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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#if defined _sdktools_functions_included |
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#endinput |
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#endif |
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#define _sdktools_functions_included |
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/** |
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* Removes a player's item. |
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* |
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* @param client Client index. |
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* @param item CBaseCombatWeapon entity index. |
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* @return True on success, false otherwise. |
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* @error Invalid client or entity, lack of mod support, or client not in |
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* game. |
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*/ |
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native bool:RemovePlayerItem(client, item); |
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/** |
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* Gives a named item to a player. |
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* |
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* @param client Client index. |
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* @param item Item classname (such as weapon_ak47). |
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* @param iSubType Unknown. |
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* @return Entity index on success, or -1 on failure. |
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* @error Invalid client or client not in game, or lack of mod support. |
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*/ |
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native GivePlayerItem(client, const String:item[], iSubType=0); |
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/** |
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* Returns the weapon in a player's slot. |
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* |
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* @param client Client index. |
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* @param slot Slot index (mod specific). |
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* @return Entity index on success, -1 if no weapon existed. |
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* @error Invalid client or client not in game, or lack of mod support. |
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*/ |
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native GetPlayerWeaponSlot(client, slot); |
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/** |
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* Ignites an entity on fire. |
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* |
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* @param entity Entity index. |
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* @param time Number of seconds to set on fire. |
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* @param npc True to only affect NPCs. |
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* @param size Unknown. |
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* @param level Unknown. |
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* @noreturn |
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* @error Invalid entity or client not in game, or lack of mod support. |
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*/ |
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native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false); |
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/** |
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* Extinguishes a player that is on fire. |
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* |
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* @param entity Entity index. |
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* @noreturn |
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* @error Invalid entity or client not in game, or lack of mod support. |
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*/ |
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native ExtinguishEntity(client); |
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/** |
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* Teleports an entity. |
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* |
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* @param entity Client index. |
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* @param origin New origin, or NULL_VECTOR for no change. |
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* @param angles New angles, or NULL_VECTOR for no change. |
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* @param velocity New velocity, or NULL_VECTOR for no change. |
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* @noreturn |
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* @error Invalid entity or client not in game, or lack of mod support. |
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*/ |
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native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]); |
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/** |
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* Forces a player to commit suicide. |
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* |
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* @param client Client index. |
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* @noreturn |
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* @error Invalid client or client not in game, or lack of mod support. |
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*/ |
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native ForcePlayerSuicide(client); |
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/** |
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* Slaps a player in a random direction. |
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* |
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* @param client Client index. |
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* @param health Health to subtract. |
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* @param sound False to disable the sound effects. |
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* @noreturn |
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* @error Invalid client or client not in game, or lack of mod support. |
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*/ |
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native SlapPlayer(client, health=5, bool:sound=true); |
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/** |
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* Searches for an entity by classname. |
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* |
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* @param startEnt The entity index after which to begin searching from. |
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* Use -1 to start from the first entity. |
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* @param classname Classname of the entity to find. |
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* @return Entity index >= 0 if found, -1 otherwise. |
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* @error Lack of mod support. |
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*/ |
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native FindEntityByClassname(startEnt, const String:classname[]); |
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/** |
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* Returns the client's eye angles. |
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* |
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* @param client Player's index. |
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* @param ang Destination vector to store the client's eye angles. |
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* @return True on success, false on failure. |
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* @error Invalid client index, client not in game, or no mod support. |
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*/ |
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native bool:GetClientEyeAngles(client, Float:ang[3]); |
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/** |
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* Creates an entity by string name, but does not spawn it (see DispatchSpawn). |
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* If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is |
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* invalid or there is already an edict using that index, it will error out. |
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* |
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* @param classname Entity classname. |
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* @param ForceEdictIndex Edict index used by the created entity. |
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* @return Entity index on success, or -1 on failure. |
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* @error Invalid edict index, or no mod support. |
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*/ |
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native CreateEntityByName(const String:classname[], ForceEdictIndex=-1); |
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/** |
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* Spawns an entity into the game. |
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* |
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* @param entity Entity index of the created entity. |
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* @return True on success, false otherwise. |
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* @error Invalid entity index, or no mod support. |
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*/ |
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native bool:DispatchSpawn(entity); |
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/** |
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* Dispatches a KeyValue into given entity using a string value. |
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* |
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* @param entity Destination entity index. |
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* @param keyName Name of the key. |
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* @param value String value. |
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* @return True on success, false otherwise. |
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* @error Invalid entity index, or no mod support. |
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*/ |
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native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]); |
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/** |
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* Dispatches a KeyValue into given entity using a floating point value. |
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* |
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* @param entity Destination entity index. |
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* @param keyName Name of the key. |
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* @param value Floating point value. |
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* @return True on success, false otherwise. |
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* @error Invalid entity index, or no mod support. |
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*/ |
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native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value); |
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/** |
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* Dispatches a KeyValue into given entity using a vector value. |
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* |
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* @param entity Destination entity index. |
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* @param keyName Name of the key. |
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* @param vec Vector value. |
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* @return True on success, false otherwise. |
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* @error Invalid entity index, or no mod support. |
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*/ |
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native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]); |
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/** |
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* Returns the entity a client is aiming at. |
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* |
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* @param client Client performing the aiming. |
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* @param only_clients True to exclude all entities but clients. |
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* @return Entity index being aimed at. |
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* -1 if no entity is being aimed at. |
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* -2 if the function is not supported. |
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* @error Invalid client index or client not in game. |
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*/ |
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native GetClientAimTarget(client, bool:only_clients=true); |
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/** |
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* Returns the total number of teams in a game. |
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* |
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* @return Total number of teams. |
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*/ |
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native GetTeamCount(); |
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/** |
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* Retrieves the team name based on a team index. |
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* |
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* @param index Team index. |
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* @param name Buffer to store string in. |
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* @param maxlength Maximum length of string buffer. |
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* @noreturn |
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* @error Invalid team index. |
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*/ |
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native GetTeamName(index, String:name[], maxlength); |
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/** |
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* Returns the score of a team based on a team index. |
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* |
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* @param index Team index. |
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* @return Score. |
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* @error Invalid team index. |
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*/ |
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native GetTeamScore(index); |
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/** |
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* Sets the score of a team based on a team index. |
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* |
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* @param index Team index. |
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* @param value New score value. |
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* @return Score. |
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* @error Invalid team index. |
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*/ |
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native SetTeamScore(index, value); |
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/** |
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* Retrieves the number of players in a certain team. |
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* |
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* @param index Team index. |
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* @return Number of players in the team. |
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* @error Invalid team index. |
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*/ |
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native GetTeamClientCount(index); |
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/** |
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* Sets the model to a given entity. |
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* |
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* @param entity Entity index. |
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* @param model Model name. |
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* @noreturn |
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* @error Invalid entity index, or no mod support. |
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*/ |
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native SetEntityModel(entity, const String:model[]); |
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/** |
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* Retrieves the decal file name associated to a given client. |
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* |
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* @param client Player's index. |
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* @param hex Buffer to store the logo filename. |
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* @param maxlength Maximum length of string buffer. |
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* @return True on success, otherwise false. |
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* @error Invalid client or client not in game. |
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*/ |
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native bool:GetPlayerDecalFile(client, String:hex[], maxlength); |
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/** |
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* Returns the average server network traffic in bytes/sec. |
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* |
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* @param in Buffer to store the input traffic velocity. |
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* @param out Buffer to store the output traffic velocity. |
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* @noreturn |
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*/ |
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native GetServerNetStats(&Float:in, &Float:out); |
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/** |
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* Equip's a player's weapon. |
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* |
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* @param client Client index. |
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* @param item CBaseCombatWeapon entity index. |
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* @noreturn |
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* @error Invalid client or entity, lack of mod support, or client not in |
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* game. |
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*/ |
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native EquipPlayerWeapon(client, weapon); |