core/TimerSys.h
author David Anderson <dvander@alliedmods.net>
Wed Jun 06 06:27:47 2007 +0000 (2007-06-06)
changeset 884 a5f3239cef1a
parent 727 fade10824d88
child 1142 13547d08e3a8
permissions -rw-r--r--
- vote menus now get cancelled properly (and get a new callback with it)
- added api for seeing if a menu is in a VoteDisplay
- fixed another item count bug
- removed some cruft from the vote handler header
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC.  This file may not be redistributed 
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
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#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
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#include "ShareSys.h"
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#include <ITimerSystem.h>
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#include <sh_stack.h>
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#include <sh_list.h>
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#include "sourcemm_api.h"
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using namespace SourceHook;
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using namespace SourceMod;
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typedef List<ITimer *> TimerList;
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typedef List<ITimer *>::iterator TimerIter;
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struct TickInfo
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{
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	bool ticking;				/* true=game is ticking, false=we're ticking */
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	unsigned int tickcount;		/* number of simulated ticks we've done */
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	float ticktime;				/* tick time we're maintaining */
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};
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class SourceMod::ITimer
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{
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public:
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	void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
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	ITimedEvent *m_Listener;
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	void *m_pData;
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	float m_Interval;
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	float m_ToExec;
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	int m_Flags;
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	bool m_InExec;
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	bool m_KillMe;
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};
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class TimerSystem : 
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	public ITimerSystem,
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	public SMGlobalClass
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{
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public:
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	~TimerSystem();
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public: //SMGlobalClass
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	void OnSourceModAllInitialized();
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	void OnSourceModLevelChange(const char *mapName);
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public: //ITimerSystem
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	ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
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	void KillTimer(ITimer *pTimer);
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	void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
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public:
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	void RunFrame();
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	void MapChange();
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private:
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	List<ITimer *> m_SingleTimers;
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	List<ITimer *> m_LoopTimers;
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	CStack<ITimer *> m_FreeTimers;
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	float m_LastExecTime;
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};
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extern TimerSystem g_Timers;
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extern TickInfo g_SimTicks;
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#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_