core/MenuStyle_Base.cpp
author David Anderson <dvander@alliedmods.net>
Sun May 13 05:51:30 2007 +0000 (2007-05-13)
changeset 780 570fa34723bf
parent 778 07e49a8cf046
child 782 ac8df776d0e4
permissions -rw-r--r--
initial import of radio message - UNTESTED, DO NOT EVEN TRY LOL
added supported mods for radio messages into core gameconf
various internal fixes/improvements for menus
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <stdarg.h>
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#include "sm_stringutil.h"
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#include "MenuStyle_Base.h"
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#include "PlayerManager.h"
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#include "MenuManager.h"
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BaseMenuStyle::BaseMenuStyle() : m_WatchList(256)
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{
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}
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void BaseMenuStyle::AddClientToWatch(int client)
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{
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	m_WatchList.push_back(client);
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}
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void BaseMenuStyle::RemoveClientFromWatch(int client)
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{
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	m_WatchList.remove(client);
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}
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void BaseMenuStyle::_CancelClientMenu(int client, bool bAutoIgnore/* =false */, MenuCancelReason reason/* =MenuCancel_Interrupt */)
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{
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	menu_states_t &states = player->states;
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	bool bOldIgnore = player->bAutoIgnore;
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	if (bAutoIgnore)
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	{
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		player->bAutoIgnore = true;
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	}
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	/* Save states */
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	IMenuHandler *mh = states.mh;
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	IBaseMenu *menu = states.menu;
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	/* Clear menu */
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	player->bInMenu = false;
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	if (player->menuHoldTime)
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	{
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		RemoveClientFromWatch(client);
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	}
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	/* Fire callbacks */
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	mh->OnMenuCancel(menu, client, reason);
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	mh->OnMenuEnd(menu);
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	if (bAutoIgnore)
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	{
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		player->bAutoIgnore = bOldIgnore;
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	}
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}
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void BaseMenuStyle::CancelMenu(CBaseMenu *menu)
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{
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	int maxClients = g_Players.GetMaxClients();
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	for (int i=1; i<=maxClients; i++)
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	{
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		CBaseMenuPlayer *player = GetMenuPlayer(i);
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		if (player->bInMenu)
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		{
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			menu_states_t &states = player->states;
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			if (states.menu == menu)
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			{
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				_CancelClientMenu(i);
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			}
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		}
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	}
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}
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bool BaseMenuStyle::CancelClientMenu(int client, bool autoIgnore)
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{
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	if (client < 1 || client > g_Players.MaxClients())
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	{
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		return false;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (!player->bInMenu)
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	{
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		return false;
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	}
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	_CancelClientMenu(client, autoIgnore);
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	return true;
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}
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MenuSource BaseMenuStyle::GetClientMenu(int client, void **object)
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{
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	if (client < 1 || client > g_Players.GetMaxClients())
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	{
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		return MenuSource_None;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (player->bInMenu)
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	{
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		IBaseMenu *menu;
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		if ((menu=player->states.menu) != NULL)
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		{
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			if (object)
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			{
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				*object = menu;
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			}
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			return MenuSource_BaseMenu;
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		}
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		return MenuSource_Display;
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	} else if (player->bInExternMenu) {
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		return MenuSource_External;
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	}
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	return MenuSource_None;
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}
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void BaseMenuStyle::OnClientDisconnected(int client)
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{
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (!player->bInMenu)
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	{
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		return;
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	}
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	_CancelClientMenu(client, true, MenuCancel_Disconnect);
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	player->bInMenu = false;
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}
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static int do_lookup[256];
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void BaseMenuStyle::ProcessWatchList()
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{
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	if (!m_WatchList.size())
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	{
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		return;
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	}
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	unsigned int total = 0;
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	for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
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	{
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		do_lookup[total++] = (*iter);
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	}
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	int client;
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	CBaseMenuPlayer *player;
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	float curTime = gpGlobals->curtime;
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	for (unsigned int i=0; i<total; i++)
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	{
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		client = do_lookup[i];
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		player = GetMenuPlayer(client);
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		if (!player->bInMenu || !player->menuHoldTime)
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		{
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			m_WatchList.remove(i);
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			continue;
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		}
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		if (curTime > player->menuStartTime + player->menuHoldTime)
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		{
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			_CancelClientMenu(client, false);
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		}
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	}
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}
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void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
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{
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	/* First question: Are we in a menu? */
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	if (!player->bInMenu)
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	{
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		return;
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	}
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	bool cancel = false;
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	unsigned int item = 0;
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	MenuCancelReason reason = MenuCancel_Exit;
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	menu_states_t &states = player->states;
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	assert(states.mh != NULL);
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	if (states.menu == NULL)
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	{
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		item = key_press;
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	} else if (key_press < 1 ||  key_press > 8) {
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		cancel = true;
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	} else {
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		ItemSelection type = states.slots[key_press].type;
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		/* For navigational items, we're going to redisplay */
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		if (type == ItemSel_Back)
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		{
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			if (!RedoClientMenu(client, ItemOrder_Descending))
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			{
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				cancel = true;
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				reason = MenuCancel_NoDisplay;
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			} else {
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				return;
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			}
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		} else if (type == ItemSel_Next) {
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			if (!RedoClientMenu(client, ItemOrder_Ascending))
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			{
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				cancel = true;						/* I like Saltines. */
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				reason = MenuCancel_NoDisplay;
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			} else {
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				return;
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			}
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		} else if (type == ItemSel_Exit || type == ItemSel_None) {
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			cancel = true;
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		} else {
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			item = states.slots[key_press].item;
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		}
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	}
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	/* Save variables */
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	IMenuHandler *mh = states.mh;
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	IBaseMenu *menu = states.menu;
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	/* Clear states */
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	player->bInMenu = false;
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	if (player->menuHoldTime)
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	{
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		m_WatchList.remove(client);
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	}
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	if (cancel)
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	{
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		mh->OnMenuCancel(menu, client, reason);
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	} else {
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		mh->OnMenuSelect(menu, client, item);
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	}
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	mh->OnMenuEnd(menu);
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}
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bool BaseMenuStyle::DoClientMenu(int client, IMenuDisplay *menu, IMenuHandler *mh, unsigned int time)
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{
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	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
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	{
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		return false;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (player->bAutoIgnore)
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	{
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		return false;
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	}
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	/* For the duration of this, we are going to totally ignore whether
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	* the player is already in a menu or not (except to cancel the old one).
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	* Instead, we are simply going to ignore any further menu displays, so
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	* this display can't be interrupted.
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	*/
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	player->bAutoIgnore = true;
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	/* Cancel any old menus */
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	menu_states_t &states = player->states;
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	if (player->bInMenu)
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	{
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		/* We need to cancel the old menu */
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		if (player->menuHoldTime)
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		{
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			RemoveClientFromWatch(client);
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		}
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		states.mh->OnMenuCancel(states.menu, client, MenuCancel_Interrupt);
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		states.mh->OnMenuEnd(states.menu);
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	}
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	states.firstItem = 0;
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	states.lastItem = 0;
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	states.menu = NULL;
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	states.mh = mh;
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	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
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	player->bInMenu = true;
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	player->menuStartTime = gpGlobals->curtime;
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	player->menuHoldTime = time;
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	if (time)
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	{
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		AddClientToWatch(client);
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	}
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	/* Draw the display */
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	SendDisplay(client, menu);
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	/* We can be interrupted again! */
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	player->bAutoIgnore = false;
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	return true;
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}
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bool BaseMenuStyle::DoClientMenu(int client, CBaseMenu *menu, IMenuHandler *mh, unsigned int time)
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{
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	mh->OnMenuStart(menu);
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	if (!mh)
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	{
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		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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		mh->OnMenuEnd(menu);
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		return false;
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	}
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	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
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	{
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		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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		mh->OnMenuEnd(menu);
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		return false;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (player->bAutoIgnore)
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	{
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		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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		mh->OnMenuEnd(menu);
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		return false;
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	}
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	/* For the duration of this, we are going to totally ignore whether
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	* the player is already in a menu or not (except to cancel the old one).
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	* Instead, we are simply going to ignore any further menu displays, so
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	* this display can't be interrupted.
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	*/
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	player->bAutoIgnore = true;
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	/* Cancel any old menus */
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	menu_states_t &states = player->states;
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	if (player->bInMenu)
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	{
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		_CancelClientMenu(client, true);
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	}
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	states.firstItem = 0;
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	states.lastItem = 0;
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	states.menu = menu;
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	states.mh = mh;
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	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
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   352
	IMenuDisplay *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
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	if (!display)
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	{
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   355
		player->bAutoIgnore = false;
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		player->bInMenu = false;
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   357
		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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		mh->OnMenuEnd(menu);
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   359
		return false;
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   360
	}
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   361
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   362
	/* Finally, set our states */
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	player->bInMenu = true;
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   364
	player->menuStartTime = gpGlobals->curtime;
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   365
	player->menuHoldTime = time;
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   366
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   367
	if (time)
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   368
	{
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   369
		AddClientToWatch(client);
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   370
	}
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   371
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   372
	/* Draw the display */
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   373
	SendDisplay(client, display);
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   374
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   375
	/* Free the display pointer */
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   376
	display->DeleteThis();
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   377
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   378
	/* We can be interrupted again! */
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   379
	player->bAutoIgnore = false;
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   380
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   381
	return true;
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   382
}
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   383
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   384
bool BaseMenuStyle::RedoClientMenu(int client, ItemOrder order)
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   385
{
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   386
	CBaseMenuPlayer *player = GetMenuPlayer(client);
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   387
	menu_states_t &states = player->states;
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   388
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   389
	player->bAutoIgnore = true;
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   390
	IMenuDisplay *display = g_Menus.RenderMenu(client, states, order);
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   391
	if (!display)
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   392
	{
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   393
		if (player->menuHoldTime)
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   394
		{
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   395
			m_WatchList.remove(client);
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   396
		}
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   397
		player->bAutoIgnore = false;
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   398
		return false;
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   399
	}
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   400
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   401
	SendDisplay(client, display);
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   402
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   403
	display->DeleteThis();
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   404
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   405
	player->bAutoIgnore = false;
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   406
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   407
	return true;
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   408
}
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   409
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   410
CBaseMenu::CBaseMenu(IMenuStyle *pStyle) : 
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   411
m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_ExitButton(true), m_bShouldDelete(false), m_bCancelling(false)
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   412
{
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   413
}
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   414
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   415
CBaseMenu::~CBaseMenu()
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   416
{
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   417
}
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   418
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   419
bool CBaseMenu::AppendItem(const char *info, const ItemDrawInfo &draw)
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   420
{
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   421
	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
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   422
		&& m_items.size() >= m_pStyle->GetMaxPageItems())
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   423
	{
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   424
		return false;
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   425
	}
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   426
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   427
	CItem item;
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   428
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   429
	item.infoString = m_Strings.AddString(info);
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   430
	if (draw.display)
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   431
	{
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   432
		item.displayString = m_Strings.AddString(draw.display);
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   433
	}
dvander@769
   434
	item.style = draw.style;
dvander@769
   435
dvander@769
   436
dvander@769
   437
	m_items.push_back(item);
dvander@769
   438
dvander@769
   439
	return true;
dvander@769
   440
}
dvander@769
   441
dvander@769
   442
bool CBaseMenu::InsertItem(unsigned int position, const char *info, const ItemDrawInfo &draw)
dvander@769
   443
{
dvander@778
   444
	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
dvander@769
   445
		&& m_items.size() >= m_pStyle->GetMaxPageItems())
dvander@769
   446
	{
dvander@769
   447
		return false;
dvander@769
   448
	}
dvander@769
   449
dvander@769
   450
	if (position >= m_items.size())
dvander@769
   451
	{
dvander@769
   452
		return false;
dvander@769
   453
	}
dvander@769
   454
dvander@769
   455
	CItem item;
dvander@769
   456
	item.infoString = m_Strings.AddString(info);
dvander@769
   457
	if (draw.display)
dvander@769
   458
	{
dvander@769
   459
		item.displayString = m_Strings.AddString(draw.display);
dvander@769
   460
	}
dvander@769
   461
	item.style = draw.style;
dvander@769
   462
dvander@769
   463
	CVector<CItem>::iterator iter = m_items.iterAt(position);
dvander@769
   464
	m_items.insert(iter, item);
dvander@769
   465
dvander@769
   466
	return true;
dvander@769
   467
}
dvander@769
   468
dvander@769
   469
bool CBaseMenu::RemoveItem(unsigned int position)
dvander@769
   470
{
dvander@769
   471
	if (position >= m_items.size())
dvander@769
   472
	{
dvander@769
   473
		return false;
dvander@769
   474
	}
dvander@769
   475
dvander@769
   476
	m_items.erase(m_items.iterAt(position));
dvander@769
   477
dvander@769
   478
	if (m_items.size() == 0)
dvander@769
   479
	{
dvander@769
   480
		m_Strings.Reset();
dvander@769
   481
	}
dvander@769
   482
dvander@769
   483
	return true;
dvander@769
   484
}
dvander@769
   485
dvander@769
   486
void CBaseMenu::RemoveAllItems()
dvander@769
   487
{
dvander@769
   488
	m_items.clear();
dvander@769
   489
	m_Strings.Reset();
dvander@769
   490
}
dvander@769
   491
dvander@769
   492
const char *CBaseMenu::GetItemInfo(unsigned int position, ItemDrawInfo *draw/* =NULL */)
dvander@769
   493
{
dvander@769
   494
	if (position >= m_items.size())
dvander@769
   495
	{
dvander@769
   496
		return NULL;
dvander@769
   497
	}
dvander@769
   498
dvander@769
   499
	if (draw)
dvander@769
   500
	{
dvander@769
   501
		draw->display = m_Strings.GetString(m_items[position].displayString);
dvander@769
   502
		draw->style = m_items[position].style;
dvander@769
   503
	}
dvander@769
   504
dvander@769
   505
	return m_Strings.GetString(m_items[position].infoString);
dvander@769
   506
}
dvander@769
   507
dvander@769
   508
unsigned int CBaseMenu::GetItemCount()
dvander@769
   509
{
dvander@769
   510
	return m_items.size();
dvander@769
   511
}
dvander@769
   512
dvander@769
   513
bool CBaseMenu::SetPagination(unsigned int itemsPerPage)
dvander@769
   514
{
dvander@769
   515
	if (itemsPerPage > 7)
dvander@769
   516
	{
dvander@769
   517
		return false;
dvander@769
   518
	}
dvander@769
   519
dvander@769
   520
	m_Pagination = itemsPerPage;
dvander@769
   521
dvander@769
   522
	return true;
dvander@769
   523
}
dvander@769
   524
dvander@769
   525
unsigned int CBaseMenu::GetPagination()
dvander@769
   526
{
dvander@769
   527
	return m_Pagination;
dvander@769
   528
}
dvander@769
   529
dvander@769
   530
IMenuStyle *CBaseMenu::GetDrawStyle()
dvander@769
   531
{
dvander@769
   532
	return m_pStyle;
dvander@769
   533
}
dvander@769
   534
dvander@769
   535
void CBaseMenu::SetDefaultTitle(const char *message)
dvander@769
   536
{
dvander@769
   537
	m_Title.assign(message);
dvander@769
   538
}
dvander@769
   539
dvander@769
   540
const char *CBaseMenu::GetDefaultTitle()
dvander@769
   541
{
dvander@769
   542
	return m_Title.c_str();
dvander@769
   543
}
dvander@769
   544
dvander@769
   545
bool CBaseMenu::GetExitButton()
dvander@769
   546
{
dvander@769
   547
	return m_ExitButton;
dvander@769
   548
}
dvander@769
   549
dvander@769
   550
bool CBaseMenu::SetExitButton(bool set)
dvander@769
   551
{
dvander@769
   552
	m_ExitButton = set;
dvander@769
   553
	return true;
dvander@769
   554
}
dvander@775
   555
dvander@775
   556
void CBaseMenu::Cancel()
dvander@775
   557
{
dvander@775
   558
	if (m_bCancelling)
dvander@775
   559
	{
dvander@775
   560
		return;
dvander@775
   561
	}
dvander@775
   562
dvander@775
   563
	m_bCancelling = true;
dvander@775
   564
	Cancel_Finally();
dvander@775
   565
	m_bCancelling = false;
dvander@775
   566
dvander@775
   567
	if (m_bShouldDelete)
dvander@775
   568
	{
dvander@775
   569
		delete this;
dvander@775
   570
	}
dvander@775
   571
}
dvander@775
   572
dvander@775
   573
void CBaseMenu::Destroy()
dvander@775
   574
{
dvander@775
   575
	if (!m_bCancelling || m_bShouldDelete)
dvander@775
   576
	{
dvander@775
   577
		Cancel();
dvander@775
   578
		delete this;
dvander@775
   579
	} else {
dvander@775
   580
		m_bShouldDelete = true;
dvander@775
   581
	}
dvander@775
   582
}
dvander@775
   583