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/** |
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* vim: set ts=4 : |
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* =============================================================== |
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* SourceMod, Copyright (C) 2004-2007 AlliedModders LLC. |
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* All rights reserved. |
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* =============================================================== |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be |
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* used or modified under the Terms and Conditions of its License Agreement, |
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* which is found in public/licenses/LICENSE.txt. As of this notice, derivative |
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* works must be licensed under the GNU General Public License (version 2 or |
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* greater). A copy of the GPL is included under public/licenses/GPL.txt. |
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* |
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* To view the latest information, see: http://www.sourcemod.net/license.php |
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* |
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* Version: $Id$ |
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*/ |
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#ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ |
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#define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ |
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#include <IShareSys.h> |
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/** |
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* @file IGameConfigs.h |
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* @brief Abstracts game private data configuration. |
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*/ |
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#define SMINTERFACE_GAMECONFIG_NAME "IGameConfigManager" |
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#define SMINTERFACE_GAMECONFIG_VERSION 1 |
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class SendProp; |
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namespace SourceMod |
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{ |
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/** |
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* @brief Describes a game private data config file |
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*/ |
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class IGameConfig |
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{ |
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public: |
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/** |
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* @brief Returns an offset value. |
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* |
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* @param key Key to retrieve from the offset section. |
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* @param value Pointer to store the offset value in. |
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* @return True if found, false otherwise. |
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*/ |
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virtual bool GetOffset(const char *key, int *value) =0; |
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/** |
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* @brief Returns information about a dynamic offset. |
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* |
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* @param key Key to retrieve from the property section. |
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* @return A SendProp pointer, or NULL if not found. |
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*/ |
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virtual SendProp *GetSendProp(const char *key) =0; |
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/** |
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* @brief Returns the value of a key from the "Keys" section. |
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* |
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* @param key Key to retrieve from the Keys section. |
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* @return String containing the value, or NULL if not found. |
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*/ |
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virtual const char *GetKeyValue(const char *key) =0; |
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}; |
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/** |
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* @brief Manages game config files |
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*/ |
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class IGameConfigManager : public SMInterface |
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{ |
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public: |
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const char *GetInterfaceName() |
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{ |
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return SMINTERFACE_GAMECONFIG_NAME; |
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} |
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unsigned int GetInterfaceVersion() |
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{ |
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return SMINTERFACE_GAMECONFIG_VERSION; |
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} |
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public: |
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/** |
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* @brief Loads or finds an already loaded game config file. |
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* |
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* @param file File to load. The path must be relative to the 'gamedata' |
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* folder under the config folder, and the extension should be omitted. |
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* @param pConfig Pointer to store the game config pointer. Pointer will be valid even on failure. |
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* @param error Optional error message buffer. |
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* @param maxlength Maximum length of the error buffer. |
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* @return True on success, false if the file failed. |
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*/ |
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virtual bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength) =0; |
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/** |
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* @brief Closes an IGameConfig pointer. Since a file can be loaded more than once, |
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* the file will not actually be removed from memory until it is closed once for each |
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* call to LoadGameConfigfile(). |
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* |
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* @param cfg Pointer to the IGameConfig to close. |
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*/ |
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virtual void CloseGameConfigFile(IGameConfig *cfg) =0; |
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}; |
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} |
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#endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ |