dlls/player.cpp
multiplayer/ricochet/dlls/player.h
multiplayer/ricochet/dlls/saverestore.h
multiplayer/ricochet/dlls/singleplay_gamerules.cpp
multiplayer/ricochet/dlls/sound.cpp
multiplayer/ricochet/dlls/soundent.cpp
multiplayer/ricochet/dlls/spectator.h
multiplayer/ricochet/dlls/subs.cpp
multiplayer/ricochet/dlls/teamplay_gamerules.cpp
multiplayer/ricochet/dlls/triggers.cpp
multiplayer/ricochet/dlls/util.cpp
multiplayer/ricochet/dlls/util.h
multiplayer/ricochet/dlls/vector.h
multiplayer/ricochet/dlls/weapons.cpp
multiplayer/ricochet/dlls/weapons.h
multiplayer/ricochet/dlls/world.cpp
multiplayer/ricochet/dlls/wpn_shared/disc_weapon_disc.cpp
multiplayer/ricochet/dlls/xen.cpp
multiplayer/ricochet/pm_shared/pm_debug.c
multiplayer/ricochet/pm_shared/pm_debug.h
multiplayer/ricochet/pm_shared/pm_defs.h
multiplayer/ricochet/pm_shared/pm_info.h
multiplayer/ricochet/pm_shared/pm_materials.h
multiplayer/ricochet/pm_shared/pm_math.c
multiplayer/ricochet/pm_shared/pm_movevars.h
multiplayer/ricochet/pm_shared/pm_shared.c
multiplayer/ricochet/pm_shared/pm_shared.h
multiplayer/utils/bspinfo/bspinfo.c
multiplayer/utils/bspinfo/msvc6/bspinfo.dsp
multiplayer/utils/bspinfo/msvc6/bspinfo.dsw
multiplayer/utils/bspinfo/msvc7/bspinfo.vcproj
multiplayer/utils/bspinfo/msvc8/bspinfo.vcproj
multiplayer/utils/common/cmdlib.c
multiplayer/utils/common/cmdlib.h
multiplayer/utils/common/movie.h.orig
multiplayer/utils/common/polylib.h.orig
multiplayer/utils/common/wadlib.c
multiplayer/utils/light/light.h
multiplayer/utils/light/msvc6/light.dsp
multiplayer/utils/light/msvc7/light.vcproj
multiplayer/utils/light/msvc8/light.vcproj
multiplayer/utils/makefont/msvc6/makefont.dsp
multiplayer/utils/makefont/msvc6/makefont.dsw
multiplayer/utils/makefont/msvc7/makefont.vcproj
multiplayer/utils/makefont/msvc8/makefont.vcproj
multiplayer/utils/makels/makels.cpp
multiplayer/utils/makels/makels.cpp.orig
multiplayer/utils/makels/msvc6/makels.dsp
multiplayer/utils/makels/msvc6/makels.dsw
multiplayer/utils/makels/msvc7/makels.vcproj
multiplayer/utils/makels/msvc8/makels.vcproj
multiplayer/utils/mdlviewer/mdlviewer.cpp
multiplayer/utils/mdlviewer/msvc6/mdlviewer.dsp
multiplayer/utils/mdlviewer/msvc6/mdlviewer.dsw
multiplayer/utils/mdlviewer/msvc7/mdlviewer.vcproj
multiplayer/utils/mdlviewer/msvc8/mdlviewer.vcproj
multiplayer/utils/mdlviewer/studio_utils.cpp
multiplayer/utils/mkmovie/mkmovie.c
multiplayer/utils/procinfo/procinfo.h.orig
multiplayer/utils/qbsp2/cull.c
multiplayer/utils/qbsp2/gldraw.c
multiplayer/utils/qbsp2/merge.c
multiplayer/utils/qbsp2/msvc6/qbsp2.dsp
multiplayer/utils/qbsp2/msvc6/qbsp2.dsw
multiplayer/utils/qbsp2/msvc7/qbsp2.vcproj
multiplayer/utils/qbsp2/msvc8/qbsp2.vcproj
multiplayer/utils/qbsp2/nodraw.c
multiplayer/utils/qbsp2/outside.c
multiplayer/utils/qbsp2/portals.c
multiplayer/utils/qbsp2/qbsp.c
multiplayer/utils/qbsp2/solidbsp.c
multiplayer/utils/qbsp2/surfaces.c
multiplayer/utils/qbsp2/tjunc.c
multiplayer/utils/qbsp2/writebsp.c
multiplayer/utils/qcsg/gldraw.c
multiplayer/utils/qcsg/hullfile.c.orig
multiplayer/utils/qcsg/map.c
multiplayer/utils/qcsg/msvc6/qcsg.dsp
multiplayer/utils/qcsg/msvc6/qcsg.dsw
multiplayer/utils/qcsg/msvc7/qcsg.vcproj
multiplayer/utils/qcsg/msvc8/qcsg.vcproj
multiplayer/utils/qcsg/qcsg.c
multiplayer/utils/qcsg/textures.c
multiplayer/utils/qlumpy/msvc6/qlumpy.dsp
multiplayer/utils/qlumpy/msvc6/qlumpy.dsw
multiplayer/utils/qlumpy/msvc7/qlumpy.vcproj
multiplayer/utils/qlumpy/msvc8/qlumpy.vcproj
multiplayer/utils/qlumpy/qlumpy.c
multiplayer/utils/qlumpy/qlumpy.c.orig
multiplayer/utils/qlumpy/quakegrb.c
multiplayer/utils/qrad/msvc6/qrad.dsp
multiplayer/utils/qrad/msvc6/qrad.dsw
multiplayer/utils/qrad/msvc7/qrad.vcproj
multiplayer/utils/qrad/msvc8/qrad.vcproj
multiplayer/utils/qrad/qrad.c
multiplayer/utils/qrad/trace.c
multiplayer/utils/qrad/vismat.c
multiplayer/utils/serverctrl/ServerCtrl.cpp
multiplayer/utils/serverctrl/ServerCtrl.h
multiplayer/utils/serverctrl/ServerCtrl.h.orig
multiplayer/utils/serverctrl/ServerCtrlDlg.cpp
multiplayer/utils/serverctrl/ServerCtrlDlg.cpp.orig
multiplayer/utils/serverctrl/ServerCtrlDlg.h.orig
multiplayer/utils/serverctrl/StdAfx.h.orig
multiplayer/utils/serverctrl/msvc6/serverctrl.dsp
multiplayer/utils/serverctrl/msvc7/serverctrl.vcproj
multiplayer/utils/serverctrl/msvc8/serverctrl.vcproj
multiplayer/utils/sprgen/msvc6/sprgen.dsp
multiplayer/utils/sprgen/msvc6/sprgen.dsw
multiplayer/utils/sprgen/msvc7/sprgen.vcproj
multiplayer/utils/sprgen/msvc8/sprgen.vcproj
multiplayer/utils/sprgen/sprgen.c
multiplayer/utils/studiomdl/bmpread.c
multiplayer/utils/studiomdl/msvc6/studiomdl.dsp
multiplayer/utils/studiomdl/msvc6/studiomdl.dsw
multiplayer/utils/studiomdl/msvc7/studiomdl.vcproj
multiplayer/utils/studiomdl/msvc8/studiomdl.vcproj
multiplayer/utils/studiomdl/studiomdl.c
multiplayer/utils/studiomdl/tristrip.c
multiplayer/utils/studiomdl/write.c
multiplayer/utils/vgui/include/VGUI.h
multiplayer/utils/vgui/include/VGUI_App.h
multiplayer/utils/vgui/include/VGUI_Bitmap.h.orig
multiplayer/utils/vgui/include/VGUI_BitmapTGA.h.orig
multiplayer/utils/vgui/include/VGUI_Border.h.orig
multiplayer/utils/vgui/include/VGUI_BorderPair.h.orig
multiplayer/utils/vgui/include/VGUI_BuildGroup.h.orig
multiplayer/utils/vgui/include/VGUI_Button.h.orig
multiplayer/utils/vgui/include/VGUI_ButtonGroup.h.orig
multiplayer/utils/vgui/include/VGUI_ChangeSignal.h.orig
multiplayer/utils/vgui/include/VGUI_CheckButton.h.orig
multiplayer/utils/vgui/include/VGUI_ComboKey.h.orig
multiplayer/utils/vgui/include/VGUI_ConfigWizard.h.orig
multiplayer/utils/vgui/include/VGUI_Cursor.h.orig
multiplayer/utils/vgui/include/VGUI_Dar.h.orig
multiplayer/utils/vgui/include/VGUI_DataInputStream.h.orig
multiplayer/utils/vgui/include/VGUI_Desktop.h.orig
multiplayer/utils/vgui/include/VGUI_DesktopIcon.h.orig
multiplayer/utils/vgui/include/VGUI_EditPanel.h.orig
multiplayer/utils/vgui/include/VGUI_EtchedBorder.h.orig
multiplayer/utils/vgui/include/VGUI_FlowLayout.h.orig
multiplayer/utils/vgui/include/VGUI_FocusChangeSignal.h.orig
multiplayer/utils/vgui/include/VGUI_FocusNavGroup.h.orig
multiplayer/utils/vgui/include/VGUI_Font.h.orig
multiplayer/utils/vgui/include/VGUI_FrameSignal.h.orig
multiplayer/utils/vgui/include/VGUI_GridLayout.h.orig
multiplayer/utils/vgui/include/VGUI_Image.h.orig
multiplayer/utils/vgui/include/VGUI_ImagePanel.h.orig
multiplayer/utils/vgui/include/VGUI_InputSignal.h.orig
multiplayer/utils/vgui/include/VGUI_InputStream.h.orig
multiplayer/utils/vgui/include/VGUI_IntChangeSignal.h.orig
multiplayer/utils/vgui/include/VGUI_Label.h.orig
multiplayer/utils/vgui/include/VGUI_Layout.h.orig
multiplayer/utils/vgui/include/VGUI_LayoutInfo.h.orig
multiplayer/utils/vgui/include/VGUI_LineBorder.h.orig
multiplayer/utils/vgui/include/VGUI_ListPanel.h.orig
multiplayer/utils/vgui/include/VGUI_LoweredBorder.h.orig
multiplayer/utils/vgui/include/VGUI_Menu.h.orig
multiplayer/utils/vgui/include/VGUI_MenuItem.h.orig
multiplayer/utils/vgui/include/VGUI_MenuSeparator.h.orig
multiplayer/utils/vgui/include/VGUI_MessageBox.h.orig
multiplayer/utils/vgui/include/VGUI_MiniApp.h.orig
multiplayer/utils/vgui/include/VGUI_MouseCode.h.orig
multiplayer/utils/vgui/include/VGUI_PopupMenu.h.orig
multiplayer/utils/vgui/include/VGUI_ProgressBar.h.orig
multiplayer/utils/vgui/include/VGUI_RaisedBorder.h.orig
multiplayer/utils/vgui/include/VGUI_RepaintSignal.h.orig
multiplayer/utils/vgui/include/VGUI_Scheme.h.orig
multiplayer/utils/vgui/include/VGUI_ScrollBar.h.orig
multiplayer/utils/vgui/include/VGUI_StackLayout.h.orig
multiplayer/utils/vgui/include/VGUI_TabPanel.h.orig
multiplayer/utils/vgui/include/VGUI_TablePanel.h.orig
multiplayer/utils/vgui/include/VGUI_TaskBar.h.orig
multiplayer/utils/vgui/include/VGUI_TextEntry.h.orig
multiplayer/utils/vgui/include/VGUI_TextGrid.h.orig
multiplayer/utils/vgui/include/VGUI_TickSignal.h.orig
multiplayer/utils/vgui/include/VGUI_ToggleButton.h.orig
multiplayer/utils/vgui/include/VGUI_TreeFolder.h.orig
multiplayer/utils/visx2/flow.c
multiplayer/utils/visx2/msvc6/vis.dsp
multiplayer/utils/visx2/msvc6/vis.dsw
multiplayer/utils/visx2/msvc7/vis.vcproj
multiplayer/utils/visx2/msvc8/vis.vcproj
multiplayer/utils/visx2/soundpvs.c
multiplayer/utils/visx2/vis.c
multiplayer/utils/xwad/xwad.c
multiplayer/utils/xwad/xwad.c.orig
     1.1 --- a/multiplayer/cl_dll/com_weapons.cpp	Sat Feb 02 21:55:56 2013 -0800
     1.2 +++ b/multiplayer/cl_dll/com_weapons.cpp	Sat Feb 02 22:09:45 2013 -0800
     1.3 @@ -273,5 +273,5 @@
     1.4  int				stub_PrecacheModel		( char* s ) { return 0; }
     1.5  int				stub_PrecacheSound		( char* s ) { return 0; }
     1.6  unsigned short	stub_PrecacheEvent		( int type, const char *s ) { return 0; }
     1.7 -const char		*stub_NameForFunction	( unsigned long function ) { return "func"; }
     1.8 +const char		*stub_NameForFunction	( uint32 function ) { return "func"; }
     1.9  void			stub_SetModel			( edict_t *e, const char *m ) {}
     2.1 --- a/multiplayer/cl_dll/com_weapons.h	Sat Feb 02 21:55:56 2013 -0800
     2.2 +++ b/multiplayer/cl_dll/com_weapons.h	Sat Feb 02 22:09:45 2013 -0800
     2.3 @@ -34,7 +34,7 @@
     2.4  int				stub_PrecacheModel( char* s );
     2.5  int				stub_PrecacheSound( char* s );
     2.6  unsigned short	stub_PrecacheEvent( int type, const char *s );
     2.7 -const char		*stub_NameForFunction	( unsigned long function );
     2.8 +const char		*stub_NameForFunction	( uint32 function );
     2.9  void			stub_SetModel			( struct edict_s *e, const char *m );
    2.10  
    2.11  
     3.1 --- a/multiplayer/cl_dll/death.cpp	Sat Feb 02 21:55:56 2013 -0800
     3.2 +++ b/multiplayer/cl_dll/death.cpp	Sat Feb 02 22:09:45 2013 -0800
     3.3 @@ -174,7 +174,8 @@
     3.4  
     3.5  	gHUD.m_Spectator.DeathMessage(victim);
     3.6  
     3.7 -	for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
     3.8 +	int i;
     3.9 +	for ( i = 0; i < MAX_DEATHNOTICES; i++ )
    3.10  	{
    3.11  		if ( rgDeathNoticeList[i].iId == 0 )
    3.12  			break;
     4.1 --- a/multiplayer/cl_dll/health.cpp	Sat Feb 02 21:55:56 2013 -0800
     4.2 +++ b/multiplayer/cl_dll/health.cpp	Sat Feb 02 22:09:45 2013 -0800
     4.3 @@ -391,7 +391,7 @@
     4.4  
     4.5  
     4.6  	// check for bits that should be expired
     4.7 -	for ( i = 0; i < NUM_DMG_TYPES; i++ )
     4.8 +	for ( int i = 0; i < NUM_DMG_TYPES; i++ )
     4.9  	{
    4.10  		DAMAGE_IMAGE *pdmg = &m_dmg[i];
    4.11  
     5.1 --- a/multiplayer/cl_dll/hl/hl_baseentity.cpp.orig	Sat Feb 02 21:55:56 2013 -0800
     5.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.3 @@ -1,267 +0,0 @@
     5.4 -/***
     5.5 -*
     5.6 -*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
     5.7 -*	
     5.8 -*	This product contains software technology licensed from Id 
     5.9 -*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
    5.10 -*	All Rights Reserved.
    5.11 -*
    5.12 -*   Use, distribution, and modification of this source code and/or resulting
    5.13 -*   object code is restricted to non-commercial enhancements to products from
    5.14 -*   Valve LLC.  All other use, distribution, or modification is prohibited
    5.15 -*   without written permission from Valve LLC.
    5.16 -*
    5.17 -****/
    5.18 -
    5.19 -/*
    5.20 -==========================
    5.21 -This file contains "stubs" of class member implementations so that we can predict certain
    5.22 - weapons client side.  From time to time you might find that you need to implement part of the
    5.23 - these functions.  If so, cut it from here, paste it in hl_weapons.cpp or somewhere else and
    5.24 - add in the functionality you need.
    5.25 -==========================
    5.26 -*/
    5.27 -#include	"extdll.h"
    5.28 -#include	"util.h"
    5.29 -#include	"cbase.h"
    5.30 -#include	"player.h"
    5.31 -#include	"weapons.h"
    5.32 -#include	"nodes.h"
    5.33 -#include	"soundent.h"
    5.34 -#include	"skill.h"
    5.35 -
    5.36 -// Globals used by game logic
    5.37 -const Vector g_vecZero = Vector( 0, 0, 0 );
    5.38 -int gmsgWeapPickup = 0;
    5.39 -enginefuncs_t g_engfuncs;
    5.40 -globalvars_t  *gpGlobals;
    5.41 -
    5.42 -ItemInfo CBasePlayerItem::ItemInfoArray[MAX_WEAPONS];
    5.43 -
    5.44 -void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch) { }
    5.45 -
    5.46 -// CBaseEntity Stubs
    5.47 -int CBaseEntity :: TakeHealth( float flHealth, int bitsDamageType ) { return 1; }
    5.48 -int CBaseEntity :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) { return 1; }
    5.49 -CBaseEntity *CBaseEntity::GetNextTarget( void ) { return NULL; }
    5.50 -int CBaseEntity::Save( CSave &save ) { return 1; }
    5.51 -int CBaseEntity::Restore( CRestore &restore ) { return 1; }
    5.52 -void CBaseEntity::SetObjectCollisionBox( void ) { }
    5.53 -int	CBaseEntity :: Intersects( CBaseEntity *pOther ) { return 0; }
    5.54 -void CBaseEntity :: MakeDormant( void ) { }
    5.55 -int CBaseEntity :: IsDormant( void ) { return 0; }
    5.56 -BOOL CBaseEntity :: IsInWorld( void ) { return TRUE; }
    5.57 -int CBaseEntity::ShouldToggle( USE_TYPE useType, BOOL currentState ) { return 0; }
    5.58 -int	CBaseEntity :: DamageDecal( int bitsDamageType ) { return -1; }
    5.59 -CBaseEntity * CBaseEntity::Create( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) { return NULL; }
    5.60 -void CBaseEntity::SUB_Remove( void ) { }
    5.61 -
    5.62 -// CBaseDelay Stubs
    5.63 -void CBaseDelay :: KeyValue( struct KeyValueData_s * ) { }
    5.64 -int CBaseDelay::Restore( class CRestore & ) { return 1; }
    5.65 -int CBaseDelay::Save( class CSave & ) { return 1; }
    5.66 -
    5.67 -// CBaseAnimating Stubs
    5.68 -int CBaseAnimating::Restore( class CRestore & ) { return 1; }
    5.69 -int CBaseAnimating::Save( class CSave & ) { return 1; }
    5.70 -
    5.71 -// DEBUG Stubs
    5.72 -edict_t *DBG_EntOfVars( const entvars_t *pev ) { return NULL; }
    5.73 -void DBG_AssertFunction(BOOL fExpr,	const char*	szExpr,	const char*	szFile,	int szLine,	const char*	szMessage) { }
    5.74 -
    5.75 -// UTIL_* Stubs
    5.76 -void UTIL_PrecacheOther( const char *szClassname ) { }
    5.77 -void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ) { }
    5.78 -void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ) { }
    5.79 -void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ) { }
    5.80 -void UTIL_MakeVectors( const Vector &vecAngles ) { }
    5.81 -BOOL UTIL_IsValidEntity( edict_t *pent ) { return TRUE; }
    5.82 -void UTIL_SetOrigin( entvars_t *, const Vector &org ) { }
    5.83 -BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ) { return TRUE; }
    5.84 -void UTIL_LogPrintf(char *,...) { }
    5.85 -void UTIL_ClientPrintAll( int,char const *,char const *,char const *,char const *,char const *) { }
    5.86 -void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 ) { }
    5.87 -
    5.88 -// CBaseToggle Stubs
    5.89 -int CBaseToggle::Restore( class CRestore & ) { return 1; }
    5.90 -int CBaseToggle::Save( class CSave & ) { return 1; }
    5.91 -void CBaseToggle :: KeyValue( struct KeyValueData_s * ) { }
    5.92 -
    5.93 -// CGrenade Stubs
    5.94 -void CGrenade::BounceSound( void ) { }
    5.95 -void CGrenade::Explode( Vector, Vector ) { }
    5.96 -void CGrenade::Explode( TraceResult *, int ) { }
    5.97 -void CGrenade::Killed( entvars_t *, int ) { }
    5.98 -void CGrenade::Spawn( void ) { }
    5.99 -CGrenade * CGrenade:: ShootTimed( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time ){ return 0; }
   5.100 -CGrenade *CGrenade::ShootContact( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ){ return 0; }
   5.101 -void CGrenade::DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ){ }
   5.102 -
   5.103 -void UTIL_Remove( CBaseEntity *pEntity ){ }
   5.104 -struct skilldata_t  gSkillData;
   5.105 -void UTIL_SetSize( entvars_t *pev, const Vector &vecMin, const Vector &vecMax ){ }
   5.106 -CBaseEntity *UTIL_FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius ){ return 0;}
   5.107 -
   5.108 -Vector UTIL_VecToAngles( const Vector &vec ){ return 0; }
   5.109 -CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ) { return 0; }
   5.110 -void CBeam::PointEntInit( const Vector &start, int endIndex ) { }
   5.111 -CBeam *CBeam::BeamCreate( const char *pSpriteName, int width ) { return NULL; }
   5.112 -void CSprite::Expand( float scaleSpeed, float fadeSpeed ) { }
   5.113 -
   5.114 -
   5.115 -CBaseEntity* CBaseMonster :: CheckTraceHullAttack( float flDist, int iDamage, int iDmgType ) { return NULL; }
   5.116 -void CBaseMonster :: Look ( int iDistance ) { }
   5.117 -float CBaseAnimating :: StudioFrameAdvance ( float flInterval ) { return 0.0; }
   5.118 -int CBaseMonster::IRelationship ( CBaseEntity *pTarget ) { return 0; }
   5.119 -CBaseEntity *CBaseMonster :: BestVisibleEnemy ( void ) { return NULL; }
   5.120 -BOOL CBaseMonster :: FInViewCone ( CBaseEntity *pEntity ) { return FALSE; }
   5.121 -BOOL CBaseMonster :: FInViewCone ( Vector *pOrigin ) { return FALSE; }
   5.122 -BOOL CBaseEntity :: FVisible ( CBaseEntity *pEntity ) { return FALSE; }
   5.123 -BOOL CBaseEntity :: FVisible ( const Vector &vecOrigin ) { return FALSE; }
   5.124 -void CBaseMonster :: MakeIdealYaw( Vector vecTarget ) { }
   5.125 -float CBaseMonster::ChangeYaw ( int yawSpeed ) { return 0; }
   5.126 -int CBaseAnimating :: LookupActivity ( int activity ) { return 0; }
   5.127 -int CBaseAnimating :: LookupActivityHeaviest ( int activity ) { return 0; }
   5.128 -int CBaseAnimating :: LookupSequence ( const char *label ) { return 0; }
   5.129 -void CBaseAnimating :: ResetSequenceInfo ( ) { }
   5.130 -BOOL CBaseAnimating :: GetSequenceFlags( ) { return FALSE; }
   5.131 -void CBaseAnimating :: DispatchAnimEvents ( float flInterval ) { }
   5.132 -float CBaseAnimating :: SetBoneController ( int iController, float flValue ) { return 0.0; }
   5.133 -void CBaseAnimating :: InitBoneControllers ( void ) { }
   5.134 -float CBaseAnimating :: SetBlending ( int iBlender, float flValue ) { return 0; }
   5.135 -void CBaseAnimating :: GetBonePosition ( int iBone, Vector &origin, Vector &angles ) { }
   5.136 -void CBaseAnimating :: GetAttachment ( int iAttachment, Vector &origin, Vector &angles ) { }
   5.137 -int CBaseAnimating :: FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ) { return -1; }
   5.138 -void CBaseAnimating :: GetAutomovement( Vector &origin, Vector &angles, float flInterval ) { }
   5.139 -void CBaseAnimating :: SetBodygroup( int iGroup, int iValue ) { }
   5.140 -int CBaseAnimating :: GetBodygroup( int iGroup ) { return 0; }
   5.141 -void CBaseEntity::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
   5.142 -void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker ) { }
   5.143 -void CBaseEntity :: TraceBleed( float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) { }
   5.144 -void CBaseMonster :: MakeDamageBloodDecal ( int cCount, float flNoise, TraceResult *ptr, const Vector &vecDir ) { }
   5.145 -void CBaseMonster::ReportAIState( void ) { }
   5.146 -void CBaseMonster :: KeyValue( KeyValueData *pkvd ) { }
   5.147 -BOOL CBaseMonster :: FCheckAITrigger ( void ) { return FALSE; }
   5.148 -void CBaseMonster::CorpseFallThink( void ) { }
   5.149 -void CBaseMonster :: MonsterInitDead( void ) { }
   5.150 -void CBaseMonster :: TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
   5.151 -BOOL CBaseMonster :: ShouldFadeOnDeath( void ) { return FALSE; }
   5.152 -void CBaseMonster :: RadiusDamage(entvars_t* pevInflictor, entvars_t*	pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
   5.153 -void CBaseMonster :: RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
   5.154 -void CBaseMonster::FadeMonster( void ) { }
   5.155 -void CBaseMonster :: GibMonster( void ) { }
   5.156 -BOOL CBaseMonster :: HasHumanGibs( void ) { return FALSE; }
   5.157 -BOOL CBaseMonster :: HasAlienGibs( void ) { return FALSE; }
   5.158 -Activity CBaseMonster :: GetDeathActivity ( void ) { return ACT_DIE_HEADSHOT; }
   5.159 -void CBaseMonster::BecomeDead( void ) {}
   5.160 -void CBaseMonster :: Killed( entvars_t *pevAttacker, int iGib ) {}
   5.161 -int CBaseMonster :: TakeHealth (float flHealth, int bitsDamageType) { return 0; }
   5.162 -int CBaseMonster :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
   5.163 -
   5.164 -int TrainSpeed(int iSpeed, int iMax) { 	return 0; }
   5.165 -void CBasePlayer :: DeathSound( void ) { }
   5.166 -int CBasePlayer :: TakeHealth( float flHealth, int bitsDamageType ) { return 0; }
   5.167 -void CBasePlayer :: TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
   5.168 -int CBasePlayer :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
   5.169 -void CBasePlayer::RemoveAllItems( BOOL removeSuit ) { }
   5.170 -void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim ) { }
   5.171 -void CBasePlayer::WaterMove() { }
   5.172 -BOOL CBasePlayer::IsOnLadder( void ) { return FALSE; }
   5.173 -void CBasePlayer::PlayerDeathThink(void) { }
   5.174 -void CBasePlayer::StartDeathCam( void ) { }
   5.175 -void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle ) { }
   5.176 -void CBasePlayer::PlayerUse ( void ) { }
   5.177 -void CBasePlayer::Jump() { }
   5.178 -void CBasePlayer::Duck( ) { }
   5.179 -int  CBasePlayer::Classify ( void ) { return 0; }
   5.180 -void CBasePlayer::PreThink(void) { }
   5.181 -void CBasePlayer::CheckTimeBasedDamage()  { }
   5.182 -void CBasePlayer :: UpdateGeigerCounter( void ) { }
   5.183 -void CBasePlayer::CheckSuitUpdate() { }
   5.184 -void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { }
   5.185 -void CBasePlayer :: UpdatePlayerSound ( void ) { }
   5.186 -void CBasePlayer::PostThink() { }
   5.187 -void CBasePlayer :: Precache( void ) { }
   5.188 -int CBasePlayer::Save( CSave &save ) { return 0; }
   5.189 -void CBasePlayer::RenewItems(void) { }
   5.190 -int CBasePlayer::Restore( CRestore &restore ) { return 0; }
   5.191 -void CBasePlayer::SelectNextItem( int iItem ) { }
   5.192 -BOOL CBasePlayer::HasWeapons( void ) { return FALSE; }
   5.193 -void CBasePlayer::SelectPrevItem( int iItem ) { }
   5.194 -CBaseEntity *FindEntityForward( CBaseEntity *pMe ) { return NULL; }
   5.195 -BOOL CBasePlayer :: FlashlightIsOn( void ) { return FALSE; }
   5.196 -void CBasePlayer :: FlashlightTurnOn( void ) { }
   5.197 -void CBasePlayer :: FlashlightTurnOff( void ) { }
   5.198 -void CBasePlayer :: ForceClientDllUpdate( void ) { }
   5.199 -void CBasePlayer::ImpulseCommands( ) { }
   5.200 -void CBasePlayer::CheatImpulseCommands( int iImpulse ) { }
   5.201 -int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
   5.202 -int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
   5.203 -void CBasePlayer::ItemPreFrame() { }
   5.204 -void CBasePlayer::ItemPostFrame() { }
   5.205 -int CBasePlayer::AmmoInventory( int iAmmoIndex ) { return -1; }
   5.206 -int CBasePlayer::GetAmmoIndex(const char *psz) { return -1; }
   5.207 -void CBasePlayer::SendAmmoUpdate(void) { }
   5.208 -void CBasePlayer :: UpdateClientData( void ) { }
   5.209 -BOOL CBasePlayer :: FBecomeProne ( void ) { return TRUE; }
   5.210 -void CBasePlayer :: BarnacleVictimBitten ( entvars_t *pevBarnacle ) { }
   5.211 -void CBasePlayer :: BarnacleVictimReleased ( void ) { }
   5.212 -int CBasePlayer :: Illumination( void ) { return 0; }
   5.213 -void CBasePlayer :: EnableControl(BOOL fControl) { }
   5.214 -Vector CBasePlayer :: GetAutoaimVector( float flDelta ) { return g_vecZero; }
   5.215 -Vector CBasePlayer :: AutoaimDeflection( Vector &vecSrc, float flDist, float flDelta  ) { return g_vecZero; }
   5.216 -void CBasePlayer :: ResetAutoaim( ) { }
   5.217 -void CBasePlayer :: SetCustomDecalFrames( int nFrames ) { }
   5.218 -int CBasePlayer :: GetCustomDecalFrames( void ) { return -1; }
   5.219 -void CBasePlayer::DropPlayerItem ( char *pszItemName ) { }
   5.220 -BOOL CBasePlayer::HasPlayerItem( CBasePlayerItem *pCheckItem ) { return FALSE; }
   5.221 -BOOL CBasePlayer :: SwitchWeapon( CBasePlayerItem *pWeapon )  { return FALSE; }
   5.222 -Vector CBasePlayer :: GetGunPosition( void ) { return g_vecZero; }
   5.223 -const char *CBasePlayer::TeamID( void ) { return ""; }
   5.224 -int CBasePlayer :: GiveAmmo( int iCount, char *szName, int iMax ) { return 0; }
   5.225 -void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { } 
   5.226 -void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { } 
   5.227 -
   5.228 -void ClearMultiDamage(void) { }
   5.229 -void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker ) { }
   5.230 -void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { }
   5.231 -void SpawnBlood(Vector vecSpot, int bloodColor, float flDamage) { }
   5.232 -int DamageDecal( CBaseEntity *pEntity, int bitsDamageType ) { return 0; }
   5.233 -void DecalGunshot( TraceResult *pTrace, int iBulletType ) { }
   5.234 -void EjectBrass ( const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int model, int soundtype ) { }
   5.235 -void AddAmmoNameToAmmoRegistry( const char *szAmmoname ) { }
   5.236 -int CBasePlayerItem::Restore( class CRestore & ) { return 1; }
   5.237 -int CBasePlayerItem::Save( class CSave & ) { return 1; }
   5.238 -int CBasePlayerWeapon::Restore( class CRestore & ) { return 1; }
   5.239 -int CBasePlayerWeapon::Save( class CSave & ) { return 1; }
   5.240 -void CBasePlayerItem :: SetObjectCollisionBox( void ) { }
   5.241 -void CBasePlayerItem :: FallInit( void ) { }
   5.242 -void CBasePlayerItem::FallThink ( void ) { }
   5.243 -void CBasePlayerItem::Materialize( void ) { }
   5.244 -void CBasePlayerItem::AttemptToMaterialize( void ) { }
   5.245 -void CBasePlayerItem :: CheckRespawn ( void ) { }
   5.246 -CBaseEntity* CBasePlayerItem::Respawn( void ) { return NULL; }
   5.247 -void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther ) { }
   5.248 -void CBasePlayerItem::DestroyItem( void ) { }
   5.249 -int CBasePlayerItem::AddToPlayer( CBasePlayer *pPlayer ) { return TRUE; }
   5.250 -void CBasePlayerItem::Drop( void ) { }
   5.251 -void CBasePlayerItem::Kill( void ) { }
   5.252 -void CBasePlayerItem::Holster( int skiplocal ) { }
   5.253 -void CBasePlayerItem::AttachToPlayer ( CBasePlayer *pPlayer ) { }
   5.254 -int CBasePlayerWeapon::AddDuplicate( CBasePlayerItem *pOriginal ) { return 0; }
   5.255 -int CBasePlayerWeapon::AddToPlayer( CBasePlayer *pPlayer ) { return FALSE; }
   5.256 -int CBasePlayerWeapon::UpdateClientData( CBasePlayer *pPlayer ) { return 0; }
   5.257 -BOOL CBasePlayerWeapon :: AddPrimaryAmmo( int iCount, char *szName, int iMaxClip, int iMaxCarry ) { return TRUE; }
   5.258 -BOOL CBasePlayerWeapon :: AddSecondaryAmmo( int iCount, char *szName, int iMax ) { return TRUE; }
   5.259 -BOOL CBasePlayerWeapon :: IsUseable( void ) { return TRUE; }
   5.260 -int CBasePlayerWeapon::PrimaryAmmoIndex( void ) { return -1; }
   5.261 -int CBasePlayerWeapon::SecondaryAmmoIndex( void ) {	return -1; }
   5.262 -void CBasePlayerAmmo::Spawn( void ) { }
   5.263 -CBaseEntity* CBasePlayerAmmo::Respawn( void ) { return this; }
   5.264 -void CBasePlayerAmmo::Materialize( void ) { }
   5.265 -void CBasePlayerAmmo :: DefaultTouch( CBaseEntity *pOther ) { }
   5.266 -int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { return 0; }
   5.267 -int CBasePlayerWeapon::ExtractClipAmmo( CBasePlayerWeapon *pWeapon ) { return 0; }	
   5.268 -void CBasePlayerWeapon::RetireWeapon( void ) { }
   5.269 -void CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {}
   5.270 -void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){}
   5.271 \ No newline at end of file
     6.1 --- a/multiplayer/cl_dll/hud.cpp	Sat Feb 02 21:55:56 2013 -0800
     6.2 +++ b/multiplayer/cl_dll/hud.cpp	Sat Feb 02 22:09:45 2013 -0800
     6.3 @@ -437,7 +437,7 @@
     6.4  
     6.5  			p = m_pSpriteList;
     6.6  			int index = 0;
     6.7 -			for ( j = 0; j < m_iSpriteCountAllRes; j++ )
     6.8 +			for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
     6.9  			{
    6.10  				if ( p->iRes == m_iRes )
    6.11  				{
     7.1 --- a/multiplayer/cl_dll/hud_redraw.cpp	Sat Feb 02 21:55:56 2013 -0800
     7.2 +++ b/multiplayer/cl_dll/hud_redraw.cpp	Sat Feb 02 22:09:45 2013 -0800
     7.3 @@ -89,7 +89,7 @@
     7.4  	m_fOldTime = m_flTime;	// save time of previous redraw
     7.5  	m_flTime = flTime;
     7.6  	m_flTimeDelta = (double)m_flTime - m_fOldTime;
     7.7 -	static m_flShotTime = 0;
     7.8 +	static int m_flShotTime = 0;
     7.9  	
    7.10  	// Clock was reset, reset delta
    7.11  	if ( m_flTimeDelta < 0 )
    7.12 @@ -234,7 +234,8 @@
    7.13  int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
    7.14  {
    7.15  	// find the end of the string
    7.16 -	for ( char *szIt = szString; *szIt != 0; szIt++ )
    7.17 +	char *szIt = NULL;
    7.18 +	for ( szIt = szString; *szIt != 0; szIt++ )
    7.19  	{ // we should count the length?		
    7.20  	}
    7.21  
     8.1 --- a/multiplayer/cl_dll/hud_spectator.cpp	Sat Feb 02 21:55:56 2013 -0800
     8.2 +++ b/multiplayer/cl_dll/hud_spectator.cpp	Sat Feb 02 22:09:45 2013 -0800
     8.3 @@ -1076,7 +1076,7 @@
     8.4  	if ( hasMapImage)
     8.5  	{
     8.6  		i = m_MapSprite->numframes / (4*3);
     8.7 -		i = sqrt(i);
     8.8 +		i = static_cast<int>(sqrt(static_cast<long double>(i)));
     8.9  		xTiles = i*4;
    8.10  		yTiles = i*3;
    8.11  	}
     9.1 --- a/multiplayer/cl_dll/menu.cpp	Sat Feb 02 21:55:56 2013 -0800
     9.2 +++ b/multiplayer/cl_dll/menu.cpp	Sat Feb 02 22:09:45 2013 -0800
     9.3 @@ -84,7 +84,8 @@
     9.4  
     9.5  	// count the number of newlines
     9.6  	int nlc = 0;
     9.7 -	for ( int i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
     9.8 +	int i;
     9.9 +	for ( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
    9.10  	{
    9.11  		if ( g_szMenuString[i] == '\n' )
    9.12  			nlc++;
    10.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    10.2 +++ b/multiplayer/cl_dll/msvc6/cl_dll.dsp	Sat Feb 02 22:09:45 2013 -0800
    10.3 @@ -0,0 +1,608 @@
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    13.1 --- a/multiplayer/cl_dll/saytext.cpp	Sat Feb 02 21:55:56 2013 -0800
    13.2 +++ b/multiplayer/cl_dll/saytext.cpp	Sat Feb 02 22:09:45 2013 -0800
    13.3 @@ -174,7 +174,8 @@
    13.4  	}
    13.5  
    13.6  	// find an empty string slot
    13.7 -	for ( int i = 0; i < MAX_LINES; i++ )
    13.8 +	int i;
    13.9 +	for ( i = 0; i < MAX_LINES; i++ )
   13.10  	{
   13.11  		if ( ! *g_szLineBuffer[i] )
   13.12  			break;
    14.1 --- a/multiplayer/cl_dll/status_icons.cpp	Sat Feb 02 21:55:56 2013 -0800
    14.2 +++ b/multiplayer/cl_dll/status_icons.cpp	Sat Feb 02 22:09:45 2013 -0800
    14.3 @@ -107,7 +107,8 @@
    14.4  void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
    14.5  {
    14.6  	// check to see if the sprite is in the current list
    14.7 -	for ( int i = 0; i < MAX_ICONSPRITES; i++ )
    14.8 +	int i;
    14.9 +	for ( i = 0; i < MAX_ICONSPRITES; i++ )
   14.10  	{
   14.11  		if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
   14.12  			break;
    15.1 --- a/multiplayer/cl_dll/vgui_ScorePanel.cpp	Sat Feb 02 21:55:56 2013 -0800
    15.2 +++ b/multiplayer/cl_dll/vgui_ScorePanel.cpp	Sat Feb 02 22:09:45 2013 -0800
    15.3 @@ -311,7 +311,7 @@
    15.4  	}
    15.5  
    15.6  	// recalc the team scores, then draw them
    15.7 -	for ( i = 1; i < MAX_PLAYERS; i++ )
    15.8 +	for ( int i = 1; i < MAX_PLAYERS; i++ )
    15.9  	{
   15.10  		if ( g_PlayerInfoList[i].name == NULL )
   15.11  			continue; // empty player slot, skip
   15.12 @@ -320,7 +320,8 @@
   15.13  			continue; // skip over players who are not in a team
   15.14  
   15.15  		// find what team this player is in
   15.16 -		for ( int j = 1; j <= m_iNumTeams; j++ )
   15.17 +		int j;
   15.18 +		for ( j = 1; j <= m_iNumTeams; j++ )
   15.19  		{
   15.20  			if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
   15.21  				break;
   15.22 @@ -347,7 +348,7 @@
   15.23  	}
   15.24  
   15.25  	// find team ping/packetloss averages
   15.26 -	for ( i = 1; i <= m_iNumTeams; i++ )
   15.27 +	for ( int i = 1; i <= m_iNumTeams; i++ )
   15.28  	{
   15.29  		g_TeamInfo[i].already_drawn = FALSE;
   15.30  
   15.31 @@ -364,7 +365,7 @@
   15.32  		int highest_frags = -99999; int lowest_deaths = 99999;
   15.33  		int best_team = 0;
   15.34  
   15.35 -		for ( i = 1; i <= m_iNumTeams; i++ )
   15.36 +		for ( int i = 1; i <= m_iNumTeams; i++ )
   15.37  		{
   15.38  			if ( g_TeamInfo[i].players < 1 )
   15.39  				continue;
   15.40 @@ -470,7 +471,7 @@
   15.41  	// rebuild the team list
   15.42  	gViewPort->GetAllPlayersInfo();
   15.43  	m_iNumTeams = 0;
   15.44 -	for ( i = 1; i < MAX_PLAYERS; i++ )
   15.45 +	for ( int i = 1; i < MAX_PLAYERS; i++ )
   15.46  	{
   15.47  		if ( g_PlayerInfoList[i].name == NULL )
   15.48  			continue;
   15.49 @@ -479,7 +480,8 @@
   15.50  			continue; // skip over players who are not in a team
   15.51  
   15.52  		// is this player in an existing team?
   15.53 -		for ( int j = 1; j <= m_iNumTeams; j++ )
   15.54 +		int j;
   15.55 +		for ( j = 1; j <= m_iNumTeams; j++ )
   15.56  		{
   15.57  			if ( g_TeamInfo[j].name[0] == '\0' )
   15.58  				break;
   15.59 @@ -491,7 +493,7 @@
   15.60  		if ( j > m_iNumTeams )
   15.61  		{ // they aren't in a listed team, so make a new one
   15.62  			// search through for an empty team slot
   15.63 -			for ( int j = 1; j <= m_iNumTeams; j++ )
   15.64 +			for ( j = 1; j <= m_iNumTeams; j++ )
   15.65  			{
   15.66  				if ( g_TeamInfo[j].name[0] == '\0' )
   15.67  					break;
   15.68 @@ -506,7 +508,7 @@
   15.69  	}
   15.70  
   15.71  	// clear out any empty teams
   15.72 -	for ( i = 1; i <= m_iNumTeams; i++ )
   15.73 +	for ( int i = 1; i <= m_iNumTeams; i++ )
   15.74  	{
   15.75  		if ( g_TeamInfo[i].players < 1 )
   15.76  			memset( &g_TeamInfo[i], 0, sizeof(team_info_t) );
   15.77 @@ -801,7 +803,7 @@
   15.78  		}
   15.79  	}
   15.80  
   15.81 -	for(row=0; row < NUM_ROWS; row++)
   15.82 +	for(int row = 0; row < NUM_ROWS; row++)
   15.83  	{
   15.84  		CGrid *pGridRow = &m_PlayerGrids[row];
   15.85  
    16.1 --- a/multiplayer/cl_dll/vgui_TeamFortressViewport.cpp	Sat Feb 02 21:55:56 2013 -0800
    16.2 +++ b/multiplayer/cl_dll/vgui_TeamFortressViewport.cpp	Sat Feb 02 22:09:45 2013 -0800
    16.3 @@ -636,7 +636,7 @@
    16.4  		strcpy(m_sTeamNames[i], "");
    16.5  	}
    16.6  
    16.7 -	App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
    16.8 +	App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) );
    16.9  }
   16.10  
   16.11  class CException;
   16.12 @@ -1889,7 +1889,7 @@
   16.13  	if ( m_pSpectatorPanel->m_menuVisible || m_pCurrentMenu || m_pTeamMenu->isVisible() || m_pServerBrowser->isVisible() || GetClientVoiceMgr()->IsInSquelchMode() )
   16.14  	{
   16.15  		g_iVisibleMouse = true;
   16.16 -		App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow) );
   16.17 +		App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow) );
   16.18  		return;
   16.19  	}
   16.20  	else if ( m_pCurrentCommandMenu )
   16.21 @@ -1898,7 +1898,7 @@
   16.22  		if ( gHUD.m_pCvarStealMouse->value != 0.0f )
   16.23  		{
   16.24  			g_iVisibleMouse = true;
   16.25 -			App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow) );
   16.26 +			App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow) );
   16.27  			return;
   16.28  		}
   16.29  	}
   16.30 @@ -1910,7 +1910,7 @@
   16.31  	}
   16.32  
   16.33  	g_iVisibleMouse = false;
   16.34 -	App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
   16.35 +	App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) );
   16.36  }
   16.37  
   16.38  void TeamFortressViewport::UpdateHighlights()
   16.39 @@ -2293,7 +2293,8 @@
   16.40  	char *TeamName = READ_STRING();
   16.41  
   16.42  	// find the team matching the name
   16.43 -	for ( int i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
   16.44 +	int i;
   16.45 +	for ( i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
   16.46  	{
   16.47  		if ( !stricmp( TeamName, g_TeamInfo[i].name ) )
   16.48  			break;
    17.1 --- a/multiplayer/common/beamdef.h.orig	Sat Feb 02 21:55:56 2013 -0800
    17.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
    17.3 @@ -1,62 +0,0 @@
    17.4 -/***
    17.5 -*
    17.6 -*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
    17.7 -*	
    17.8 -*	This product contains software technology licensed from Id 
    17.9 -*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
   17.10 -*	All Rights Reserved.
   17.11 -*
   17.12 -*   Use, distribution, and modification of this source code and/or resulting
   17.13 -*   object code is restricted to non-commercial enhancements to products from
   17.14 -*   Valve LLC.  All other use, distribution, or modification is prohibited
   17.15 -*   without written permission from Valve LLC.
   17.16 -*
   17.17 -****/
   17.18 -#if !defined ( BEAMDEFH )
   17.19 -#define BEAMDEFH
   17.20 -#ifdef _WIN32
   17.21 -#pragma once
   17.22 -#endif
   17.23 -
   17.24 -#define FBEAM_STARTENTITY		0x00000001
   17.25 -#define FBEAM_ENDENTITY			0x00000002
   17.26 -#define FBEAM_FADEIN			0x00000004
   17.27 -#define FBEAM_FADEOUT			0x00000008
   17.28 -#define FBEAM_SINENOISE			0x00000010
   17.29 -#define FBEAM_SOLID				0x00000020
   17.30 -#define FBEAM_SHADEIN			0x00000040
   17.31 -#define FBEAM_SHADEOUT			0x00000080
   17.32 -#define FBEAM_STARTVISIBLE		0x10000000		// Has this client actually seen this beam's start entity yet?
   17.33 -#define FBEAM_ENDVISIBLE		0x20000000		// Has this client actually seen this beam's end entity yet?
   17.34 -#define FBEAM_ISACTIVE			0x40000000
   17.35 -#define FBEAM_FOREVER			0x80000000
   17.36 -
   17.37 -typedef struct beam_s BEAM;
   17.38 -struct beam_s
   17.39 -{
   17.40 -	BEAM		*next;
   17.41 -	int			type;
   17.42 -	int			flags;
   17.43 -	vec3_t		source;
   17.44 -	vec3_t		target;
   17.45 -	vec3_t		delta;
   17.46 -	float		t;		// 0 .. 1 over lifetime of beam
   17.47 -	float		freq;
   17.48 -	float		die;
   17.49 -	float		width;
   17.50 -	float		amplitude;
   17.51 -	float		r, g, b;
   17.52 -	float		brightness;
   17.53 -	float		speed;
   17.54 -	float		frameRate;
   17.55 -	float		frame;
   17.56 -	int			segments;
   17.57 -	int			startEntity;
   17.58 -	int			endEntity;
   17.59 -	int			modelIndex;
   17.60 -	int			frameCount;
   17.61 -	struct model_s		*pFollowModel;
   17.62 -	struct particle_s	*particles;
   17.63 -};
   17.64 -
   17.65 -#endif
    18.1 --- a/multiplayer/common/cl_entity.h.orig	Sat Feb 02 21:55:56 2013 -0800
    18.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
    18.3 @@ -1,115 +0,0 @@
    18.4 -/***
    18.5 -*
    18.6 -*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
    18.7 -*	
    18.8 -*	This product contains software technology licensed from Id 
    18.9 -*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
   18.10 -*	All Rights Reserved.
   18.11 -*
   18.12 -*   Use, distribution, and modification of this source code and/or resulting
   18.13 -*   object code is restricted to non-commercial enhancements to products from
   18.14 -*   Valve LLC.  All other use, distribution, or modification is prohibited
   18.15 -*   without written permission from Valve LLC.
   18.16 -*
   18.17 -****/
   18.18 -// cl_entity.h
   18.19 -#if !defined( CL_ENTITYH )
   18.20 -#define CL_ENTITYH
   18.21 -#ifdef _WIN32
   18.22 -#pragma once
   18.23 -#endif
   18.24 -
   18.25 -typedef struct efrag_s
   18.26 -{
   18.27 -	struct mleaf_s		*leaf;
   18.28 -	struct efrag_s		*leafnext;
   18.29 -	struct cl_entity_s	*entity;
   18.30 -	struct efrag_s		*entnext;
   18.31 -} efrag_t;
   18.32 -
   18.33 -typedef struct
   18.34 -{
   18.35 -	byte					mouthopen;		// 0 = mouth closed, 255 = mouth agape
   18.36 -	byte					sndcount;		// counter for running average
   18.37 -	int						sndavg;			// running average
   18.38 -} mouth_t;
   18.39 -
   18.40 -typedef struct
   18.41 -{
   18.42 -	float					prevanimtime;  
   18.43 -	float					sequencetime;
   18.44 -	byte					prevseqblending[2];
   18.45 -	vec3_t					prevorigin;
   18.46 -	vec3_t					prevangles;
   18.47 -
   18.48 -	int						prevsequence;
   18.49 -	float					prevframe;
   18.50 -
   18.51 -	byte					prevcontroller[4];
   18.52 -	byte					prevblending[2];
   18.53 -} latchedvars_t;
   18.54 -
   18.55 -typedef struct
   18.56 -{
   18.57 -	// Time stamp for this movement
   18.58 -	float					animtime;
   18.59 -
   18.60 -	vec3_t					origin;
   18.61 -	vec3_t					angles;
   18.62 -} position_history_t;
   18.63 -
   18.64 -typedef struct cl_entity_s cl_entity_t;
   18.65 -
   18.66 -#define HISTORY_MAX		64  // Must be power of 2
   18.67 -#define HISTORY_MASK	( HISTORY_MAX - 1 )
   18.68 -
   18.69 -
   18.70 -#if !defined( ENTITY_STATEH )
   18.71 -#include "entity_state.h"
   18.72 -#endif
   18.73 -
   18.74 -#if !defined( PROGS_H )
   18.75 -#include "progs.h"
   18.76 -#endif
   18.77 -
   18.78 -struct cl_entity_s
   18.79 -{
   18.80 -	int						index;      // Index into cl_entities ( should match actual slot, but not necessarily )
   18.81 -
   18.82 -	qboolean				player;     // True if this entity is a "player"
   18.83 -	
   18.84 -	entity_state_t			baseline;   // The original state from which to delta during an uncompressed message
   18.85 -	entity_state_t			prevstate;  // The state information from the penultimate message received from the server
   18.86 -	entity_state_t			curstate;   // The state information from the last message received from server
   18.87 -
   18.88 -	int						current_position;  // Last received history update index
   18.89 -	position_history_t		ph[ HISTORY_MAX ];   // History of position and angle updates for this player
   18.90 -
   18.91 -	mouth_t					mouth;			// For synchronizing mouth movements.
   18.92 -
   18.93 -	latchedvars_t			latched;		// Variables used by studio model rendering routines
   18.94 -
   18.95 -	// Information based on interplocation, extrapolation, prediction, or just copied from last msg received.
   18.96 -	//
   18.97 -	float					lastmove;
   18.98 -
   18.99 -	// Actual render position and angles
  18.100 -	vec3_t					origin;
  18.101 -	vec3_t					angles;
  18.102 -
  18.103 -	// Attachment points
  18.104 -	vec3_t					attachment[4];
  18.105 -
  18.106 -	// Other entity local information
  18.107 -	int						trivial_accept;
  18.108 -
  18.109 -	struct model_s			*model;			// cl.model_precache[ curstate.modelindes ];  all visible entities have a model
  18.110 -	struct efrag_s			*efrag;			// linked list of efrags
  18.111 -	struct mnode_s			*topnode;		// for bmodels, first world node that splits bmodel, or NULL if not split
  18.112 -
  18.113 -	float					syncbase;		// for client-side animations -- used by obsolete alias animation system, remove?
  18.114 -	int						visframe;		// last frame this entity was found in an active leaf
  18.115 -	colorVec				cvFloorColor;
  18.116 -};
  18.117 -
  18.118 -#endif // !CL_ENTITYH
    19.1 --- a/multiplayer/common/com_model.h	Sat Feb 02 21:55:56 2013 -0800
    19.2 +++ b/multiplayer/common/com_model.h	Sat Feb 02 22:09:45 2013 -0800
    19.3 @@ -72,6 +72,8 @@
    19.4  } dmodel_t;
    19.5  
    19.6  // plane_t structure
    19.7 +#ifndef _MPLANE_DEFINED_
    19.8 +#define _MPLANE_DEFINED_
    19.9  typedef struct mplane_s
   19.10  {
   19.11  	vec3_t	normal;			// surface normal
   19.12 @@ -80,6 +82,7 @@
   19.13  	byte	signbits;		// signx + signy<<1 + signz<<1
   19.14  	byte	pad[2];
   19.15  } mplane_t;
   19.16 +#endif
   19.17  
   19.18  typedef struct
   19.19  {
   19.20 @@ -200,12 +203,17 @@
   19.21  	decal_t		*pdecals;
   19.22  };
   19.23  
   19.24 +#ifndef _DCLIPNODE_DEFINED_
   19.25 +#define _DCLIPNODE_DEFINED_
   19.26  typedef struct
   19.27  {
   19.28  	int			planenum;
   19.29  	short		children[2];	// negative numbers are contents
   19.30  } dclipnode_t;
   19.31 +#endif
   19.32  
   19.33 +#ifndef _HULL_DEFINED_
   19.34 +#define _HULL_DEFINED_
   19.35  typedef struct hull_s
   19.36  {
   19.37  	dclipnode_t	*clipnodes;
   19.38 @@ -215,6 +223,7 @@
   19.39  	vec3_t		clip_mins;
   19.40  	vec3_t		clip_maxs;
   19.41  } hull_t;
   19.42 +#endif
   19.43  
   19.44  #if !defined( CACHE_USER ) && !defined( QUAKEDEF_H )
   19.45  #define CACHE_USER
    20.1 --- a/multiplayer/common/com_model.h.orig	Sat Feb 02 21:55:56 2013 -0800
    20.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
    20.3 @@ -1,351 +0,0 @@
    20.4 -//========= Copyright  1996-2002, Valve LLC, All rights reserved. ============
    20.5 -//
    20.6 -// Purpose: 
    20.7 -//
    20.8 -// $NoKeywords: $
    20.9 -//=============================================================================
   20.10 -
   20.11 -// com_model.h
   20.12 -#if !defined( COM_MODEL_H )
   20.13 -#define COM_MODEL_H
   20.14 -#if defined( _WIN32 )
   20.15 -#pragma once
   20.16 -#endif
   20.17 -
   20.18 -#define STUDIO_RENDER 1
   20.19 -#define STUDIO_EVENTS 2
   20.20 -
   20.21 -#define MAX_CLIENTS			32
   20.22 -#define	MAX_EDICTS			900
   20.23 -
   20.24 -#define MAX_MODEL_NAME		64
   20.25 -#define MAX_MAP_HULLS		4
   20.26 -#define	MIPLEVELS			4
   20.27 -#define	NUM_AMBIENTS		4		// automatic ambient sounds
   20.28 -#define	MAXLIGHTMAPS		4
   20.29 -#define	PLANE_ANYZ			5
   20.30 -
   20.31 -#define ALIAS_Z_CLIP_PLANE	5
   20.32 -
   20.33 -// flags in finalvert_t.flags
   20.34 -#define ALIAS_LEFT_CLIP				0x0001
   20.35 -#define ALIAS_TOP_CLIP				0x0002
   20.36 -#define ALIAS_RIGHT_CLIP			0x0004
   20.37 -#define ALIAS_BOTTOM_CLIP			0x0008
   20.38 -#define ALIAS_Z_CLIP				0x0010
   20.39 -#define ALIAS_ONSEAM				0x0020
   20.40 -#define ALIAS_XY_CLIP_MASK			0x000F
   20.41 -
   20.42 -#define	ZISCALE	((float)0x8000)
   20.43 -
   20.44 -#define CACHE_SIZE	32		// used to align key data structures
   20.45 -
   20.46 -typedef enum
   20.47 -{
   20.48 -	mod_brush, 
   20.49 -	mod_sprite, 
   20.50 -	mod_alias, 
   20.51 -	mod_studio
   20.52 -} modtype_t;
   20.53 -
   20.54 -// must match definition in modelgen.h
   20.55 -#ifndef SYNCTYPE_T
   20.56 -#define SYNCTYPE_T
   20.57 -
   20.58 -typedef enum
   20.59 -{
   20.60 -	ST_SYNC=0,
   20.61 -	ST_RAND
   20.62 -} synctype_t;
   20.63 -
   20.64 -#endif
   20.65 -
   20.66 -typedef struct
   20.67 -{
   20.68 -	float		mins[3], maxs[3];
   20.69 -	float		origin[3];
   20.70 -	int			headnode[MAX_MAP_HULLS];
   20.71 -	int			visleafs;		// not including the solid leaf 0
   20.72 -	int			firstface, numfaces;
   20.73 -} dmodel_t;
   20.74 -
   20.75 -// plane_t structure
   20.76 -typedef struct mplane_s
   20.77 -{
   20.78 -	vec3_t	normal;			// surface normal
   20.79 -	float	dist;			// closest appoach to origin
   20.80 -	byte	type;			// for texture axis selection and fast side tests
   20.81 -	byte	signbits;		// signx + signy<<1 + signz<<1
   20.82 -	byte	pad[2];
   20.83 -} mplane_t;
   20.84 -
   20.85 -typedef struct
   20.86 -{
   20.87 -	vec3_t		position;
   20.88 -} mvertex_t;
   20.89 -
   20.90 -typedef struct
   20.91 -{
   20.92 -	unsigned short	v[2];
   20.93 -	unsigned int	cachededgeoffset;
   20.94 -} medge_t;
   20.95 -
   20.96 -typedef stru