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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod |
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#include "sourcemod.h" |
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#include "HandleSys.h" |
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#include "GameConfigs.h" |
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HandleType_t g_GameConfigsType; |
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class GameConfigsNatives : |
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public IHandleTypeDispatch, |
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public SourceModBase |
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{ |
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public: |
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void OnSourceModAllInitialized() |
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{ |
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g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL); |
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} |
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void OnSourceModShutdown() |
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{ |
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g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent); |
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g_GameConfigsType = 0; |
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} |
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void OnHandleDestroy(HandleType_t type, void *object) |
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{ |
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g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object)); |
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} |
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}; |
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static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params) |
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{ |
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IGameConfig *gc; |
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char *filename; |
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char error[128]; |
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pCtx->LocalToString(params[1], &filename); |
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if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error))) |
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{ |
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return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error); |
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} |
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return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL); |
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} |
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static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params) |
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{ |
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Handle_t hndl = static_cast<Handle_t>(params[1]); |
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HandleError herr; |
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HandleSecurity sec; |
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IGameConfig *gc; |
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sec.pOwner = NULL; |
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sec.pIdentity = g_pCoreIdent; |
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if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc)) |
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!= HandleError_None) |
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{ |
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr); |
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} |
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char *key; |
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int val; |
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pCtx->LocalToString(params[2], &key); |
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if (!gc->GetOffset(key, &val)) |
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{ |
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return -1; |
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} |
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return val; |
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} |
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static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params) |
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{ |
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Handle_t hndl = static_cast<Handle_t>(params[1]); |
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HandleError herr; |
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HandleSecurity sec; |
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IGameConfig *gc; |
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sec.pOwner = NULL; |
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sec.pIdentity = g_pCoreIdent; |
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if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc)) |
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!= HandleError_None) |
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{ |
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr); |
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} |
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char *key; |
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const char *val; |
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pCtx->LocalToString(params[2], &key); |
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if ((val=gc->GetKeyValue(key)) == NULL) |
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{ |
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return 0; |
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} |
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pCtx->StringToLocalUTF8(params[3], params[4], val, NULL); |
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return 1; |
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} |
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static GameConfigsNatives s_GameConfigsNatives; |
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REGISTER_NATIVES(gameconfignatives) |
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{ |
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{"LoadGameConfigFile", smn_LoadGameConfigFile}, |
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{"GameConfGetOffset", smn_GameConfGetOffset}, |
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{"GameConfGetKeyValue", smn_GameConfGetKeyValue}, |
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{NULL, NULL} |
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}; |