public/IGameConfigs.h
author David Anderson <dvander@alliedmods.net>
Fri Aug 10 05:59:03 2007 +0000 (2007-08-10)
changeset 1300 2c6b22445149
parent 1226 478550a4d5ec
child 1330 ab94316bb52b
permissions -rw-r--r--
fixed per-group command overrides not working
dvander@547
     1
/**
ds@653
     2
 * vim: set ts=4 :
dvander@1226
     3
 * ================================================================
dvander@1226
     4
 * SourceMod
dvander@1226
     5
 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
dvander@1226
     6
 * ================================================================
ds@653
     7
 *
dvander@1226
     8
 * This program is free software; you can redistribute it and/or 
dvander@1226
     9
 * modify it under the terms of the GNU General Public License, 
dvander@1226
    10
 * version 3.0, as published by the Free Software Foundation.
ds@653
    11
 * 
dvander@1226
    12
 * This program is distributed in the hope that it will be useful,
dvander@1226
    13
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
dvander@1226
    14
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
dvander@1226
    15
 * GNU General Public License for more details.
dvander@1226
    16
 *
dvander@1226
    17
 * You should have received a copy of the GNU General Public License
dvander@1226
    18
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
dvander@1226
    19
 *
dvander@1226
    20
 * As a special exception, AlliedModders LLC gives you permission to 
dvander@1226
    21
 * link the code of this program (as well as its derivative works) to 
dvander@1226
    22
 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
dvander@1226
    23
 * Game MODs that run on software by the Valve Corporation.  You must 
dvander@1226
    24
 * obey the GNU General Public License in all respects for all other 
dvander@1226
    25
 * code used. Additionally, AlliedModders LLC grants this exception 
dvander@1226
    26
 * to all derivative works. AlliedModders LLC defines further 
dvander@1226
    27
 * exceptions, found in LICENSE.txt (as of this writing, version 
dvander@1226
    28
 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
ds@653
    29
 *
ds@653
    30
 * Version: $Id$
ds@653
    31
 */
dvander@547
    32
dvander@547
    33
#ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
dvander@547
    34
#define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
dvander@547
    35
dvander@547
    36
#include <IShareSys.h>
dvander@949
    37
#include <IHandleSys.h>
dvander@547
    38
dvander@547
    39
/**
faluco@620
    40
 * @file IGameConfigs.h
dvander@547
    41
 * @brief Abstracts game private data configuration.
dvander@547
    42
 */
dvander@547
    43
dvander@547
    44
#define SMINTERFACE_GAMECONFIG_NAME			"IGameConfigManager"
dvander@949
    45
#define SMINTERFACE_GAMECONFIG_VERSION		3
dvander@547
    46
dvander@547
    47
class SendProp;
dvander@547
    48
dvander@547
    49
namespace SourceMod
dvander@547
    50
{
dvander@547
    51
	/**
dvander@547
    52
	 * @brief Describes a game private data config file
dvander@547
    53
	 */
dvander@547
    54
	class IGameConfig
dvander@547
    55
	{
dvander@547
    56
	public:
dvander@547
    57
		/**
dvander@547
    58
		 * @brief Returns an offset value.
dvander@547
    59
		 *
dvander@547
    60
		 * @param key			Key to retrieve from the offset section.
dvander@547
    61
		 * @param value			Pointer to store the offset value in.
dvander@547
    62
		 * @return				True if found, false otherwise.
dvander@547
    63
		 */
dvander@547
    64
		virtual bool GetOffset(const char *key, int *value) =0;
dvander@547
    65
dvander@547
    66
		/**
dvander@548
    67
		 * @brief Returns information about a dynamic offset.
dvander@547
    68
		 *
dvander@547
    69
		 * @param key			Key to retrieve from the property section.
faluco@703
    70
		 * @return				A SendProp pointer, or NULL if not found.
dvander@547
    71
		 */
dvander@547
    72
		virtual SendProp *GetSendProp(const char *key) =0;
dvander@548
    73
dvander@548
    74
		/**
dvander@548
    75
		 * @brief Returns the value of a key from the "Keys" section.
dvander@548
    76
		 *
dvander@548
    77
		 * @param key			Key to retrieve from the Keys section.
dvander@548
    78
		 * @return				String containing the value, or NULL if not found.
dvander@548
    79
		 */
dvander@548
    80
		virtual const char *GetKeyValue(const char *key) =0;
dvander@947
    81
dvander@947
    82
		/**
dvander@947
    83
		 * @brief Retrieves a cached memory signature.
dvander@947
    84
		 *
dvander@947
    85
		 * @param key			Name of the signature.
dvander@947
    86
		 * @param addr			Pointer to store the memory address in.
dvander@949
    87
		 * @return				True if the key was found, false otherwise.
dvander@949
    88
		 *						Note that true is a valid return even if the
dvander@949
    89
		 *						address is NULL.
dvander@947
    90
		 */
dvander@947
    91
		virtual bool GetMemSig(const char *key, void **addr) =0;
dvander@547
    92
	};
dvander@547
    93
dvander@547
    94
	/**
dvander@547
    95
	 * @brief Manages game config files
dvander@547
    96
	 */
dvander@547
    97
	class IGameConfigManager : public SMInterface
dvander@547
    98
	{
dvander@547
    99
	public:
dvander@547
   100
		const char *GetInterfaceName()
dvander@547
   101
		{
dvander@547
   102
			return SMINTERFACE_GAMECONFIG_NAME;
dvander@547
   103
		}
dvander@547
   104
		unsigned int GetInterfaceVersion()
dvander@547
   105
		{
dvander@547
   106
			return SMINTERFACE_GAMECONFIG_VERSION;
dvander@547
   107
		}
dvander@547
   108
	public:
dvander@547
   109
		/**
dvander@547
   110
		 * @brief Loads or finds an already loaded game config file.  
dvander@547
   111
		 *
dvander@949
   112
		 * @param file		File to load.  The path must be relative to the 
dvander@949
   113
		 *					'gamedata' folder and the extension should be 
dvander@949
   114
		 *					omitted.
dvander@949
   115
		 * @param pConfig	Pointer to store the game config pointer.  Pointer 
dvander@949
   116
		 *					will be valid even on failure.
dvander@547
   117
		 * @param error		Optional error message buffer.
dvander@547
   118
		 * @param maxlength	Maximum length of the error buffer.
dvander@547
   119
		 * @return			True on success, false if the file failed.
dvander@547
   120
		 */
dvander@949
   121
		virtual bool LoadGameConfigFile(const char *file, 
dvander@949
   122
			IGameConfig **pConfig, 
dvander@949
   123
			char *error, 
dvander@949
   124
			size_t maxlength) =0;
dvander@547
   125
dvander@547
   126
		/**
dvander@949
   127
		 * @brief Closes an IGameConfig pointer.  Since a file can be loaded 
dvander@949
   128
		 * more than once, the file will not actually be removed from memory 
dvander@949
   129
		 * until it is closed once for each call to LoadGameConfigfile().
dvander@547
   130
		 *
dvander@547
   131
		 * @param cfg		Pointer to the IGameConfig to close.
dvander@547
   132
		 */
dvander@547
   133
		virtual void CloseGameConfigFile(IGameConfig *cfg) =0;
dvander@949
   134
dvander@949
   135
		/**
dvander@949
   136
		 * @brief Reads an GameConfig Handle.
dvander@949
   137
		 *
dvander@949
   138
		 * @param hndl		Handle to read.
dvander@949
   139
		 * @param ident		Identity of the owner (can be NULL).
dvander@949
   140
		 * @param err		Optional error buffer.
dvander@949
   141
		 * @return			IGameConfig pointer on success, NULL otherwise.
dvander@949
   142
		 */
dvander@949
   143
		virtual IGameConfig *ReadHandle(Handle_t hndl,
dvander@949
   144
			IdentityToken_t *ident,
dvander@949
   145
			HandleError *err) =0;										
dvander@547
   146
	};
dvander@547
   147
}
dvander@547
   148
dvander@547
   149
#endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_