extensions/cstrike/extension.cpp
author Borja Ferrer <faluco@alliedmods.net>
Sun Oct 14 19:34:46 2007 +0000 (2007-10-14)
changeset 1552 610ef3e07183
parent 1459 8132c2259758
child 1573 979f2ccfee5a
permissions -rw-r--r--
cstrike extension builds now
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Counter-Strike:Source Extension
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "RegNatives.h"
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#include "timeleft.h"
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/**
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 * @file extension.cpp
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 * @brief Implement extension code here.
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 */
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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CStrike g_CStrike;		/**< Global singleton for extension's main interface */
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IBinTools *g_pBinTools = NULL;
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IGameConfig *g_pGameConf = NULL;
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IGameEventManager2 *gameevents = NULL;
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bool hooked_everything = false;
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SMEXT_LINK(&g_CStrike);
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extern sp_nativeinfo_t g_CSNatives[];
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bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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	sharesys->AddDependency(myself, "bintools.ext", true, true);
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	char conf_error[255];
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	if (!gameconfs->LoadGameConfigFile("sm-cstrike.games", &g_pGameConf, conf_error, sizeof(conf_error)))
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	{
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		if (error)
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		{
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			snprintf(error, maxlength, "Could not read sm-cstrike.games.txt: %s", conf_error);
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		}
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		return false;
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	}
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	sharesys->AddNatives(myself, g_CSNatives);
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	return true;
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}
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bool CStrike::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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	GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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	GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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	return true;
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}
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void CStrike::SDK_OnUnload()
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{
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	if (hooked_everything)
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	{
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		gameevents->RemoveListener(&g_TimeLeftEvents);
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		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true);
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		hooked_everything = false;
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	}
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	g_RegNatives.UnregisterAll();
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	gameconfs->CloseGameConfigFile(g_pGameConf);
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}
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void CStrike::SDK_OnAllLoaded()
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{
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	gameevents->AddListener(&g_TimeLeftEvents, "round_start", true);
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	gameevents->AddListener(&g_TimeLeftEvents, "round_end", true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true);
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	hooked_everything = true;
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	SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
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}
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bool CStrike::QueryRunning(char *error, size_t maxlength)
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{
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	SM_CHECK_IFACE(BINTOOLS, g_pBinTools);
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	return true;
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}
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bool CStrike::QueryInterfaceDrop(SMInterface *pInterface)
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{
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	if (pInterface == g_pBinTools)
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	{
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		return false;
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	}
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	return IExtensionInterface::QueryInterfaceDrop(pInterface);
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}
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void CStrike::NotifyInterfaceDrop(SMInterface *pInterface)
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{
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	g_RegNatives.UnregisterAll();
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}