plugins/include/vector.inc
author David Anderson <dvander@alliedmods.net>
Tue Jan 22 16:47:10 2008 +0000 (2008-01-22)
changeset 1853 b046cf080755
parent 1330 ab94316bb52b
child 1947 e73a1e51833b
permissions -rw-r--r--
fire requires timebomb
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _vector_included
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 #endinput
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#endif
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#define _vector_included
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/**
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 * Calculates a vector's length.
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 *
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 * @param vec		Vector.
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 * @param squared	If true, the result will be squared (for optimization).
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 * @return			Vector length (magnitude).			
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 */
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native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
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/**
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 * Calculates the distance between two vectors.
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 *
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @param squared	If true, the result will be squared (for optimization).
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 * @return			Vector distance.
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 */
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native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
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/**
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 * Calculates the dot product of two vectors.
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 *
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @return			Dot product of the two vectors.
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 */
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native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
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/**
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 * Computes the cross product of two vectors.  Any input array can be the same 
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 * as the output array.
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 *
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @param result	Resultant vector.
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 * @noreturn
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 */
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native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
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/**
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 * Normalizes a vector.  The input array can be the same as the output array.
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 *
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 * @param vec		Vector.
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 * @param result	Resultant vector.
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 * @return			Vector length.
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 */
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native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
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/**
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 * Returns vectors in the direction of an angle.
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 *
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 * @param angle		Angle.
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 * @param fwd		Forward vector buffer or NULL_VECTOR.
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 * @param right		Right vector buffer or NULL_VECTOR.
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 * @param up		Up vector buffer or NULL_VECTOR.
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 * @noreturn
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 */
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native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
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/**
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 * Returns angles from a vector.
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 *
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 * @param vec		Vector.
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 * @param angle		Angle buffer.
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 * @noreturn
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 */
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native GetVectorAngles(const Float:vec[3], Float:angle[3]);
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/**
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 * Returns direction vectors from a vector.
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 *
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 * @param vec		Vector.
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 * @param right		Right vector buffer or NULL_VECTOR.
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 * @param up		Up vector buffer or NULL_VECTOR.
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 * @noreturn
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 */
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native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
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/**
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 * Adds two vectors.  It is safe to use either input buffer as an output 
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 * buffer.
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 * 
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 * @param vec1		First vector.
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 * @param vec2		Second vector.
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 * @param result	Result buffer.
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 * @noreturn
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 */
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stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
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{
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	result[0] = vec1[0] + vec2[0];
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	result[1] = vec1[1] + vec2[1];
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	result[2] = vec1[2] + vec2[2];
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}
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/**
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 * Subtracts a vector from another vector.  It is safe to use either input 
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 * buffer as an output buffer.
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 * 
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 * @param vec1		First vector.
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 * @param vec2		Second vector to subtract from first.
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 * @param result	Result buffer.
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 * @noreturn
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 */
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stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
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{
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	result[0] = vec1[0] - vec2[0];
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	result[1] = vec1[1] - vec2[1];
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	result[2] = vec1[2] - vec2[2];
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}
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/**
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 * Scales a vector.
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 *
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 * @param vec		Vector.
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 * @param scale		Scale value.
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 * @noreturn
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 */
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stock ScaleVector(Float:vec[3], Float:scale)
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{
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	vec[0] *= scale;
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	vec[1] *= scale;
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	vec[2] *= scale;
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}
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/**
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 * Negatives a vector.
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 *
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 * @param vec		Vector.
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 * @noreturn
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 */
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stock NegateVector(Float:vec[3])
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{
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	vec[0] = -vec[0];
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	vec[1] = -vec[1];
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	vec[2] = -vec[2];
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}
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/**
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 * Builds a vector from two points by subtracting the points.
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 *
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 * @param pt1		First point (to be subtracted from the second).
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 * @param pt2		Second point.
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 * @param output	Output vector buffer.
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 * @noreturn
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 */
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stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3])
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{
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	output[0] = pt2[0] - pt1[0];
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	output[1] = pt2[1] - pt1[1];
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	output[2] = pt2[2] - pt1[2];
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}