core/GameDataFetcher.h
author David Anderson <dvander@alliedmods.net>
Fri Jul 11 06:51:21 2008 +0000 (2008-07-11)
branchrefac-jit
changeset 2192 7602d7fb60d9
parent 2168 c24a6fa957db
child 2367 0a45bbad3bde
permissions -rw-r--r--
fixed a compat regression, forgot msvc does funky things with overloaded virtual calls
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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* 
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program.  If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation.  You must obey the GNU General Public License in
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* all respects for all other code used.  Additionally, AlliedModders LLC grants
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* this exception to all derivative works.  AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
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#define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
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#include "sourcemod.h"
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#include "TextParsers.h"
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#include "IThreader.h"
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#include "Logger.h"
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#include "LibrarySys.h"
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#include "ThreadSupport.h"
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#include "md5.h"
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#include "sm_memtable.h"
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enum UpdateStatus
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{ 
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	Update_Unknown = 0,				/* Version wasn't recognised or version querying is unsupported */
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	Update_Current = 1,				/* Server is running latest version */
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	Update_NewBuild = 2,			/* Server is on a svn release and a newer version is available */
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	Update_MinorAvailable = 3,		/* Server is on a release and a minor release has superceeded it */
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	Update_MajorAvailable = 4,		/* Server is on a release and a major release has superceeded it */
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	Update_CriticalAvailable = 5,	/* A critical update has been released (security fixes etc) */
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};
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class BuildMD5ableBuffer : public ITextListener_SMC
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{
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public:
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	BuildMD5ableBuffer()
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	{
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		stringTable = new BaseStringTable(2048);
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		md5[0] = 0;
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		md5String[0] = 0;
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	}
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	~BuildMD5ableBuffer()
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	{
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		delete stringTable;
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	}
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	void ReadSMC_ParseStart()
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	{
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		checksum = MD5();
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	}
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	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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	{
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		stringTable->AddString(key);
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		stringTable->AddString(value);
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		return SMCResult_Continue;
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	}
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	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
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	{
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		stringTable->AddString(name);
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		return SMCResult_Continue;
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	}
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	void ReadSMC_ParseEnd(bool halted, bool failed)
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	{
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		if (halted || failed)
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		{
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			return;
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		}
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		void *data = stringTable->GetMemTable()->GetAddress(0);
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		if (data != NULL)
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		{
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			checksum.update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
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		}
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		checksum.finalize();
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		checksum.hex_digest(md5String);
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		checksum.raw_digest(md5);
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		stringTable->Reset();
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	}
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	unsigned char * GetMD5()
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	{
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		return md5;
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	}
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	unsigned char * GetMD5String()
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	{
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		return (unsigned char *)&md5String[0];
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	}
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private:
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	MD5 checksum;
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	unsigned char md5[16];
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	char md5String[33];
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	BaseStringTable *stringTable;
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};
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struct FileData
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{
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	SourceHook::String *filename;
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	unsigned char checksum[33];
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};
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class FetcherThread : public IThread
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{
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public:
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	FetcherThread() 
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	{
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		//filenames = new BaseStringTable(200);
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		memtable = new BaseMemTable(4096);
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	}
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	~FetcherThread()
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	{
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		//delete filenames;
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		SourceHook::CVector<FileData *>::iterator iter = filenames.begin();
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		FileData *curData;
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		while (iter != filenames.end())
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		{
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			curData = (*iter);
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			delete curData->filename;
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			delete curData;
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			iter = filenames.erase(iter);
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		}
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	}
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	void RunThread(IThreadHandle *pHandle);
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	void OnTerminate(IThreadHandle *pHandle, bool cancel);
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private:
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	int BuildGameDataQuery(char *buffer, int maxlen);
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	void ProcessGameDataQuery(int SocketDescriptor);
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	/* These names are a lie. It's really NoMoreBlockingThan10Seconds */
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	int NonBlockingRecv(int socketDescriptor, char *buffer, int len);
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	int NonBlockingSend(int socketDescriptor, char *buffer, int len);
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	int ConnectSocket();
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	void HandleUpdateStatus(UpdateStatus status, short version[4]);
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public:
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	SourceHook::CVector<FileData *> filenames;
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private:
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	BaseMemTable *memtable;
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};
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extern BuildMD5ableBuffer g_MD5Builder;
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extern bool g_blockGameDataLoad;
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#endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_