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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod Reserved Slots Plugin |
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* Provides basic reserved slots. |
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* |
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#pragma semicolon 1 |
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#include <sourcemod> |
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public Plugin:myinfo = |
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{ |
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name = "Reserved Slots", |
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author = "AlliedModders LLC", |
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description = "Provides basic reserved slots", |
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version = SOURCEMOD_VERSION, |
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url = "http://www.sourcemod.net/" |
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}; |
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/* Maximum number of clients that can connect to server */ |
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new g_MaxClients; |
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/* Handles to convars used by plugin */ |
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new Handle:sm_reserved_slots; |
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new Handle:sm_hide_slots; |
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new Handle:sv_visiblemaxplayers; |
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new Handle:sm_reserve_type; |
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public OnPluginStart() |
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{ |
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LoadTranslations("reservedslots.phrases"); |
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sm_reserved_slots = CreateConVar("sm_reserved_slots", "0", "Number of reserved player slots", 0, true, 0.0); |
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sm_hide_slots = CreateConVar("sm_hide_slots", "0", "If set to 1, reserved slots will hidden (subtracted from the max slot count)", 0, true, 0.0, true, 1.0); |
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sv_visiblemaxplayers = FindConVar("sv_visiblemaxplayers"); |
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sm_reserve_type = CreateConVar("sm_reserve_type", "0", "Method of reserving slots", 0, true, 0.0, true, 1.0); |
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HookConVarChange(sm_reserved_slots, SlotsChanged); |
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HookConVarChange(sm_hide_slots, SlotsChanged); |
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} |
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public OnPluginEnd() |
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{ |
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/* If the plugin has been unloaded, reset visiblemaxplayers. In the case of the server shutting down this effect will not be visible */ |
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SetConVarInt(sv_visiblemaxplayers, g_MaxClients); |
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} |
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public OnMapStart() |
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{ |
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g_MaxClients = GetMaxClients(); |
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if (GetConVarBool(sm_hide_slots)) |
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{ |
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SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); |
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} |
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} |
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public OnConfigsExecuted() |
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{ |
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if (GetConVarBool(sm_hide_slots)) |
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{ |
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SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); |
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} |
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} |
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public Action:OnTimedKick(Handle:timer, any:client) |
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{ |
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if (!client || !IsClientInGame(client)) |
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{ |
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return Plugin_Handled; |
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} |
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KickClient(client, "%T", "Slot reserved", client); |
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if (GetConVarBool(sm_hide_slots)) |
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{ |
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SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); |
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} |
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return Plugin_Handled; |
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} |
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public OnClientPostAdminCheck(client) |
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{ |
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new reserved = GetConVarInt(sm_reserved_slots); |
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if (reserved > 0) |
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{ |
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new clients = GetClientCount(false); |
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new limit = g_MaxClients - reserved; |
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new flags = GetUserFlagBits(client); |
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new type = GetConVarInt(sm_reserve_type); |
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if (type == 0) |
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{ |
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if (clients <= limit || IsFakeClient(client) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION) |
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{ |
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if (GetConVarBool(sm_hide_slots)) |
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{ |
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SetVisibleMaxSlots(clients, limit); |
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} |
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return; |
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} |
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/* Kick player because there are no public slots left */ |
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CreateTimer(0.1, OnTimedKick, client); |
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} |
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else |
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{ |
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if (clients > limit) |
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{ |
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if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION) |
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{ |
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new target = SelectKickClient(); |
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if (target) |
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{ |
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/* Kick public player to free the reserved slot again */ |
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CreateTimer(0.1, OnTimedKick, target); |
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} |
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} |
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else |
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{ |
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/* Kick player because there are no public slots left */ |
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CreateTimer(0.1, OnTimedKick, client); |
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} |
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} |
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} |
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} |
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} |
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public OnClientDisconnect_Post(client) |
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{ |
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if (GetConVarBool(sm_hide_slots)) |
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{ |
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SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); |
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} |
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} |
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public SlotsChanged(Handle:convar, const String:oldValue[], const String:newValue[]) |
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{ |
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/* Reserved slots or hidden slots have been disabled - reset sv_visiblemaxplayers */ |
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if (StringToInt(newValue) == 0) |
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{ |
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SetConVarInt(sv_visiblemaxplayers, g_MaxClients); |
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} |
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} |
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SetVisibleMaxSlots(clients, limit) |
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{ |
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new num = clients; |
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if (clients == g_MaxClients) |
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{ |
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num = g_MaxClients; |
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} else if (clients < limit) { |
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num = limit; |
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} |
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SetConVarInt(sv_visiblemaxplayers, num); |
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} |
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SelectKickClient() |
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{ |
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new Float:highestLatency; |
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new highestLatencyId; |
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new Float:highestSpecLatency; |
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new highestSpecLatencyId; |
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new bool:specFound; |
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new Float:latency; |
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for (new i=1; i<=g_MaxClients; i++) |
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{ |
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if (!IsClientConnected(i)) |
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{ |
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continue; |
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} |
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new flags = GetUserFlagBits(i); |
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if (IsFakeClient(i) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION || CheckCommandAccess(i, "sm_reskick_immunity", ADMFLAG_RESERVATION, false)) |
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{ |
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continue; |
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} |
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latency = 0.0; |
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if (IsClientInGame(i)) |
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{ |
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latency = GetClientAvgLatency(i, NetFlow_Outgoing); |
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LogMessage("Latency : %f",latency); |
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if (IsClientObserver(i)) |
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{ |
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specFound = true; |
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if (latency > highestSpecLatency) |
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{ |
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highestSpecLatency = latency; |
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highestSpecLatencyId = i; |
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} |
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} |
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} |
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if (latency >= highestLatency) |
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{ |
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highestLatency = latency; |
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highestLatencyId = i; |
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} |
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} |
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if (specFound) |
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{ |
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return highestSpecLatencyId; |
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} |
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return highestLatencyId; |
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} |