extensions/structs/StructHandle.h
author Asher Baker <asherkin@gmail.com>
Thu Apr 26 16:58:18 2012 +0100 (2012-04-26)
changeset 3488 bee90c8ef6c3
parent 2348 befb05075881
permissions -rw-r--r--
Fixed client serials not being unique on Windows (bug 5285, r=psychonic).
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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* 
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program.  If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation.  You must obey the GNU General Public License in
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* all respects for all other code used.  Additionally, AlliedModders LLC grants
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* this exception to all derivative works.  AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_
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#define _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_
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#include "Struct.h"
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#include "vector.h"
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#include "basehandle.h"
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class StructHandle
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{
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public:
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	StructInfo *info;
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	void *data;
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	bool canDelete;
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	bool GetInt(const char *member, int *value);
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	bool GetFloat(const char *member, float *value);
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	bool GetVector(const char *member, Vector *vec);
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	bool GetEHandle(const char *member, CBaseHandle **handle);
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	bool GetString(const char *member, char **string);
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	//bool GetStruct(const char *member, handle_t *value);
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	bool SetInt(const char *member, int value);
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	bool SetFloat(const char *member, float value);
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	bool SetVector(const char *member, Vector vec);
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	bool SetEHandle(const char *member, CBaseHandle *handle);
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	bool SetString(const char *member, char *string);
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	//bool SetStruct(const char *member, StructHandle *struct);
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	bool IsPointerNull(const char *member, bool *result);
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	bool setPointerNull(const char *member);
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};
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#endif //_INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_