plugins/include/usermessages.inc
author David Anderson <dvander@alliedmods.net>
Fri May 18 18:00:35 2007 +0000 (2007-05-18)
changeset 812 c8acd5c38374
parent 716 9503ad1d8ebb
child 1040 d6acd61136f2
permissions -rw-r--r--
removed @brief syntax from early includes
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be used 
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 * or modified under the Terms and Conditions of its License Agreement, which is found 
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 * in LICENSE.txt.  The Terms and Conditions for making SourceMod extensions/plugins 
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 * may change at any time.  To view the latest information, see:
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 *   http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#if defined _eventsmsgs_included
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 #endinput
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#endif
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#define _eventsmsgs_included
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/**
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 * UserMsg helper values.
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 */
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enum UserMsg
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{
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	INVALID_MESSAGE_ID = -1,
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};
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#define USERMSG_PASSTHRU		(1<<0)		/**< (DEPRECATED, NO EFFECT) */
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#define USERMSG_PASSTHRU_ALL	(1<<1)		/**< (DEPRECATED, NO EFFECT) */
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#define USERMSG_RELIABLE		(1<<2)		/**< Message will be set on the reliable stream */
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#define USERMSG_INITMSG			(1<<3)		/**< Message will be considered to be an initmsg */
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#define USERMSG_BLOCK_MM		(1<<4)		/**< Message will be blocked from going through MM:S hooks */
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#define USERMSG_BLOCK_SM		(1<<5)		/**< Message will be blocked from going through SourceMod hooks */
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#define USERMSG_BLOCK_ALL		(1<<6)		/**< Message will be blocked from going through any hooks */
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/**
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 * Returns the ID of a given message, or -1 on failure.
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 *
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 * @param msg			String containing message name (case sensitive).
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 * @return				A message index, or INVALID_MESSAGE_ID on failure.
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 */
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native UserMsg:GetUserMessageId(const String:msg[]);
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/**
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 * Retrieves the name of a message by ID.
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 *
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 * @param msg_id		Message index.
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 * @param msg			Buffer to store the name of the message.
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 * @param maxlength		Maximum length of string buffer.
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 * @return				True if message index is valid, false otherwise.
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 */
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native bool:GetUserMessageName(UserMsg:msg_id, String:msg[], maxlength);
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/**
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 * Starts a usermessage (network message).
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 * @note Only one message can be active at a time.
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 * @note It is illegal to send any message while a non-intercept hook is in progress.
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 *
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 * @param msgname		Message name to start.
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 * @param clients		Array containing player indexes to broadcast to.
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 * @param numClients	Number of players in the array.
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 * @param flags			Optional flags to set.
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 * @return				A handle to a bf_write bit packing structure, or
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 *						INVALID_HANDLE on failure.
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 * @error				Invalid message name or unable to start a message.
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 */
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native Handle:StartMessage(String:msgname[], clients[], numClients, flags=0);
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/**
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 * Starts a usermessage (network message).
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 * @note Only one message can be active at a time.
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 * @note It is illegal to send any message while a non-intercept hook is in progress.
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 *
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 * @param msg			Message index to start.
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 * @param clients		Array containing player indexes to broadcast to.
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 * @param numClients	Number of players in the array.
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 * @param flags			Optional flags to set.
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 * @return				A handle to a bf_write bit packing structure, or
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 *						INVALID_HANDLE on failure.
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 * @error				Invalid message name or unable to start a message.
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 */
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native Handle:StartMessageEx(UserMsg:msg, clients[], numClients, flags=0);
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/**
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 * Ends a previously started user message (network message).
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 *
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 * @noreturn
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 */
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native EndMessage();
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/**
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 * Called when a message is hooked
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 *
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 * @param msg_id		Message index.
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 * @param bf			Handle to the input bit buffer of the message.
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 * @param players		Array containing player indexes.
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 * @param playersNum	Number of players in the array.
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 * @param reliable		True if message is reliable, false otherwise.
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 * @param init			True if message is an initmsg, false otherwise.
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 * @return				Ignored for normal hooks.  For intercept hooks, false blocks 
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 *						the message from being sent, and true continues.
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 */
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functag MsgHook Action:public(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init);
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/**
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 * Called when a message is finished sending.
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 *
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 * @param msg_id		Message index.
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 */
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functag MsgSentNotify public(UserMsg:msg_id);
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/**
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 * Hooks a user message.
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 *
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 * @param msg_id		Message index.
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 * @param hook			Function to use as a hook.
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 * @param intercept		If intercept is true, message will be fully intercepted,
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 * 						allowing the user to block the message.  Otherwise,
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 *						the hook is normal and ignores the return value.
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 * @param notify		Notification function.
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 * @noreturn
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 * @error				Invalid message index.
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 */
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native HookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false, MsgSentNotify:notify=MsgSentNotify:-1);
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/**
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 * Removes one usermessage hook.
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 *
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 * @param msg_id		Message index.
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 * @param hook			Function used for the hook.
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 * @param intercept		Specifies whether the hook was an intercept hook or not.
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 * @noreturn
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 * @error				Invalid message index.
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 */
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native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false);
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/**
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 * Starts a usermessage (network message) that broadcasts to all clients.
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 * @note See StartMessage or StartMessageEx().
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 *
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 * @param msgname		Message name to start.
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 * @param flags			Optional flags to set.
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 * @return				A handle to a bf_write bit packing structure, or
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 *						INVALID_HANDLE on failure.
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 */
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stock Handle:StartMessageAll(String:msgname[], flags=0)
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{
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	new maxClients = GetMaxClients();
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	new total = 0;
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	new clients[maxClients];
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	for (new i=1; i<=maxClients; i++)
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	{
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		if (IsClientConnected(i))
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		{
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			clients[total++] = i;
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		}
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	}
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	return StartMessage(msgname, clients, total, flags);
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}
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/**
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 * Starts a simpler usermessage (network message) for one client.
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 * @note See StartMessage or StartMessageEx().
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 *
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 * @param msgname		Message name to start.
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 * @param client		Client to send to.
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 * @param flags			Optional flags to set.
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 * @return				A handle to a bf_write bit packing structure, or
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 *						INVALID_HANDLE on failure.
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 */
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stock Handle:StartMessageOne(String:msgname[], client, flags=0)
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{
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	new players[1];
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	players[0] = client;
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	return StartMessage(msgname, players, 1, flags);
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}