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#include "CPlayerManager.h" |
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#include "ForwardSys.h" |
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CPlayerManager g_PlayerManager; |
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int); |
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *); |
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *); |
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *); |
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *); |
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void CPlayerManager::OnSourceModAllInitialized() |
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{ |
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false); |
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true); |
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false); |
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true); |
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false); |
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true); |
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/* Register OnClientConnect */ |
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ParamType p1[] = {Param_Cell, Param_String, Param_Cell}; |
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m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1); |
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/* Register OnClientPutInServer */ |
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ParamType p2[] = {Param_Cell}; |
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m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2); |
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/* Register OnClientDisconnect */ |
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m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2); |
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/* Register OnClientDisconnect_Post */ |
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m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2); |
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/* Register OnClientCommand */ |
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m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 1, p2); |
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/* Register OnClientSettingsChanged */ |
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m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2); |
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/* Register OnClientAuthorized */ |
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//:TODO: |
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/* Initialize all players */ |
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m_maxClients = g_SMAPI->pGlobals()->maxClients; |
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m_PlayerCount = 0; |
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m_Players = new CPlayer[m_maxClients]; |
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} |
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void CPlayerManager::OnSourceModShutdown() |
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{ |
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false); |
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true); |
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false); |
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true); |
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false); |
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true); |
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/* Release forwards */ |
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g_Forwards.ReleaseForward(m_clconnect); |
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g_Forwards.ReleaseForward(m_clputinserver); |
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g_Forwards.ReleaseForward(m_cldisconnect); |
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g_Forwards.ReleaseForward(m_cldisconnect_post); |
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g_Forwards.ReleaseForward(m_clcommand); |
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g_Forwards.ReleaseForward(m_clinfochanged); |
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delete [] m_Players; |
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} |
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bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) |
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{ |
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cell_t res = 1; |
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int client = engine->IndexOfEdict(pEntity); |
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m_Players[client].Initialize(pszName, pszAddress, pEntity); |
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m_clconnect->PushCell(client); |
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK); |
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m_clconnect->PushCell(maxrejectlen); |
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m_clconnect->Execute(&res, NULL); |
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return (res) ? true : false; |
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} |
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void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername) |
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{ |
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cell_t res; |
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int client = engine->IndexOfEdict(pEntity); |
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m_Players[client].Connect(); |
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m_PlayerCount++; |
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m_clputinserver->PushCell(client); |
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m_clputinserver->Execute(&res, NULL); |
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} |
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void CPlayerManager::OnClientAuthorized() |
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{ |
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//:TODO: |
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} |
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void CPlayerManager::OnClientDisconnect(edict_t *pEntity) |
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{ |
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cell_t res; |
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int client = engine->IndexOfEdict(pEntity); |
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if (m_Players[client].IsPlayerConnected()) |
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{ |
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m_cldisconnect->PushCell(client); |
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m_cldisconnect->Execute(&res, NULL); |
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} |
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if (m_Players[client].IsPlayerInGame()) |
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{ |
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m_PlayerCount--; |
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} |
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m_Players[client].Disconnect(); |
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} |
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void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity) |
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{ |
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cell_t res; |
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m_cldisconnect_post->PushCell(engine->IndexOfEdict(pEntity)); |
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m_cldisconnect_post->Execute(&res, NULL); |
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} |
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void CPlayerManager::OnClientCommand(edict_t *pEntity) |
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{ |
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cell_t res; |
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m_clcommand->PushCell(engine->IndexOfEdict(pEntity)); |
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m_clcommand->Execute(&res, NULL); |
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//:TODO: res should be evaluated here for something, DOCUMENT this in the INC FILE! |
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} |
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void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity) |
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{ |
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cell_t res; |
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int client = engine->IndexOfEdict(pEntity); |
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m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity)); |
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m_clinfochanged->Execute(&res, NULL); |
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if (m_Players[client].IsPlayerInGame()) |
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{ |
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m_Players[client].SetName(engine->GetClientConVarValue(client, "name")); |
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} |
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} |