tools/builder/AssemblyInfo.cs
author Scott Ehlert <ds@alliedmods.net>
Tue May 13 08:22:49 2008 +0000 (2008-05-13)
changeset 2051 568678a2e847
parent 1952 b7aa2b626807
permissions -rw-r--r--
Trunk build fixes
Fixed up IGameHelpers.h such that it no longer requires HL2SDK headers if a function doesn't need them
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using System.Reflection;
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using System.Runtime.CompilerServices;
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//
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// General Information about an assembly is controlled through the following 
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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//
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[assembly: AssemblyTitle("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]		
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//
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// Version information for an assembly consists of the following four values:
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//
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//      Major Version
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//      Minor Version 
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//      Build Number
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//      Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers 
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.*")]
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//
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// In order to sign your assembly you must specify a key to use. Refer to the 
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// Microsoft .NET Framework documentation for more information on assembly signing.
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//
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// Use the attributes below to control which key is used for signing. 
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//
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// Notes: 
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//   (*) If no key is specified, the assembly is not signed.
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//   (*) KeyName refers to a key that has been installed in the Crypto Service
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//       Provider (CSP) on your machine. KeyFile refers to a file which contains
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//       a key.
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//   (*) If the KeyFile and the KeyName values are both specified, the 
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//       following processing occurs:
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//       (1) If the KeyName can be found in the CSP, that key is used.
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//       (2) If the KeyName does not exist and the KeyFile does exist, the key 
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//           in the KeyFile is installed into the CSP and used.
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//   (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
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//       When specifying the KeyFile, the location of the KeyFile should be
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//       relative to the project output directory which is
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//       %Project Directory%\obj\<configuration>. For example, if your KeyFile is
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//       located in the project directory, you would specify the AssemblyKeyFile 
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//       attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
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//   (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
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//       documentation for more information on this.
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//
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[assembly: AssemblyDelaySign(false)]
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[assembly: AssemblyKeyFile("")]
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[assembly: AssemblyKeyName("")]