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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#if defined _entity_prop_stocks_included |
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#endinput |
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#endif |
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#define _entity_prop_stocks_included |
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|
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dvander@1837
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enum MoveType |
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{ |
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MOVETYPE_NONE = 0, /**< never moves */ |
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MOVETYPE_ISOMETRIC, /**< For players */ |
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MOVETYPE_WALK, /**< Player only - moving on the ground */ |
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MOVETYPE_STEP, /**< gravity, special edge handling -- monsters use this */ |
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MOVETYPE_FLY, /**< No gravity, but still collides with stuff */ |
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MOVETYPE_FLYGRAVITY, /**< flies through the air + is affected by gravity */ |
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MOVETYPE_VPHYSICS, /**< uses VPHYSICS for simulation */ |
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MOVETYPE_PUSH, /**< no clip to world, push and crush */ |
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MOVETYPE_NOCLIP, /**< No gravity, no collisions, still do velocity/avelocity */ |
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MOVETYPE_LADDER, /**< Used by players only when going onto a ladder */ |
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MOVETYPE_OBSERVER, /**< Observer movement, depends on player's observer mode */ |
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MOVETYPE_CUSTOM, /**< Allows the entity to describe its own physics */ |
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}; |
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53 |
|
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enum RenderMode |
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{ |
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RENDER_NORMAL, /**< src */ |
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RENDER_TRANSCOLOR, /**< c*a+dest*(1-a) */ |
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RENDER_TRANSTEXTURE, /**< src*a+dest*(1-a) */ |
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RENDER_GLOW, /**< src*a+dest -- No Z buffer checks -- Fixed size in screen space */ |
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RENDER_TRANSALPHA, /**< src*srca+dest*(1-srca) */ |
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RENDER_TRANSADD, /**< src*a+dest */ |
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RENDER_ENVIRONMENTAL, /**< not drawn, used for environmental effects */ |
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RENDER_TRANSADDFRAMEBLEND, /**< use a fractional frame value to blend between animation frames */ |
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RENDER_TRANSALPHAADD, /**< src + dest*(1-a) */ |
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RENDER_WORLDGLOW, /**< Same as kRenderGlow but not fixed size in screen space */ |
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RENDER_NONE, /**< Don't render. */ |
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}; |
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enum RenderFx |
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{ |
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RENDERFX_NONE = 0, |
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RENDERFX_PULSE_SLOW, |
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RENDERFX_PULSE_FAST, |
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RENDERFX_PULSE_SLOW_WIDE, |
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RENDERFX_PULSE_FAST_WIDE, |
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RENDERFX_FADE_SLOW, |
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RENDERFX_FADE_FAST, |
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RENDERFX_SOLID_SLOW, |
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RENDERFX_SOLID_FAST, |
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RENDERFX_STROBE_SLOW, |
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RENDERFX_STROBE_FAST, |
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RENDERFX_STROBE_FASTER, |
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RENDERFX_FLICKER_SLOW, |
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RENDERFX_FLICKER_FAST, |
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RENDERFX_NO_DISSIPATION, |
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RENDERFX_DISTORT, /**< Distort/scale/translate flicker */ |
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RENDERFX_HOLOGRAM, /**< kRenderFxDistort + distance fade */ |
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RENDERFX_EXPLODE, /**< Scale up really big! */ |
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RENDERFX_GLOWSHELL, /**< Glowing Shell */ |
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RENDERFX_CLAMP_MIN_SCALE, /**< Keep this sprite from getting very small (SPRITES only!) */ |
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RENDERFX_ENV_RAIN, /**< for environmental rendermode, make rain */ |
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RENDERFX_ENV_SNOW, /**< " " " , make snow */ |
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RENDERFX_SPOTLIGHT, /**< TEST CODE for experimental spotlight */ |
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RENDERFX_RAGDOLL, /**< HACKHACK: TEST CODE for signalling death of a ragdoll character */ |
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RENDERFX_PULSE_FAST_WIDER, |
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RENDERFX_MAX |
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}; |
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// These defines are for client button presses. |
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pred@1826
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#define IN_ATTACK (1 << 0) |
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pred@1826
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#define IN_JUMP (1 << 1) |
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pred@1826
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#define IN_DUCK (1 << 2) |
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pred@1826
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#define IN_FORWARD (1 << 3) |
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pred@1826
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#define IN_BACK (1 << 4) |
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pred@1826
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#define IN_USE (1 << 5) |
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pred@1826
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#define IN_CANCEL (1 << 6) |
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pred@1826
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#define IN_LEFT (1 << 7) |
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pred@1826
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#define IN_RIGHT (1 << 8) |
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pred@1826
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#define IN_MOVELEFT (1 << 9) |
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ferret99gt@1845
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#define IN_MOVERIGHT (1 << 10) |
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pred@1826
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#define IN_ATTACK2 (1 << 11) |
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pred@1826
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#define IN_RUN (1 << 12) |
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pred@1826
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#define IN_RELOAD (1 << 13) |
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pred@1826
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#define IN_ALT1 (1 << 14) |
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#define IN_ALT2 (1 << 15) |
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#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down |
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pred@1826
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#define IN_SPEED (1 << 17) // Player is holding the speed key |
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#define IN_WALK (1 << 18) // Player holding walk key |
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pred@1826
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#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom |
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pred@1826
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#define IN_WEAPON1 (1 << 20) // weapon defines these bits |
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pred@1826
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#define IN_WEAPON2 (1 << 21) // weapon defines these bits |
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pred@1826
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#define IN_BULLRUSH (1 << 22) |
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pred@1826
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#define IN_GRENADE1 (1 << 23) // grenade 1 |
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pred@1826
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#define IN_GRENADE2 (1 << 24) // grenade 2 |
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pred@1826
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// CBaseEntity::m_fFlags |
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// PLAYER SPECIFIC FLAGS FIRST BECAUSE WE USE ONLY A FEW BITS OF NETWORK PRECISION |
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#define FL_ONGROUND (1 << 0) // At rest / on the ground |
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#define FL_DUCKING (1 << 1) // Player flag -- Player is fully crouched |
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#define FL_WATERJUMP (1 << 2) // player jumping out of water |
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#define FL_ONTRAIN (1 << 3) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction. |
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#define FL_INRAIN (1 << 4) // Indicates the entity is standing in rain |
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#define FL_FROZEN (1 << 5) // Player is frozen for 3rd person camera |
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#define FL_ATCONTROLS (1 << 6) // Player can't move, but keeps key inputs for controlling another entity |
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#define FL_CLIENT (1 << 7) // Is a player |
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#define FL_FAKECLIENT (1 << 8) // Fake client, simulated server side; don't send network messages to them |
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// NOTE if you move things up, make sure to change this value |
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#define PLAYER_FLAG_BITS 9 |
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// NON-PLAYER SPECIFIC (i.e., not used by GameMovement or the client .dll ) -- Can still be applied to players, though |
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#define FL_INWATER (1 << 9) // In water |
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#define FL_FLY (1 << 10) // Changes the SV_Movestep() behavior to not need to be on ground |
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#define FL_SWIM (1 << 11) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) |
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#define FL_CONVEYOR (1 << 12) |
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#define FL_NPC (1 << 13) |
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#define FL_GODMODE (1 << 14) |
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#define FL_NOTARGET (1 << 15) |
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#define FL_AIMTARGET (1 << 16) // set if the crosshair needs to aim onto the entity |
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#define FL_PARTIALGROUND (1 << 17) // not all corners are valid |
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#define FL_STATICPROP (1 << 18) // Eetsa static prop! |
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#define FL_GRAPHED (1 << 19) // worldgraph has this ent listed as something that blocks a connection |
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#define FL_GRENADE (1 << 20) |
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#define FL_STEPMOVEMENT (1 << 21) // Changes the SV_Movestep() behavior to not do any processing |
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#define FL_DONTTOUCH (1 << 22) // Doesn't generate touch functions, generates Untouch() for anything it was touching when this flag was set |
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#define FL_BASEVELOCITY (1 << 23) // Base velocity has been applied this frame (used to convert base velocity into momentum) |
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#define FL_WORLDBRUSH (1 << 24) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) |
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#define FL_OBJECT (1 << 25) // Terrible name. This is an object that NPCs should see. Missiles, for example. |
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#define FL_KILLME (1 << 26) // This entity is marked for death -- will be freed by game DLL |
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#define FL_ONFIRE (1 << 27) // You know... |
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#define FL_DISSOLVING (1 << 28) // We're dissolving! |
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#define FL_TRANSRAGDOLL (1 << 29) // In the process of turning into a client side ragdoll. |
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#define FL_UNBLOCKABLE_BY_PLAYER (1 << 30) // pusher that can't be blocked by the player |
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// END m_fFlags #defines |
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163 |
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/** |
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* Get an entity's flags. |
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ferret99gt@1845
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* |
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167 |
* @param entity Entity index. |
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ferret99gt@1845
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168 |
* @return Entity's flags, see m_fFlag defines above |
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ferret99gt@1845
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169 |
* @error Invalid entity index, or lack of mod compliance. |
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*/ |
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ferret99gt@1845
|
171 |
stock GetEntityFlags(entity) |
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ferret99gt@1845
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{ |
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ferret99gt@1845
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173 |
return GetEntProp(entity, Prop_Data, "m_fFlags"); |
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ferret99gt@1845
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} |
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ferret99gt@1845
|
175 |
|
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ferret99gt@1800
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176 |
/** |
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ferret99gt@1820
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177 |
* Gets an entity's movetype. |
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ferret99gt@1820
|
178 |
* |
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dvander@1834
|
179 |
* @param entity Entity index. |
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dvander@1834
|
180 |
* @return Movetype, see enum above. |
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dvander@1834
|
181 |
* @error Invalid entity index, or lack of mod compliance. |
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ferret99gt@1820
|
182 |
*/ |
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dvander@1837
|
183 |
stock MoveType:GetEntityMoveType(entity) |
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ferret99gt@1820
|
184 |
{ |
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dvander@1834
|
185 |
new offset = GetEntSendPropOffs(entity, "movetype"); |
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dvander@1837
|
186 |
return MoveType:GetEntData(entity, offset, 1); |
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ferret99gt@1820
|
187 |
} |
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ferret99gt@1820
|
188 |
|
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ferret99gt@1820
|
189 |
/** |
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ferret99gt@1820
|
190 |
* Sets an entity's movetype. |
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ferret99gt@1800
|
191 |
* |
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dvander@1834
|
192 |
* @param entity Entity index. |
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dvander@1834
|
193 |
* @param mt Movetype, see enum above. |
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ferret99gt@1800
|
194 |
* @noreturn |
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dvander@1834
|
195 |
* @error Invalid entity index, or lack of mod compliance. |
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ferret99gt@1800
|
196 |
*/ |
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dvander@1837
|
197 |
stock SetEntityMoveType(entity, MoveType:mt) |
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ferret99gt@1800
|
198 |
{ |
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dvander@1834
|
199 |
new offset = GetEntSendPropOffs(entity, "movetype"); |
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dvander@1834
|
200 |
SetEntData(entity, offset, mt, 1, true); |
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ferret99gt@1800
|
201 |
} |
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ferret99gt@1800
|
202 |
|
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ferret99gt@1800
|
203 |
/** |
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dvander@1837
|
204 |
* Gets an entity's render mode. |
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dvander@1837
|
205 |
* |
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dvander@1837
|
206 |
* @param entity Entity index. |
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dvander@1837
|
207 |
* @return RenderMode value. |
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dvander@1837
|
208 |
* @error Invalid entity index, or lack of mod compliance. |
|
dvander@1837
|
209 |
*/ |
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dvander@1837
|
210 |
stock RenderMode:GetEntityRenderMode(entity) |
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dvander@1837
|
211 |
{ |
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dvander@1837
|
212 |
return RenderMode:GetEntProp(entity, Prop_Send, "m_nRenderMode", 1); |
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dvander@1837
|
213 |
} |
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dvander@1837
|
214 |
|
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dvander@1837
|
215 |
/** |
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dvander@1837
|
216 |
* Sets an entity's render mode. |
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dvander@1837
|
217 |
* |
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dvander@1837
|
218 |
* @param entity Entity index. |
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dvander@1837
|
219 |
* @param mode RenderMode value. |
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dvander@1837
|
220 |
* @noreturn |
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dvander@1837
|
221 |
* @error Invalid entity index, or lack of mod compliance. |
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dvander@1837
|
222 |
*/ |
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dvander@1837
|
223 |
stock SetEntityRenderMode(entity, RenderMode:mode) |
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dvander@1837
|
224 |
{ |
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dvander@1837
|
225 |
SetEntProp(entity, Prop_Send, "m_nRenderMode", mode, 1); |
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dvander@1837
|
226 |
} |
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dvander@1837
|
227 |
|
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dvander@1837
|
228 |
/** |
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dvander@1837
|
229 |
* Gets an entity's render Fx. |
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dvander@1837
|
230 |
* |
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dvander@1837
|
231 |
* @param entity Entity index. |
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dvander@1837
|
232 |
* @return RenderFx value. |
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dvander@1837
|
233 |
* @error Invalid entity index, or lack of mod compliance. |
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dvander@1837
|
234 |
*/ |
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dvander@1837
|
235 |
stock RenderFx:GetEntityRenderFx(entity) |
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dvander@1837
|
236 |
{ |
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dvander@1837
|
237 |
return RenderFx:GetEntProp(entity, Prop_Send, "m_nRenderFX", 1); |
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dvander@1837
|
238 |
} |
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dvander@1837
|
239 |
|
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dvander@1837
|
240 |
/** |
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dvander@1837
|
241 |
* Sets an entity's render Fx. |
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dvander@1837
|
242 |
* |
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dvander@1837
|
243 |
* @param entity Entity index. |
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dvander@1837
|
244 |
* @param fx RenderFx value. |
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dvander@1837
|
245 |
* @noreturn |
|
dvander@1837
|
246 |
* @error Invalid entity index, or lack of mod compliance. |
|
dvander@1837
|
247 |
*/ |
|
dvander@1837
|
248 |
stock SetEntityRenderFx(entity, RenderFx:fx) |
|
dvander@1837
|
249 |
{ |
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dvander@1837
|
250 |
SetEntProp(entity, Prop_Send, "m_nRenderFX", fx, 1); |
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dvander@1837
|
251 |
} |
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dvander@1837
|
252 |
|
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dvander@1837
|
253 |
/** |
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ferret99gt@1800
|
254 |
* Sets an entity's color. |
|
ferret99gt@1800
|
255 |
* |
|
dvander@1834
|
256 |
* @param entity Entity index |
|
ferret99gt@1800
|
257 |
* @param r Amount of red (0-255) |
|
ferret99gt@1800
|
258 |
* @param g Amount of green (0-255) |
|
ferret99gt@1800
|
259 |
* @param b Amount of blue (0-255) |
|
ferret99gt@1800
|
260 |
* @param a Amount of alpha (0-255) |
|
ferret99gt@1800
|
261 |
* @noreturn |
|
dvander@1834
|
262 |
* @error Invalid entity index, or lack of mod compliance. |
|
ferret99gt@1800
|
263 |
*/ |
|
dvander@1834
|
264 |
stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255) |
|
ferret99gt@1800
|
265 |
{ |
|
dvander@1834
|
266 |
new offset = GetEntSendPropOffs(entity, "m_clrRender"); |
|
dvander@1834
|
267 |
SetEntData(entity, offset, r, 1, true); |
|
dvander@1834
|
268 |
SetEntData(entity, offset + 1, g, 1, true); |
|
dvander@1834
|
269 |
SetEntData(entity, offset + 2, b, 1, true); |
|
dvander@1834
|
270 |
SetEntData(entity, offset + 3, a, 1, true); |
|
ferret99gt@1820
|
271 |
} |
|
ferret99gt@1820
|
272 |
|
|
dvander@1837
|
273 |
/* GuessSDKVersion */ |
|
dvander@1837
|
274 |
|
|
ferret99gt@1820
|
275 |
/** |
|
ferret99gt@1820
|
276 |
* Gets an entity's gravity. |
|
ferret99gt@1820
|
277 |
* |
|
dvander@1834
|
278 |
* @param entity Entity index. |
|
dvander@1834
|
279 |
* @return Entity's m_flGravity value. |
|
dvander@1834
|
280 |
* @error Invalid entity index, or lack of mod compliance. |
|
ferret99gt@1820
|
281 |
*/ |
|
dvander@1834
|
282 |
stock Float:GetEntityGravity(entity) |
|
ferret99gt@1820
|
283 |
{ |
|
dvander@1834
|
284 |
return GetEntPropFloat(entity, Prop_Data, "m_flGravity"); |
|
ferret99gt@1820
|
285 |
} |
|
ferret99gt@1820
|
286 |
|
|
ferret99gt@1820
|
287 |
/** |
|
ferret99gt@1820
|
288 |
* Sets an entity's gravity. |
|
ferret99gt@1820
|
289 |
* |
|
dvander@1834
|
290 |
* @param entity Entity index. |
|
ferret99gt@1845
|
291 |
* @param amount Gravity to set (default = 1.0, half = 0.5, double = 2.0). |
|
ferret99gt@1820
|
292 |
* @noreturn |
|
dvander@1834
|
293 |
* @error Invalid entity index, or lack of mod compliance. |
|
ferret99gt@1820
|
294 |
*/ |
|
dvander@1834
|
295 |
stock SetEntityGravity(entity, Float:amount) |
|
ferret99gt@1820
|
296 |
{ |
|
dvander@1834
|
297 |
SetEntPropFloat(entity, Prop_Data, "m_flGravity", amount); |
|
ferret99gt@1820
|
298 |
} |
|
ferret99gt@1820
|
299 |
|
|
ferret99gt@1820
|
300 |
/** |
|
ferret99gt@1820
|
301 |
* Sets an entity's health |
|
ferret99gt@1820
|
302 |
* |
|
dvander@1834
|
303 |
* @param entity Entity index. |
|
dvander@1834
|
304 |
* @param amount Health amount. |
|
ferret99gt@1820
|
305 |
* @noreturn |
|
dvander@1834
|
306 |
* @error Invalid entity index, or lack of mod compliance. |
|
ferret99gt@1820
|
307 |
*/ |
|
dvander@1834
|
308 |
stock SetEntityHealth(entity, amount) |
|
ferret99gt@1820
|
309 |
{ |
|
dvander@1834
|
310 |
SetEntProp(entity, Prop_Send, "m_iHealth", amount); |
|
pred@1826
|
311 |
} |
|
pred@1826
|
312 |
|
|
pred@1826
|
313 |
/** |
|
pred@1826
|
314 |
* Get's a users current pressed buttons |
|
pred@1826
|
315 |
* |
|
pred@1826
|
316 |
* @param client Client index |
|
pred@1826
|
317 |
* @return Bitsum of buttons |
|
dvander@1834
|
318 |
* @error Invalid client index, client not in game, |
|
dvander@1834
|
319 |
* or lack of mod compliance. |
|
pred@1826
|
320 |
*/ |
|
pred@1826
|
321 |
stock GetClientButtons(client) |
|
pred@1826
|
322 |
{ |
|
dvander@1834
|
323 |
return GetEntProp(client, Prop_Data, "m_nButtons"); |
|
dvander@1834
|
324 |
} |
|
dvander@1834
|
325 |
|
|
dvander@1837
|
326 |
#pragma deprecated Case change, use MoveType version |
|
dvander@1837
|
327 |
stock SetEntityMovetype(entity, any:mt) |
|
dvander@1837
|
328 |
{ |
|
dvander@1837
|
329 |
SetEntityMoveType(entity, MoveType:mt); |
|
dvander@1837
|
330 |
} |
|
dvander@1837
|
331 |
|
|
dvander@1837
|
332 |
#pragma deprecated Case change, use MoveType version |
|
dvander@1837
|
333 |
stock GetEntityMovetype(entity) |
|
dvander@1837
|
334 |
{ |
|
dvander@1837
|
335 |
return _:GetEntityMoveType(entity); |
|
dvander@1837
|
336 |
} |