|
dvander@1047
|
1 |
/** |
|
dvander@1047
|
2 |
* vim: set ts=4 : |
|
dvander@1047
|
3 |
* =============================================================== |
|
dvander@1047
|
4 |
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. |
|
dvander@1047
|
5 |
* =============================================================== |
|
dvander@1047
|
6 |
* |
|
dvander@1047
|
7 |
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used |
|
dvander@1047
|
8 |
* or modified under the Terms and Conditions of its License Agreement, which is found |
|
dvander@1047
|
9 |
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins |
|
dvander@1047
|
10 |
* may change at any time. To view the latest information, see: |
|
dvander@1047
|
11 |
* http://www.sourcemod.net/license.php |
|
dvander@1047
|
12 |
* |
|
dvander@1047
|
13 |
* Version: $Id$ |
|
dvander@1047
|
14 |
*/ |
|
dvander@1047
|
15 |
|
|
dvander@1047
|
16 |
#if defined _sdktools_sound_included |
|
dvander@1047
|
17 |
#endinput |
|
dvander@1047
|
18 |
#endif |
|
dvander@1047
|
19 |
#define _sdktools_sound_included |
|
dvander@1047
|
20 |
|
|
dvander@1047
|
21 |
/** |
|
dvander@1048
|
22 |
* Sound should be from the target client. |
|
dvander@1047
|
23 |
*/ |
|
dvander@1048
|
24 |
#define SOUND_FROM_PLAYER -2 |
|
dvander@1048
|
25 |
|
|
dvander@1048
|
26 |
/** |
|
dvander@1048
|
27 |
* Sound should be from the listen server player. |
|
dvander@1048
|
28 |
*/ |
|
dvander@1048
|
29 |
#define SOUND_FROM_LOCAL_PLAYER -1 |
|
dvander@1047
|
30 |
|
|
dvander@1047
|
31 |
/** |
|
dvander@1047
|
32 |
* Sound is from the world. |
|
dvander@1047
|
33 |
*/ |
|
dvander@1047
|
34 |
#define SOUND_FROM_WORLD 0 |
|
dvander@1047
|
35 |
|
|
dvander@1047
|
36 |
/** |
|
dvander@1047
|
37 |
* Sound channels. |
|
dvander@1047
|
38 |
*/ |
|
dvander@1047
|
39 |
enum |
|
dvander@1047
|
40 |
{ |
|
dvander@1047
|
41 |
SNDCHAN_REPLACE = -1, /**< Unknown */ |
|
dvander@1047
|
42 |
SNDCHAN_AUTO = 0, /**< Auto */ |
|
dvander@1047
|
43 |
SNDCHAN_WEAPON = 1, /**< Weapons */ |
|
dvander@1047
|
44 |
SNDCHAN_VOICE = 2, /**< Voices */ |
|
dvander@1047
|
45 |
SNDCHAN_ITEM = 3, /**< Items */ |
|
dvander@1047
|
46 |
SNDCHAN_BODY = 4, /**< Player? */ |
|
dvander@1047
|
47 |
SNDCHAN_STREAM = 5, /**< "Stream channel from the static or dynamic area" */ |
|
dvander@1047
|
48 |
SNDCHAN_STATIC = 6, /**< "Stream channel from the static area" */ |
|
dvander@1047
|
49 |
SNDCHAN_VOICE_BASE = 7, /**< "Channel for network voice data" */ |
|
dvander@1047
|
50 |
SNDCHAN_USER_BASE = 135 /**< Anything >= this is allocated to game code */ |
|
dvander@1047
|
51 |
}; |
|
dvander@1047
|
52 |
|
|
dvander@1047
|
53 |
/** |
|
dvander@1047
|
54 |
* Sound flags for the sound emitter system. |
|
dvander@1047
|
55 |
*/ |
|
dvander@1047
|
56 |
enum |
|
dvander@1047
|
57 |
{ |
|
dvander@1047
|
58 |
SND_NOFLAGS= 0, /**< Nothing */ |
|
dvander@1047
|
59 |
SND_CHANGEVOL = 1, /**< Change sound volume */ |
|
dvander@1047
|
60 |
SND_CHANGEPITCH = 2, /**< Change sound pitch */ |
|
dvander@1047
|
61 |
SND_STOP = 3, /**< Stop the sound */ |
|
dvander@1047
|
62 |
SND_SPAWNING = 4, /**< Used in some cases for ambients */ |
|
dvander@1047
|
63 |
SND_DELAY = 5, /**< Sound has an initial delay */ |
|
dvander@1047
|
64 |
SND_STOPLOOPING = 6, /**< Stop looping all sounds on the entity */ |
|
dvander@1047
|
65 |
SND_SPEAKER = 7, /**< Being played by a mic through a speaker */ |
|
dvander@1047
|
66 |
SND_SHOULDPAUSE = 8, /**< Pause if game is paused */ |
|
dvander@1047
|
67 |
}; |
|
dvander@1047
|
68 |
|
|
dvander@1047
|
69 |
/** |
|
dvander@1047
|
70 |
* Various predefined sound levels in dB. |
|
dvander@1047
|
71 |
*/ |
|
dvander@1047
|
72 |
enum |
|
dvander@1047
|
73 |
{ |
|
dvander@1047
|
74 |
SNDLEVEL_NONE = 0, /**< None */ |
|
dvander@1047
|
75 |
SNDLEVEL_RUSTLE = 20, /**< Rustling leaves */ |
|
dvander@1047
|
76 |
SNDLEVEL_WHISPER = 25, /**< Whispering */ |
|
dvander@1047
|
77 |
SNDLEVEL_LIBRARY = 30, /**< In a library */ |
|
dvander@1047
|
78 |
SNDLEVEL_FRIDGE = 45, /**< Refridgerator */ |
|
dvander@1047
|
79 |
SNDLEVEL_HOME = 50, /**< Average home (3.9 attn) */ |
|
dvander@1047
|
80 |
SNDLEVEL_CONVO = 60, /**< Normal conversation (2.0 attn) */ |
|
dvander@1047
|
81 |
SNDLEVEL_DRYER = 60, /**< Clothes dryer */ |
|
dvander@1047
|
82 |
SNDLEVEL_DISHWASHER = 65, /**< Dishwasher/washing machine (1.5 attn) */ |
|
dvander@1047
|
83 |
SNDLEVEL_CAR = 70, /**< Car or vacuum cleaner (1.0 attn) */ |
|
dvander@1047
|
84 |
SNDLEVEL_NORMAL = 75, /**< Normal sound level */ |
|
dvander@1047
|
85 |
SNDLEVEL_TRAFFIC = 75, /**< Busy traffic (0.8 attn) */ |
|
dvander@1047
|
86 |
SNDLEVEL_MINIBIKE = 80, /**< Mini-bike, alarm clock (0.7 attn) */ |
|
dvander@1047
|
87 |
SNDLEVEL_SCREAMING = 90, /**< Screaming child (0.5 attn) */ |
|
dvander@1047
|
88 |
SNDLEVEL_TRAIN = 100, /**< Subway train, pneumatic drill (0.4 attn) */ |
|
dvander@1047
|
89 |
SNDLEVEL_HELICOPTER = 105, /**< Helicopter */ |
|
dvander@1047
|
90 |
SNDLEVEL_SNOWMOBILE = 110, /**< Snow mobile */ |
|
dvander@1047
|
91 |
SNDLEVEL_AIRCRAFT = 120, /**< Auto horn, aircraft */ |
|
dvander@1047
|
92 |
SNDLEVEL_RAIDSIREN = 130, /**< Air raid siren */ |
|
dvander@1047
|
93 |
SNDLEVEL_GUNFIRE = 140, /**< Gunshot, jet engine (0.27 attn) */ |
|
dvander@1047
|
94 |
SNDLEVEL_ROCKET = 180, /**< Rocket launching (0.2 attn) */ |
|
dvander@1047
|
95 |
}; |
|
dvander@1047
|
96 |
|
|
dvander@1047
|
97 |
#define SNDVOL_NORMAL 1.0 /**< Normal volume */ |
|
dvander@1047
|
98 |
#define SNDPITCH_NORMAL 100 /**< Normal pitch */ |
|
dvander@1047
|
99 |
#define SNDPITCH_LOW 95 /**< A low pitch */ |
|
dvander@1047
|
100 |
#define SNDPITCH_HIGH 120 /**< A high pitch */ |
|
dvander@1047
|
101 |
#define SNDATTN_NONE 0.0 /**< No attenuation */ |
|
dvander@1047
|
102 |
#define SNDATTN_NORMAL 0.8 /**< Normal attenuation */ |
|
dvander@1047
|
103 |
#define SNDATTN_STATIC 1.25 /**< Static attenuation? */ |
|
dvander@1047
|
104 |
#define SNDATTN_RICOCHET 1.5 /**< Ricochet effect */ |
|
dvander@1047
|
105 |
#define SNDATTN_IDLE 2.0 /**< Idle attenuation? */ |
|
dvander@1047
|
106 |
|
|
dvander@1047
|
107 |
/** |
|
dvander@1047
|
108 |
* Prefetches a sound. |
|
dvander@1047
|
109 |
* |
|
dvander@1047
|
110 |
* @param name Sound file name. |
|
dvander@1047
|
111 |
* @noreturn |
|
dvander@1047
|
112 |
*/ |
|
dvander@1047
|
113 |
native PrefetchSound(const String:nane[]); |
|
dvander@1047
|
114 |
|
|
dvander@1047
|
115 |
/** |
|
dvander@1047
|
116 |
* Gets a sound's duration (does not work for mp3s). |
|
dvander@1047
|
117 |
* |
|
dvander@1047
|
118 |
* @param name Sound file name. |
|
dvander@1047
|
119 |
* @return Duration in seconds. |
|
dvander@1047
|
120 |
*/ |
|
dvander@1047
|
121 |
native Float:GetSoundDuration(const String:name[]); |
|
dvander@1047
|
122 |
|
|
dvander@1047
|
123 |
/** |
|
dvander@1047
|
124 |
* Emits an ambient sound. |
|
dvander@1047
|
125 |
* |
|
dvander@1047
|
126 |
* @param entity Entity index to associate sound with. |
|
dvander@1047
|
127 |
* @param pos Origin of sound. |
|
dvander@1047
|
128 |
* @param name Sound file name. |
|
dvander@1047
|
129 |
* @param level Sound level (from 0 to 255). |
|
dvander@1047
|
130 |
* @param flags Sound flags. |
|
dvander@1047
|
131 |
* @param vol Volume (from 0.0 to 1.0). |
|
dvander@1047
|
132 |
* @param pitch Pitch (from 0 to 255). |
|
dvander@1047
|
133 |
* @param delay Play delay. |
|
dvander@1047
|
134 |
* @noreturn |
|
dvander@1047
|
135 |
*/ |
|
dvander@1047
|
136 |
native EmitAmbientSound(const String:name[], |
|
dvander@1047
|
137 |
const Float:pos[3], |
|
dvander@1047
|
138 |
entity = SOUND_FROM_WORLD, |
|
dvander@1047
|
139 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
140 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
141 |
Float:vol = SNDVOL_NORMAL, |
|
dvander@1047
|
142 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
143 |
Float:delay = 0.0); |
|
dvander@1047
|
144 |
|
|
dvander@1047
|
145 |
/** |
|
dvander@1047
|
146 |
* Fades a client's volume level toward silence or a given percentage. |
|
dvander@1047
|
147 |
* |
|
dvander@1047
|
148 |
* @param client Client index. |
|
dvander@1047
|
149 |
* @param percent Fade percentage. |
|
dvander@1047
|
150 |
* @param outtime Fade out time, in seconds. |
|
dvander@1047
|
151 |
* @param holdtime Hold time, in seconds. |
|
dvander@1047
|
152 |
* @param intime Fade in time, in seconds. |
|
dvander@1047
|
153 |
* @noreturn |
|
dvander@1047
|
154 |
* @error Invalid client index or client not in game. |
|
dvander@1047
|
155 |
*/ |
|
dvander@1047
|
156 |
native FadeClientVolume(client, Float:percent, Float:outtime, Float:holdtime, Float:intime); |
|
dvander@1047
|
157 |
|
|
dvander@1047
|
158 |
/** |
|
dvander@1047
|
159 |
* Stops a sound. |
|
dvander@1047
|
160 |
* |
|
dvander@1047
|
161 |
* @param entity Entity index. |
|
dvander@1047
|
162 |
* @param channel Channel number. |
|
dvander@1047
|
163 |
* @param name Sound name. |
|
dvander@1047
|
164 |
* @noreturn |
|
dvander@1047
|
165 |
*/ |
|
dvander@1047
|
166 |
native StopSound(entity, channel, const String:name[]); |
|
dvander@1047
|
167 |
|
|
dvander@1047
|
168 |
/** |
|
dvander@1047
|
169 |
* Emits a sound to a list of clients. |
|
dvander@1047
|
170 |
* |
|
dvander@1047
|
171 |
* @param clients Array of client indexes. |
|
dvander@1047
|
172 |
* @param numClients Number of clients in the array. |
|
dvander@1047
|
173 |
* @param entity Entity to emit from. |
|
dvander@1047
|
174 |
* @param channel Channel to emit with. |
|
dvander@1047
|
175 |
* @param sample Sound name. |
|
dvander@1047
|
176 |
* @param level Sound level. |
|
dvander@1047
|
177 |
* @param flags Sound flags. |
|
dvander@1047
|
178 |
* @param volume Sound volume. |
|
dvander@1047
|
179 |
* @param pitch Sound pitch. |
|
dvander@1047
|
180 |
* @param speakerentity Unknown. |
|
dvander@1047
|
181 |
* @param origin Sound origin. |
|
dvander@1047
|
182 |
* @param dir Sound direction. |
|
dvander@1047
|
183 |
* @param updatePos Unknown (updates positions?) |
|
dvander@1047
|
184 |
* @param soundtime Alternate time to play sound for. |
|
dvander@1047
|
185 |
* @param ... Optional list of Float[3] arrays to specify additional origins. |
|
dvander@1047
|
186 |
* @noreturn |
|
dvander@1047
|
187 |
* @error Invalid client index. |
|
dvander@1047
|
188 |
*/ |
|
dvander@1047
|
189 |
native EmitSound(const clients[], |
|
dvander@1047
|
190 |
numClients, |
|
dvander@1047
|
191 |
const String:sample[], |
|
dvander@1048
|
192 |
entity = SOUND_FROM_PLAYER, |
|
dvander@1047
|
193 |
channel = SNDCHAN_AUTO, |
|
dvander@1047
|
194 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
195 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
196 |
Float:volume = SNDVOL_NORMAL, |
|
dvander@1047
|
197 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
198 |
speakerentity = -1, |
|
dvander@1047
|
199 |
const Float:origin[3] = NULL_VECTOR, |
|
dvander@1047
|
200 |
const Float:dir[3] = NULL_VECTOR, |
|
dvander@1047
|
201 |
bool:updatePos = true, |
|
dvander@1047
|
202 |
Float:soundtime = 0.0, |
|
dvander@1047
|
203 |
any:...); |
|
dvander@1047
|
204 |
|
|
dvander@1047
|
205 |
/** |
|
dvander@1047
|
206 |
* Emits a sentence to a list of clients. |
|
dvander@1047
|
207 |
* |
|
dvander@1047
|
208 |
* @param clients Array of client indexes. |
|
dvander@1047
|
209 |
* @param numClients Number of clients in the array. |
|
dvander@1047
|
210 |
* @param entity Entity to emit from. |
|
dvander@1047
|
211 |
* @param channel Channel to emit with. |
|
dvander@1047
|
212 |
* @param sentence Sentence index (from PrecacheSenteFile). |
|
dvander@1047
|
213 |
* @param level Sound level. |
|
dvander@1047
|
214 |
* @param flags Sound flags. |
|
dvander@1047
|
215 |
* @param volume Sound volume. |
|
dvander@1047
|
216 |
* @param pitch Sound pitch. |
|
dvander@1047
|
217 |
* @param speakerentity Unknown. |
|
dvander@1047
|
218 |
* @param origin Sound origin. |
|
dvander@1047
|
219 |
* @param dir Sound direction. |
|
dvander@1047
|
220 |
* @param updatePos Unknown (updates positions?) |
|
dvander@1047
|
221 |
* @param soundtime Alternate time to play sound for. |
|
dvander@1047
|
222 |
* @param ... Optional list of Float[3] arrays to specify additional origins. |
|
dvander@1047
|
223 |
* @noreturn |
|
dvander@1047
|
224 |
* @error Invalid client index. |
|
dvander@1047
|
225 |
*/ |
|
dvander@1047
|
226 |
native EmitSentence(const clients[], |
|
dvander@1047
|
227 |
numClients, |
|
dvander@1047
|
228 |
sentence, |
|
dvander@1048
|
229 |
entity, |
|
dvander@1047
|
230 |
channel = SNDCHAN_AUTO, |
|
dvander@1047
|
231 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
232 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
233 |
Float:volume = SNDVOL_NORMAL, |
|
dvander@1047
|
234 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
235 |
speakerentity = -1, |
|
dvander@1047
|
236 |
const Float:origin[3] = NULL_VECTOR, |
|
dvander@1047
|
237 |
const Float:dir[3] = NULL_VECTOR, |
|
dvander@1047
|
238 |
bool:updatePos = true, |
|
dvander@1047
|
239 |
Float:soundtime = 0.0, |
|
dvander@1047
|
240 |
any:...); |
|
dvander@1047
|
241 |
|
|
dvander@1047
|
242 |
|
|
dvander@1047
|
243 |
/** |
|
dvander@1047
|
244 |
* Wrapper to emit sound to one client. |
|
dvander@1047
|
245 |
* |
|
dvander@1047
|
246 |
* @param client Client index. |
|
dvander@1047
|
247 |
* @param entity Entity to emit from. |
|
dvander@1047
|
248 |
* @param channel Channel to emit with. |
|
dvander@1047
|
249 |
* @param sample Sound name. |
|
dvander@1047
|
250 |
* @param level Sound level. |
|
dvander@1047
|
251 |
* @param flags Sound flags. |
|
dvander@1047
|
252 |
* @param volume Sound volume. |
|
dvander@1047
|
253 |
* @param pitch Sound pitch. |
|
dvander@1047
|
254 |
* @param speakerentity Unknown. |
|
dvander@1047
|
255 |
* @param origin Sound origin. |
|
dvander@1047
|
256 |
* @param dir Sound direction. |
|
dvander@1047
|
257 |
* @param updatePos Unknown (updates positions?) |
|
dvander@1047
|
258 |
* @param soundtime Alternate time to play sound for. |
|
dvander@1047
|
259 |
* @noreturn |
|
dvander@1047
|
260 |
* @error Invalid client index. |
|
dvander@1047
|
261 |
*/ |
|
dvander@1047
|
262 |
stock EmitSoundToClient(client, |
|
dvander@1047
|
263 |
const String:sample[], |
|
dvander@1047
|
264 |
entity = SOUND_FROM_PLAYER, |
|
dvander@1047
|
265 |
channel = SNDCHAN_AUTO, |
|
dvander@1047
|
266 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
267 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
268 |
Float:volume = SNDVOL_NORMAL, |
|
dvander@1047
|
269 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
270 |
speakerentity = -1, |
|
dvander@1047
|
271 |
const Float:origin[3] = NULL_VECTOR, |
|
dvander@1047
|
272 |
const Float:dir[3] = NULL_VECTOR, |
|
dvander@1047
|
273 |
bool:updatePos = true, |
|
dvander@1047
|
274 |
Float:soundtime = 0.0) |
|
dvander@1047
|
275 |
{ |
|
dvander@1047
|
276 |
new clients[1]; |
|
dvander@1047
|
277 |
clients[0] = client; |
|
dvander@1047
|
278 |
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */ |
|
dvander@1047
|
279 |
entity = (entity == SOUND_FROM_PLAYER) ? client : entity; |
|
dvander@1047
|
280 |
EmitSound(clients, 1, sample, entity, channel, |
|
dvander@1047
|
281 |
level, flags, volume, pitch, speakerentity, |
|
dvander@1047
|
282 |
origin, dir, updatePos, soundtime); |
|
dvander@1047
|
283 |
} |
|
dvander@1047
|
284 |
|
|
dvander@1047
|
285 |
/** |
|
dvander@1047
|
286 |
* Wrapper to emit sound to all clients. |
|
dvander@1047
|
287 |
* |
|
dvander@1047
|
288 |
* @param entity Entity to emit from. |
|
dvander@1047
|
289 |
* @param channel Channel to emit with. |
|
dvander@1047
|
290 |
* @param sample Sound name. |
|
dvander@1047
|
291 |
* @param level Sound level. |
|
dvander@1047
|
292 |
* @param flags Sound flags. |
|
dvander@1047
|
293 |
* @param volume Sound volume. |
|
dvander@1047
|
294 |
* @param pitch Sound pitch. |
|
dvander@1047
|
295 |
* @param speakerentity Unknown. |
|
dvander@1047
|
296 |
* @param origin Sound origin. |
|
dvander@1047
|
297 |
* @param dir Sound direction. |
|
dvander@1047
|
298 |
* @param updatePos Unknown (updates positions?) |
|
dvander@1047
|
299 |
* @param soundtime Alternate time to play sound for. |
|
dvander@1047
|
300 |
* @noreturn |
|
dvander@1047
|
301 |
* @error Invalid client index. |
|
dvander@1047
|
302 |
*/ |
|
dvander@1047
|
303 |
stock EmitSoundToAll(const String:sample[], |
|
dvander@1047
|
304 |
entity = SOUND_FROM_PLAYER, |
|
dvander@1047
|
305 |
channel = SNDCHAN_AUTO, |
|
dvander@1047
|
306 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
307 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
308 |
Float:volume = SNDVOL_NORMAL, |
|
dvander@1047
|
309 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
310 |
speakerentity = -1, |
|
dvander@1047
|
311 |
const Float:origin[3] = NULL_VECTOR, |
|
dvander@1047
|
312 |
const Float:dir[3] = NULL_VECTOR, |
|
dvander@1047
|
313 |
bool:updatePos = true, |
|
dvander@1047
|
314 |
Float:soundtime = 0.0) |
|
dvander@1047
|
315 |
{ |
|
dvander@1047
|
316 |
new maxClients = GetMaxClients(); |
|
dvander@1047
|
317 |
new clients[maxClients]; |
|
dvander@1047
|
318 |
new total = 0; |
|
dvander@1047
|
319 |
|
|
dvander@1047
|
320 |
for (new i=1; i<=maxClients; i++) |
|
dvander@1047
|
321 |
{ |
|
dvander@1047
|
322 |
if (IsClientInGame(i)) |
|
dvander@1047
|
323 |
{ |
|
dvander@1047
|
324 |
clients[total++] = i; |
|
dvander@1047
|
325 |
} |
|
dvander@1047
|
326 |
} |
|
dvander@1047
|
327 |
|
|
dvander@1047
|
328 |
if (!total) |
|
dvander@1047
|
329 |
{ |
|
dvander@1047
|
330 |
return; |
|
dvander@1047
|
331 |
} |
|
dvander@1047
|
332 |
|
|
dvander@1047
|
333 |
EmitSound(clients, total, sample, entity, channel, |
|
dvander@1047
|
334 |
level, flags, volume, pitch, speakerentity, |
|
dvander@1047
|
335 |
origin, dir, updatePos, soundtime); |
|
dvander@1047
|
336 |
} |
|
dvander@1047
|
337 |
|
|
dvander@1047
|
338 |
/** |
|
dvander@1047
|
339 |
* Converts an attenuation value to a sound level. |
|
dvander@1047
|
340 |
* This function is from the HL2SDK. |
|
dvander@1047
|
341 |
* |
|
dvander@1047
|
342 |
* @param attn Attenuation value. |
|
dvander@1047
|
343 |
* @return Integer sound level. |
|
dvander@1047
|
344 |
*/ |
|
dvander@1047
|
345 |
stock ATTN_TO_SNDLEVEL(Float:attn) |
|
dvander@1047
|
346 |
{ |
|
dvander@1047
|
347 |
if (attn > 0.0) |
|
dvander@1047
|
348 |
{ |
|
dvander@1047
|
349 |
return RoundFloat(50.0 + (20.0 / attn)); |
|
dvander@1047
|
350 |
} |
|
dvander@1047
|
351 |
return 0; |
|
dvander@1047
|
352 |
} |