core/frame_hooks.cpp
author Matt Woodrow <pred@alliedmods.net>
Fri Aug 08 00:17:37 2008 +0000 (2008-08-08)
changeset 2224 676c3b826f13
parent 2162 59c5dc056c69
child 2235 a44942987c81
permissions -rw-r--r--
Initial Import of beta structs extension.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "frame_hooks.h"
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#include "TimerSys.h"
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#include "Database.h"
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#include "HalfLife2.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "PlayerManager.h"
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float g_LastMenuTime = 0.0f;
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float g_LastAuthCheck = 0.0f;
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void RunFrameHooks(bool simulating)
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{
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	/* Frame based hooks */
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	g_DBMan.RunFrame();
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	g_HL2.ProcessFakeCliCmdQueue();
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	g_HL2.ProcessDelayedKicks();
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	g_SourceMod.ProcessGameFrameHooks(simulating);
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	float curtime = *g_pUniversalTime;
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	if (curtime - g_LastMenuTime >= 1.0f)
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	{
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		g_ValveMenuStyle.ProcessWatchList();
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		g_RadioMenuStyle.ProcessWatchList();
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		g_LastMenuTime = curtime;
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	}
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	if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
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	{
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		g_Players.RunAuthChecks();
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		g_LastAuthCheck = curtime;
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	}
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}