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/** |
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* vim: set ts=4 : |
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* =============================================================== |
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. |
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* =============================================================== |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used |
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* or modified under the Terms and Conditions of its License Agreement, which is found |
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins |
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* may change at any time. To view the latest information, see: |
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* http://www.sourcemod.net/license.php |
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* |
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* Version: $Id$ |
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*/ |
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#if defined _halflife_included |
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#endinput |
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#endif |
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#define _halflife_included |
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enum DialogType |
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{ |
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DialogType_Msg = 0, /**< just an on screen message */ |
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DialogType_Menu, /**< an options menu */ |
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DialogType_Text, /**< a richtext dialog */ |
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DialogType_Entry /**< an entry box */ |
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}; |
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/** |
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* Logs a generic message to the HL2 logs. |
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* |
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* @param format String format. |
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* @param ... Format arguments. |
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* @noreturn |
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*/ |
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native LogToGame(const String:format[], any:...); |
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/** |
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* Sets the seed value for the global Half-Life 2 Random Stream. |
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* |
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* @param seed Seed value. |
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* @noreturn |
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*/ |
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native SetRandomSeed(seed); |
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/** |
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* Returns a random floating point number from the Half-Life 2 Random Stream. |
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* |
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* @param fMin Minimum random bound. |
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* @param fMax Maximum random bound. |
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* @return A random number between (inclusive) fMin and fMax. |
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*/ |
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native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0); |
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/** |
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dvander@1003
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* Returns a random number from the Half-Life 2 Random Stream. |
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* |
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* @param nmin Minimum random bound. |
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* @param nmax Maximum random bound. |
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* @return A random number between (inclusive) nmin and nmax. |
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*/ |
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native GetRandomInt(nmin, nmax); |
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/** |
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* Returns whether a map is valid or not. |
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* |
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* @param Map name, excluding .bsp extension. |
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* @return True if valid, false otherwise. |
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*/ |
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native bool:IsMapValid(const String:map[]); |
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/** |
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* Returns whether the server is dedicated. |
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* |
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* @return True if dedicated, false otherwise. |
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*/ |
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native bool:IsDedicatedServer(); |
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/** |
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* Returns a high-precision time value for profiling the engine. |
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* |
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* @return A floating point time value. |
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*/ |
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native Float:GetEngineTime(); |
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/** |
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* Returns the game time based on the game tick. |
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* |
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* @return Game tick time. |
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*/ |
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native Float:GetGameTime(); |
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/** |
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* Returns the game description from the mod. |
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* |
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* @param buffer Buffer to store the description. |
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* @param maxlength Maximum size of the buffer. |
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* @param original If true, retrieves the original game description, |
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* ignoring any potential hooks from plugins. |
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* @return Number of bytes written to the buffer (UTF-8 safe). |
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*/ |
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native GetGameDescription(String:buffer[], maxlength, bool:original=false); |
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/** |
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* Returns the name of the game's directory. |
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* |
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* @param buffer Buffer to store the directory name. |
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* @param maxlength Maximum size of the buffer. |
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* |
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* return Number of bytes written to the buffer (UTF-8 safe). |
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*/ |
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native GetGameFolderName(String:buffer[], maxlength); |
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/** |
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* Returns the current map name. |
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* |
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* @param buffer Buffer to store map name. |
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* @param maxlength Maximum length of buffer. |
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* @return Number of bytes written (UTF-8 safe). |
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*/ |
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native GetCurrentMap(String:buffer[], maxlength); |
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/** |
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* Precaches a given model. |
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* |
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* @param model Name of the model to precache. |
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* @param preload If preload is true the file will be precached before level startup. |
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* @return Returns the model index, 0 for error. |
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*/ |
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native PrecacheModel(const String:model[], bool:preload=false); |
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/** |
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* Precaches a given sentence file. |
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* |
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* @param file Name of the sentence file to precache. |
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* @param preload If preload is true the file will be precached before level startup. |
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* @return Returns a sentence file index. |
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*/ |
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native PrecacheSentenceFile(const String:file[], bool:preload=false); |
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/** |
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* Precaches a given decal. |
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* |
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* @param decal Name of the decal to precache. |
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* @param preload If preload is true the file will be precached before level startup. |
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* @return Returns a decal index. |
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*/ |
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native PrecacheDecal(const String:decal[], bool:preload=false); |
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/** |
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* Precaches a given generic file. |
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* |
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* @param generic Name of the generic file to precache. |
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* @param preload If preload is true the file will be precached before level startup. |
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* @return Returns a generic file index. |
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*/ |
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native PrecacheGeneric(const String:generic[], bool:preload=false); |
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/** |
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* Returns if a given model is precached. |
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* |
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* @param model Name of the model to check. |
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* @return True if precached, false otherwise. |
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*/ |
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native bool:IsModelPrecached(const String:model[]); |
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/** |
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* Returns if a given decal is precached. |
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* |
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* @param decal Name of the decal to check. |
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* @return True if precached, false otherwise. |
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*/ |
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native bool:IsDecalPrecached(const String:decal[]); |
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/** |
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* Returns if a given generic file is precached. |
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* |
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* @param decal Name of the generic file to check. |
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* @return True if precached, false otherwise. |
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*/ |
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native bool:IsGenericPrecached(const String:generic[]); |
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/** |
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* Precaches a given sound. |
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* |
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* @param sound Name of the sound to precache. |
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* @param preload If preload is true the file will be precached before level startup. |
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* @return True if successfully precached, false otherwise. |
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*/ |
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native bool:PrecacheSound(const String:sound[], bool:preload=false); |
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/** |
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* Returns if a given sound is precached. |
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* |
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* @param sound Name of the sound to check. |
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* @return True if precached, false otherwise. |
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*/ |
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native bool:IsSoundPrecached(const String:sound[]); |
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/** |
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* Creates different types of ingame messages. |
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* |
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* @param client Index of the client. |
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* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information). |
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* @param type Message type to display ingame. |
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* @noreturn |
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* @error Invalid client index, or client not connected. |
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*/ |
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native CreateDialog(client, Handle:kv, DialogType:type); |
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/** |
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* Prints a message to a specific client in the chat area. |
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* |
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* @param client Client index. |
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* @param format Formatting rules. |
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* @param ... Variable number of format parameters. |
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* @noreturn |
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* @error If the client is not connected an error will be thrown. |
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*/ |
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native PrintToChat(client, const String:format[], any:...); |
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/** |
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* Prints a message to all clients in the chat area. |
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* |
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* @param format Formatting rules. |
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* @param ... Variable number of format parameters. |
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* @noreturn |
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*/ |
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stock PrintToChatAll(const String:format[], any:...) |
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{ |
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new maxClients = GetMaxClients(); |
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ds@898
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decl String:buffer[192]; |
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for (new i = 1; i <= maxClients; i++) |
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{ |
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if (IsClientInGame(i)) |
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{ |
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dvander@1034
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SetGlobalTransTarget(i); |
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dvander@1034
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VFormat(buffer, sizeof(buffer), format, 2); |
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PrintToChat(i, "%s", buffer); |
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} |
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} |
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} |
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/** |
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* Prints a message to a specific client in the center of the screen. |
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* |
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* @param client Client index. |
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ds@873
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* @param format Formatting rules. |
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* @param ... Variable number of format parameters. |
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* @noreturn |
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* @error If the client is not connected an error will be thrown. |
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*/ |
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native PrintCenterText(client, const String:format[], any:...); |
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ds@892
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/** |
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ds@892
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* Prints a message to all clients in the center of the screen. |
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* |
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* @param format Formatting rules. |
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* @param ... Variable number of format parameters. |
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* @noreturn |
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ds@892
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*/ |
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ds@892
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stock PrintCenterTextAll(const String:format[], any:...) |
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ds@892
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{ |
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ds@915
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new maxClients = GetMaxClients(); |
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ds@898
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decl String:buffer[192]; |
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ds@892
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VFormat(buffer, sizeof(buffer), format, 2); |
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ds@915
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for (new i = 1; i <= maxClients; i++) |
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{ |
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ds@892
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if (IsClientInGame(i)) |
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{ |
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PrintCenterText(i, "%s", buffer); |
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} |
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} |
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} |