public/IPlayerHelpers.h
author Nicholas Hastings <skamonkey@gmail.com>
Wed Aug 14 14:20:57 2013 -0400 (2013-08-14)
changeset 4008 490b01aa0683
parent 3913 a73cf1f26984
child 4217 4c87212c5817
permissions -rw-r--r--
Updated some CS:GO gamedata.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
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#define _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
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/**
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 * @file IPlayerHelpers.h
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 * @brief Defines basic helper functions for Half-Life 2 clients
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 */
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#include <IShareSys.h>
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#include <IAdminSystem.h>
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#define SMINTERFACE_PLAYERMANAGER_NAME		"IPlayerManager"
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#define SMINTERFACE_PLAYERMANAGER_VERSION	18
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struct edict_t;
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class IPlayerInfo;
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#define SM_REPLY_CONSOLE	0			/**< Reply to console. */
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#define SM_REPLY_CHAT		1			/**< Reply to chat. */
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namespace SourceMod
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{
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	/**
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	 * @brief Abstracts some Half-Life 2 and SourceMod properties about clients.
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	 */
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	class IGamePlayer
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	{
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	public:
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		/**
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		 * @brief Returns the player's name.
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		 *
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		 * @return		String containing the player's name,
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		 *				or NULL if unavailable.
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		 */
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		virtual const char *GetName() =0;
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		/**
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		 * @brief Returns the player's IP address.
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		 *
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		 * @return		String containing the player's IP address,
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		 *				or NULL if unavailable.
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		 */
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		virtual const char *GetIPAddress() =0;
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		/**
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		 * @brief Returns the player's authentication string.
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		 *
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		 * @param		validated	Check backend validation status.
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		 * @return		String containing the player's auth string.
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		 *				May be NULL if unavailable.
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		 */
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		virtual const char *GetAuthString(bool validated = true) =0;
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		/**
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		 * @brief Returns the player's edict_t structure.
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		 *
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		 * @return		edict_t pointer, or NULL if unavailable.
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		 */
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		virtual edict_t *GetEdict() =0;
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		/**
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		 * @brief Returns whether the player is in game (putinserver).
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		 *
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		 * @return		True if in game, false otherwise.
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		 */
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		virtual bool IsInGame() =0;
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		/**
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		 * @brief Returns whether the player is connected.
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		 *
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		 * Note: If this returns true, all above functions except for
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		 * GetAuthString() should return non-NULL results.
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		 *
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		 * @return		True if connected, false otherwise.
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		 */
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		virtual bool IsConnected() =0;
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		/**
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		 * @brief Returns whether the player is a fake client.
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		 *
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		 * @return		True if a fake client, false otherwise.
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		 */
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		virtual bool IsFakeClient() =0;
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		/**
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		 * @brief Returns the client's AdminId, if any.
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		 *
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		 * @return		AdminId, or INVALID_ADMIN_ID if none.
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		 */
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		virtual AdminId GetAdminId() =0;
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		/**
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		 * @brief Sets the client's AdminId.
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		 *
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		 * @param id	AdminId to set.
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		 * @param temp	If true, the id will be invalidated on disconnect.
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		 */
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		virtual void SetAdminId(AdminId id, bool temp) =0;
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		/**
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		 * @brief Returns the client's userid.
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		 *
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		 * @return		Userid.
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		 */
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		virtual int GetUserId() =0;
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		/**
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		 * @brief Returns the client's language id.
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		 *
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		 * @return		Language id.
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		 */
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		virtual unsigned int GetLanguageId() =0;
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		/**
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		 * @brief Returns a player's IPlayerInfo object, if any.
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		 *
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		 * @return		IPlayerInfo pointer, or NULL if none.
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		 */
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		virtual IPlayerInfo *GetPlayerInfo() =0;
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		/**
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		 * @brief Runs through Core's admin authorization checks.  If the 
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		 * client is already an admin, no checks are performed.  
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		 *
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		 * Note that this function operates solely against the in-memory admin 
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		 * cache.  It will check steamids, IPs, names, and verify a password 
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		 * if one exists.  To implement other authentication schemes, simply 
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		 * don't call this function and use IGamePlayer::SetAdminId() instead.
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		 *
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		 * @return				True if access changed, false otherwise.
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		 */
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		virtual bool RunAdminCacheChecks() =0;
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		/**
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		 * @brief Notifies all listeners that the client has completed 
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		 * all of your post-connection (in-game, auth, admin) checks.  
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		 *
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		 * If you returned "false" from OnClientPreAdminCheck(), you must 
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		 * ALWAYS manually invoke this function, even if RunAdminCacheChecks() 
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		 * failed or you did not assign an AdminId.  Failure to call this 
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		 * function could result in plugins (such as reservedslots) not 
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		 * working properly.
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		 *
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		 * If you are implementing asynchronous fetches, and the client 
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		 * disconnects during your fetching process, you should make sure to 
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		 * recognize that case and not call this function.  That is, do not 
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		 * call this function on mismatched PreCheck calls, or on disconnected 
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		 * clients.  A good way to check this is to pass userids around, which 
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		 * are unique per client connection.
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		 *
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		 * Calling this has no effect if it has already been called on the 
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		 * given client (thus it is safe for multiple asynchronous plugins to 
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		 * call it at various times).
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		 */
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		virtual void NotifyPostAdminChecks() =0;
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		/**
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		 * @brief Returns the clients unique serial identifier.
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		 *
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		 * @return	Serial number.
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		 */
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		virtual unsigned int GetSerial() =0;
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		/**
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		 * @brief Return whether the client is authorized.
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		 *
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		 * @return		True if authorized, false otherwise.
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		 */
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		virtual bool IsAuthorized() =0;
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		/**
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		 * @brief Kicks the client with a message
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		 *
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		 * @param message   The message shown to the client when kicked
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		 */
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		virtual void Kick(const char *message) =0;
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		/**
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		 * @brief Returns whether the client is marked as being in the kick
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		 * queue. The client doesn't necessarily have to be in the actual kick
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		 * queue for this function to return true.
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		 *
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		 * @return      True if in the kick queue, false otherwise.
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		 */
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		virtual bool IsInKickQueue() =0;
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		/**
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		 * @brief Marks the client as being in the kick queue. They are not
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		 * actually added to the kick queue. Use IGameHelpers::AddDelayedKick()
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		 * to actually add them to the queue.
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		 */
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		virtual void MarkAsBeingKicked() =0;
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		virtual void SetLanguageId(unsigned int id) =0;
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		/**
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		 * @brief Returns whether the player is the SourceTV bot.
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		 *
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		 * @return		True if the SourceTV bot, false otherwise.
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		 */
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		virtual bool IsSourceTV() const =0;
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		/**
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		 * @brief Returns whether the player is the Replay bot.
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		 *
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		 * @return		True if the Replay bot, false otherwise.
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		 */
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		virtual bool IsReplay() const =0;
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		/**
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		 * @brief Returns the client's Steam account ID.
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		 *
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		 * @param validated		Check backend validation status.
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		 * 
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		 * @return			Steam account ID or 0 if not available.
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		 */
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		virtual unsigned int GetSteamAccountID(bool validated = true) =0;
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		/**
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		 * @brief Returns the client's edict/entity index.
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		 *
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		 * @return			Client's index.
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		 */
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		virtual int GetIndex() const =0;
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	};
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	/**
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	 * @brief Provides callbacks for important client events.
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	 */
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	class IClientListener
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	{
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	public:
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	   /**
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		* @brief Returns the current client listener version.
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		*
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		* @return		Client listener version.
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		*/
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		virtual unsigned int GetClientListenerVersion()
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		{
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			return SMINTERFACE_PLAYERMANAGER_VERSION;
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		}
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	public:
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		/**
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		 * @brief Called when a client requests connection.
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		 *
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		 * @param client		Index of the client.
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		 * @param error			Error buffer for a disconnect reason.
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		 * @param maxlength		Maximum length of error buffer.
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		 * @return				True to allow client, false to reject.
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		 */
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		virtual bool InterceptClientConnect(int client, char *error, size_t maxlength)
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		{
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			return true;
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		}
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		/**
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		 * @brief Called when a client has connected.
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		 *
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		 * @param client		Index of the client.
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		 */
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		virtual void OnClientConnected(int client)
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		{
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		}
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		/**
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		 * @brief Called when a client is put in server.
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		 *
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		 * @param client		Index of the client.
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		 */
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		virtual void OnClientPutInServer(int client)
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		{
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		}
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		/**
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		 * @brief Called when a client is disconnecting (not fully disconnected yet).
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		 *
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		 * @param client		Index of the client.
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		 */
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		virtual void OnClientDisconnecting(int client)
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		{
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		}
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		/**
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		 * @brief Called when a client has fully disconnected.
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		 *
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		 * @param client		Index of the client.
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		 */
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		virtual void OnClientDisconnected(int client)
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		{
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		}
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		/**
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		 * @brief Called when a client has received authorization.
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		 *
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		 * @param client		Index of the client.
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		 * @param authstring	Authorization string.
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		 */
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		virtual void OnClientAuthorized(int client, const char *authstring)
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		{
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		}
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		/**
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		 * @brief Called when the server is activated.
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		 */
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		virtual void OnServerActivated(int max_clients)
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		{
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		}
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		/**
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		 * @brief Called once a client is authorized and fully in-game, but 
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		 * before admin checks are done.  This can be used to override the 
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		 * default admin checks for a client.
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		 *
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		 * By default, this function allows the authentication process to 
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		 * continue as normal.  If you need to delay the cache searching 
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		 * process in order to get asynchronous data, then return false here. 
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		 *
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		 * If you return false, you must call IPlayerManager::NotifyPostAdminCheck 
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		 * for the same client, or else the OnClientPostAdminCheck callback will 
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		 * never be called.
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		 *
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		 * @param client		Client index.
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		 * @return				True to continue normally, false to override 
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		 *						the authentication process.
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		 */
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		virtual bool OnClientPreAdminCheck(int client)
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		{
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			return true;
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		}
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		/**
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		 * @brief Called once a client is authorized and fully in-game, and 
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		 * after all post-connection authorizations have been passed.  If the 
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		 * client does not have an AdminId by this stage, it means that no 
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		 * admin entry was in the cache that matched, and the user could not 
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		 * be authenticated as an admin.
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		 *
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		 * @param client		Client index.
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		 */
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		virtual void OnClientPostAdminCheck(int client)
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		{
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		}
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		/**
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		* @brief Notifies the extension that the maxplayers value has changed
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		*
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		* @param newvalue			New maxplayers value.
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		*/
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		virtual void OnMaxPlayersChanged(int newvalue)
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		{
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		}
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		/**
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		* @brief Notifies the extension that a clients settings changed
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		*
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		* @param client			Client index.
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		*/
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		virtual void OnClientSettingsChanged(int client)
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		{
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		}
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	};
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	#define COMMAND_FILTER_ALIVE		(1<<0)		/**< Only allow alive players */
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	#define COMMAND_FILTER_DEAD			(1<<1)		/**< Only filter dead players */
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	#define COMMAND_FILTER_CONNECTED	(1<<2)		/**< Allow players not fully in-game */
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	#define COMMAND_FILTER_NO_IMMUNITY	(1<<3)		/**< Ignore immunity rules */
dvander@1623
   398
	#define COMMAND_FILTER_NO_MULTI		(1<<4)		/**< Do not allow multiple target patterns */
dvander@1623
   399
	#define COMMAND_FILTER_NO_BOTS		(1<<5)		/**< Do not allow bots to be targetted */
dvander@1623
   400
dvander@1623
   401
	#define COMMAND_TARGET_VALID		1			/**< Client passed the filter */
dvander@1623
   402
	#define COMMAND_TARGET_NONE			0			/**< No target was found */
dvander@1623
   403
	#define COMMAND_TARGET_NOT_ALIVE	-1			/**< Single client is not alive */
dvander@1623
   404
	#define COMMAND_TARGET_NOT_DEAD		-2			/**< Single client is not dead */
dvander@1623
   405
	#define COMMAND_TARGET_NOT_IN_GAME	-3			/**< Single client is not in game */
dvander@1623
   406
	#define COMMAND_TARGET_IMMUNE		-4			/**< Single client is immune */
dvander@1623
   407
	#define COMMAND_TARGET_EMPTY_FILTER	-5			/**< A multi-filter (such as @all) had no targets */
dvander@1623
   408
	#define COMMAND_TARGET_NOT_HUMAN	-6			/**< Target was not human */
dvander@1623
   409
	#define COMMAND_TARGET_AMBIGUOUS	-7			/**< Partial name had too many targets */
dvander@1623
   410
dvander@1623
   411
	#define COMMAND_TARGETNAME_RAW		0			/**< Target name is a raw string */
dvander@1623
   412
	#define COMMAND_TARGETNAME_ML		1			/**< Target name is a multi-lingual phrase */
dvander@1623
   413
dvander@1623
   414
	/**
dvander@1623
   415
	 * @brief Holds the many command target info parameters.
dvander@1623
   416
	 */
dvander@1623
   417
	struct cmd_target_info_t
dvander@1623
   418
	{
dvander@1623
   419
		const char *pattern;			/**< IN: Target pattern string. */
dvander@1623
   420
		int admin;						/**< IN: Client admin index, or 0 if server .*/
dvander@1623
   421
		cell_t *targets;				/**< IN: Array to store targets. */
dvander@1623
   422
		cell_t max_targets;				/**< IN: Max targets (always >= 1) */
dvander@1623
   423
		int flags;						/**< IN: COMMAND_FILTER flags. */
dvander@1623
   424
		char *target_name;				/**< OUT: Buffer to store target name. */
dvander@1623
   425
		size_t target_name_maxlength;	/**< IN: Maximum length of the target name buffer. */
dvander@1623
   426
		int target_name_style;			/**< OUT: Target name style (COMMAND_TARGETNAME) */
dvander@1623
   427
		int reason;						/**< OUT: COMMAND_TARGET reason. */
dvander@1623
   428
		unsigned int num_targets;		/**< OUT: Number of targets. */
dvander@1623
   429
	};
dvander@1623
   430
dvander@1623
   431
	/**
dvander@1623
   432
	 * @brief Intercepts a command target operation.
dvander@1623
   433
	 */
dvander@1623
   434
	class ICommandTargetProcessor
dvander@1623
   435
	{
dvander@1623
   436
	public:
dvander@1623
   437
		/**
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   438
		 * @brief Must process the command target and return a COMMAND_TARGET value.
dvander@1623
   439
		 *
dvander@1623
   440
		 * @param info			Struct containing command target information.
dvander@1623
   441
		 *						Any members labelled OUT must be filled if processing 
dvander@1623
   442
		 *						is to be completed (i.e. true returned).
dvander@1623
   443
		 * @return				True to end processing, false to let Core continue.
dvander@1623
   444
		 */
dvander@1623
   445
		virtual bool ProcessCommandTarget(cmd_target_info_t *info) =0;
dvander@1623
   446
	};
dvander@1623
   447
dvander@435
   448
	class IPlayerManager : public SMInterface
dvander@435
   449
	{
dvander@435
   450
	public:
dvander@435
   451
		const char *GetInterfaceName()
dvander@435
   452
		{
dvander@435
   453
			return SMINTERFACE_PLAYERMANAGER_NAME;
dvander@435
   454
		}
dvander@435
   455
		unsigned int GetInterfaceVersion()
dvander@435
   456
		{
dvander@435
   457
			return SMINTERFACE_PLAYERMANAGER_VERSION;
dvander@435
   458
		}
dvander@435
   459
	public:
dvander@435
   460
		/**
dvander@435
   461
		 * @brief Adds a client listener.
dvander@435
   462
		 *
dvander@435
   463
		 * @param listener		Pointer to an IClientListener.
dvander@435
   464
		 */
dvander@435
   465
		virtual void AddClientListener(IClientListener *listener) =0;
dvander@435
   466
dvander@435
   467
		/**
dvander@435
   468
		 * @brief Removes a client listener.
dvander@435
   469
		 *
dvander@435
   470
		 * @param listener		Pointer to an IClientListener.
dvander@435
   471
		 */
dvander@435
   472
		virtual void RemoveClientListener(IClientListener *listener) =0;
dvander@435
   473
dvander@435
   474
		/**
dvander@435
   475
		 * @brief Retrieves an IGamePlayer object by its client index.
dvander@435
   476
		 *
dvander@435
   477
		 * Note: This will return a valid object for any player, connected or not.
dvander@435
   478
		 * Note: Client indexes start at 1, not 0.
dvander@435
   479
		 *
dvander@435
   480
		 * @param client		Index of the client.
dvander@435
   481
		 * @return				An IGamePlayer pointer, or NULL if out of range.
dvander@435
   482
		 */
dvander@435
   483
		virtual IGamePlayer *GetGamePlayer(int client) =0;
dvander@435
   484
dvander@435
   485
		/**
dvander@435
   486
		 * @brief Retrieves an IGamePlayer object by its edict_t pointer.
dvander@435
   487
		 *
dvander@435
   488
		 * @param pEdict		Index of the client
dvander@435
   489
		 * @return				An IGamePlayer pointer, or NULL if out of range.
dvander@435
   490
		 */
dvander@435
   491
		virtual IGamePlayer *GetGamePlayer(edict_t *pEdict) =0;
dvander@435
   492
dvander@435
   493
		/**
dvander@435
   494
		 * @brief Returns the maximum number of clients.
dvander@435
   495
		 *
dvander@1486
   496
		 * Note: this will not work until the server is activated.
dvander@1486
   497
		 *
dvander@435
   498
		 * @return				Maximum number of clients.
dvander@435
   499
		 */
dvander@435
   500
		virtual int GetMaxClients() =0;
dvander@435
   501
dvander@435
   502
		/**
dvander@435
   503
		 * @brief Returns the number of players currently connected.
dvander@435
   504
		 *
dvander@435
   505
		 * @return				Current number of connected clients.
dvander@435
   506
		 */
dvander@435
   507
		virtual int GetNumPlayers() =0;
faluco@682
   508
faluco@682
   509
		/**
faluco@682
   510
		 * @brief Returns the client index by its userid.
faluco@682
   511
		 *
faluco@682
   512
		 * @param userid		Userid of the client.
faluco@682
   513
		 * @return				Client index, or 0 if invalid userid passed.
faluco@682
   514
		 */
faluco@682
   515
		virtual int GetClientOfUserId(int userid) =0;
dvander@1485
   516
dvander@1485
   517
		/**
dvander@1485
   518
		 * @brief Returns whether or not the server is activated.
dvander@1485
   519
		 *
dvander@1485
   520
		 * @return				True if ServerActivate() has been called
dvander@1485
   521
		 *						at least once, false otherwise.
dvander@1485
   522
		 */
skamonkey@3347
   523
		virtual bool IsServerActivated() =0;
dvander@1519
   524
dvander@1519
   525
		/**
dvander@1519
   526
		 * @brief Gets SourceMod's reply source.
dvander@1519
   527
		 *
dvander@1519
   528
		 * @return				ReplyTo source.
dvander@1519
   529
		 */
dvander@1519
   530
		virtual unsigned int GetReplyTo() =0;
dvander@1519
   531
dvander@1519
   532
		/**
dvander@1519
   533
		 * @brief Sets SourceMod's reply source.
dvander@1519
   534
		 *
dvander@1519
   535
		 * @param reply			Reply source.
dvander@1519
   536
		 * @return				Old reply source.
dvander@1519
   537
		 */
dvander@1519
   538
		virtual unsigned int SetReplyTo(unsigned int reply) =0;
dvander@1623
   539
dvander@1623
   540
		/**
dvander@1623
   541
		 * @brief Tests if a player meets command filtering rules.
dvander@1623
   542
		 *
dvander@1623
   543
		 * @param pAdmin		IGamePlayer of the admin, or NULL if the server. 
dvander@1623
   544
		 * @param pTarget		IGamePlayer of the player being targeted.
dvander@1623
   545
		 * @param flags			COMMAND_FILTER flags.
dvander@1623
   546
		 * @return				COMMAND_TARGET value.
dvander@1623
   547
		 */
dvander@1623
   548
		virtual int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags) =0;
dvander@1623
   549
dvander@1623
   550
		/**
dvander@1623
   551
		 * @brief Registers a command target processor.
dvander@1623
   552
		 *
dvander@1623
   553
		 * @param pHandler		Pointer to an ICommandTargetProcessor instance.
dvander@1623
   554
		 */
dvander@1623
   555
		virtual void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
dvander@1623
   556
dvander@1623
   557
		/**
dvander@1623
   558
		 * @brief Removes a command target processor.
dvander@1623
   559
		 *
dvander@1623
   560
		 * @param pHandler		Pointer to an ICommandTargetProcessor instance.
dvander@1623
   561
		 */
dvander@1623
   562
		virtual void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
pred@2591
   563
pred@2591
   564
		/**
pred@2591
   565
		 * @brief Returns the client index by its serial number.
pred@2591
   566
		 *
pred@2591
   567
		 * @return				Client index, or 0 for invalid serial.
pred@2591
   568
		 */
pred@2591
   569
		virtual int GetClientFromSerial(unsigned int serial) =0;
theY4Kman@3178
   570
theY4Kman@3178
   571
		/**
theY4Kman@3178
   572
		 * @brief Processes the pattern inside a cmd_target_info_t structure
theY4Kman@3178
   573
		 * and outputs the clients that match it.
theY4Kman@3178
   574
		 *
theY4Kman@3178
   575
		 * @param info			Pointer to the cmd_target_info_t structure to process.
theY4Kman@3178
   576
		 */
theY4Kman@3178
   577
		virtual void ProcessCommandTarget(cmd_target_info_t *info) =0;
dvander@435
   578
	};
dvander@435
   579
}
dvander@435
   580
dvander@435
   581
#endif //_INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_