plugins/include/console.inc
author David Anderson <dvander@alliedmods.net>
Wed Feb 21 22:05:25 2007 +0000 (2007-02-21)
changeset 522 d46331ee2046
parent 520 7676d61cde2d
child 532 fe6bb91d79b1
permissions -rw-r--r--
added server command functions
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be used 
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 * or modified under the Terms and Conditions of its License Agreement, which is found 
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 * in LICENSE.txt.  The Terms and Conditions for making SourceMod extensions/plugins 
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 * may change at any time.  To view the latest information, see:
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 *   http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#if defined _console_included
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 #endinput
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#endif
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#define _console_included
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/**
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 * Flags for console commands and console variables
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 * @note The descriptions for each constant come directly from the Source SDK.
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 */
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#define FCVAR_NONE				0		/**< The default, no flags at all */
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#define FCVAR_UNREGISTERED		(1<<0)	/**< If this is set, don't add to linked list, etc. */
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#define FCVAR_LAUNCHER			(1<<1)	/**< Defined by launcher. */
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#define FCVAR_GAMEDLL			(1<<2)	/**< Defined by the game DLL. */
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#define FCVAR_CLIENTDLL			(1<<3)	/**< Defined by the client DLL. */
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#define FCVAR_MATERIAL_SYSTEM	(1<<4)	/**< Defined by the material system. */
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#define FCVAR_PROTECTED			(1<<5)	/**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
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#define FCVAR_SPONLY			(1<<6)	/**< This cvar cannot be changed by clients connected to a multiplayer server. */
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#define	FCVAR_ARCHIVE			(1<<7)	/**< Set to cause it to be saved to vars.rc */
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#define	FCVAR_NOTIFY			(1<<8)	/**< Notifies players when changed. */
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#define	FCVAR_USERINFO			(1<<9)	/**< Changes the client's info string. */
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#define FCVAR_PRINTABLEONLY		(1<<10)	/**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
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#define FCVAR_UNLOGGED			(1<<11)	/**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
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#define FCVAR_NEVER_AS_STRING	(1<<12)	/**< Never try to print that cvar. */
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#define FCVAR_REPLICATED		(1<<13)	/**< Server setting enforced on clients. */
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#define FCVAR_CHEAT				(1<<14)	/**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
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#define FCVAR_STUDIORENDER		(1<<15)	/**< Defined by the studiorender system. */
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#define FCVAR_DEMO				(1<<16)	/**< Record this cvar when starting a demo file. */
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#define FCVAR_DONTRECORD		(1<<17)	/**< Don't record these command in demo files. */
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#define FCVAR_PLUGIN			(1<<18)	/**< Defined by a 3rd party plugin. */
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#define FCVAR_DATACACHE			(1<<19)	/**< Defined by the datacache system. */
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#define FCVAR_TOOLSYSTEM		(1<<20)	/**< Defined by an IToolSystem library */
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#define FCVAR_FILESYSTEM		(1<<21)	/**< Defined by the file system. */
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#define FCVAR_NOT_CONNECTED		(1<<22)	/**< Cvar cannot be changed by a client that is connected to a server. */
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#define FCVAR_SOUNDSYSTEM		(1<<23)	/**< Defined by the soundsystem library. */
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#define FCVAR_ARCHIVE_XBOX		(1<<24)	/**< Cvar written to config.cfg on the Xbox. */
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#define FCVAR_INPUTSYSTEM		(1<<25)	/**< Defined by the inputsystem DLL. */
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#define FCVAR_NETWORKSYSTEM		(1<<26)	/**< Defined by the network system. */
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#define FCVAR_VPHYSICS			(1<<27)	/**< Defined by vphysics. */
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/**
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 * Executes a server command as if it were on the server console (or RCON)
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 *
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 */
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native ServerCommand(const String:format[], {Handle,Float,String,_}:...);
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/**
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 * Inserts a server command at the beginning of the server command buffer.
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 *
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 */
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native InsertServerCommand(const String:format[], {Handle,Float,String,_}:...);
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/**
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 * Executes every command in the server's command buffer, rather than once per frame.
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 *
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 * @noreturn
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 */
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native ServerExecute();
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/**
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 * Sends a message to the server console.
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 *
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 */
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native PrintToServer(const String:format[], {Handle,Float,String,_}:...);
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/**
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 * Sends a message to a client's console.
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 *
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 * @param client		Player index.
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 * @error			If the client is not connected an error will be thrown.
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 */
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native PrintToConsole(client, const String:format[], {Handle,Float,String,_}:...);
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/**
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 * Called when a server-only command is invoked.  
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 *
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 * @params args			Number of arguments that were in the argument string.
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 * @return				A Result value.  Not handling the command
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 *						means that Source will report it as "not found."
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 */
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functag SrvCmd Action:public(args);
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/**
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 * Creates a server-only console command, or hooks an already existing one.  
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 *
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 * @param cmd			Name of the command to hook or create.
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 * @param callback		A function to use as a callback for when the command is invoked.
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 * @param description	Optional description to use for command creation.
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 * @param flags			Optional flags to use for command creation.
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 * @noreturn
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 */
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native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
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/**
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 * Called when a generic console command is invoked.
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 *
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 * @param client		Index of the client, or 0 from the server.
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 * @param args			Number of arguments that were in the argument string.
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 * @return				A Result value.  Not handling the command
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 *						means that Source will report it as "not found."
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 */
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functag ConCmd Action:public(client, args);
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/**
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 * Creates a console command, or hooks an already existing one.
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 *
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 * @param cmd			Name of the command to hook or create.
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 * @param callback		A function to use as a callback for when the command is invoked.
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 * @param description	Optional description to use for command creation.
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 * @param flags			Optional flags to use for command creation.
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 * @noreturn
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 */
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native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
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/**
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 * Creates a console command as an administrative command.  If the command does not exist,
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 * it is created.  When this command is invoked, the access rights of the player are 
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 * automatically checked before allowing it to continue.
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 *
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 * @param cmd			String containing command to register.
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 * @param callback		A function to use as a callback for when the command is invoked.
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 * @param adminflags	Administrative flags (bitstring) to use for permissions.
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 * @param group			String containing the command group to use.  If empty,
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 * 						the plugin's filename will be used instead.
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 * @param description	Optional description to use for help.
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 * @param flags			Optional console flags.
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 * @noreturn
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 */
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native RegAdminCmd(const String:cmd[],
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					ConCmd:callback,
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					adminflags,
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					const String:description[]="",
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					const String:group[]="",
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					flags=0);
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/**
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 * Returns the number of arguments from the current console or server command.
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 * @note Unlike the HL2 engine call, this does not include the command itself.
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 *
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 * @return				Number of arguments to the current command.
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 */
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native GetCmdArgs();
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/**
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 * Retrieves a command argument given its index, from the current console or 
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 * server command.
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 * @note Argument indexes start at 1; 0 retrieves the command name.
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 *
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 * @param argnum		Argument number to retrieve.
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 * @param buffer		Buffer to use for storing the string.
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 * @param maxlength		Maximum length of the buffer.
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 * @noreturn
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 */
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native GetCmdArg(argnum, String:buffer[], maxlength);
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/**
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 * Retrieves the entire command argument string in one lump from the current 
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 * console or server command.
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 *
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 * @param buffer		Buffer to use for storing the string.
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 * @param maxlength		Maximum length of the buffer.
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 * @noreturn
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 */
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native GetCmdArgString(String:buffer[], maxlength);
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/**
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 * Creates a new console variable.
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 *
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 * @param name			Name of new convar.
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 * @param defaultValue	String containing the default value of new convar.
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 * @param helpText		Optional description of the convar.
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 * @param flags			Optional bitstream of flags determining how the convar should be handled. (See FCVAR_* constants for more details)
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 * @param hasMin		Optional boolean that determines if the convar has a minimum value.
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 * @param min			Minimum floating point value that the convar can have if hasMin is true.
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 * @param hasMax		Optional boolean that determines if the convar has a maximum value.
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 * @param max			Maximum floating point value that the convar can have if hasMax is true.
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 * @return				A handle to the newly created convar. If the convar already exists, INVALID_HANDLE is returned.
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 * @error				Convar name is blank or is the same as a console command.
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 */
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native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:helpText[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
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/**
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 * Searches for a console variable.
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 *
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 * @param name			Name of convar to find.
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 * @return				A handle to the convar if it is found. INVALID_HANDLE otherwise.
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 */
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native Handle:FindConVar(const String:name[]);
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/**
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 * Called when a console variable's value is changed.
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 *
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 * @param convar		Handle to the convar that was changed.
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 * @param oldValue		String containing the value of the convar before it was changed.
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 * @param newValue		String containing the new value of the convar.
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 * @noreturn
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 */
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functag OnConVarChanged public(Handle:convar, const String:oldValue[], const String:newValue[]);
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/**
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 * Creates a hook for when a console variable's value is changed.
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 *
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 * @param convar		Handle to the convar.
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 * @param callback		An OnConVarChanged function pointer.
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 * @noreturn
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 * @error				Invalid or corrupt Handle or invalid callback function.
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 */
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native HookConVarChange(Handle:convar, OnConVarChanged:callback);
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/**
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 * Removes a hook for when a console variable's value is changed.
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 *
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 * @param convar		Handle to the convar.
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 * @param callback		An OnConVarChanged function pointer.
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 * @noreturn
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 * @error				Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
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 */
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native UnhookConVarChange(Handle:convar, OnConVarChanged:callback);
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/**
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 * Returns the boolean value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @return				The boolean value of the convar.
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 * @error				Invalid or corrupt Handle.
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 */
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native bool:GetConVarBool(Handle:convar);
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/**
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 * Sets the boolean value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param value			New boolean value.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.
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 */
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native SetConVarBool(Handle:convar, bool:value);
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/**
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 * Returns the integer value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @return				The integer value of the convar.
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 * @error				Invalid or corrupt Handle.
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 */
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native GetConVarInt(Handle:convar);
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/**
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 * Sets the integer value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param value			New integer value.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.
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 */
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native SetConVarInt(Handle:convar, value);
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/**
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 * Returns the floating point value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @return				The floating point value of the convar.
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 * @error				Invalid or corrupt Handle.
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 */
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native Float:GetConVarFloat(Handle:convar);
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/**
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 * Sets the floating point value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param value			New floating point value.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.
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 */
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native SetConVarFloat(Handle:convar, Float:value);
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/**
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 * Retrieves the string value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param value			Buffer to store the value of the convar.
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 * @param maxlength		Maximum length of string buffer.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.     
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 */
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native GetConVarString(Handle:convar, String:value[], maxlength);
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/**
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 * Sets the string value of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param value			New string value.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.
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 */
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native SetConVarString(Handle:convar, const String:value[]);
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/**
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 * Returns the bitstring of flags on a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @return				A bitstring containing the FCVAR_* flags that are enabled.
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 * @error				Invalid or corrupt Handle.
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 */
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native GetConVarFlags(Handle:convar);
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/**
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 * Sets the bitstring of flags on a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param flags			A bitstring containing the FCVAR_* flags to enable.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.
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 */
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native SetConVarFlags(Handle:convar, flags);
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/**
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 * Retrieves the name of a console variable.
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 *
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 * @param convar		Handle to the convar.
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 * @param value			Buffer to store the name of the convar.
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 * @param maxlength		Maximum length of string buffer.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.     
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 */
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native GetConVarName(Handle:convar, const String:name[], maxlength);
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/**
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 * Retrieves the minimum floating point value that a console variable can contain.
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 *
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 * @param convar		Handle to the convar.
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 * @param min			By-reference cell to store the minimum floating point value.
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 * @return				True if the convar has a minimum value set, false otherwise.
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 * @error				Invalid or corrupt Handle.
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 */
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native bool:GetConVarMin(Handle:convar, &Float:min);
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/**
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 * Retrieves the maximum floating point value that a console variable can contain.
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 *
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 * @param convar		Handle to the convar.
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 * @param min			By-reference cell to store the maximum floating point value.
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 * @return				True if the convar has a maximum value set, false otherwise.
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 * @error				Invalid or corrupt Handle.
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 */
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native bool:GetConVarMax(Handle:convar, &Float:max);
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/**
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 * Resets the console variable to its default value.
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 *
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 * @param convar		Handle to the convar.
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 * @noreturn
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 * @error				Invalid or corrupt Handle.
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 */
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   381
native ResetConVar(Handle:convar);