|
skamonkey@3109
|
1 |
/**
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|
skamonkey@3109
|
2 |
* Do not edit this file. Any changes will be overwritten by the gamedata
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skamonkey@3109
|
3 |
* updater or by upgrading your SourceMod install.
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skamonkey@3109
|
4 |
*
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skamonkey@3109
|
5 |
* To override data in this file, create a subdirectory named "custom" and
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skamonkey@3109
|
6 |
* place your own gamedata file(s) inside of it. Such files will be parsed
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|
skamonkey@3109
|
7 |
* after SM's own.
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skamonkey@3109
|
8 |
*
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|
skamonkey@3109
|
9 |
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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skamonkey@3109
|
10 |
*/
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skamonkey@3109
|
11 |
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skamonkey@3109
|
12 |
"Games"
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|
skamonkey@3109
|
13 |
{
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skamonkey@3109
|
14 |
/* General Temp Entities */
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|
skamonkey@3109
|
15 |
"#default"
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skamonkey@3109
|
16 |
{
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skamonkey@3109
|
17 |
"#supported"
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skamonkey@3109
|
18 |
{
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skamonkey@3109
|
19 |
"game" "swarm"
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skamonkey@3109
|
20 |
}
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skamonkey@3109
|
21 |
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skamonkey@3109
|
22 |
"Offsets"
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skamonkey@3109
|
23 |
{
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skamonkey@3109
|
24 |
/* Offset into CBaseTempEntity constructor */
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skamonkey@3109
|
25 |
"s_pTempEntities"
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skamonkey@3109
|
26 |
{
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|
skamonkey@3109
|
27 |
"windows" "17"
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|
skamonkey@3109
|
28 |
}
|
|
skamonkey@3109
|
29 |
"GetTEName"
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skamonkey@3109
|
30 |
{
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|
skamonkey@3109
|
31 |
"windows" "4"
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|
skamonkey@3109
|
32 |
}
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|
skamonkey@3109
|
33 |
"GetTENext"
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|
skamonkey@3109
|
34 |
{
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skamonkey@3109
|
35 |
"windows" "8"
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|
skamonkey@3109
|
36 |
}
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|
skamonkey@3109
|
37 |
"TE_GetServerClass"
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|
skamonkey@3109
|
38 |
{
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skamonkey@3109
|
39 |
"windows" "0"
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|
skamonkey@3109
|
40 |
}
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skamonkey@3109
|
41 |
}
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skamonkey@3109
|
42 |
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skamonkey@3109
|
43 |
"Signatures"
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skamonkey@3109
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44 |
{
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skamonkey@3109
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45 |
"CBaseTempEntity"
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|
skamonkey@3109
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46 |
{
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|
skamonkey@3109
|
47 |
"library" "server"
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|
skamonkey@3109
|
48 |
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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|
skamonkey@3109
|
49 |
}
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|
skamonkey@3109
|
50 |
}
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|
skamonkey@3109
|
51 |
}
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|
skamonkey@3109
|
52 |
|
|
skamonkey@3109
|
53 |
/* Create Entity Signatures */
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|
skamonkey@3109
|
54 |
"#default"
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|
skamonkey@3109
|
55 |
{
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|
skamonkey@3109
|
56 |
"#supported"
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|
skamonkey@3109
|
57 |
{
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|
skamonkey@3109
|
58 |
"game" "swarm"
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|
skamonkey@3109
|
59 |
}
|
|
skamonkey@3109
|
60 |
|
|
skamonkey@3109
|
61 |
"Signatures"
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|
skamonkey@3109
|
62 |
{
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|
skamonkey@3109
|
63 |
"DispatchSpawn"
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|
skamonkey@3109
|
64 |
{
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|
skamonkey@3109
|
65 |
"library" "server"
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|
skamonkey@3109
|
66 |
"windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB"
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|
skamonkey@3109
|
67 |
}
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|
skamonkey@3109
|
68 |
"CreateEntityByName"
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|
skamonkey@3109
|
69 |
{
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skamonkey@3109
|
70 |
"library" "server"
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|
skamonkey@3109
|
71 |
"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
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|
skamonkey@3109
|
72 |
}
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|
skamonkey@3109
|
73 |
}
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|
skamonkey@3109
|
74 |
}
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|
skamonkey@3109
|
75 |
|
|
skamonkey@3109
|
76 |
/* CGlobalEntityList */
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|
skamonkey@3109
|
77 |
"#default"
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|
skamonkey@3109
|
78 |
{
|
|
skamonkey@3109
|
79 |
"#supported"
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|
skamonkey@3109
|
80 |
{
|
|
skamonkey@3109
|
81 |
"game" "swarm"
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|
skamonkey@3109
|
82 |
}
|
|
skamonkey@3109
|
83 |
|
|
skamonkey@3109
|
84 |
"Signatures"
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|
skamonkey@3109
|
85 |
{
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|
skamonkey@3109
|
86 |
/* Functions in CGlobalEntityList */
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|
skamonkey@3109
|
87 |
"FindEntityByClassname"
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|
skamonkey@3109
|
88 |
{
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|
skamonkey@3109
|
89 |
"library" "server"
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|
skamonkey@3109
|
90 |
"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x2E\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x10\xB8\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x16\x25\xFF\xFF\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x34\x8B"
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|
skamonkey@3109
|
91 |
}
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|
skamonkey@3109
|
92 |
}
|
|
skamonkey@3109
|
93 |
}
|
|
skamonkey@3109
|
94 |
|
|
skamonkey@3109
|
95 |
/* General GameRules */
|
|
skamonkey@3109
|
96 |
"#default"
|
|
skamonkey@3109
|
97 |
{
|
|
skamonkey@3109
|
98 |
"#supported"
|
|
skamonkey@3109
|
99 |
{
|
|
skamonkey@3109
|
100 |
"game" "swarm"
|
|
skamonkey@3109
|
101 |
}
|
|
skamonkey@3109
|
102 |
|
|
skamonkey@3109
|
103 |
"Offsets"
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|
skamonkey@3109
|
104 |
{
|
|
skamonkey@3109
|
105 |
/* Offset into CreateGameRulesObject */
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|
skamonkey@3109
|
106 |
"g_pGameRules"
|
|
skamonkey@3109
|
107 |
{
|
|
skamonkey@3109
|
108 |
"windows" "2"
|
|
skamonkey@3109
|
109 |
}
|
|
skamonkey@3109
|
110 |
}
|
|
skamonkey@3109
|
111 |
|
|
skamonkey@3109
|
112 |
"Signatures"
|
|
skamonkey@3109
|
113 |
{
|
|
skamonkey@3109
|
114 |
/* This signature sometimes has multiple matches, but this
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|
skamonkey@3109
|
115 |
* does not matter as g_pGameRules is involved in all of them.
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|
skamonkey@3109
|
116 |
* The same g_pGameRules offset applies to each match.
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|
skamonkey@3109
|
117 |
*
|
|
skamonkey@3109
|
118 |
* Sometimes this block of bytes is at the beginning of the static
|
|
skamonkey@3109
|
119 |
* CreateGameRulesObject function and sometimes it is in the middle
|
|
skamonkey@3109
|
120 |
* of an entirely different function. This depends on the game.
|
|
skamonkey@3109
|
121 |
*/
|
|
skamonkey@3109
|
122 |
"CreateGameRulesObject"
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|
skamonkey@3109
|
123 |
{
|
|
skamonkey@3109
|
124 |
"library" "server"
|
|
skamonkey@3109
|
125 |
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
|
|
skamonkey@3109
|
126 |
}
|
|
skamonkey@3109
|
127 |
}
|
|
skamonkey@3109
|
128 |
}
|
|
skamonkey@3109
|
129 |
|
|
skamonkey@3109
|
130 |
/* IServer interface pointer */
|
|
skamonkey@3109
|
131 |
"#default"
|
|
skamonkey@3109
|
132 |
{
|
|
skamonkey@3109
|
133 |
"Keys"
|
|
skamonkey@3109
|
134 |
{
|
|
skamonkey@3109
|
135 |
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
|
|
skamonkey@3109
|
136 |
*
|
|
skamonkey@3109
|
137 |
* The engine binary is not actually scanned in order to look for
|
|
skamonkey@3109
|
138 |
* this. SourceHook is used to used to determine the address of the
|
|
skamonkey@3109
|
139 |
* function and this signature is used to verify that it contains
|
|
skamonkey@3109
|
140 |
* the expected code. A pointer to sv (IServer interface) is used
|
|
skamonkey@3109
|
141 |
* here.
|
|
skamonkey@3109
|
142 |
*/
|
|
skamonkey@3109
|
143 |
"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
|
|
skamonkey@3109
|
144 |
}
|
|
skamonkey@3109
|
145 |
|
|
skamonkey@3109
|
146 |
"Offsets"
|
|
skamonkey@3109
|
147 |
{
|
|
skamonkey@3109
|
148 |
/* Offset into IVEngineServer::CreateFakeClient */
|
|
skamonkey@3109
|
149 |
"sv"
|
|
skamonkey@3109
|
150 |
{
|
|
skamonkey@3109
|
151 |
"windows" "6"
|
|
skamonkey@3109
|
152 |
}
|
|
skamonkey@3109
|
153 |
}
|
|
skamonkey@3109
|
154 |
}
|
|
skamonkey@3109
|
155 |
|
|
skamonkey@3109
|
156 |
/* EntityFactoryDictionary function */
|
|
skamonkey@3109
|
157 |
"#default"
|
|
skamonkey@3109
|
158 |
{
|
|
skamonkey@3109
|
159 |
"Signatures"
|
|
skamonkey@3109
|
160 |
{
|
|
skamonkey@3109
|
161 |
"EntityFactory"
|
|
skamonkey@3109
|
162 |
{
|
|
skamonkey@3109
|
163 |
"library" "server"
|
|
skamonkey@3109
|
164 |
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
|
|
skamonkey@3109
|
165 |
}
|
|
skamonkey@3109
|
166 |
}
|
|
skamonkey@3109
|
167 |
}
|
|
skamonkey@3109
|
168 |
|
|
skamonkey@3109
|
169 |
/* CBaseEntityOutput::FireOutput */
|
|
skamonkey@3109
|
170 |
"#default"
|
|
skamonkey@3109
|
171 |
{
|
|
skamonkey@3109
|
172 |
"#supported"
|
|
skamonkey@3109
|
173 |
{
|
|
skamonkey@3109
|
174 |
"game" "swarm"
|
|
skamonkey@3109
|
175 |
}
|
|
skamonkey@3109
|
176 |
"Signatures"
|
|
skamonkey@3109
|
177 |
{
|
|
skamonkey@3109
|
178 |
"FireOutput"
|
|
skamonkey@3109
|
179 |
{
|
|
skamonkey@3109
|
180 |
"library" "server"
|
|
skamonkey@3109
|
181 |
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
|
|
skamonkey@3109
|
182 |
}
|
|
skamonkey@3109
|
183 |
}
|
|
skamonkey@3109
|
184 |
"Offsets"
|
|
skamonkey@3109
|
185 |
{
|
|
skamonkey@3109
|
186 |
"FireOutputBackup"
|
|
skamonkey@3109
|
187 |
{
|
|
skamonkey@3109
|
188 |
"windows" "6"
|
|
skamonkey@3109
|
189 |
}
|
|
skamonkey@3109
|
190 |
}
|
|
skamonkey@3109
|
191 |
}
|
|
skamonkey@3109
|
192 |
|
|
skamonkey@3109
|
193 |
/* SetUserInfo data */
|
|
skamonkey@3109
|
194 |
"#default"
|
|
skamonkey@3109
|
195 |
{
|
|
skamonkey@3109
|
196 |
"Offsets"
|
|
skamonkey@3109
|
197 |
{
|
|
skamonkey@3109
|
198 |
/**
|
|
skamonkey@3109
|
199 |
* CBaseClient::SetUserCVar(char const*,char const*);
|
|
skamonkey@3109
|
200 |
* Linux offset straight from VTable dump.
|
|
skamonkey@3109
|
201 |
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
|
skamonkey@3109
|
202 |
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
|
skamonkey@3109
|
203 |
*/
|
|
skamonkey@3109
|
204 |
"SetUserCvar"
|
|
skamonkey@3109
|
205 |
{
|
|
skamonkey@3109
|
206 |
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
|
|
skamonkey@3109
|
207 |
"windows" "17"
|
|
skamonkey@3109
|
208 |
}
|
|
skamonkey@3109
|
209 |
/**
|
|
skamonkey@3109
|
210 |
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
|
skamonkey@3109
|
211 |
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
|
skamonkey@3109
|
212 |
* Linux: mov byte ptr [esi+0B0h], 0
|
|
skamonkey@3109
|
213 |
* Win: mov byte ptr [esi+0B0h], 0
|
|
skamonkey@3109
|
214 |
*
|
|
skamonkey@3109
|
215 |
* L4D2/Swarm: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
|
skamonkey@3109
|
216 |
*/
|
|
skamonkey@3109
|
217 |
"InfoChanged"
|
|
skamonkey@3109
|
218 |
{
|
|
skamonkey@3109
|
219 |
"windows" "176"
|
|
skamonkey@3109
|
220 |
}
|
|
skamonkey@3109
|
221 |
}
|
|
skamonkey@3109
|
222 |
}
|
|
skamonkey@3109
|
223 |
|
|
skamonkey@3109
|
224 |
/* Alien Swarm */
|
|
skamonkey@3109
|
225 |
"swarm"
|
|
skamonkey@3109
|
226 |
{
|
|
skamonkey@3109
|
227 |
"Offsets"
|
|
skamonkey@3109
|
228 |
{
|
|
skamonkey@3109
|
229 |
"Ignite"
|
|
skamonkey@3109
|
230 |
{
|
|
skamonkey@3109
|
231 |
"windows" "219"
|
|
skamonkey@3109
|
232 |
}
|
|
skamonkey@3109
|
233 |
"Extinguish"
|
|
skamonkey@3109
|
234 |
{
|
|
skamonkey@3109
|
235 |
"windows" "222"
|
|
skamonkey@3109
|
236 |
}
|
|
skamonkey@3109
|
237 |
"Teleport"
|
|
skamonkey@3109
|
238 |
{
|
|
skamonkey@3109
|
239 |
"windows" "111"
|
|
skamonkey@3109
|
240 |
}
|
|
skamonkey@3109
|
241 |
"GetVelocity"
|
|
skamonkey@3109
|
242 |
{
|
|
skamonkey@3109
|
243 |
"windows" "144"
|
|
skamonkey@3109
|
244 |
}
|
|
skamonkey@3109
|
245 |
"EyeAngles"
|
|
skamonkey@3109
|
246 |
{
|
|
skamonkey@3109
|
247 |
"windows" "135"
|
|
skamonkey@3109
|
248 |
}
|
|
skamonkey@3109
|
249 |
"AcceptInput"
|
|
skamonkey@3109
|
250 |
{
|
|
skamonkey@3109
|
251 |
"windows" "39"
|
|
skamonkey@3109
|
252 |
}
|
|
skamonkey@3109
|
253 |
"DispatchKeyValue"
|
|
skamonkey@3109
|
254 |
{
|
|
skamonkey@3109
|
255 |
"windows" "34"
|
|
skamonkey@3109
|
256 |
}
|
|
skamonkey@3109
|
257 |
"DispatchKeyValueFloat"
|
|
skamonkey@3109
|
258 |
{
|
|
skamonkey@3109
|
259 |
"windows" "33"
|
|
skamonkey@3109
|
260 |
}
|
|
skamonkey@3109
|
261 |
"DispatchKeyValueVector"
|
|
skamonkey@3109
|
262 |
{
|
|
skamonkey@3109
|
263 |
"windows" "31"
|
|
skamonkey@3109
|
264 |
}
|
|
skamonkey@3109
|
265 |
"SetEntityModel"
|
|
skamonkey@3109
|
266 |
{
|
|
skamonkey@3109
|
267 |
"windows" "26"
|
|
skamonkey@3109
|
268 |
}
|
|
skamonkey@3109
|
269 |
"Activate"
|
|
skamonkey@3109
|
270 |
{
|
|
skamonkey@3109
|
271 |
"windows" "36"
|
|
skamonkey@3109
|
272 |
}
|
|
skamonkey@3109
|
273 |
"PlayerRunCmd"
|
|
skamonkey@3109
|
274 |
{
|
|
skamonkey@3109
|
275 |
"windows" "442"
|
|
skamonkey@3109
|
276 |
}
|
|
skamonkey@3109
|
277 |
}
|
|
skamonkey@3109
|
278 |
}
|
|
skamonkey@3109
|
279 |
}
|