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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Day of Defeat: Source */
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"dod"
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"Offsets"
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"GiveNamedItem"
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"windows" "391"
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"linux" "392"
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"mac" "392"
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}
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"RemovePlayerItem"
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"windows" "263"
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"linux" "264"
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"mac" "264"
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"Weapon_GetSlot"
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"windows" "261"
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"linux" "262"
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"mac" "262"
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"Ignite"
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"windows" "204"
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"linux" "205"
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"mac" "205"
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"Extinguish"
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"windows" "208"
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"linux" "209"
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"mac" "209"
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"Teleport"
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"windows" "106"
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"linux" "107"
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"mac" "107"
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"CommitSuicide"
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"windows" "429"
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"linux" "430"
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"mac" "430"
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"GetVelocity"
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"windows" "138"
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"linux" "139"
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"mac" "139"
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"EyeAngles"
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"windows" "129"
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"linux" "130"
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"mac" "130"
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"AcceptInput"
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"windows" "35"
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"linux" "36"
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"mac" "36"
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"SetEntityModel"
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"windows" "23"
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"linux" "24"
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"mac" "24"
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"WeaponEquip"
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"windows" "254"
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"linux" "255"
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"mac" "255"
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"Activate"
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"windows" "32"
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"linux" "33"
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"mac" "33"
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"PlayerRunCmd"
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"windows" "409"
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"linux" "410"
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"mac" "410"
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"Keys"
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"GameRulesProxy" "CDODGameRulesProxy"
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