gamedata/sdktools.games/engine.l4d.txt
author Fyren <fyrenmoo@gmail.com>
Wed Jul 21 22:09:03 2010 -0500 (2010-07-21)
changeset 3089 5e3628933a4a
parent 2817 6f1164668cfd
child 3146 0785a5a1316d
permissions -rw-r--r--
FireOutput detour in SDKTools now uses CDetour (bug 4416, r=pred).
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/**
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 * Do not edit this file.  Any changes will be overwritten by the gamedata
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 * updater or by upgrading your SourceMod install.
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 *
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 * To override data in this file, create a subdirectory named "custom" and
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 * place your own gamedata file(s) inside of it.  Such files will be parsed
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 * after SM's own.
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 *
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 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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 */
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"Games"
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{
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	/* Sounds */
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	"#default"
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	{
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		"Keys"
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		{
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			"SlapSoundCount"	"2"
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			"SlapSound1"		"player/damage1.wav"
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			"SlapSound2"		"player/damage2.wav"
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		}
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	}
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	/* General Temp Entities */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead"
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		}
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		"Offsets"
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		{
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			/* Offset into CBaseTempEntity constructor */
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			"s_pTempEntities"
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			{
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				"windows"	"17"
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			}
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			"GetTEName"
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			{
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				"windows"	"4"
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				"linux"		"4"
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			}
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			"GetTENext"
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			{
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				"windows"	"8"
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				"linux"		"8"
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			}
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			"TE_GetServerClass"
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			{
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				"windows"	"0"
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				"linux"		"0"
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			}
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		}
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		"Signatures"
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		{
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			"CBaseTempEntity"
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			{
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				"library"	"server"
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				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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			}
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			"s_pTempEntities"
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			{
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				"library"	"server"
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				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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			}
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		}
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	}
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	/* Create Entity Signatures */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead"
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		}
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		"Signatures"
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		{
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			"DispatchSpawn"
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			{
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				"library"	"server"
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				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
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				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
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			}
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			"CreateEntityByName"
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			{
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				"library"	"server"
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				"linux"		"@_Z18CreateEntityByNamePKcib"
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				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
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			}
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		}
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	}
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	/* CGlobalEntityList */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead"
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		}
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		"Signatures"
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		{
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			/* Functions in CGlobalEntityList */
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			"FindEntityByClassname"
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			{
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				"library"	"server"
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				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
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				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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			}
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		}
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	}
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	/* General GameRules */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead"
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		}
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		"Offsets"
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		{
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			/* Offset into CreateGameRulesObject */
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			"g_pGameRules"
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			{
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				"windows"	"2"
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			}
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		}
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		"Signatures"
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		{
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			/* This signature sometimes has multiple matches, but this
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			 * does not matter as g_pGameRules is involved in all of them.
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			 * The same g_pGameRules offset applies to each match.
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			 *
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			 * Sometimes this block of bytes is at the beginning of the static
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			 * CreateGameRulesObject function and sometimes it is in the middle
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			 * of an entirely different function. This depends on the game.
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			 */
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			"CreateGameRulesObject"
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			{
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				"library"	"server"
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				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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			}
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			"g_pGameRules"
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			{
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				"library"	"server"
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				"linux"		"@g_pGameRules"
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			}
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		}
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	}
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	/* IServer interface pointer */
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	"#default"
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	{
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		"Keys"
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		{
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			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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			 *
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			 * The engine binary is not actually scanned in order to look for
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			 * this. SourceHook is used to used to determine the address of the
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			 * function and this signature is used to verify that it contains
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			 * the expected code. A pointer to sv (IServer interface) is used
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			 * here.
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			 */
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			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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		}
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		"Offsets"
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		{
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			/* Offset into IVEngineServer::CreateFakeClient */
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			"sv"
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			{
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				"windows"	"6"
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			}
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		}
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		"Signatures"
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		{
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			/* CBaseServer object for IServer interface */
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			"sv"
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			{
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				"library"	"engine"
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				"linux"		"@sv"
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			}
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		}
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	}
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	/* EntityFactoryDictionary function */
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	"#default"
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	{
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		"Signatures"
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		{
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			"EntityFactory"
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			{
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				"library"	"server"
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				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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				"linux"		"@_Z23EntityFactoryDictionaryv"
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			}
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		}
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	}
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	/* CBaseEntityOutput::FireOutput */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead"
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		}
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		"Signatures"
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		{
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			"FireOutput"
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			{
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				"library"	"server"
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				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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			}
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		}
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   223
	}
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	/* SetUserInfo data */
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	"#default"
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	{
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		"Offsets"
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		{
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			/**
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			 * CBaseClient::SetUserCVar(char  const*,char  const*);
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			 * Linux offset straight from VTable dump.
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			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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			 */
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			"SetUserCvar"
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			{
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				"windows"	"17"
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				"linux"		"63"
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			}
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			/**
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			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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			 * Linux: 	mov     byte ptr [esi+0B0h], 0
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			 * Win:		mov     byte ptr [esi+0B0h], 0
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			 */
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			"InfoChanged"
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			{
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				"windows"	"176"
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				"linux"		"176"
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			}
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		}
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	}
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   254
	
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	/* Left 4 Dead */
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	"left4dead"
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	{
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		"Offsets"
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		{
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			"GiveNamedItem"
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			{
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				"windows"	"482"
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   263
				"linux"		"483"
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   264
			}
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			"RemovePlayerItem"
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   266
			{
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   267
				"windows"	"269"
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   268
				"linux"		"270"
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   269
			}
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			"Weapon_GetSlot"
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			{
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   272
				"windows"	"267"
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   273
				"linux"		"268"
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   274
			}
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			"Ignite"
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   276
			{
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   277
				"windows"	"206"
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   278
				"linux"		"207"
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   279
			}
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			"Extinguish"
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   281
			{
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   282
				"windows"	"210"
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   283
				"linux"		"211"
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   284
			}
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   285
			"Teleport"
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   286
			{
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   287
				"windows"	"105"
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   288
				"linux"		"106"
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   289
			}
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			"CommitSuicide"
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   291
			{
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   292
				"windows"	"449"
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   293
				"linux"		"449"
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   294
			}
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   295
			"GetVelocity"
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   296
			{
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   297
				"windows"	"136"
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   298
				"linux"		"137"
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   299
			}
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			"EyeAngles"
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   301
			{
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   302
				"windows"	"127"
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   303
				"linux"		"128"
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   304
			}
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   305
			"AcceptInput"
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   306
			{
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   307
				"windows"	"37"
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   308
				"linux"		"38"
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   309
			}
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			"DispatchKeyValue"
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   311
			{
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				"windows"	"29"
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   313
				"linux"		"28"
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   314
			}
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			"DispatchKeyValueFloat"
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   316
			{
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				"windows"	"28"
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   318
				"linux"		"29"
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   319
			}
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			"DispatchKeyValueVector"
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   321
			{
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   322
				"windows"	"27"
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   323
				"linux"		"30"
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   324
			}
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			"SetEntityModel"
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   326
			{
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   327
				"windows"	"23"
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   328
				"linux"		"24"
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   329
			}
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   330
			"WeaponEquip"
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   331
			{
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   332
				"windows"	"260"
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   333
				"linux"		"261"
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   334
			}
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			"Activate"
fyrenmoo@2690
   336
			{
fyrenmoo@2690
   337
				"windows"	"31"
fyrenmoo@2690
   338
				"linux"		"32"
fyrenmoo@2690
   339
			}
pred@2711
   340
			"PlayerRunCmd"
pred@2711
   341
			{
pred@2711
   342
				"windows"	"427"
pred@2711
   343
				"linux"		"428"
pred@2711
   344
			}
fyrenmoo@2690
   345
		}
fyrenmoo@2690
   346
	}
fyrenmoo@2690
   347
}