1
"Games"
2
{
3
/* Resistance and Liberation Open Beta 1.1 */
4
"RnLBeta"
5
6
"Offsets"
7
8
"GiveNamedItem"
9
10
"windows" "356"
11
}
12
"RemovePlayerItem"
13
14
"windows" "238"
15
16
"Weapon_GetSlot"
17
18
"windows" "236"
19
20
"Ignite"
21
22
"windows" "193"
23
24
"Extinguish"
25
26
"windows" "197"
27
28
"Teleport"
29
30
"windows" "100"
31
32
"CommitSuicide"
33
34
"windows" "397"
35
36
"GetVelocity"
37
38
"windows" "130"
39
40
"EyeAngles"
41
42
"windows" "122"
43
44
"AcceptInput"
45
46
"windows" "34"
47
48
"SetEntityModel"
49
50
"windows" "23"
51
52
"WeaponEquip"
53
54
"windows" "229"
55
56
"Activate"
57
58
"windows" "31"
59
60
"PlayerRunCmd"
61
62
"windows" "376"
63
64
65
/* Offset into CBaseTempEntity constructor (vs2010 moved it!) */
66
"s_pTempEntities"
67
68
"windows" "19"
69
70
"GetTEName"
71
72
"windows" "4"
73
74
"GetTENext"
75
76
"windows" "8"
77
78
"TE_GetServerClass"
79
80
"windows" "0"
81
82
"FireOutputBackup"
83
84
"windows" "9"
85
86
87
"Signatures"
88
89
"CBaseTempEntity"
90
91
"library" "server"
92
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89"
93
94
"FindEntityByClassname"
95
96
97
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74"
98
99
"FireOutput"
100
101
102
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
103
104
105
106