extensions/tf2/msvc10/tf2.vcxproj
author Nicholas Hastings <skamonkey@gmail.com>
Thu Jul 12 19:40:06 2012 -0400 (2012-07-12)
changeset 3577 49934d30c5f3
parent 3533 f35b66137b06
child 3587 03da25d025cc
permissions -rw-r--r--
Overhauled msvc10 proj files, fixed .rc errors, added combined sln, added SMOUTDIR env var support (NPOTB).
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug - Orange Box Valve|Win32">
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      <Configuration>Debug - Orange Box Valve</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release - Orange Box Valve|Win32">
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      <Configuration>Release - Orange Box Valve</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <PropertyGroup Label="Globals">
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    <ProjectGuid>{B3E8AF22-5436-49A4-9A3F-631519874372}</ProjectGuid>
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    <RootNamespace>tf2</RootNamespace>
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    <Keyword>Win32Proj</Keyword>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings">
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</LinkIncremental>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">false</LinkIncremental>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
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    <TargetName>tf2.ext.2.ep2v</TargetName>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
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    <TargetName>tf2.ext.2.ep2v</TargetName>
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  </PropertyGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKOBVALVE);$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MinimalRebuild>true</MinimalRebuild>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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      <RuntimeTypeInfo>false</RuntimeTypeInfo>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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    </ClCompile>
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    <ResourceCompile>
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      <PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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    </ResourceCompile>
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    <Link>
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      <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      </DataExecutionPrevention>
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      <TargetMachine>MachineX86</TargetMachine>
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      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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      <IgnoreSpecificDefaultLibraries>/NODEFAULTLIB:LIBCMT</IgnoreSpecificDefaultLibraries>
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    </Link>
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    <PostBuildEvent>
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      <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\extensions"</Command>
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    </PostBuildEvent>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
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    <ClCompile>
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      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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      <AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKOBVALVE);$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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      <RuntimeTypeInfo>false</RuntimeTypeInfo>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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    </ClCompile>
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    <ResourceCompile>
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      <PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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    </ResourceCompile>
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    <Link>
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      <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <OptimizeReferences>true</OptimizeReferences>
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      </DataExecutionPrevention>
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      <TargetMachine>MachineX86</TargetMachine>
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      <IgnoreSpecificDefaultLibraries>/NODEFAULTLIB:LIBCMT</IgnoreSpecificDefaultLibraries>
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    </Link>
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    <PostBuildEvent>
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      <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\extensions"</Command>
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    </PostBuildEvent>
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <ClCompile Include="..\conditions.cpp" />
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    <ClCompile Include="..\criticals.cpp" />
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    <ClCompile Include="..\extension.cpp" />
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    <ClCompile Include="..\gameplayrules.cpp" />
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    <ClCompile Include="..\holiday.cpp" />
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    <ClCompile Include="..\natives.cpp" />
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    <ClCompile Include="..\RegNatives.cpp" />
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    <ClCompile Include="..\teleporter.cpp" />
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    <ClCompile Include="..\util.cpp" />
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    <ClCompile Include="..\sdk\smsdk_ext.cpp" />
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    <ClCompile Include="..\CDetour\detours.cpp" />
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    <ClCompile Include="..\asm\asm.c" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="..\conditions.h" />
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    <ClInclude Include="..\criticals.h" />
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    <ClInclude Include="..\extension.h" />
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    <ClInclude Include="..\gameplayrules.h" />
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    <ClInclude Include="..\holiday.h" />
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    <ClInclude Include="..\RegNatives.h" />
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    <ClInclude Include="..\teleporter.h" />
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    <ClInclude Include="..\util.h" />
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    <ClInclude Include="..\sdk\smsdk_config.h" />
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    <ClInclude Include="..\sdk\smsdk_ext.h" />
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    <ClInclude Include="..\CDetour\detourhelpers.h" />
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    <ClInclude Include="..\CDetour\detours.h" />
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    <ClInclude Include="..\asm\asm.h" />
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  </ItemGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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  <ImportGroup Label="ExtensionTargets">
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  </ImportGroup>
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</Project>