core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Sun Jul 06 04:49:55 2008 +0000 (2008-07-06)
branchrefac-jit
changeset 2168 c24a6fa957db
permissions -rw-r--r--
jit refactoring branch
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#include "GameDataFetcher.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0)
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				|| (strcasecmp(name, g_GameName) == 0))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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	if (m_IgnoreLevel)
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	{
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		return SMCResult_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_Class, value, sizeof(m_Class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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		sm_trie_replace(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& (strcasecmp(value, g_Game) == 0 
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				|| strcasecmp(value, g_GameDesc) == 0
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				|| strcasecmp(value, g_GameName) == 0)
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				)
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		{
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			bShouldBeReadingDefault = true;
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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		if (strcmp(key, PLATFORM_NAME) == 0)
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		{
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			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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		} else if (strcmp(key, "library") == 0) {
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			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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		if (strcmp(key, PLATFORM_NAME) == 0 
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			&& s_ServerBinCRC_Ok
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			&& !bShouldBeReadingDefault)
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		{
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			unsigned int crc = 0;
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			sscanf(value, "%08X", &crc);
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			if (s_ServerBinCRC == crc)
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			{
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				bShouldBeReadingDefault = true;
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			}
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		}
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	}
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   305
	return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel--;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_GAMES:
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		{
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			m_ParseState = PSTATE_NONE;
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			break;
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   322
		}
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	case PSTATE_GAMEDEFS:
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		{
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			m_ParseState = PSTATE_GAMES;
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			break;
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   327
		}
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	case PSTATE_GAMEDEFS_KEYS:
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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   331
			m_ParseState = PSTATE_GAMEDEFS;
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			break;
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   333
		}
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	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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		{
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			/* Parse the offset... */
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			if (m_Class[0] != '\0'
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   338
				&& m_Prop[0] != '\0')
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			{
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				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
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				if (pProp)
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   342
				{
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					int val = pProp->GetOffset();
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					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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					sm_trie_replace(m_pProps, m_offset, pProp);
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   346
				} else {
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   347
					/* Check if it's a non-default game and no offsets exist */
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					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
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						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
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					{
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						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
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   352
							m_Class,
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							m_Prop,
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							m_pFile,
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							m_Game);
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   356
					}
dvander@2168
   357
				}
dvander@2168
   358
			}
dvander@2168
   359
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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   360
			break;
dvander@2168
   361
		}
dvander@2168
   362
	case PSTATE_GAMEDEFS_CRC:
dvander@2168
   363
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@2168
   364
		{
dvander@2168
   365
			if (!bShouldBeReadingDefault)
dvander@2168
   366
			{
dvander@2168
   367
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@2168
   368
				m_IgnoreLevel = 1;
dvander@2168
   369
				m_ParseState = PSTATE_GAMES;
dvander@2168
   370
			} else {
dvander@2168
   371
				m_ParseState = PSTATE_GAMEDEFS;
dvander@2168
   372
			}
dvander@2168
   373
			break;
dvander@2168
   374
		}
dvander@2168
   375
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@2168
   376
		{
dvander@2168
   377
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@2168
   378
			break;
dvander@2168
   379
		}
dvander@2168
   380
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@2168
   381
		{
dvander@2168
   382
			m_ParseState = PSTATE_GAMEDEFS;
dvander@2168
   383
			break;
dvander@2168
   384
		}
dvander@2168
   385
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@2168
   386
		{
dvander@2168
   387
			if (s_TempSig.library[0] == '\0')
dvander@2168
   388
			{
dvander@2168
   389
				/* assume server */
dvander@2168
   390
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@2168
   391
			}
dvander@2168
   392
			void *addrInBase = NULL;
dvander@2168
   393
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@2168
   394
			{
dvander@2168
   395
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@2168
   396
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@2168
   397
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@2168
   398
			}
dvander@2168
   399
			void *final_addr = NULL;
dvander@2168
   400
			if (addrInBase == NULL)
dvander@2168
   401
			{
dvander@2168
   402
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@2168
   403
					s_TempSig.library, 
dvander@2168
   404
					m_pFile);
dvander@2168
   405
			} else {
dvander@2168
   406
#if defined PLATFORM_LINUX
dvander@2168
   407
				if (s_TempSig.sig[0] == '@')
dvander@2168
   408
				{
dvander@2168
   409
					Dl_info info;
dvander@2168
   410
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@2168
   411
					if (dladdr(addrInBase, &info) != 0)
dvander@2168
   412
					{
dvander@2168
   413
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@2168
   414
						if (handle)
dvander@2168
   415
						{
dvander@2168
   416
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@2168
   417
							dlclose(handle);
dvander@2168
   418
						} else {
dvander@2168
   419
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@2168
   420
								s_TempSig.library,
dvander@2168
   421
								m_pFile);
dvander@2168
   422
						}
dvander@2168
   423
					} else {
dvander@2168
   424
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@2168
   425
							s_TempSig.library,
dvander@2168
   426
							m_pFile);
dvander@2168
   427
					}
dvander@2168
   428
				}
dvander@2168
   429
				if (final_addr)
dvander@2168
   430
				{
dvander@2168
   431
					goto skip_find;
dvander@2168
   432
				}
dvander@2168
   433
#endif
dvander@2168
   434
				/* First, preprocess the signature */
dvander@2168
   435
				char real_sig[511];
dvander@2168
   436
				size_t real_bytes;
dvander@2168
   437
				size_t length;
dvander@2168
   438
dvander@2168
   439
				real_bytes = 0;
dvander@2168
   440
				length = strlen(s_TempSig.sig);
dvander@2168
   441
dvander@2168
   442
				for (size_t i=0; i<length; i++)
dvander@2168
   443
				{
dvander@2168
   444
					if (real_bytes >= sizeof(real_sig))
dvander@2168
   445
					{
dvander@2168
   446
						break;
dvander@2168
   447
					}
dvander@2168
   448
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@2168
   449
					if (s_TempSig.sig[i] == '\\'
dvander@2168
   450
						&& s_TempSig.sig[i+1] == 'x')
dvander@2168
   451
					{
dvander@2168
   452
						if (i + 3 >= length)
dvander@2168
   453
						{
dvander@2168
   454
							continue;
dvander@2168
   455
						}
dvander@2168
   456
						/* Get the hex part */
dvander@2168
   457
						char s_byte[3];
dvander@2168
   458
						int r_byte;
dvander@2168
   459
						s_byte[0] = s_TempSig.sig[i+2];
dvander@2168
   460
						s_byte[1] = s_TempSig.sig[i+3];
dvander@2168
   461
						s_byte[2] = '\0';
dvander@2168
   462
						/* Read it as an integer */
dvander@2168
   463
						sscanf(s_byte, "%x", &r_byte);
dvander@2168
   464
						/* Save the value */
dvander@2168
   465
						real_sig[real_bytes-1] = r_byte;
dvander@2168
   466
						/* Adjust index */
dvander@2168
   467
						i += 3;
dvander@2168
   468
					}
dvander@2168
   469
				}
dvander@2168
   470
dvander@2168
   471
				if (real_bytes >= 1)
dvander@2168
   472
				{
dvander@2168
   473
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@2168
   474
				}
dvander@2168
   475
			}
dvander@2168
   476
dvander@2168
   477
#if defined PLATFORM_LINUX
dvander@2168
   478
skip_find:
dvander@2168
   479
#endif
dvander@2168
   480
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@2168
   481
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@2168
   482
dvander@2168
   483
			break;
dvander@2168
   484
		}
dvander@2168
   485
	}
dvander@2168
   486
dvander@2168
   487
	return SMCResult_Continue;
dvander@2168
   488
}
dvander@2168
   489
dvander@2168
   490
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@2168
   491
{
dvander@2168
   492
	SMCError err;
dvander@2168
   493
	SMCStates state = {0, 0};
dvander@2168
   494
dvander@2168
   495
	char path[PLATFORM_MAX_PATH];
dvander@2168
   496
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@2168
   497
	/* Backwards compatibility */
dvander@2168
   498
	if (!g_LibSys.PathExists(path))
dvander@2168
   499
	{
dvander@2168
   500
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@2168
   501
	}
dvander@2168
   502
dvander@2168
   503
	/* Initialize parse states */
dvander@2168
   504
	m_IgnoreLevel = 0;
dvander@2168
   505
	bShouldBeReadingDefault = true;
dvander@2168
   506
	m_ParseState = PSTATE_NONE;
dvander@2168
   507
	/* Reset cached data */
dvander@2168
   508
	m_pStrings->Reset();
dvander@2168
   509
	sm_trie_clear(m_pOffsets);
dvander@2168
   510
	sm_trie_clear(m_pProps);
dvander@2168
   511
	sm_trie_clear(m_pKeys);
dvander@2168
   512
dvander@2168
   513
	if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
dvander@2168
   514
		!= SMCError_Okay)
dvander@2168
   515
	{
dvander@2168
   516
		const char *msg;
dvander@2168
   517
dvander@2168
   518
		msg = textparsers->GetSMCErrorString(err);
dvander@2168
   519
dvander@2168
   520
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
dvander@2168
   521
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2168
   522
			err,
dvander@2168
   523
			state.line,
dvander@2168
   524
			state.col,
dvander@2168
   525
			msg ? msg : "Unknown error");
dvander@2168
   526
		return false;
dvander@2168
   527
	}
dvander@2168
   528
dvander@2168
   529
	return true;
dvander@2168
   530
}
dvander@2168
   531
dvander@2168
   532
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@2168
   533
{
dvander@2168
   534
	void *obj;
dvander@2168
   535
dvander@2168
   536
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@2168
   537
	{
dvander@2168
   538
		return false;
dvander@2168
   539
	}
dvander@2168
   540
dvander@2168
   541
	*value = (int)obj;
dvander@2168
   542
	
dvander@2168
   543
	return true;
dvander@2168
   544
}
dvander@2168
   545
dvander@2168
   546
const char *CGameConfig::GetKeyValue(const char *key)
dvander@2168
   547
{
dvander@2168
   548
	void *obj;
dvander@2168
   549
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@2168
   550
	{
dvander@2168
   551
		return NULL;
dvander@2168
   552
	}
dvander@2168
   553
	return m_pStrings->GetString((int)obj);
dvander@2168
   554
}
dvander@2168
   555
dvander@2168
   556
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@2168
   557
{
dvander@2168
   558
	SendProp *pProp;
dvander@2168
   559
dvander@2168
   560
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@2168
   561
	{
dvander@2168
   562
		return NULL;
dvander@2168
   563
	}
dvander@2168
   564
dvander@2168
   565
	return pProp;
dvander@2168
   566
}
dvander@2168
   567
dvander@2168
   568
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@2168
   569
{
dvander@2168
   570
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@2168
   571
}
dvander@2168
   572
dvander@2168
   573
void CGameConfig::IncRefCount()
dvander@2168
   574
{
dvander@2168
   575
	m_RefCount++;
dvander@2168
   576
}
dvander@2168
   577
dvander@2168
   578
unsigned int CGameConfig::DecRefCount()
dvander@2168
   579
{
dvander@2168
   580
	m_RefCount--;
dvander@2168
   581
	return m_RefCount;
dvander@2168
   582
}
dvander@2168
   583
dvander@2168
   584
GameConfigManager::GameConfigManager()
dvander@2168
   585
{
dvander@2168
   586
	m_pLookup = sm_trie_create();
dvander@2168
   587
}
dvander@2168
   588
dvander@2168
   589
GameConfigManager::~GameConfigManager()
dvander@2168
   590
{
dvander@2168
   591
	sm_trie_destroy(m_pLookup);
dvander@2168
   592
}
dvander@2168
   593
dvander@2168
   594
void GameConfigManager::OnSourceModStartup(bool late)
dvander@2168
   595
{
dvander@2168
   596
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@2168
   597
dvander@2168
   598
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
dvander@2168
   599
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@2168
   600
dvander@2168
   601
	KeyValues *pGameInfo = new KeyValues("GameInfo");
dvander@2168
   602
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@2168
   603
	{
dvander@2168
   604
		const char *str;
dvander@2168
   605
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@2168
   606
		{
dvander@2168
   607
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@2168
   608
		}
dvander@2168
   609
	}
dvander@2168
   610
	pGameInfo->deleteThis();
dvander@2168
   611
}
dvander@2168
   612
dvander@2168
   613
void GameConfigManager::OnSourceModAllInitialized()
dvander@2168
   614
{
dvander@2168
   615
	/* NOW initialize the game file */
dvander@2168
   616
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@2168
   617
	
dvander@2168
   618
	char error[255];
dvander@2168
   619
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@2168
   620
	{
dvander@2168
   621
		/* :TODO: log */
dvander@2168
   622
	}
dvander@2168
   623
dvander@2168
   624
	g_ShareSys.AddInterface(NULL, this);
dvander@2168
   625
}
dvander@2168
   626
dvander@2168
   627
void GameConfigManager::OnSourceModAllShutdown()
dvander@2168
   628
{
dvander@2168
   629
	CloseGameConfigFile(g_pGameConf);
dvander@2168
   630
}
dvander@2168
   631
dvander@2168
   632
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@2168
   633
{
dvander@2168
   634
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
dvander@2168
   635
	if (g_blockGameDataLoad)
dvander@2168
   636
	{
dvander@2168
   637
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
dvander@2168
   638
		return false;
dvander@2168
   639
	}
dvander@2168
   640
dvander@2168
   641
	CGameConfig *pConfig;
dvander@2168
   642
dvander@2168
   643
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@2168
   644
	{
dvander@2168
   645
		pConfig->IncRefCount();
dvander@2168
   646
		*_pConfig = pConfig;
dvander@2168
   647
		return true;
dvander@2168
   648
	}
dvander@2168
   649
dvander@2168
   650
	pConfig = new CGameConfig(file);
dvander@2168
   651
dvander@2168
   652
	/* :HACKHACK: Don't parse the main config file */
dvander@2168
   653
	bool retval = true;
dvander@2168
   654
	if (_pConfig != &g_pGameConf)
dvander@2168
   655
	{
dvander@2168
   656
		retval = pConfig->Reparse(error, maxlength);
dvander@2168
   657
	}
dvander@2168
   658
dvander@2168
   659
	m_cfgs.push_back(pConfig);
dvander@2168
   660
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@2168
   661
dvander@2168
   662
	pConfig->IncRefCount();
dvander@2168
   663
dvander@2168
   664
	*_pConfig = pConfig;
dvander@2168
   665
dvander@2168
   666
	return retval;
dvander@2168
   667
}
dvander@2168
   668
dvander@2168
   669
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@2168
   670
{
dvander@2168
   671
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@2168
   672
dvander@2168
   673
	if (pConfig->DecRefCount() == 0)
dvander@2168
   674
	{
dvander@2168
   675
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@2168
   676
		delete pConfig;
dvander@2168
   677
	}
dvander@2168
   678
}
dvander@2168
   679
dvander@2168
   680
extern HandleType_t g_GameConfigsType;
dvander@2168
   681
dvander@2168
   682
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@2168
   683
{
dvander@2168
   684
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@2168
   685
	IGameConfig *conf = NULL;
dvander@2168
   686
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@2168
   687
dvander@2168
   688
	if (err)
dvander@2168
   689
	{
dvander@2168
   690
		*err = _err;
dvander@2168
   691
	}
dvander@2168
   692
dvander@2168
   693
	return conf;
dvander@2168
   694
}