plugins/include/vector.inc
author Phong Dang <teame06@gmail.com>
Wed Aug 01 04:17:36 2007 +0000 (2007-08-01)
changeset 1235 88bb46f9731e
parent 1155 7280db5fdd31
child 1330 ab94316bb52b
permissions -rw-r--r--
Implemented requested amb603. Added voice natives.
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be used 
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 * or modified under the Terms and Conditions of its License Agreement, which is found 
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 * in LICENSE.txt.  The Terms and Conditions for making SourceMod extensions/plugins 
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 * may change at any time.  To view the latest information, see:
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 *   http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#if defined _vector_included
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 #endinput
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#endif
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#define _vector_included
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/**
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 * Calculates a vector's length.
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 *
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 * @param vec		Vector.
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 * @param squared	If true, the result will be squared (for optimization).
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 * @return			Vector length (magnitude).			
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 */
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native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
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/**
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 * Calculates the distance between two vectors.
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 *
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @param squared	If true, the result will be squared (for optimization).
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 * @return			Vector distance.
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 */
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native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
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/**
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 * Calculates the dot product of two vectors.
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 *
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @return			Dot product of the two vectors.
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 */
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native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
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/**
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 * Computes the cross product of two vectors.  Any input array can be the same 
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 * as the output array.
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 *
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @param result	Resultant vector.
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 * @noreturn
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 */
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native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
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/**
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 * Normalizes a vector.  The input array can be the same as the output array.
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 *
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 * @param vec		Vector.
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 * @param result	Resultant vector.
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 * @return			Vector length.
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 */
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native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
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/**
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 * Returns vectors in the direction of an angle.
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 *
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 * @param angle		Angle.
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 * @param fwd		Forward vector buffer or NULL_VECTOR.
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 * @param right		Right vector buffer or NULL_VECTOR.
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 * @param up		Up vector buffer or NULL_VECTOR.
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 * @noreturn
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 */
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native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
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/**
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 * Returns angles from a vector.
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 *
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 * @param vec		Vector.
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 * @param angle		Angle buffer.
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 * @noreturn
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 */
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native GetVectorAngles(const Float:vec[3], Float:angle[3]);
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/**
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 * Returns direction vectors from a vector.
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 *
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 * @param vec		Vector.
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 * @param right		Right vector buffer or NULL_VECTOR.
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 * @param up		Up vector buffer or NULL_VECTOR.
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 * @noreturn
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 */
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native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
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/**
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 * Adds two vectors.  It is safe to use either input buffer as an output 
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 * buffer.
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 * 
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @param result	Result buffer.
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 * @noreturn
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 */
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stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
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{
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	result[0] = vec1[0] + vec2[0];
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	result[1] = vec1[1] + vec2[1];
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	result[2] = vec1[2] + vec2[2];
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}
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/**
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 * Subtracts a vector from another vector.  It is safe to use either input 
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 * buffer as an output buffer.
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 * 
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 * @param vec1		First vector.
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 * @param vec2		Second vector to subtract from first.
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 * @param result	Result buffer.
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 * @noreturn
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 */
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stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
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{
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	result[0] = vec1[0] - vec2[0];
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	result[1] = vec1[1] - vec2[1];
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	result[2] = vec1[2] - vec2[2];
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}
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/**
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 * Scales a vector.
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 *
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 * @param vec		Vector.
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 * @param scale		Scale value.
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 * @noreturn
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 */
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stock ScaleVector(Float:vec[3], Float:scale)
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{
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	vec[0] *= scale;
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	vec[1] *= scale;
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	vec[2] *= scale;
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}
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/**
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 * Negatives a vector.
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 *
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 * @param vec		Vector.
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 * @noreturn
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 */
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stock NegateVector(Float:vec[3])
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{
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	vec[0] = -vec[0];
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	vec[1] = -vec[1];
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	vec[2] = -vec[2];
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}
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/**
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 * Builds a vector from two points by subtracting the points.
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 *
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 * @param pt1		First point (to be subtracted from the second).
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 * @param pt2		Second point.
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 * @param output	Output vector buffer.
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 * @noreturn
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 */
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stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3])
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{
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	output[0] = pt2[0] - pt1[0];
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	output[1] = pt2[1] - pt1[1];
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	output[2] = pt2[2] - pt1[2];
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}