core/sourcemm_api.h
author Asher Baker <asherkin@gmail.com>
Thu Apr 26 16:58:18 2012 +0100 (2012-04-26)
changeset 3488 bee90c8ef6c3
parent 3373 c6463cdc2180
child 3515 c14c14e06cc1
permissions -rw-r--r--
Fixed client serials not being unique on Windows (bug 5285, r=psychonic).
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_MM_API_H_
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#define _INCLUDE_SOURCEMOD_MM_API_H_
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#if SOURCE_ENGINE == SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#include "convar_sm_l4d.h"
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#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
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#include "convar_sm_ob.h"
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#else
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#include "convar_sm.h"
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#endif
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#include <ISmmPlugin.h>
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#include <eiface.h>
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#include <igameevents.h>
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#include <iplayerinfo.h>
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#include <random.h>
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#include <filesystem.h>
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#include <IEngineSound.h>
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#ifndef METAMOD_PLAPI_VERSION
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	#include <metamod_wrappers.h>
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#endif
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/**
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 * @file Contains wrappers around required Metamod:Source API exports
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 */
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class SourceMod_Core : 
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	public ISmmPlugin,
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	public IMetamodListener
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{
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public:
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	bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
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	bool Unload(char *error, size_t maxlen);
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	bool Pause(char *error, size_t maxlen);
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	bool Unpause(char *error, size_t maxlen);
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	void AllPluginsLoaded();
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public:
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	const char *GetAuthor();
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	const char *GetName();
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	const char *GetDescription();
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	const char *GetURL();
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	const char *GetLicense();
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	const char *GetVersion();
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	const char *GetDate();
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	const char *GetLogTag();
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public:
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	void OnVSPListening(IServerPluginCallbacks *iface);
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#if defined METAMOD_PLAPI_VERSION || PLAPI_VERSION >= 11
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	void OnUnlinkConCommandBase(PluginId id, ConCommandBase *pCommand);
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#else
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	void OnPluginUnload(PluginId id);
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#endif
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	void *OnMetamodQuery(const char *iface, int *ret);
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};
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extern SourceMod_Core g_SourceMod_Core;
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extern IVEngineServer *engine;
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extern IServerGameDLL *gamedll;
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extern IServerGameClients *serverClients;
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extern ICvar *icvar;
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extern ISmmPluginManager *g_pMMPlugins;
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extern CGlobalVars *gpGlobals;
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extern IGameEventManager2 *gameevents;
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extern SourceHook::CallClass<IVEngineServer> *enginePatch;
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extern SourceHook::CallClass<IServerGameDLL> *gamedllPatch;
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extern IUniformRandomStream *engrandom;
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extern IPlayerInfoManager *playerinfo;
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extern IBaseFileSystem *basefilesystem;
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extern IEngineSound *enginesound;
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extern IServerPluginHelpers *serverpluginhelpers;
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extern IServerPluginCallbacks *vsp_interface;
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extern int vsp_version;
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#define ENGINE_CALL(func)		SH_CALL(enginePatch, &IVEngineServer::func)
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#define SERVER_CALL(func)		SH_CALL(gamedllPatch, &IServerGameDLL::func)
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PLUGIN_GLOBALVARS();
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#endif //_INCLUDE_SOURCEMOD_MM_API_H_
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