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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Counter-Strike: Source */
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"cstrike"
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"Keys"
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"SlapSoundCount" "3"
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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"SlapSound3" "player/damage3.wav"
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}
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"Offsets"
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"GiveNamedItem"
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"windows" "329"
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"linux" "330"
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"RemovePlayerItem"
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"windows" "226"
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"linux" "227"
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"Weapon_GetSlot"
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"windows" "224"
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"linux" "225"
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"Ignite"
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"windows" "188"
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"linux" "189"
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"Extinguish"
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"windows" "189"
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"linux" "190"
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"Teleport"
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"windows" "98"
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"linux" "99"
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"CommitSuicide"
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"windows" "357"
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"linux" "358"
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"GetVelocity"
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"windows" "126"
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"linux" "127"
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"EyeAngles"
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"windows" "118"
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"linux" "119"
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"AcceptInput"
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"windows" "35"
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"linux" "36"
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"DispatchKeyValue"
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"windows" "31"
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"linux" "30"
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"DispatchKeyValueFloat"
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"windows" "30"
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"linux" "31"
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"DispatchKeyValueVector"
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"windows" "29"
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"linux" "32"
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"SetEntityModel"
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"windows" "25"
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"linux" "26"
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"WeaponEquip"
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"windows" "217"
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"linux" "218"
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"Activate"
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"windows" "32"
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"linux" "33"
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"PlayerRunCmd"
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"windows" "347"
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"linux" "348"
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