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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#if defined _vector_included |
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#endinput |
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#endif |
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#define _vector_included |
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/** |
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* Calculates a vector's length. |
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* |
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* @param vec Vector. |
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* @param squared If true, the result will be squared (for optimization). |
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* @return Vector length (magnitude). |
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*/ |
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native Float:GetVectorLength(const Float:vec[3], bool:squared=false); |
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/** |
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* Calculates the distance between two vectors. |
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* |
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* @param vec1 First vector. |
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* @param vec2 Second vector. |
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* @param squared If true, the result will be squared (for optimization). |
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* @return Vector distance. |
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*/ |
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native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false); |
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/** |
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* Calculates the dot product of two vectors. |
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* |
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* @param vec1 First vector. |
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* @param vec2 Second vector. |
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* @return Dot product of the two vectors. |
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*/ |
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native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]); |
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/** |
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* Computes the cross product of two vectors. Any input array can be the same |
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* as the output array. |
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* |
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* @param vec1 First vector. |
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* @param vec2 Second vector. |
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* @param result Resultant vector. |
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* @noreturn |
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*/ |
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native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]); |
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/** |
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* Normalizes a vector. The input array can be the same as the output array. |
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* |
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* @param vec Vector. |
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* @param result Resultant vector. |
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* @return Vector length. |
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*/ |
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native Float:NormalizeVector(const Float:vec[3], Float:result[3]); |
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/** |
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* Returns vectors in the direction of an angle. |
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* |
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* @param angle Angle. |
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* @param fwd Forward vector buffer or NULL_VECTOR. |
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* @param right Right vector buffer or NULL_VECTOR. |
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* @param up Up vector buffer or NULL_VECTOR. |
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* @noreturn |
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*/ |
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native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]); |
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/** |
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* Returns angles from a vector. |
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* |
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* @param vec Vector. |
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* @param angle Angle buffer. |
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* @noreturn |
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*/ |
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native GetVectorAngles(const Float:vec[3], Float:angle[3]); |
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/** |
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* Returns direction vectors from a vector. |
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* |
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* @param vec Vector. |
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* @param right Right vector buffer or NULL_VECTOR. |
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* @param up Up vector buffer or NULL_VECTOR. |
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* @noreturn |
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*/ |
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native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]); |
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/** |
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* Adds two vectors. It is safe to use either input buffer as an output |
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* buffer. |
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* |
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* @param vec1 First vector. |
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* @param vec2 Second vector. |
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* @param result Result buffer. |
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* @noreturn |
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*/ |
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stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3]) |
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{ |
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result[0] = vec1[0] + vec2[0]; |
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result[1] = vec1[1] + vec2[1]; |
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result[2] = vec1[2] + vec2[2]; |
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} |
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/** |
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* Subtracts a vector from another vector. It is safe to use either input |
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* buffer as an output buffer. |
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* |
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* @param vec1 First vector. |
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* @param vec2 Second vector to subtract from first. |
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* @param result Result buffer. |
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* @noreturn |
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*/ |
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stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3]) |
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{ |
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result[0] = vec1[0] - vec2[0]; |
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result[1] = vec1[1] - vec2[1]; |
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result[2] = vec1[2] - vec2[2]; |
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} |
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/** |
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* Scales a vector. |
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* |
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* @param vec Vector. |
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* @param scale Scale value. |
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* @noreturn |
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*/ |
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stock ScaleVector(Float:vec[3], Float:scale) |
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{ |
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vec[0] *= scale; |
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vec[1] *= scale; |
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vec[2] *= scale; |
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} |
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/** |
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* Negatives a vector. |
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* |
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* @param vec Vector. |
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* @noreturn |
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*/ |
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stock NegateVector(Float:vec[3]) |
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{ |
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vec[0] = -vec[0]; |
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vec[1] = -vec[1]; |
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vec[2] = -vec[2]; |
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} |
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/** |
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* Builds a vector from two points by subtracting the points. |
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* |
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* @param pt1 First point (to be subtracted from the second). |
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* @param pt2 Second point. |
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* @param output Output vector buffer. |
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* @noreturn |
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*/ |
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stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3]) |
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{ |
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output[0] = pt2[0] - pt1[0]; |
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output[1] = pt2[1] - pt1[1]; |
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output[2] = pt2[2] - pt1[2]; |
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} |