core/CPlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Thu Feb 08 20:37:24 2007 +0000 (2007-02-08)
changeset 456 b181fc6f59c7
parent 452 842dc60e31fd
child 458 77520125ee67
permissions -rw-r--r--
added a wrapper for getclientconvarvalue
fixed a bug in the player manager
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/**
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include "CPlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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CPlayerManager g_Players;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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CPlayerManager::CPlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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}
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CPlayerManager::~CPlayerManager()
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{
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	delete [] m_AuthQueue;
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}
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void CPlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	ParamType p3[] = {Param_Cell, Param_String};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 1, p2);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, p2);
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}
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void CPlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	delete [] m_Players;
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}
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void CPlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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	}
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}
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void CPlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->m_AuthID.assign(authstr);
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			pPlayer->m_IsAuthorized = true;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
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			}
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			/* Send to plugins */
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			if (m_clauth->GetFunctionCount())
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			{
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				m_clauth->PushCell(m_AuthQueue[i]);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			/* Mark as removed from queue */
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			m_AuthQueue[i] = 0;
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			removed++;
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compcat the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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			g_SourceMod.SetAuthChecking(false);
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		}
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	}
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}
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bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		m_AuthQueue[++m_AuthQueue[0]] = client;
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		g_SourceMod.SetAuthChecking(true);
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	}
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	return (res) ? true : false;
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}
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bool CPlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	bool orig_value = META_RESULT_ORIG_RET(bool);
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	if (orig_value)
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	{
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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		}
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	}
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	return true;
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}
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void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	CPlayer *pPlayer = GetPlayerByIndex(client);
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	if (!pPlayer->IsConnected())
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	{
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		/* Run manual connection routines */
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		char error[255];
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		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
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		{
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			/* :TODO: kick the bot if it's rejected */
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			return;
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		}
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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		}
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	}
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientPutInServer(client);
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	}
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	m_Players[client].Connect();
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	m_PlayerCount++;
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	m_clputinserver->PushCell(client);
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	m_clputinserver->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientAuthorized()
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{
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	//:TODO:
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}
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void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	if (m_Players[client].IsConnected())
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	{
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		m_cldisconnect->PushCell(client);
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		m_cldisconnect->Execute(&res, NULL);
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	}
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	if (m_Players[client].IsInGame())
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	{
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		m_PlayerCount--;
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	}
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientDisconnecting(client);
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	}
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	/**
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	 * Remove client from auth queue if necessary
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	 */
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	if (!m_Players[client].IsAuthorized())
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	{
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		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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		{
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			if (m_AuthQueue[i] == client)
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			{
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				/* Move everything ahead of us back by one */
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				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
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				{
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					m_AuthQueue[j-1] = m_AuthQueue[j];
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				}
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				/* Remove us and break */
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				m_AuthQueue[0]--;
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				break;
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			}
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		}
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	}
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	m_Players[client].Disconnect();
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   309
}
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void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
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{
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   313
	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	m_cldisconnect_post->PushCell(client);
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	m_cldisconnect_post->Execute(&res, NULL);
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   319
	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientDisconnected(client);
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   325
	}
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}
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void CPlayerManager::OnClientCommand(edict_t *pEntity)
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   329
{
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   330
	cell_t res;
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   331
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   332
	m_clcommand->PushCell(engine->IndexOfEdict(pEntity));
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	m_clcommand->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity)
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{
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   338
	cell_t res;
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   339
	int client = engine->IndexOfEdict(pEntity);
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   340
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	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
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	m_clinfochanged->Execute(&res, NULL);
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	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
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}
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   345
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int CPlayerManager::GetMaxClients()
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   347
{
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   348
	return m_maxClients;
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   349
}
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   350
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   351
CPlayer *CPlayerManager::GetPlayerByIndex(int client) const
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   352
{
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   353
	if (client > m_maxClients || client < 1)
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   354
	{
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   355
		return NULL;
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   356
	}
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   357
	return &m_Players[client];
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   358
}
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   359
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   360
int CPlayerManager::GetNumPlayers()
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   361
{
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   362
	return m_PlayerCount;
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   363
}
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   364
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   365
void CPlayerManager::AddClientListener(IClientListener *listener)
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   366
{
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   367
	m_hooks.push_back(listener);
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   368
}
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   369
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   370
void CPlayerManager::RemoveClientListener(IClientListener *listener)
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   371
{
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   372
	m_hooks.remove(listener);
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   373
}
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   374
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   375
IGamePlayer *CPlayerManager::GetGamePlayer(edict_t *pEdict)
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   376
{
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   377
	int index = engine->IndexOfEdict(pEdict);
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   378
	return GetGamePlayer(index);
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   379
}
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   380
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   381
IGamePlayer *CPlayerManager::GetGamePlayer(int client)
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   382
{
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   383
	return GetPlayerByIndex(client);
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   384
}
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   385
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   386
/*******************
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   387
 *** PLAYER CODE ***
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   388
 *******************/
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   389
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   390
CPlayer::CPlayer()
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   391
{
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   392
	m_IsConnected = false;
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   393
	m_IsInGame = false;
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   394
	m_IsAuthorized = false;
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   395
	m_pEdict = NULL;
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   396
}
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   397
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   398
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
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   399
{
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   400
	m_IsConnected = true;
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   401
	m_Name.assign(name);
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   402
	m_Ip.assign(ip);
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   403
	m_pEdict = pEntity;
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   404
}
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   405
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   406
void CPlayer::Connect()
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   407
{
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   408
	m_IsInGame = true;
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   409
}
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   410
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   411
void CPlayer::Authorize(const char *steamid)
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   412
{
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   413
	m_IsAuthorized = true;
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   414
	m_AuthID.assign(steamid);
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   415
}
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   416
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   417
void CPlayer::Disconnect()
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   418
{
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   419
	m_IsConnected = false;
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   420
	m_IsInGame = false;
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   421
	m_IsAuthorized = false;
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   422
	m_Name.clear();
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   423
	m_Ip.clear();
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   424
	m_AuthID.clear();
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   425
	m_pEdict = NULL;
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   426
}
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   427
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   428
void CPlayer::SetName(const char *name)
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   429
{
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   430
	m_Name.assign(name);
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   431
}
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   432
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   433
const char *CPlayer::GetName() const
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   434
{
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   435
	return m_Name.c_str();
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   436
}
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   437
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   438
const char *CPlayer::GetIPAddress() const
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   439
{
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   440
	return m_Ip.c_str();
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   441
}
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   442
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   443
const char *CPlayer::GetAuthString() const
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   444
{
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   445
	return m_AuthID.c_str();
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   446
}
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   447
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   448
edict_t *CPlayer::GetEdict() const
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   449
{
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   450
	return m_pEdict;
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   451
}
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   452
dvander@435
   453
bool CPlayer::IsInGame() const
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   454
{
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   455
	return m_IsInGame;
dvander@435
   456
}
dvander@435
   457
dvander@435
   458
bool CPlayer::IsConnected() const
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   459
{
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   460
	return m_IsConnected;
dvander@435
   461
}
dvander@435
   462
dvander@435
   463
bool CPlayer::IsAuthorized() const
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   464
{
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   465
	return m_IsAuthorized;
dvander@435
   466
}
dvander@435
   467
dvander@435
   468
bool CPlayer::IsFakeClient() const
dvander@435
   469
{
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   470
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@435
   471
}