1
"Games"
2
{
3
/* Hidden:Source Beta 4b */
4
"hidden"
5
6
"Offsets"
7
8
/* CBasePlayer */
9
"GiveNamedItem"
10
11
"windows" "348"
12
"linux" "349"
13
}
14
"RemovePlayerItem"
15
16
"windows" "207"
17
"linux" "208"
18
19
"Weapon_GetSlot"
20
21
"windows" "205"
22
"linux" "206"
23
24
"Ignite"
25
26
"windows" "170"
27
"linux" "171"
28
29
"Extinguish"
30
31
"windows" "171"
32
"linux" "172"
33
34
"Teleport"
35
36
"windows" "90"
37
"linux" "91"
38
39
"GetVelocity"
40
41
"windows" "114"
42
"linux" "115"
43
44
"EyeAngles"
45
46
"windows" "106"
47
"linux" "107"
48
49
"DispatchKeyValue"
50
51
"windows" "30"
52
"linux" "29"
53
54
"DispatchKeyValueFloat"
55
56
"windows" "29"
57
"linux" "30"
58
59
"DispatchKeyValueVector"
60
61
"windows" "28"
62
"linux" "31"
63
64
"AcceptInput"
65
66
"windows" "34"
67
"linux" "35"
68
69
"SetEntityModel"
70
71
"windows" "25"
72
"linux" "26"
73
74
"Activate"
75
76
"windows" "32"
77
"linux" "33"
78
79
"TE_GetServerClass"
80
81
"windows" "0"
82
"linux" "0"
83
84
"WeaponEquip"
85
86
"windows" "198"
87
"linux" "199"
88
89
90
91
"Signatures"
92
93
"DispatchSpawn"
94
95
"library" "server"
96
"linux" "@_Z13DispatchSpawnP11CBaseEntity"
97
"windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14"
98
99
100
101