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skamonkey@3857
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/**
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skamonkey@3857
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* Do not edit this file. Any changes will be overwritten by the gamedata
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skamonkey@3857
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* updater or by upgrading your SourceMod install.
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skamonkey@3857
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*
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skamonkey@3857
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* To override data in this file, create a subdirectory named "custom" and
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skamonkey@3857
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* place your own gamedata file(s) inside of it. Such files will be parsed
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skamonkey@3857
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* after SM's own.
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skamonkey@3857
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*
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skamonkey@3857
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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skamonkey@3857
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*/
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skamonkey@3857
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skamonkey@3857
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"Games"
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skamonkey@3857
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{
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skamonkey@3857
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/* Sounds */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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"Keys"
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skamonkey@3857
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{
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skamonkey@3857
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"SlapSoundCount" "7"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_01.mp3"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_02.mp3"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_03.mp3"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_04.mp3"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_05.mp3"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_06.mp3"
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skamonkey@3857
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"SlapSound1" "vo/axe/axe_pain_07.mp3"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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/* General Temp Entities */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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"Offsets"
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skamonkey@3857
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{
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skamonkey@3857
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//Offset into CBaseTempEntity constructor
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skamonkey@3857
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"s_pTempEntities"
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skamonkey@3857
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{
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skamonkey@3857
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"windows" "1"
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skamonkey@3857
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}
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skamonkey@3857
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"GetTEName"
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skamonkey@3857
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{
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skamonkey@3857
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"windows" "4"
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skamonkey@3857
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}
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skamonkey@3857
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"GetTENext"
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skamonkey@3857
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{
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skamonkey@3857
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"windows" "8"
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skamonkey@3857
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}
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skamonkey@3857
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"TE_GetServerClass"
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skamonkey@3857
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{
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skamonkey@3857
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"windows" "0"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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"Signatures"
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skamonkey@3857
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{
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skamonkey@3857
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"CBaseTempEntity"
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skamonkey@3857
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{
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skamonkey@3857
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"library" "server"
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skamonkey@3857
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"windows" "\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x10\x15\x2A\x2A\x2A\x2A\xF3"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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/* General GameRules */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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"Keys"
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skamonkey@3857
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{
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skamonkey@3857
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"GameRulesProxy" "CDOTAGamerulesProxy"
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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"Offsets"
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skamonkey@3857
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{
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skamonkey@3857
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/* Offset into CreateGameRulesObject */
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skamonkey@3857
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"g_pGameRules"
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skamonkey@3857
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{
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matheusavs3@3923
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"windows" "3"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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"Signatures"
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skamonkey@3857
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{
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skamonkey@3857
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/* This signature sometimes has multiple matches, but this
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skamonkey@3857
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* does not matter as g_pGameRules is involved in all of them.
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skamonkey@3857
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* The same g_pGameRules offset applies to each match.
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skamonkey@3857
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*
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skamonkey@3857
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* Sometimes this block of bytes is at the beginning of the static
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skamonkey@3857
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* CreateGameRulesObject function and sometimes it is in the middle
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skamonkey@3857
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* of an entirely different function. This depends on the game.
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skamonkey@3857
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*/
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skamonkey@3857
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"CreateGameRulesObject"
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skamonkey@3857
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{
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skamonkey@3857
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"library" "server"
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matheusavs3@3923
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"windows" "\x51\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x08\x8B\x01\x8B\x10\x6A\x01\xFF\xD2\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xE8"
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skamonkey@3857
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}
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skamonkey@3857
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"g_pGameRules"
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skamonkey@3857
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{
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skamonkey@3857
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"library" "server"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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/* IServer interface pointer */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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"Keys"
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skamonkey@3857
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{
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skamonkey@3857
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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skamonkey@3857
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*
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skamonkey@3857
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* The engine binary is not actually scanned in order to look for
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skamonkey@3857
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* this. SourceHook is used to used to determine the address of the
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skamonkey@3857
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* function and this signature is used to verify that it contains
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skamonkey@3857
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* the expected code. A pointer to sv (IServer interface) is used
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skamonkey@3857
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* here.
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skamonkey@3857
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*/
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skamonkey@3857
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x56\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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"Offsets"
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skamonkey@3857
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{
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skamonkey@3857
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/* Offset into IVEngineServer::CreateFakeClient */
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skamonkey@3857
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"sv"
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skamonkey@3857
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{
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skamonkey@3857
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"windows" "9"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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/* Resource Entity override */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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// Dota's player manager does not have DT_PlayerResource embedded, unlike most other games
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skamonkey@3857
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"Keys"
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skamonkey@3857
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{
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skamonkey@3857
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"ResourceEntityClassname" "dota_player_manager"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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/* EntityFactoryDictionary function */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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"Signatures"
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skamonkey@3857
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{
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skamonkey@3857
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"EntityFactoryFinder"
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skamonkey@3857
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{
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skamonkey@3857
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// EntityFactoryDictionary gets inlined on Windows in Dota 2. The pointer to the static factory becomes a global.
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skamonkey@3857
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"library" "server"
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skamonkey@3866
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"windows" "\x8B\x15\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x57\xB9\x2A\x2A\x2A\x2A\xFF\xD0\xC7"
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skamonkey@3857
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//"linux" "@_Z23EntityFactoryDictionaryv"
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skamonkey@3857
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//"mac" "@_Z23EntityFactoryDictionaryv"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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"Offsets"
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skamonkey@3857
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{
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skamonkey@3857
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"EntityFactoryOffset"
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skamonkey@3857
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{
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skamonkey@3866
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"windows" "2"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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162 |
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skamonkey@3857
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163 |
/* CBaseEntityOutput::FireOutput */
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skamonkey@3857
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"#default"
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skamonkey@3857
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165 |
{
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skamonkey@3857
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"Signatures"
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skamonkey@3857
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{
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skamonkey@3857
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"FireOutput"
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skamonkey@3857
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{
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skamonkey@3857
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"library" "server"
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skamonkey@3866
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"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\x45\x2A\x53\x8B\x58\x2A\x56\x57\xC7"
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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}
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skamonkey@3857
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skamonkey@3857
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/* SetUserInfo data */
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skamonkey@3857
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"#default"
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skamonkey@3857
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{
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skamonkey@3857
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"Offsets"
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skamonkey@3857
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{
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skamonkey@3857
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/**
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skamonkey@3857
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* CBaseClient::SetUserCVar(char const*,char const*);
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skamonkey@3857
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* Linux offset straight from VTable dump.
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skamonkey@3857
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184 |
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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skamonkey@3857
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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skamonkey@3857
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*/
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skamonkey@3857
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"SetUserCvar"
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skamonkey@3857
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188 |
{
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skamonkey@3857
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"windows" "26"
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skamonkey@3857
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}
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skamonkey@3857
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191 |
/**
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skamonkey@3857
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192 |
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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skamonkey@3857
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193 |
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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skamonkey@3857
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194 |
* Linux: mov byte ptr [esi+0B0h], 0
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skamonkey@3857
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* Win: mov byte ptr [esi+0B0h], 0
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skamonkey@3857
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*
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skamonkey@3857
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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skamonkey@3857
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*/
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skamonkey@3857
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199 |
"InfoChanged"
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skamonkey@3857
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200 |
{
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skamonkey@3857
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"windows" "212"
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skamonkey@3857
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}
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skamonkey@3857
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203 |
}
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skamonkey@3857
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204 |
}
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skamonkey@3857
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205 |
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skamonkey@3857
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206 |
"dota"
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skamonkey@3857
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207 |
{
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skamonkey@3857
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208 |
"Offsets"
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skamonkey@3857
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209 |
{
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skamonkey@3857
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210 |
"GiveNamedItem"
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skamonkey@3857
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211 |
{
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skamonkey@3857
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212 |
"windows" "438"
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skamonkey@3857
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213 |
}
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skamonkey@3857
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214 |
"RemovePlayerItem"
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skamonkey@3857
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215 |
{
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skamonkey@3857
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216 |
"windows" "300"
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skamonkey@3857
|
217 |
}
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skamonkey@3857
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218 |
"Weapon_GetSlot"
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skamonkey@3857
|
219 |
{
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skamonkey@3857
|
220 |
"windows" "289"
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skamonkey@3857
|
221 |
}
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skamonkey@3857
|
222 |
"Ignite"
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skamonkey@3857
|
223 |
{
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skamonkey@3857
|
224 |
"windows" "231"
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skamonkey@3857
|
225 |
}
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skamonkey@3857
|
226 |
"Extinguish"
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skamonkey@3857
|
227 |
{
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skamonkey@3857
|
228 |
"windows" "234"
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skamonkey@3857
|
229 |
}
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skamonkey@3857
|
230 |
"Teleport"
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skamonkey@3857
|
231 |
{
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skamonkey@3857
|
232 |
"windows" "114"
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skamonkey@3857
|
233 |
}
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|
skamonkey@3857
|
234 |
"CommitSuicide"
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|
skamonkey@3857
|
235 |
{
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skamonkey@3857
|
236 |
"windows" "482"
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skamonkey@3857
|
237 |
}
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|
skamonkey@3857
|
238 |
"GetVelocity"
|
|
skamonkey@3857
|
239 |
{
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skamonkey@3857
|
240 |
"windows" "147"
|
|
skamonkey@3857
|
241 |
}
|
|
skamonkey@3857
|
242 |
"EyeAngles"
|
|
skamonkey@3857
|
243 |
{
|
|
skamonkey@3857
|
244 |
"windows" "138"
|
|
skamonkey@3857
|
245 |
}
|
|
skamonkey@3857
|
246 |
"AcceptInput"
|
|
skamonkey@3857
|
247 |
{
|
|
skamonkey@3857
|
248 |
"windows" "41"
|
|
skamonkey@3857
|
249 |
}
|
|
skamonkey@3857
|
250 |
"SetEntityModel"
|
|
skamonkey@3857
|
251 |
{
|
|
skamonkey@3857
|
252 |
"windows" "26"
|
|
skamonkey@3857
|
253 |
}
|
|
skamonkey@3857
|
254 |
"WeaponEquip"
|
|
skamonkey@3857
|
255 |
{
|
|
skamonkey@3857
|
256 |
"windows" "292"
|
|
skamonkey@3857
|
257 |
}
|
|
skamonkey@3857
|
258 |
"Activate"
|
|
skamonkey@3857
|
259 |
{
|
|
skamonkey@3857
|
260 |
"windows" "37"
|
|
skamonkey@3857
|
261 |
}
|
|
skamonkey@3857
|
262 |
"PlayerRunCmd"
|
|
skamonkey@3857
|
263 |
{
|
|
skamonkey@3857
|
264 |
"windows" "458"
|
|
skamonkey@3857
|
265 |
}
|
|
skamonkey@3857
|
266 |
}
|
|
skamonkey@3857
|
267 |
}
|
|
skamonkey@3857
|
268 |
}
|