plugins/include/handles.inc
author David Anderson <dvander@alliedmods.net>
Wed Aug 15 16:21:28 2007 +0000 (2007-08-15)
changeset 1334 9db842b7a9fe
parent 1330 ab94316bb52b
child 1398 f297d5752bef
permissions -rw-r--r--
- removed some debug stuff
- committed msvc8 detection to sm_platform.h
- updated comments to FormatTime()
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _handles_included
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 #endinput
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#endif
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#define _handles_included
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/**
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 * Handle helper macros.
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 */
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enum Handle
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{
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	INVALID_HANDLE = 0,
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};
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/**
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 * Returns if a handle is valid or not.
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 * @note It is not a good idea to call this on every Handle.  If you code properly,
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 *       all of your Handles will either be valid or will expose important bugs to fix.
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 *       This is provided for situations only where testing for handle validity is needed.
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 *
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 * @param hndl		Handle to test for validity.
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 * @return			True if handle is valid, false otherwise.
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 */
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native bool:IsValidHandle(Handle:hndl);
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/**
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 * Closes a Handle.  If the handle has multiple copies open, 
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 * it is not destroyed unless all copies are closed.
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 * 
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 * @note Closing a Handle has a different meaning for each Handle type.  Make
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 *       sure you read the documentation on whatever provided the Handle.
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 *
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 * @param hndl		Handle to close.
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 * @return			True if successful, false if not closeable.
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 * @error			Invalid handles will cause a run time error.
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 */
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native bool:CloseHandle(Handle:hndl);
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/**
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 * Clones a Handle.  When passing handles in between plugins, caching handles
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 * can result in accidental invalidation when one plugin releases the Handle, or is its owner
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 * is unloaded from memory.  To prevent this, the Handle may be "cloned" with a new owner.
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 * 
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 * @note Usually, you will be cloning Handles for other plugins.  This means that if you clone
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 * the Handle without specifying the new owner, it will assume the identity of your original calling
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 * plugin, which is not very useful.  You should either specify that the receiving plugin should
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 * clone the handle on its own, or you should explicitly clone the Handle using the receiving plugin's
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 * identity Handle.
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 *
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 * @param hndl		Handle to clone/duplicate.
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 * @param plugin	Optional Handle to another plugin to mark as the new owner.
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 *					If no owner is passed, the owner becomes the calling plugin.
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 * @return			Handle on success, INVALID_HANDLE if not cloneable.
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 * @error			Invalid handles will cause a run time error.
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 */
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native Handle:CloneHandle(Handle:hndl, Handle:plugin=INVALID_HANDLE);