plugins/include/vector.inc
author David Anderson <dvander@alliedmods.net>
Fri Jul 11 05:14:32 2008 +0000 (2008-07-11)
branchrefac-jit
changeset 2190 880e81f30b5e
parent 2168 c24a6fa957db
child 2289 44045ead61cd
permissions -rw-r--r--
GetContext() now returns 'this' as a hack (shouldn't+can't be accessed anyway)
dvander@2168
     1
/**
dvander@2168
     2
 * vim: set ts=4 :
dvander@2168
     3
 * =============================================================================
dvander@2168
     4
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
dvander@2168
     5
 * =============================================================================
dvander@2168
     6
 *
dvander@2168
     7
 * This file is part of the SourceMod/SourcePawn SDK.
dvander@2168
     8
 *
dvander@2168
     9
 * This program is free software; you can redistribute it and/or modify it under
dvander@2168
    10
 * the terms of the GNU General Public License, version 3.0, as published by the
dvander@2168
    11
 * Free Software Foundation.
dvander@2168
    12
 * 
dvander@2168
    13
 * This program is distributed in the hope that it will be useful, but WITHOUT
dvander@2168
    14
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
dvander@2168
    15
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
dvander@2168
    16
 * details.
dvander@2168
    17
 *
dvander@2168
    18
 * You should have received a copy of the GNU General Public License along with
dvander@2168
    19
 * this program.  If not, see <http://www.gnu.org/licenses/>.
dvander@2168
    20
 *
dvander@2168
    21
 * As a special exception, AlliedModders LLC gives you permission to link the
dvander@2168
    22
 * code of this program (as well as its derivative works) to "Half-Life 2," the
dvander@2168
    23
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
dvander@2168
    24
 * by the Valve Corporation.  You must obey the GNU General Public License in
dvander@2168
    25
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
dvander@2168
    26
 * this exception to all derivative works.  AlliedModders LLC defines further
dvander@2168
    27
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
dvander@2168
    28
 * or <http://www.sourcemod.net/license.php>.
dvander@2168
    29
 *
dvander@2168
    30
 * Version: $Id$
dvander@2168
    31
 */
dvander@2168
    32
dvander@2168
    33
#if defined _vector_included
dvander@2168
    34
 #endinput
dvander@2168
    35
#endif
dvander@2168
    36
#define _vector_included
dvander@2168
    37
dvander@2168
    38
/**
dvander@2168
    39
 * Calculates a vector's length.
dvander@2168
    40
 *
dvander@2168
    41
 * @param vec		Vector.
dvander@2168
    42
 * @param squared	If true, the result will be squared (for optimization).
dvander@2168
    43
 * @return			Vector length (magnitude).			
dvander@2168
    44
 */
dvander@2168
    45
native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
dvander@2168
    46
dvander@2168
    47
/**
dvander@2168
    48
 * Calculates the distance between two vectors.
dvander@2168
    49
 *
dvander@2168
    50
 * @param vec1		First vector.
dvander@2168
    51
 * @param vec2		Second vector.
dvander@2168
    52
 * @param squared	If true, the result will be squared (for optimization).
dvander@2168
    53
 * @return			Vector distance.
dvander@2168
    54
 */
dvander@2168
    55
native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
dvander@2168
    56
dvander@2168
    57
/**
dvander@2168
    58
 * Calculates the dot product of two vectors.
dvander@2168
    59
 *
dvander@2168
    60
 * @param vec1		First vector.
dvander@2168
    61
 * @param vec2		Second vector.
dvander@2168
    62
 * @return			Dot product of the two vectors.
dvander@2168
    63
 */
dvander@2168
    64
native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
dvander@2168
    65
dvander@2168
    66
/**
dvander@2168
    67
 * Computes the cross product of two vectors.  Any input array can be the same 
dvander@2168
    68
 * as the output array.
dvander@2168
    69
 *
dvander@2168
    70
 * @param vec1		First vector.
dvander@2168
    71
 * @param vec2		Second vector.
dvander@2168
    72
 * @param result	Resultant vector.
dvander@2168
    73
 * @noreturn
dvander@2168
    74
 */
dvander@2168
    75
native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
dvander@2168
    76
dvander@2168
    77
/**
dvander@2168
    78
 * Normalizes a vector.  The input array can be the same as the output array.
dvander@2168
    79
 *
dvander@2168
    80
 * @param vec		Vector.
dvander@2168
    81
 * @param result	Resultant vector.
dvander@2168
    82
 * @return			Vector length.
dvander@2168
    83
 */
dvander@2168
    84
native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
dvander@2168
    85
dvander@2168
    86
/**
dvander@2168
    87
 * Returns vectors in the direction of an angle.
dvander@2168
    88
 *
dvander@2168
    89
 * @param angle		Angle.
dvander@2168
    90
 * @param fwd		Forward vector buffer or NULL_VECTOR.
dvander@2168
    91
 * @param right		Right vector buffer or NULL_VECTOR.
dvander@2168
    92
 * @param up		Up vector buffer or NULL_VECTOR.
dvander@2168
    93
 * @noreturn
dvander@2168
    94
 */
dvander@2168
    95
native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
dvander@2168
    96
dvander@2168
    97
/**
dvander@2168
    98
 * Returns angles from a vector.
dvander@2168
    99
 *
dvander@2168
   100
 * @param vec		Vector.
dvander@2168
   101
 * @param angle		Angle buffer.
dvander@2168
   102
 * @noreturn
dvander@2168
   103
 */
dvander@2168
   104
native GetVectorAngles(const Float:vec[3], Float:angle[3]);
dvander@2168
   105
dvander@2168
   106
/**
dvander@2168
   107
 * Returns direction vectors from a vector.
dvander@2168
   108
 *
dvander@2168
   109
 * @param vec		Vector.
dvander@2168
   110
 * @param right		Right vector buffer or NULL_VECTOR.
dvander@2168
   111
 * @param up		Up vector buffer or NULL_VECTOR.
dvander@2168
   112
 * @noreturn
dvander@2168
   113
 */
dvander@2168
   114
native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
dvander@2168
   115
dvander@2168
   116
/**
dvander@2168
   117
 * Adds two vectors.  It is safe to use either input buffer as an output 
dvander@2168
   118
 * buffer.
dvander@2168
   119
 * 
dvander@2168
   120
 * @param vec1		First vector.
dvander@2168
   121
 * @param vec2		Second vector.
dvander@2168
   122
 * @param result	Result buffer.
dvander@2168
   123
 * @noreturn
dvander@2168
   124
 */
dvander@2168
   125
stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
dvander@2168
   126
{
dvander@2168
   127
	result[0] = vec1[0] + vec2[0];
dvander@2168
   128
	result[1] = vec1[1] + vec2[1];
dvander@2168
   129
	result[2] = vec1[2] + vec2[2];
dvander@2168
   130
}
dvander@2168
   131
dvander@2168
   132
/**
dvander@2168
   133
 * Subtracts a vector from another vector.  It is safe to use either input 
dvander@2168
   134
 * buffer as an output buffer.
dvander@2168
   135
 * 
dvander@2168
   136
 * @param vec1		First vector.
dvander@2168
   137
 * @param vec2		Second vector to subtract from first.
dvander@2168
   138
 * @param result	Result buffer.
dvander@2168
   139
 * @noreturn
dvander@2168
   140
 */
dvander@2168
   141
stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
dvander@2168
   142
{
dvander@2168
   143
	result[0] = vec1[0] - vec2[0];
dvander@2168
   144
	result[1] = vec1[1] - vec2[1];
dvander@2168
   145
	result[2] = vec1[2] - vec2[2];
dvander@2168
   146
}
dvander@2168
   147
dvander@2168
   148
/**
dvander@2168
   149
 * Scales a vector.
dvander@2168
   150
 *
dvander@2168
   151
 * @param vec		Vector.
dvander@2168
   152
 * @param scale		Scale value.
dvander@2168
   153
 * @noreturn
dvander@2168
   154
 */
dvander@2168
   155
stock ScaleVector(Float:vec[3], Float:scale)
dvander@2168
   156
{
dvander@2168
   157
	vec[0] *= scale;
dvander@2168
   158
	vec[1] *= scale;
dvander@2168
   159
	vec[2] *= scale;
dvander@2168
   160
}
dvander@2168
   161
dvander@2168
   162
/**
dvander@2168
   163
 * Negatives a vector.
dvander@2168
   164
 *
dvander@2168
   165
 * @param vec		Vector.
dvander@2168
   166
 * @noreturn
dvander@2168
   167
 */
dvander@2168
   168
stock NegateVector(Float:vec[3])
dvander@2168
   169
{
dvander@2168
   170
	vec[0] = -vec[0];
dvander@2168
   171
	vec[1] = -vec[1];
dvander@2168
   172
	vec[2] = -vec[2];
dvander@2168
   173
}
dvander@2168
   174
dvander@2168
   175
/**
dvander@2168
   176
 * Builds a vector from two points by subtracting the points.
dvander@2168
   177
 *
dvander@2168
   178
 * @param pt1		First point (to be subtracted from the second).
dvander@2168
   179
 * @param pt2		Second point.
dvander@2168
   180
 * @param output	Output vector buffer.
dvander@2168
   181
 * @noreturn
dvander@2168
   182
 */
dvander@2168
   183
stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3])
dvander@2168
   184
{
dvander@2168
   185
	output[0] = pt2[0] - pt1[0];
dvander@2168
   186
	output[1] = pt2[1] - pt1[1];
dvander@2168
   187
	output[2] = pt2[2] - pt1[2];
dvander@2168
   188
}