core/TimerSys.cpp
author David Anderson <danderson@mozilla.com>
Thu Aug 08 09:40:23 2013 -0700 (2013-08-08)
changeset 3976 bc77cfde7c5c
parent 3872 4c93f74cae51
child 4139 de7d1cd00703
permissions -rw-r--r--
Add -Wno-narrowing to support building on GCC-4.7 (no bug, r=me).
dvander@592
     1
/**
ds@653
     2
 * vim: set ts=4 :
ds@1330
     3
 * =============================================================================
dvander@1231
     4
 * SourceMod
ds@1947
     5
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
ds@1330
     6
 * =============================================================================
ds@653
     7
 *
ds@1330
     8
 * This program is free software; you can redistribute it and/or modify it under
ds@1330
     9
 * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330
    10
 * Free Software Foundation.
dvander@1231
    11
 * 
ds@1330
    12
 * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330
    13
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330
    14
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
ds@1330
    15
 * details.
dvander@1231
    16
 *
ds@1330
    17
 * You should have received a copy of the GNU General Public License along with
ds@1330
    18
 * this program.  If not, see <http://www.gnu.org/licenses/>.
dvander@1231
    19
 *
ds@1330
    20
 * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330
    21
 * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330
    22
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330
    23
 * by the Valve Corporation.  You must obey the GNU General Public License in
ds@1330
    24
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
ds@1330
    25
 * this exception to all derivative works.  AlliedModders LLC defines further
ds@1330
    26
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330
    27
 * or <http://www.sourcemod.net/license.php>.
ds@653
    28
 *
ds@653
    29
 * Version: $Id$
ds@653
    30
 */
dvander@592
    31
dvander@1371
    32
#include <time.h>
dvander@592
    33
#include "TimerSys.h"
dvander@1412
    34
#include "ForwardSys.h"
dvander@1371
    35
#include "sourcemm_api.h"
dvander@1412
    36
#include "frame_hooks.h"
dvander@1770
    37
#include "ConVarManager.h"
dvander@3872
    38
#include "logic_bridge.h"
dvander@592
    39
dvander@1662
    40
#define TIMER_MIN_ACCURACY		0.1
dvander@1662
    41
dvander@616
    42
TimerSystem g_Timers;
dvander@1714
    43
double g_fUniversalTime = 0.0f;
dvander@1459
    44
float g_fGameStartTime = 0.0f;	/* Game game start time, non-universal */
dvander@1714
    45
double g_fTimerThink = 0.0f;		/* Timer's next think time */
dvander@1714
    46
const double *g_pUniversalTime = &g_fUniversalTime;
dvander@1414
    47
ConVar *mp_timelimit = NULL;
dvander@1459
    48
int g_TimeLeftMode = 0;
dvander@727
    49
dvander@1371
    50
ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
dvander@1371
    51
dvander@1714
    52
inline double GetSimulatedTime()
dvander@1412
    53
{
dvander@1412
    54
	return g_fUniversalTime;
dvander@1412
    55
}
dvander@1410
    56
dvander@1371
    57
time_t GetAdjustedTime(time_t *buf)
dvander@1371
    58
{
dvander@1371
    59
	time_t val = time(NULL) + sm_time_adjustment.GetInt();
dvander@1371
    60
	if (buf)
dvander@1371
    61
	{
dvander@1371
    62
		*buf = val;
dvander@1371
    63
	}
dvander@1371
    64
	return val;
dvander@1371
    65
}
dvander@1371
    66
dvander@1414
    67
class DefaultMapTimer : 
dvander@1414
    68
	public IMapTimer,
dvander@1770
    69
	public SMGlobalClass,
dvander@1770
    70
	public IConVarChangeListener
dvander@1414
    71
{
dvander@1414
    72
public:
dvander@1414
    73
	DefaultMapTimer()
dvander@1414
    74
	{
dvander@1414
    75
		m_bInUse = false;
dvander@1414
    76
	}
dvander@1414
    77
dvander@1459
    78
	void OnSourceModLevelChange(const char *mapName)
dvander@1459
    79
	{
dvander@1459
    80
		g_fGameStartTime = 0.0f;
dvander@1459
    81
	}
dvander@1459
    82
dvander@1414
    83
	int GetMapTimeLimit()
dvander@1414
    84
	{
dvander@1414
    85
		return mp_timelimit->GetInt();
dvander@1414
    86
	}
dvander@1414
    87
dvander@1414
    88
	void SetMapTimerStatus(bool enabled)
dvander@1414
    89
	{
dvander@1414
    90
		if (enabled && !m_bInUse)
dvander@1414
    91
		{
dvander@1414
    92
			Enable();
dvander@1414
    93
		} 
dvander@1414
    94
		else if (!enabled && m_bInUse)
dvander@1414
    95
		{
dvander@1414
    96
			Disable();
dvander@1414
    97
		}
dvander@1414
    98
		m_bInUse = enabled;
dvander@1414
    99
	}
dvander@1414
   100
dvander@1414
   101
	void ExtendMapTimeLimit(int extra_time)
dvander@1414
   102
	{
dvander@1414
   103
		if (extra_time == 0)
dvander@1414
   104
		{
dvander@1414
   105
			mp_timelimit->SetValue(0);
dvander@1414
   106
			return;
dvander@1414
   107
		}
dvander@1414
   108
dvander@1480
   109
		extra_time /= 60;
dvander@1480
   110
dvander@1414
   111
		mp_timelimit->SetValue(mp_timelimit->GetInt() + extra_time);
dvander@1414
   112
	}
dvander@1414
   113
dvander@1770
   114
	void OnConVarChanged(ConVar *pConVar, const char *oldValue, float flOldValue)
dvander@1414
   115
	{
dvander@1415
   116
		g_Timers.MapTimeLeftChanged();
dvander@1414
   117
	}
dvander@1414
   118
dvander@1414
   119
private:
dvander@1414
   120
	void Enable()
dvander@1414
   121
	{
dvander@1770
   122
		g_ConVarManager.AddConVarChangeListener("mp_timelimit", this);
dvander@1414
   123
	}
dvander@1414
   124
dvander@1414
   125
	void Disable()
dvander@1414
   126
	{
dvander@1770
   127
		g_ConVarManager.RemoveConVarChangeListener("mp_timelimit", this);
dvander@1414
   128
	}
dvander@1414
   129
dvander@1414
   130
private:
dvander@1414
   131
	bool m_bInUse;
dvander@1414
   132
} s_DefaultMapTimer;
dvander@1414
   133
dvander@1662
   134
/**
dvander@1662
   135
 * If the ticking process has run amok (should be impossible), we 
dvander@1662
   136
 * take care of this by "skipping" the in-between time, to prevent 
dvander@1662
   137
 * a bazillion times from firing on accident.  This has the result  
dvander@1662
   138
 * that a drastic jump in time will continue acting normally.  Users 
dvander@1662
   139
 * may not expect this, but... I think it is the best solution.
dvander@1662
   140
 */
dvander@1714
   141
inline double CalcNextThink(double last, float interval)
dvander@1662
   142
{
dvander@1662
   143
	if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
dvander@1662
   144
	{
dvander@1662
   145
		return last + interval;
dvander@1662
   146
	}
dvander@1662
   147
	else
dvander@1662
   148
	{
dvander@1662
   149
		return g_fUniversalTime + interval;
dvander@1662
   150
	}
dvander@1662
   151
}
dvander@1662
   152
dvander@592
   153
void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
dvander@592
   154
{
dvander@592
   155
	m_Listener = pCallbacks;
dvander@592
   156
	m_Interval = fInterval;
dvander@592
   157
	m_ToExec = fToExec;
dvander@592
   158
	m_pData = pData;
dvander@592
   159
	m_Flags = flags;
dvander@592
   160
	m_InExec = false;
dvander@592
   161
	m_KillMe = false;
dvander@592
   162
}
dvander@592
   163
dvander@1408
   164
TimerSystem::TimerSystem()
dvander@1408
   165
{
dvander@1414
   166
	m_pMapTimer = NULL;
dvander@1412
   167
	m_bHasMapTickedYet = false;
dvander@1462
   168
	m_bHasMapSimulatedYet = false;
dvander@1412
   169
	m_fLastTickedTime = 0.0f;
dvander@1408
   170
}
dvander@1408
   171
faluco@641
   172
TimerSystem::~TimerSystem()
faluco@641
   173
{
faluco@641
   174
	CStack<ITimer *>::iterator iter;
faluco@641
   175
	for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
faluco@641
   176
	{
faluco@641
   177
		delete (*iter);
faluco@641
   178
	}
faluco@641
   179
	m_FreeTimers.popall();
faluco@641
   180
}
faluco@641
   181
dvander@616
   182
void TimerSystem::OnSourceModAllInitialized()
dvander@592
   183
{
dvander@3872
   184
	sharesys->AddInterface(NULL, this);
dvander@1412
   185
	m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
dvander@1459
   186
	m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
dvander@1412
   187
}
dvander@1412
   188
dvander@1414
   189
void TimerSystem::OnSourceModGameInitialized()
dvander@1414
   190
{
dvander@1414
   191
	mp_timelimit = icvar->FindVar("mp_timelimit");
dvander@1414
   192
dvander@1414
   193
	if (m_pMapTimer == NULL && mp_timelimit != NULL)
dvander@1414
   194
	{
dvander@1414
   195
		SetMapTimer(&s_DefaultMapTimer);
dvander@1414
   196
	}
dvander@1414
   197
}
dvander@1414
   198
dvander@1412
   199
void TimerSystem::OnSourceModShutdown()
dvander@1412
   200
{
dvander@1414
   201
	SetMapTimer(NULL);
dvander@1412
   202
	g_Forwards.ReleaseForward(m_pOnGameFrame);
dvander@1459
   203
	g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
dvander@592
   204
}
dvander@592
   205
dvander@1412
   206
void TimerSystem::OnSourceModLevelEnd()
dvander@1412
   207
{
dvander@1412
   208
	m_bHasMapTickedYet = false;
dvander@1462
   209
	m_bHasMapSimulatedYet = false;
dvander@1412
   210
}
dvander@1412
   211
dvander@1412
   212
void TimerSystem::GameFrame(bool simulating)
dvander@1412
   213
{
dvander@1412
   214
	if (simulating && m_bHasMapTickedYet)
dvander@1412
   215
	{
dvander@1412
   216
		g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
dvander@1462
   217
		if (!m_bHasMapSimulatedYet)
dvander@1462
   218
		{
dvander@1462
   219
			m_bHasMapSimulatedYet = true;
dvander@1462
   220
			MapTimeLeftChanged();
dvander@1462
   221
		}
dvander@1412
   222
	}
dvander@1412
   223
	else 
dvander@1412
   224
	{
dvander@1412
   225
		g_fUniversalTime += gpGlobals->interval_per_tick;
dvander@1412
   226
	}
dvander@1412
   227
dvander@1412
   228
	m_fLastTickedTime = gpGlobals->curtime;
dvander@1459
   229
	m_bHasMapTickedYet = true;
dvander@1412
   230
dvander@1662
   231
	if (g_fUniversalTime >= g_fTimerThink)
dvander@1412
   232
	{
dvander@1412
   233
		RunFrame();
dvander@1662
   234
dvander@1662
   235
		g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
dvander@1412
   236
	}
dvander@1412
   237
dvander@1904
   238
	RunFrameHooks(simulating);
dvander@1412
   239
dvander@1412
   240
	if (m_pOnGameFrame->GetFunctionCount())
dvander@1412
   241
	{
dvander@1412
   242
		m_pOnGameFrame->Execute(NULL);
dvander@1412
   243
	}
dvander@1412
   244
}
dvander@1412
   245
dvander@616
   246
void TimerSystem::RunFrame()
dvander@592
   247
{
dvander@592
   248
	ITimer *pTimer;
dvander@592
   249
	TimerIter iter;
dvander@592
   250
dvander@1714
   251
	double curtime = GetSimulatedTime();
dvander@592
   252
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
dvander@592
   253
	{
dvander@592
   254
		pTimer = (*iter);
dvander@727
   255
		if (curtime >= pTimer->m_ToExec)
dvander@592
   256
		{
dvander@592
   257
			pTimer->m_InExec = true;
dvander@592
   258
			pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
faluco@612
   259
			pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   260
			iter = m_SingleTimers.erase(iter);
dvander@592
   261
			m_FreeTimers.push(pTimer);
dvander@1662
   262
		} 
dvander@1662
   263
		else 
dvander@1662
   264
		{
dvander@592
   265
			break;
dvander@592
   266
		}
dvander@592
   267
	}
dvander@592
   268
dvander@592
   269
	ResultType res;
dvander@592
   270
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
dvander@592
   271
	{
dvander@592
   272
		pTimer = (*iter);
dvander@727
   273
		if (curtime >= pTimer->m_ToExec)
dvander@592
   274
		{
dvander@592
   275
			pTimer->m_InExec = true;
dvander@592
   276
			res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592
   277
			if (pTimer->m_KillMe || (res == Pl_Stop))
dvander@592
   278
			{
dvander@592
   279
				pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   280
				iter = m_LoopTimers.erase(iter);
dvander@592
   281
				m_FreeTimers.push(pTimer);
dvander@592
   282
				continue;
dvander@592
   283
			}
dvander@592
   284
			pTimer->m_InExec = false;
dvander@1662
   285
			pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
dvander@592
   286
		}
dvander@592
   287
		iter++;
dvander@592
   288
	}
dvander@592
   289
}
dvander@592
   290
dvander@616
   291
ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
dvander@592
   292
{
dvander@592
   293
	ITimer *pTimer;
dvander@592
   294
	TimerIter iter;
dvander@727
   295
	float to_exec = GetSimulatedTime() + fInterval;
dvander@592
   296
dvander@592
   297
	if (m_FreeTimers.empty())
dvander@592
   298
	{
dvander@592
   299
		pTimer = new ITimer;
dvander@592
   300
	} else {
dvander@592
   301
		pTimer = m_FreeTimers.front();
dvander@592
   302
		m_FreeTimers.pop();
dvander@592
   303
	}
dvander@592
   304
dvander@592
   305
	pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
dvander@592
   306
dvander@592
   307
	if (flags & TIMER_FLAG_REPEAT)
dvander@592
   308
	{
dvander@592
   309
		m_LoopTimers.push_back(pTimer);
dvander@592
   310
		goto return_timer;
dvander@592
   311
	}
dvander@592
   312
dvander@1414
   313
	if (m_SingleTimers.size() >= 1)
dvander@592
   314
	{
dvander@1414
   315
		iter = --m_SingleTimers.end();
dvander@1414
   316
		if ((*iter)->m_ToExec <= to_exec)
dvander@592
   317
		{
dvander@1414
   318
			goto normal_insert_end;
dvander@592
   319
		}
dvander@1414
   320
	}
dvander@1414
   321
dvander@1414
   322
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@1414
   323
	{
dvander@1414
   324
		if ((*iter)->m_ToExec >= to_exec)
dvander@1407
   325
		{
dvander@1414
   326
			m_SingleTimers.insert(iter, pTimer);
dvander@1414
   327
			goto return_timer;
dvander@1407
   328
		}
dvander@1414
   329
	}
dvander@1407
   330
dvander@1407
   331
normal_insert_end:
dvander@1414
   332
	m_SingleTimers.push_back(pTimer);
dvander@592
   333
dvander@592
   334
return_timer:
dvander@592
   335
	return pTimer;
dvander@592
   336
}
dvander@592
   337
dvander@616
   338
void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
dvander@592
   339
{
dvander@592
   340
	ResultType res;
dvander@592
   341
dvander@592
   342
	if (pTimer->m_InExec)
dvander@592
   343
	{
dvander@592
   344
		return;
dvander@592
   345
	}
dvander@592
   346
dvander@592
   347
	pTimer->m_InExec = true;
dvander@592
   348
	res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592
   349
dvander@592
   350
	if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
dvander@592
   351
	{
dvander@592
   352
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@1414
   353
		m_SingleTimers.remove(pTimer);
dvander@592
   354
		m_FreeTimers.push(pTimer);
dvander@1662
   355
	} 
dvander@1662
   356
	else 
dvander@1662
   357
	{
faluco@612
   358
		if ((res != Pl_Stop) && !pTimer->m_KillMe)
dvander@592
   359
		{
faluco@612
   360
			if (delayExec)
faluco@612
   361
			{
dvander@727
   362
				pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
faluco@612
   363
			}
dvander@592
   364
			pTimer->m_InExec = false;
dvander@592
   365
			return;
dvander@592
   366
		}
dvander@592
   367
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   368
		m_LoopTimers.remove(pTimer);
dvander@592
   369
		m_FreeTimers.push(pTimer);
dvander@592
   370
	}
dvander@592
   371
}
dvander@592
   372
dvander@616
   373
void TimerSystem::KillTimer(ITimer *pTimer)
dvander@592
   374
{
dvander@592
   375
	if (pTimer->m_KillMe)
dvander@592
   376
	{
dvander@592
   377
		return;
dvander@592
   378
	}
dvander@592
   379
dvander@592
   380
	if (pTimer->m_InExec)
dvander@592
   381
	{
dvander@592
   382
		pTimer->m_KillMe = true;
dvander@592
   383
		return;
dvander@592
   384
	}
dvander@592
   385
dvander@592
   386
	pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
dvander@592
   387
	pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   388
dvander@1407
   389
	if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
dvander@1407
   390
	{
dvander@1407
   391
		m_LoopTimers.remove(pTimer);
dvander@1407
   392
	} else {
dvander@1407
   393
		m_SingleTimers.remove(pTimer);
dvander@1407
   394
	}
dvander@592
   395
dvander@592
   396
	m_FreeTimers.push(pTimer);
dvander@592
   397
}
dvander@592
   398
dvander@1108
   399
CStack<ITimer *> s_tokill;
dvander@1721
   400
void TimerSystem::RemoveMapChangeTimers()
dvander@592
   401
{
dvander@592
   402
	ITimer *pTimer;
dvander@592
   403
	TimerIter iter;
dvander@592
   404
dvander@592
   405
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@592
   406
	{
dvander@592
   407
		pTimer = (*iter);
dvander@1721
   408
		if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
dvander@1108
   409
		{
dvander@1108
   410
			s_tokill.push(pTimer);
dvander@1108
   411
		}
dvander@592
   412
	}
dvander@592
   413
dvander@592
   414
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
dvander@592
   415
	{
dvander@592
   416
		pTimer = (*iter);
dvander@1721
   417
		if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
dvander@1108
   418
		{
dvander@1108
   419
			s_tokill.push(pTimer);
dvander@1108
   420
		}
dvander@1108
   421
	}
dvander@1108
   422
dvander@1108
   423
	while (!s_tokill.empty())
dvander@1108
   424
	{
dvander@1108
   425
		KillTimer(s_tokill.front());
dvander@1108
   426
		s_tokill.pop();
dvander@592
   427
	}
dvander@592
   428
}
dvander@1407
   429
dvander@1414
   430
IMapTimer *TimerSystem::SetMapTimer(IMapTimer *pTimer)
dvander@1407
   431
{
dvander@1414
   432
	IMapTimer *old = m_pMapTimer;
dvander@1414
   433
dvander@1414
   434
	m_pMapTimer = pTimer;
dvander@1414
   435
dvander@1414
   436
	if (m_pMapTimer)
dvander@1414
   437
	{
dvander@1414
   438
		m_pMapTimer->SetMapTimerStatus(true);
dvander@1414
   439
	}
dvander@1414
   440
dvander@1414
   441
	if (old)
dvander@1414
   442
	{
dvander@1414
   443
		old->SetMapTimerStatus(false);
dvander@1414
   444
	}
dvander@1414
   445
dvander@1407
   446
	return old;
dvander@1407
   447
}
dvander@1407
   448
dvander@1414
   449
IMapTimer *TimerSystem::GetMapTimer()
dvander@1414
   450
{
dvander@1414
   451
	return m_pMapTimer;
dvander@1414
   452
}
dvander@1414
   453
dvander@1415
   454
void TimerSystem::MapTimeLeftChanged()
dvander@1414
   455
{
dvander@1459
   456
	m_pOnMapTimeLeftChanged->Execute(NULL);
dvander@1459
   457
}
dvander@1415
   458
dvander@1459
   459
void TimerSystem::NotifyOfGameStart(float offset)
dvander@1459
   460
{
dvander@1459
   461
	g_fGameStartTime = gpGlobals->curtime + offset;
dvander@1414
   462
}
dvander@1415
   463
dvander@1415
   464
float TimerSystem::GetTickedTime()
dvander@1415
   465
{
dvander@1415
   466
	return g_fUniversalTime;
dvander@1415
   467
}
dvander@1459
   468
dvander@1459
   469
bool TimerSystem::GetMapTimeLeft(float *time_left)
dvander@1459
   470
{
dvander@1462
   471
	if (!m_pMapTimer)
dvander@1459
   472
	{
dvander@1459
   473
		return false;
dvander@1459
   474
	}
dvander@1459
   475
dvander@1462
   476
	int time_limit;
dvander@1462
   477
	if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
dvander@1462
   478
	{
dvander@1462
   479
		*time_left = -1.0f;
dvander@1462
   480
	}
dvander@1462
   481
	else
dvander@1462
   482
	{
dvander@1462
   483
		*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
dvander@1462
   484
	}
dvander@1459
   485
dvander@1459
   486
	return true;
dvander@1459
   487
}
dvander@1462
   488