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/** |
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* vim: set ts=4 : |
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* ================================================================ |
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* SourceMod |
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. |
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* ================================================================ |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License, |
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* version 3.0, as published by the Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to |
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* link the code of this program (as well as its derivative works) to |
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any |
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* Game MODs that run on software by the Valve Corporation. You must |
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* obey the GNU General Public License in all respects for all other |
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* code used. Additionally, AlliedModders LLC grants this exception |
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* to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version |
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ |
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#define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ |
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#include <IShareSys.h> |
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#include <IHandleSys.h> |
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/** |
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* @file IGameConfigs.h |
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* @brief Abstracts game private data configuration. |
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*/ |
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#define SMINTERFACE_GAMECONFIG_NAME "IGameConfigManager" |
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#define SMINTERFACE_GAMECONFIG_VERSION 3 |
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class SendProp; |
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namespace SourceMod |
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{ |
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/** |
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* @brief Describes a game private data config file |
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*/ |
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class IGameConfig |
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{ |
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public: |
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/** |
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* @brief Returns an offset value. |
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* |
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* @param key Key to retrieve from the offset section. |
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* @param value Pointer to store the offset value in. |
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* @return True if found, false otherwise. |
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*/ |
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virtual bool GetOffset(const char *key, int *value) =0; |
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/** |
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* @brief Returns information about a dynamic offset. |
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* |
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* @param key Key to retrieve from the property section. |
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* @return A SendProp pointer, or NULL if not found. |
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*/ |
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virtual SendProp *GetSendProp(const char *key) =0; |
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/** |
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* @brief Returns the value of a key from the "Keys" section. |
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* |
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* @param key Key to retrieve from the Keys section. |
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* @return String containing the value, or NULL if not found. |
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*/ |
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virtual const char *GetKeyValue(const char *key) =0; |
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/** |
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* @brief Retrieves a cached memory signature. |
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* |
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* @param key Name of the signature. |
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* @param addr Pointer to store the memory address in. |
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* @return True if the key was found, false otherwise. |
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* Note that true is a valid return even if the |
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* address is NULL. |
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*/ |
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virtual bool GetMemSig(const char *key, void **addr) =0; |
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}; |
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/** |
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* @brief Manages game config files |
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*/ |
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class IGameConfigManager : public SMInterface |
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{ |
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public: |
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const char *GetInterfaceName() |
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{ |
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return SMINTERFACE_GAMECONFIG_NAME; |
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} |
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unsigned int GetInterfaceVersion() |
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{ |
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return SMINTERFACE_GAMECONFIG_VERSION; |
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} |
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public: |
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/** |
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* @brief Loads or finds an already loaded game config file. |
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* |
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* @param file File to load. The path must be relative to the |
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* 'gamedata' folder and the extension should be |
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* omitted. |
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* @param pConfig Pointer to store the game config pointer. Pointer |
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* will be valid even on failure. |
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* @param error Optional error message buffer. |
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* @param maxlength Maximum length of the error buffer. |
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* @return True on success, false if the file failed. |
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*/ |
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virtual bool LoadGameConfigFile(const char *file, |
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IGameConfig **pConfig, |
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char *error, |
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size_t maxlength) =0; |
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/** |
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* @brief Closes an IGameConfig pointer. Since a file can be loaded |
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* more than once, the file will not actually be removed from memory |
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* until it is closed once for each call to LoadGameConfigfile(). |
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* |
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* @param cfg Pointer to the IGameConfig to close. |
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*/ |
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virtual void CloseGameConfigFile(IGameConfig *cfg) =0; |
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/** |
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* @brief Reads an GameConfig Handle. |
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* |
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* @param hndl Handle to read. |
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* @param ident Identity of the owner (can be NULL). |
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* @param err Optional error buffer. |
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* @return IGameConfig pointer on success, NULL otherwise. |
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*/ |
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virtual IGameConfig *ReadHandle(Handle_t hndl, |
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IdentityToken_t *ident, |
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HandleError *err) =0; |
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}; |
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} |
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#endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ |