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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Fistful of Frags */
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"fistful_of_frags"
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"Offsets"
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"GiveNamedItem"
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"windows" "349"
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"linux" "350"
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}
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"RemovePlayerItem"
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"windows" "237"
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"linux" "238"
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"Weapon_GetSlot"
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"windows" "235"
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"linux" "236"
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"Extinguish"
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"windows" "196"
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"linux" "197"
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"Teleport"
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"windows" "100"
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"linux" "101"
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"CommitSuicide"
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"windows" "389"
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"linux" "389"
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"GetVelocity"
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"windows" "129"
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"linux" "130"
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"EyeAngles"
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"windows" "121"
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"linux" "122"
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"AcceptInput"
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"windows" "34"
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"linux" "35"
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"SetEntityModel"
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"windows" "23"
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"linux" "24"
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"WeaponEquip"
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"windows" "228"
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"linux" "229"
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"Activate"
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"windows" "31"
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"linux" "32"
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"PlayerRunCmd"
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"windows" "368"
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"linux" "369"
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"FireOutputBackup"
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"windows" "6"
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"linux" "10"
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"Signatures"
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"FireOutput"
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"library" "server"
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"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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