extensions/sdktools/vdecoder.h
author Nicholas Hastings <skamonkey@gmail.com>
Wed Aug 14 14:20:57 2013 -0400 (2013-08-14)
changeset 4008 490b01aa0683
parent 2901 f5a1cf24f505
permissions -rw-r--r--
Updated some CS:GO gamedata.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_VDECODER_H_
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#define _INCLUDE_SOURCEMOD_VDECODER_H_
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#include <sm_platform.h>
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#include <sp_vm_api.h>
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#include <extensions/IBinTools.h>
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using namespace SourceMod;
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using namespace SourcePawn;
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/**
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 * @brief Encapsulates types from the SDK
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 */
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enum ValveType
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{
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	Valve_CBaseEntity,		/**< CBaseEntity */
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	Valve_CBasePlayer,		/**< CBasePlayer (disallow normal ents) */
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	Valve_Vector,			/**< Vector */
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	Valve_QAngle,			/**< QAngle */
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	Valve_POD,				/**< Plain old data */
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	Valve_Float,			/**< Float */
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	Valve_Edict,			/**< Edict */
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	Valve_String,			/**< String */
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	Valve_Bool,				/**< Boolean */
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};
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enum DataStatus
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{
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	Data_Fail = 0,
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	Data_Okay = 1,
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};
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#define VDECODE_FLAG_ALLOWNULL		(1<<0)		/**< Allow NULL for pointers */
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#define VDECODE_FLAG_ALLOWNOTINGAME	(1<<1)		/**< Allow players not in game */
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#define VDECODE_FLAG_ALLOWWORLD		(1<<2)		/**< Allow World entity */
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#define VDECODE_FLAG_BYREF			(1<<3)		/**< Floats/ints by reference */
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#define VENCODE_FLAG_COPYBACK		(1<<0)		/**< Copy back data */
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#define PASSFLAG_ASPOINTER			(1<<30)		/**< Not an actual passflag, used internally */
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/**
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 * @brief Valve pre-defined calling types
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 */
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enum ValveCallType
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{
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	ValveCall_Static,		/**< Static call */
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	ValveCall_Entity,		/**< Thiscall (CBaseEntity implicit first parameter) */
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	ValveCall_Player,		/**< Thiscall (CBasePlayer implicit first parameter) */
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	ValveCall_GameRules,	/**< Thiscall (CGameRules implicit first paramater) */
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	ValveCall_EntityList,	/**< Thiscall (CGlobalEntityList implicit first paramater) */
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	ValveCall_Raw, 		/**< Thiscall (address explicit first parameter) */
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};
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/**
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 * @brief Valve parameter info
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 */
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struct ValvePassInfo
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{
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	ValveType vtype;		/**< IN: Valve type */
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	unsigned int decflags;	/**< IN: VDECODE_FLAG_* */
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	unsigned int encflags;	/**< IN: VENCODE_FLAG_* */
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	PassType type;			/**< IN: Pass information */
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	unsigned int flags;		/**< IN: Pass flags */
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	size_t offset;			/**< OUT: stack offset */
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	size_t obj_offset;		/**< OUT: object offset at end of the stack */
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};
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struct ValveCall;
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/**
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 * @brief Converts a valve parameter to a bintools parameter.
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 *
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 * @param type			Valve type.
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 * @param pass			Either basic or object.
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 * @param flags			Either BYVAL or BYREF.
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 * @param info			Buffer to store param info in.
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 * @return				Number of bytes this will use in the virtual stack,
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 *						or 0 if conversion was impossible.
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 */
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size_t ValveParamToBinParam(ValveType type, 
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					  PassType pass,
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					  unsigned int flags,
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					  PassInfo *info,
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					  bool &needs_extra);
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/**
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 * @brief Decodes data from a plugin to native data.
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 *
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 * Note: If you're going to return false, make sure to 
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 * throw an error.
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 *
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 * @param pContext		Plugin context.
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 * @param param			Parameter value from params array.
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 * @param buffer		Buffer space in the virutal stack.
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 * @return				True on success, false otherwise.
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 */
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DataStatus DecodeValveParam(IPluginContext *pContext,
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					  cell_t param,
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					  const ValveCall *pCall,
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					  const ValvePassInfo *vdata,
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					  void *buffer);
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/**
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 * @brief Encodes native data back into a plugin.
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 *
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 * Note: If you're going to return false, make sure to 
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 * throw an error.
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 *
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 * @param pContext		Plugin context.
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 * @param param			Parameter value from params array.
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 * @param buffer		Buffer space in the virutal stack.
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 * @return				True on success, false otherwise.
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 */
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DataStatus EncodeValveParam(IPluginContext *pContext,
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					  cell_t param,
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					  const ValveCall *pCall,
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					  const ValvePassInfo *vdata,
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					  const void *buffer);
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#endif //_INCLUDE_SOURCEMOD_VDECODER_H_