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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Pirates, Vikings and Knights II */
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"pvkii"
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"Offsets"
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/* CBasePlayer */
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"GiveNamedItem"
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"windows" "352"
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"linux" "353"
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}
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"RemovePlayerItem"
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"windows" "239"
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"linux" "240"
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"Weapon_GetSlot"
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"windows" "237"
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"linux" "238"
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"Ignite"
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"windows" "194"
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"linux" "195"
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"Extinguish"
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"windows" "198"
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"linux" "199"
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"Teleport"
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"windows" "101"
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"linux" "102"
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"CommitSuicide"
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"windows" "393"
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"linux" "393"
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"GetVelocity"
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"windows" "131"
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"linux" "132"
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"EyeAngles"
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"windows" "123"
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"linux" "124"
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"AcceptInput"
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"windows" "35"
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"linux" "36"
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"DispatchKeyValue"
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"windows" "29"
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"linux" "28"
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"DispatchKeyValueFloat"
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"windows" "28"
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"linux" "29"
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"DispatchKeyValueVector"
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"windows" "27"
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"linux" "30"
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"SetEntityModel"
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"windows" "24"
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"linux" "25"
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"WeaponEquip"
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"windows" "230"
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"linux" "231"
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"Activate"
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"windows" "32"
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"linux" "33"
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"PlayerRunCmd"
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"windows" "372"
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"linux" "373"
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"FireOutputBackup"
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"windows" "6"
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"linux" "10"
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"Signatures"
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"FireOutput"
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"library" "server"
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"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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