core/TimerSys.cpp
author David Anderson <dvander@alliedmods.net>
Fri Nov 02 20:38:37 2007 +0000 (2007-11-02)
changeset 1662 a5a5bf128cd7
parent 1541 e46ad208b9b4
child 1714 f1da232f6ca4
permissions -rw-r--r--
bug fix for amb1116 - timers intervals are no longer cumulative
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include "TimerSys.h"
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#include "ForwardSys.h"
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#include "sourcemm_api.h"
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#include "frame_hooks.h"
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#define TIMER_MIN_ACCURACY		0.1
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#if !defined ORANGEBOX_BUILD
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#define CallGlobalChangeCallbacks	CallGlobalChangeCallback
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#endif
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#if defined ORANGEBOX_BUILD
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SH_DECL_HOOK3_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *, float);
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#else
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SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *);
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#endif
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TimerSystem g_Timers;
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float g_fUniversalTime = 0.0f;
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float g_fGameStartTime = 0.0f;	/* Game game start time, non-universal */
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float g_fTimerThink = 0.0f;		/* Timer's next think time */
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const float *g_pUniversalTime = &g_fUniversalTime;
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ConVar *mp_timelimit = NULL;
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int g_TimeLeftMode = 0;
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ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
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inline float GetSimulatedTime()
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{
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	return g_fUniversalTime;
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}
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    65
time_t GetAdjustedTime(time_t *buf)
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{
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	time_t val = time(NULL) + sm_time_adjustment.GetInt();
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    68
	if (buf)
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    69
	{
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		*buf = val;
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    71
	}
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	return val;
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}
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class DefaultMapTimer : 
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	public IMapTimer,
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	public SMGlobalClass
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{
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public:
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	DefaultMapTimer()
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	{
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		m_bInUse = false;
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	}
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	void OnSourceModLevelChange(const char *mapName)
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	{
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		g_fGameStartTime = 0.0f;
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	}
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	int GetMapTimeLimit()
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	{
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		return mp_timelimit->GetInt();
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	}
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	void SetMapTimerStatus(bool enabled)
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	{
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		if (enabled && !m_bInUse)
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		{
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			Enable();
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		} 
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		else if (!enabled && m_bInUse)
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		{
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			Disable();
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		}
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		m_bInUse = enabled;
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	}
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	void ExtendMapTimeLimit(int extra_time)
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   109
	{
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		if (extra_time == 0)
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   111
		{
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   112
			mp_timelimit->SetValue(0);
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			return;
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   114
		}
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   115
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		extra_time /= 60;
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		mp_timelimit->SetValue(mp_timelimit->GetInt() + extra_time);
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   119
	}
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   121
#if defined ORANGEBOX_BUILD
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	void GlobalChangeCallback(ConVar *pVar, const char *old_value, float flOldValue)
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#else
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	void GlobalChangeCallback(ConVar *pVar, const char *old_value)
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#endif
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	{
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		if (pVar != mp_timelimit)
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		{
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			return;
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   130
		}
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   131
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   132
		if (atoi(old_value) == pVar->GetInt())
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   133
		{
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			return;
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		}
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		g_Timers.MapTimeLeftChanged();
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	}
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private:
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	void Enable()
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	{
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		SH_ADD_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
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	}
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	void Disable()
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	{
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		SH_REMOVE_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
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	}
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private:
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	bool m_bInUse;
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} s_DefaultMapTimer;
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/**
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 * If the ticking process has run amok (should be impossible), we 
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 * take care of this by "skipping" the in-between time, to prevent 
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 * a bazillion times from firing on accident.  This has the result  
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 * that a drastic jump in time will continue acting normally.  Users 
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 * may not expect this, but... I think it is the best solution.
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 */
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inline float CalcNextThink(float last, float interval)
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{
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   164
	if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
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   165
	{
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   166
		return last + interval;
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   167
	}
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	else
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   169
	{
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		return g_fUniversalTime + interval;
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	}
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}
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void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
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{
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	m_Listener = pCallbacks;
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	m_Interval = fInterval;
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	m_ToExec = fToExec;
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	m_pData = pData;
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	m_Flags = flags;
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	m_InExec = false;
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	m_KillMe = false;
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}
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TimerSystem::TimerSystem()
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{
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	m_pMapTimer = NULL;
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	m_bHasMapTickedYet = false;
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	m_bHasMapSimulatedYet = false;
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	m_fLastTickedTime = 0.0f;
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}
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TimerSystem::~TimerSystem()
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{
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	CStack<ITimer *>::iterator iter;
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	for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
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	{
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		delete (*iter);
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	}
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	m_FreeTimers.popall();
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}
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void TimerSystem::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
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	m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
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}
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void TimerSystem::OnSourceModGameInitialized()
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{
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	mp_timelimit = icvar->FindVar("mp_timelimit");
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	if (m_pMapTimer == NULL && mp_timelimit != NULL)
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	{
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		SetMapTimer(&s_DefaultMapTimer);
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	}
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}
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void TimerSystem::OnSourceModShutdown()
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{
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	SetMapTimer(NULL);
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	g_Forwards.ReleaseForward(m_pOnGameFrame);
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	g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
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}
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void TimerSystem::OnSourceModLevelChange(const char *mapName)
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{
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	MapChange(true);
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}
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void TimerSystem::OnSourceModLevelEnd()
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{
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	m_bHasMapTickedYet = false;
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	m_bHasMapSimulatedYet = false;
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}
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void TimerSystem::GameFrame(bool simulating)
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{
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	if (simulating && m_bHasMapTickedYet)
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	{
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		g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
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		if (!m_bHasMapSimulatedYet)
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		{
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			m_bHasMapSimulatedYet = true;
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			MapTimeLeftChanged();
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		}
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	}
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	else 
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   250
	{
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		g_fUniversalTime += gpGlobals->interval_per_tick;
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   252
	}
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dvander@1412
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	m_fLastTickedTime = gpGlobals->curtime;
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	m_bHasMapTickedYet = true;
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   257
	if (g_fUniversalTime >= g_fTimerThink)
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   258
	{
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		RunFrame();
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dvander@1662
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		g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
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	}
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dvander@1412
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	RunFrameHooks();
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dvander@1412
   266
	if (m_pOnGameFrame->GetFunctionCount())
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   267
	{
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		m_pOnGameFrame->Execute(NULL);
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   269
	}
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   270
}
dvander@1412
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   272
void TimerSystem::RunFrame()
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   273
{
dvander@592
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	ITimer *pTimer;
dvander@592
   275
	TimerIter iter;
dvander@592
   276
dvander@727
   277
	float curtime = GetSimulatedTime();
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   278
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
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   279
	{
dvander@592
   280
		pTimer = (*iter);
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   281
		if (curtime >= pTimer->m_ToExec)
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   282
		{
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   283
			pTimer->m_InExec = true;
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   284
			pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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   285
			pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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   286
			iter = m_SingleTimers.erase(iter);
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   287
			m_FreeTimers.push(pTimer);
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   288
		} 
dvander@1662
   289
		else 
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   290
		{
dvander@592
   291
			break;
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   292
		}
dvander@592
   293
	}
dvander@592
   294
dvander@592
   295
	ResultType res;
dvander@592
   296
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
dvander@592
   297
	{
dvander@592
   298
		pTimer = (*iter);
dvander@727
   299
		if (curtime >= pTimer->m_ToExec)
dvander@592
   300
		{
dvander@592
   301
			pTimer->m_InExec = true;
dvander@592
   302
			res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592
   303
			if (pTimer->m_KillMe || (res == Pl_Stop))
dvander@592
   304
			{
dvander@592
   305
				pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   306
				iter = m_LoopTimers.erase(iter);
dvander@592
   307
				m_FreeTimers.push(pTimer);
dvander@592
   308
				continue;
dvander@592
   309
			}
dvander@592
   310
			pTimer->m_InExec = false;
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   311
			pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
dvander@592
   312
		}
dvander@592
   313
		iter++;
dvander@592
   314
	}
dvander@592
   315
}
dvander@592
   316
dvander@616
   317
ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
dvander@592
   318
{
dvander@592
   319
	ITimer *pTimer;
dvander@592
   320
	TimerIter iter;
dvander@727
   321
	float to_exec = GetSimulatedTime() + fInterval;
dvander@592
   322
dvander@592
   323
	if (m_FreeTimers.empty())
dvander@592
   324
	{
dvander@592
   325
		pTimer = new ITimer;
dvander@592
   326
	} else {
dvander@592
   327
		pTimer = m_FreeTimers.front();
dvander@592
   328
		m_FreeTimers.pop();
dvander@592
   329
	}
dvander@592
   330
dvander@592
   331
	pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
dvander@592
   332
dvander@592
   333
	if (flags & TIMER_FLAG_REPEAT)
dvander@592
   334
	{
dvander@592
   335
		m_LoopTimers.push_back(pTimer);
dvander@592
   336
		goto return_timer;
dvander@592
   337
	}
dvander@592
   338
dvander@1414
   339
	if (m_SingleTimers.size() >= 1)
dvander@592
   340
	{
dvander@1414
   341
		iter = --m_SingleTimers.end();
dvander@1414
   342
		if ((*iter)->m_ToExec <= to_exec)
dvander@592
   343
		{
dvander@1414
   344
			goto normal_insert_end;
dvander@592
   345
		}
dvander@1414
   346
	}
dvander@1414
   347
dvander@1414
   348
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@1414
   349
	{
dvander@1414
   350
		if ((*iter)->m_ToExec >= to_exec)
dvander@1407
   351
		{
dvander@1414
   352
			m_SingleTimers.insert(iter, pTimer);
dvander@1414
   353
			goto return_timer;
dvander@1407
   354
		}
dvander@1414
   355
	}
dvander@1407
   356
dvander@1407
   357
normal_insert_end:
dvander@1414
   358
	m_SingleTimers.push_back(pTimer);
dvander@592
   359
dvander@592
   360
return_timer:
dvander@592
   361
	return pTimer;
dvander@592
   362
}
dvander@592
   363
dvander@616
   364
void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
dvander@592
   365
{
dvander@592
   366
	ResultType res;
dvander@592
   367
dvander@592
   368
	if (pTimer->m_InExec)
dvander@592
   369
	{
dvander@592
   370
		return;
dvander@592
   371
	}
dvander@592
   372
dvander@592
   373
	pTimer->m_InExec = true;
dvander@592
   374
	res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592
   375
dvander@592
   376
	if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
dvander@592
   377
	{
dvander@592
   378
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@1414
   379
		m_SingleTimers.remove(pTimer);
dvander@592
   380
		m_FreeTimers.push(pTimer);
dvander@1662
   381
	} 
dvander@1662
   382
	else 
dvander@1662
   383
	{
faluco@612
   384
		if ((res != Pl_Stop) && !pTimer->m_KillMe)
dvander@592
   385
		{
faluco@612
   386
			if (delayExec)
faluco@612
   387
			{
dvander@727
   388
				pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
faluco@612
   389
			}
dvander@592
   390
			pTimer->m_InExec = false;
dvander@592
   391
			return;
dvander@592
   392
		}
dvander@592
   393
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   394
		m_LoopTimers.remove(pTimer);
dvander@592
   395
		m_FreeTimers.push(pTimer);
dvander@592
   396
	}
dvander@592
   397
}
dvander@592
   398
dvander@616
   399
void TimerSystem::KillTimer(ITimer *pTimer)
dvander@592
   400
{
dvander@592
   401
	if (pTimer->m_KillMe)
dvander@592
   402
	{
dvander@592
   403
		return;
dvander@592
   404
	}
dvander@592
   405
dvander@592
   406
	if (pTimer->m_InExec)
dvander@592
   407
	{
dvander@592
   408
		pTimer->m_KillMe = true;
dvander@592
   409
		return;
dvander@592
   410
	}
dvander@592
   411
dvander@592
   412
	pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
dvander@592
   413
	pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   414
dvander@1407
   415
	if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
dvander@1407
   416
	{
dvander@1407
   417
		m_LoopTimers.remove(pTimer);
dvander@1407
   418
	} else {
dvander@1407
   419
		m_SingleTimers.remove(pTimer);
dvander@1407
   420
	}
dvander@592
   421
dvander@592
   422
	m_FreeTimers.push(pTimer);
dvander@592
   423
}
dvander@592
   424
dvander@1108
   425
CStack<ITimer *> s_tokill;
dvander@1142
   426
void TimerSystem::MapChange(bool real_mapchange)
dvander@592
   427
{
dvander@592
   428
	ITimer *pTimer;
dvander@592
   429
	TimerIter iter;
dvander@592
   430
dvander@592
   431
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@592
   432
	{
dvander@592
   433
		pTimer = (*iter);
dvander@1142
   434
		if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
dvander@1108
   435
		{
dvander@1108
   436
			s_tokill.push(pTimer);
dvander@1108
   437
		}
dvander@592
   438
	}
dvander@592
   439
dvander@592
   440
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
dvander@592
   441
	{
dvander@592
   442
		pTimer = (*iter);
dvander@1142
   443
		if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
dvander@1108
   444
		{
dvander@1108
   445
			s_tokill.push(pTimer);
dvander@1108
   446
		}
dvander@1108
   447
	}
dvander@1108
   448
dvander@1108
   449
	while (!s_tokill.empty())
dvander@1108
   450
	{
dvander@1108
   451
		KillTimer(s_tokill.front());
dvander@1108
   452
		s_tokill.pop();
dvander@592
   453
	}
dvander@592
   454
}
dvander@1407
   455
dvander@1414
   456
IMapTimer *TimerSystem::SetMapTimer(IMapTimer *pTimer)
dvander@1407
   457
{
dvander@1414
   458
	IMapTimer *old = m_pMapTimer;
dvander@1414
   459
dvander@1414
   460
	m_pMapTimer = pTimer;
dvander@1414
   461
dvander@1414
   462
	if (m_pMapTimer)
dvander@1414
   463
	{
dvander@1414
   464
		m_pMapTimer->SetMapTimerStatus(true);
dvander@1414
   465
	}
dvander@1414
   466
dvander@1414
   467
	if (old)
dvander@1414
   468
	{
dvander@1414
   469
		old->SetMapTimerStatus(false);
dvander@1414
   470
	}
dvander@1414
   471
dvander@1407
   472
	return old;
dvander@1407
   473
}
dvander@1407
   474
dvander@1414
   475
IMapTimer *TimerSystem::GetMapTimer()
dvander@1414
   476
{
dvander@1414
   477
	return m_pMapTimer;
dvander@1414
   478
}
dvander@1414
   479
dvander@1415
   480
void TimerSystem::MapTimeLeftChanged()
dvander@1414
   481
{
dvander@1459
   482
	m_pOnMapTimeLeftChanged->Execute(NULL);
dvander@1459
   483
}
dvander@1415
   484
dvander@1459
   485
void TimerSystem::NotifyOfGameStart(float offset)
dvander@1459
   486
{
dvander@1459
   487
	g_fGameStartTime = gpGlobals->curtime + offset;
dvander@1414
   488
}
dvander@1415
   489
dvander@1415
   490
float TimerSystem::GetTickedTime()
dvander@1415
   491
{
dvander@1415
   492
	return g_fUniversalTime;
dvander@1415
   493
}
dvander@1459
   494
dvander@1459
   495
bool TimerSystem::GetMapTimeLeft(float *time_left)
dvander@1459
   496
{
dvander@1462
   497
	if (!m_pMapTimer)
dvander@1459
   498
	{
dvander@1459
   499
		return false;
dvander@1459
   500
	}
dvander@1459
   501
dvander@1462
   502
	int time_limit;
dvander@1462
   503
	if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
dvander@1462
   504
	{
dvander@1462
   505
		*time_left = -1.0f;
dvander@1462
   506
	}
dvander@1462
   507
	else
dvander@1462
   508
	{
dvander@1462
   509
		*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
dvander@1462
   510
	}
dvander@1459
   511
dvander@1459
   512
	return true;
dvander@1459
   513
}
dvander@1462
   514