core/systems/LibrarySys.h
author David Anderson <dvander@alliedmods.net>
Tue Apr 08 23:35:58 2008 +0000 (2008-04-08)
changeset 1974 1967de77ebac
parent 1952 b7aa2b626807
child 2289 44045ead61cd
permissions -rw-r--r--
fix for amb1595
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_
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#define _INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_
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#include <ILibrarySys.h>
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#include "sm_platform.h"
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using namespace SourceMod;
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#if defined PLATFORM_WINDOWS
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typedef HMODULE		LibraryHandle;
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#elif defined PLATFORM_POSIX
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typedef void *		LibraryHandle;
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#endif
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class CDirectory : public IDirectory
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{
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public:
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	CDirectory(const char *path);
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	~CDirectory();
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public:
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	bool MoreFiles();
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	void NextEntry();
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	const char *GetEntryName();
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	bool IsEntryDirectory();
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	bool IsEntryFile();
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	bool IsEntryValid();
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public:
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	bool IsValid();
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private:
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#if defined PLATFORM_WINDOWS
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	HANDLE m_dir;
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	WIN32_FIND_DATAA m_fd;
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#elif defined PLATFORM_POSIX
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	DIR *m_dir;
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	struct dirent *ep;
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	char m_origpath[PLATFORM_MAX_PATH];
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#endif
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};
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class CLibrary : public ILibrary
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{
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public:
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	CLibrary(LibraryHandle me);
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	~CLibrary();
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public:
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	void CloseLibrary();
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	void *GetSymbolAddress(const char *symname);
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private:
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	LibraryHandle m_lib;
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};
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class LibrarySystem : public ILibrarySys
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{
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public:
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	ILibrary *OpenLibrary(const char *path, char *error, size_t maxlength);
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	IDirectory *OpenDirectory(const char *path);
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	void CloseDirectory(IDirectory *dir);
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	bool PathExists(const char *path);
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	bool IsPathFile(const char *path);
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	bool IsPathDirectory(const char *path);
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	void GetPlatformError(char *error, size_t maxlength);
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	size_t PathFormat(char *buffer, size_t len, const char *fmt, ...);
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	const char *GetFileExtension(const char *filename);
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	bool CreateFolder(const char *path);
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	size_t GetFileFromPath(char *buffer, size_t maxlength, const char *path);
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	bool FileTime(const char *path, FileTimeType type, time_t *pTime);
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	void GetLoaderError(char *buffer, size_t maxlength);
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};
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extern LibrarySystem g_LibSys;
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#endif //_INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_