extensions/sdktools/vsound.h
author Nicholas Hastings <skamonkey@gmail.com>
Sun Oct 13 14:14:51 2013 -0400 (2013-10-13)
changeset 4141 8ff66ae5ffcc
parent 3961 0dc477c29792
permissions -rw-r--r--
Add support for Source SDK Base 2013 (bug 5917, r=asherkin).
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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* 
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program.  If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation.  You must obey the GNU General Public License in
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* all respects for all other code used.  Additionally, AlliedModders LLC grants
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* this exception to all derivative works.  AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_VSOUND_H_
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#define _INCLUDE_SOURCEMOD_VSOUND_H_
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#include <sh_list.h>
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#include "extension.h"
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#include "CellRecipientFilter.h"
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#define NORMAL_SOUND_HOOK		0
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#define AMBIENT_SOUND_HOOK		1
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typedef SourceHook::List<IPluginFunction *>::iterator SoundHookIter;
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class SoundHooks : public IPluginsListener
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{
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public: //IPluginsListener
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	void OnPluginUnloaded(IPlugin *plugin);
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public:
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	void Initialize();
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	void Shutdown();
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	void AddHook(int type, IPluginFunction *pFunc);
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	bool RemoveHook(int type, IPluginFunction *pFunc);
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#if SOURCE_ENGINE == SE_DOTA
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	void OnEmitAmbientSound(CEntityIndex index, const Vector &pos, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float delay);
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#else
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	void OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float delay);
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#endif
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#if SOURCE_ENGINE >= SE_PORTAL2
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	int OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *, unsigned int, const char *pSample, float flVolume, 
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		soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin, 
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		const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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		float soundtime, int speakerentity);
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	int OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample, 
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		float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin, 
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		const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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		float soundtime, int speakerentity);
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#else
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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	void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, 
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		soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, 
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		const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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		float soundtime, int speakerentity);
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	void OnEmitSound2(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, 
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		float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, 
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		const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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		float soundtime, int speakerentity);
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#else
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	void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, 
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		soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin, 
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		const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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		float soundtime, int speakerentity);
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	void OnEmitSound2(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, 
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		float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin, 
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		const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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		float soundtime, int speakerentity);
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#endif // SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#endif // SOURCE_ENGINE >= SE_PORTAL2
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private:
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	size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter);
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	void _IncRefCounter(int type);
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	void _DecRefCounter(int type);
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private:
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	SourceHook::List<IPluginFunction *> m_AmbientFuncs;
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	SourceHook::List<IPluginFunction *> m_NormalFuncs;
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	size_t m_NormalCount;
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	size_t m_AmbientCount;
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};
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extern SoundHooks s_SoundHooks;
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#endif //_INCLUDE_SOURCEMOD_VSOUND_H_