extensions/sqlite/sqlite-source/malloc.c
author Asher Baker <asherkin@gmail.com>
Thu Apr 26 16:58:18 2012 +0100 (2012-04-26)
changeset 3488 bee90c8ef6c3
parent 1952 b7aa2b626807
permissions -rw-r--r--
Fixed client serials not being unique on Windows (bug 5285, r=psychonic).
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/*
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** 2001 September 15
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**
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** The author disclaims copyright to this source code.  In place of
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** a legal notice, here is a blessing:
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**
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**    May you do good and not evil.
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**    May you find forgiveness for yourself and forgive others.
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**    May you share freely, never taking more than you give.
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**
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*************************************************************************
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** Memory allocation functions used throughout sqlite.
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**
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**
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** $Id$
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*/
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#include "sqliteInt.h"
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#include <stdarg.h>
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#include <ctype.h>
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/*
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** This routine runs when the memory allocator sees that the
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** total memory allocation is about to exceed the soft heap
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** limit.
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*/
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static void softHeapLimitEnforcer(
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  void *NotUsed, 
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  sqlite3_int64 inUse,
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  int allocSize
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){
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  sqlite3_release_memory(allocSize);
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}
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/*
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** Set the soft heap-size limit for the current thread. Passing a
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** zero or negative value indicates no limit.
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*/
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void sqlite3_soft_heap_limit(int n){
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  sqlite3_uint64 iLimit;
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  int overage;
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  if( n<0 ){
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    iLimit = 0;
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  }else{
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    iLimit = n;
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  }
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  if( iLimit>0 ){
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    sqlite3_memory_alarm(softHeapLimitEnforcer, 0, iLimit);
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  }else{
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    sqlite3_memory_alarm(0, 0, 0);
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  }
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  overage = sqlite3_memory_used() - n;
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  if( overage>0 ){
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    sqlite3_release_memory(overage);
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  }
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}
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/*
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** Release memory held by SQLite instances created by the current thread.
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*/
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int sqlite3_release_memory(int n){
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#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
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  return sqlite3PagerReleaseMemory(n);
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#else
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  return SQLITE_OK;
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#endif
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}
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/*
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** Allocate and zero memory.
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*/ 
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void *sqlite3MallocZero(unsigned n){
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  void *p = sqlite3_malloc(n);
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  if( p ){
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    memset(p, 0, n);
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  }
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  return p;
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}
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/*
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** Allocate and zero memory.  If the allocation fails, make
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** the mallocFailed flag in the connection pointer.
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*/
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void *sqlite3DbMallocZero(sqlite3 *db, unsigned n){
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  void *p = sqlite3DbMallocRaw(db, n);
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  if( p ){
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    memset(p, 0, n);
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  }
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  return p;
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}
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/*
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** Allocate and zero memory.  If the allocation fails, make
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** the mallocFailed flag in the connection pointer.
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*/
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void *sqlite3DbMallocRaw(sqlite3 *db, unsigned n){
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  void *p = 0;
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  if( !db || db->mallocFailed==0 ){
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    p = sqlite3_malloc(n);
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    if( !p && db ){
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      db->mallocFailed = 1;
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    }
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  }
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  return p;
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}
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/*
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** Resize the block of memory pointed to by p to n bytes. If the
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** resize fails, set the mallocFailed flag inthe connection object.
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*/
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void *sqlite3DbRealloc(sqlite3 *db, void *p, int n){
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  void *pNew = 0;
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  if( db->mallocFailed==0 ){
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    pNew = sqlite3_realloc(p, n);
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    if( !pNew ){
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      db->mallocFailed = 1;
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    }
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  }
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  return pNew;
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}
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/*
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** Attempt to reallocate p.  If the reallocation fails, then free p
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** and set the mallocFailed flag in the database connection.
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*/
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void *sqlite3DbReallocOrFree(sqlite3 *db, void *p, int n){
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  void *pNew;
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  pNew = sqlite3DbRealloc(db, p, n);
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  if( !pNew ){
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    sqlite3_free(p);
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  }
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  return pNew;
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}
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/*
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** Make a copy of a string in memory obtained from sqliteMalloc(). These 
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** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
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** is because when memory debugging is turned on, these two functions are 
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** called via macros that record the current file and line number in the
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** ThreadData structure.
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*/
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char *sqlite3StrDup(const char *z){
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  char *zNew;
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  int n;
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  if( z==0 ) return 0;
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  n = strlen(z)+1;
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  zNew = sqlite3_malloc(n);
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  if( zNew ) memcpy(zNew, z, n);
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  return zNew;
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}
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char *sqlite3StrNDup(const char *z, int n){
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  char *zNew;
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  if( z==0 ) return 0;
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  zNew = sqlite3_malloc(n+1);
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  if( zNew ){
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    memcpy(zNew, z, n);
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    zNew[n] = 0;
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  }
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  return zNew;
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}
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char *sqlite3DbStrDup(sqlite3 *db, const char *z){
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  char *zNew = sqlite3StrDup(z);
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  if( z && !zNew ){
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    db->mallocFailed = 1;
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  }
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  return zNew;
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}
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char *sqlite3DbStrNDup(sqlite3 *db, const char *z, int n){
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  char *zNew = sqlite3StrNDup(z, n);
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  if( z && !zNew ){
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    db->mallocFailed = 1;
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  }
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  return zNew;
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}
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/*
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** Create a string from the 2nd and subsequent arguments (up to the
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** first NULL argument), store the string in memory obtained from
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** sqliteMalloc() and make the pointer indicated by the 1st argument
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** point to that string.  The 1st argument must either be NULL or 
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** point to memory obtained from sqliteMalloc().
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*/
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void sqlite3SetString(char **pz, ...){
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  va_list ap;
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  int nByte;
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  const char *z;
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  char *zResult;
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  assert( pz!=0 );
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  nByte = 1;
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  va_start(ap, pz);
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  while( (z = va_arg(ap, const char*))!=0 ){
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    nByte += strlen(z);
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  }
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  va_end(ap);
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  sqlite3_free(*pz);
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  *pz = zResult = sqlite3_malloc(nByte);
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  if( zResult==0 ){
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    return;
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  }
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  *zResult = 0;
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  va_start(ap, pz);
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  while( (z = va_arg(ap, const char*))!=0 ){
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    int n = strlen(z);
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    memcpy(zResult, z, n);
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    zResult += n;
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  }
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  zResult[0] = 0;
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  va_end(ap);
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}
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/*
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** This function must be called before exiting any API function (i.e. 
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** returning control to the user) that has called sqlite3_malloc or
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** sqlite3_realloc.
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**
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** The returned value is normally a copy of the second argument to this
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** function. However, if a malloc() failure has occured since the previous
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** invocation SQLITE_NOMEM is returned instead. 
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**
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** If the first argument, db, is not NULL and a malloc() error has occured,
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** then the connection error-code (the value returned by sqlite3_errcode())
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** is set to SQLITE_NOMEM.
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*/
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int sqlite3ApiExit(sqlite3* db, int rc){
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  /* If the db handle is not NULL, then we must hold the connection handle
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  ** mutex here. Otherwise the read (and possible write) of db->mallocFailed 
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  ** is unsafe, as is the call to sqlite3Error().
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  */
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  assert( !db || sqlite3_mutex_held(db->mutex) );
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  if( db && db->mallocFailed ){
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    sqlite3Error(db, SQLITE_NOMEM, 0);
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    db->mallocFailed = 0;
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    rc = SQLITE_NOMEM;
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  }
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  return rc & (db ? db->errMask : 0xff);
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}
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