extensions/sdktools/vcallbuilder.h
author Borja Ferrer <faluco@alliedmods.net>
Sun May 04 15:52:34 2008 +0000 (2008-05-04)
changeset 2038 a317edffcfa7
parent 1952 b7aa2b626807
child 2289 44045ead61cd
permissions -rw-r--r--
removed these functions in tf2 for now to avoid more crashes
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_VALVE_CALLER_H_
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#define _INCLUDE_SOURCEMOD_VALVE_CALLER_H_
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#include <sh_stack.h>
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#include <extensions/IBinTools.h>
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#include "vdecoder.h"
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using namespace SourceMod;
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/**
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 * @brief Info necessary to call a Valve function
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 */
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struct ValveCall
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{
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	ICallWrapper *call;							/**< From IBinTools */
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	ValveCallType type;							/**< Call type */
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	ValvePassInfo *vparams;						/**< Valve parameter info */
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	ValvePassInfo *retinfo;						/**< Return buffer info */
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	ValvePassInfo *thisinfo;					/**< Thiscall info */
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	size_t stackSize;							/**< Stack size */
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	size_t stackEnd;							/**< End of the bintools stack */
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	unsigned char *retbuf;						/**< Return buffer */
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	SourceHook::CStack<unsigned char *> stk;	/**< Parameter stack */
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	unsigned char *stk_get();
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	void stk_put(unsigned char *ptr);
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	ValveCall();
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	~ValveCall();
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};
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ValveCall *CreateValveVCall(unsigned int vtableIdx,
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							ValveCallType vcalltype,
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							const ValvePassInfo *retInfo,
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							const ValvePassInfo *params,
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							unsigned int numParams);
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ValveCall *CreateValveCall(void *addr,
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							ValveCallType vcalltype,
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							const ValvePassInfo *retInfo,
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							const ValvePassInfo *params,
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							unsigned int numParams);
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#endif //_INCLUDE_SOURCEMOD_VALVE_CALLER_H_