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skamonkey@3767
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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* Source SDK Hooks Extension |
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* Copyright (C) 2010-2012 Nicholas Hastings |
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* Copyright (C) 2009-2010 Erik Minekus |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#include "extension.h" |
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#include "natives.h" |
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#include <compat_wrappers.h> |
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#if defined SH_DECL_MANUALEXTERN1 |
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SH_DECL_MANUALEXTERN1(OnTakeDamage, int, CTakeDamageInfoHack &); |
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SH_DECL_MANUALEXTERN3_void(Weapon_Drop, CBaseCombatWeapon *, const Vector *, const Vector *); |
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#endif |
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cell_t Native_Hook(IPluginContext *pContext, const cell_t *params) |
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{ |
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int entity = (int)params[1]; |
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SDKHookType type = (SDKHookType)params[2]; |
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IPluginFunction *callback = pContext->GetFunctionById(params[3]); |
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HookReturn ret = g_Interface.Hook(entity, type, callback); |
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switch (ret) |
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{ |
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case HookRet_InvalidEntity: |
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pContext->ThrowNativeError("Entity %d is invalid", entity); |
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break; |
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case HookRet_InvalidHookType: |
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skamonkey@3767
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pContext->ThrowNativeError("Invalid hook type specified"); |
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break; |
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case HookRet_NotSupported: |
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pContext->ThrowNativeError("Hook type not supported on this game"); |
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break; |
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case HookRet_BadEntForHookType: |
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kyle@3963
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{ |
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const char * pClassname = gamehelpers->GetEntityClassname(PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[1]))); |
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if (!pClassname) |
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{ |
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i).", entity); |
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} |
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else |
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{ |
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%s)", pClassname); |
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} |
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break; |
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} |
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} |
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return 0; |
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} |
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cell_t Native_HookEx(IPluginContext *pContext, const cell_t *params) |
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{ |
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int entity = (int)params[1]; |
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SDKHookType type = (SDKHookType)params[2]; |
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IPluginFunction *callback = pContext->GetFunctionById(params[3]); |
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HookReturn ret = g_Interface.Hook(entity, type, callback); |
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if (ret == HookRet_Successful) |
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return true; |
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return false; |
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} |
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cell_t Native_Unhook(IPluginContext *pContext, const cell_t *params) |
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{ |
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int entity = (int)params[1]; |
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SDKHookType type = (SDKHookType)params[2]; |
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IPluginFunction *callback = pContext->GetFunctionById(params[3]); |
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for(int i = g_HookList.Count() - 1; i >= 0; i--) |
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{ |
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if(g_HookList[i].entity == entity && g_HookList[i].type == type && g_HookList[i].callback == callback) |
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g_Interface.Unhook(i); |
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} |
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return 0; |
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} |
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cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params) |
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{ |
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// todo: fix code to not require this >.< |
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#if !defined SH_DECL_MANUALEXTERN1 |
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pContext->ThrowNativeError("SDKHooks_TakeDamage is not supported on this engine."); |
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#else |
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CBaseEntity *pVictim = UTIL_GetCBaseEntity(params[1]); |
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if (!pVictim) |
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return pContext->ThrowNativeError("Invalid entity index %d for victim", params[1]); |
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CBaseEntity *pInflictor = UTIL_GetCBaseEntity(params[2]); |
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if (!pInflictor) |
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return pContext->ThrowNativeError("Invalid entity index %d for inflictor", params[2]); |
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CBaseEntity *pAttacker = NULL; |
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if (params[3] != -1) |
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{ |
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pAttacker = UTIL_GetCBaseEntity(params[3]); |
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if (!pAttacker) |
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{ |
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return pContext->ThrowNativeError("Invalid entity index %d for attackerr", params[3]); |
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} |
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} |
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float flDamage = sp_ctof(params[4]); |
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int iDamageType = params[5]; |
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CBaseEntity *pWeapon = NULL; |
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if (params[6] != -1) |
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{ |
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pAttacker = UTIL_GetCBaseEntity(params[6]); |
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if (!pAttacker) |
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{ |
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[6]); |
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} |
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} |
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Vector vecDamageForce = Vector(0.0f, 0.0f, 0.0f); |
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cell_t *addr; |
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skamonkey@3767
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int err; |
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skamonkey@3767
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if ((err = pContext->LocalToPhysAddr(params[7], &addr)) != SP_ERROR_NONE) |
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{ |
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return pContext->ThrowNativeError("Could not read damageForce vector"); |
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skamonkey@3767
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} |
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skamonkey@3767
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skamonkey@3767
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR)) |
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skamonkey@3767
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{ |
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skamonkey@3767
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vecDamageForce = Vector( |
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skamonkey@3767
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sp_ctof(addr[0]), |
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sp_ctof(addr[1]), |
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sp_ctof(addr[2])); |
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skamonkey@3767
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} |
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skamonkey@3767
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skamonkey@3767
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Vector vecDamagePosition = vec3_origin; |
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skamonkey@3767
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if ((err = pContext->LocalToPhysAddr(params[8], &addr)) != SP_ERROR_NONE) |
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skamonkey@3767
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{ |
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skamonkey@3767
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return pContext->ThrowNativeError("Could not read damagePosition vector"); |
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skamonkey@3767
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} |
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skamonkey@3767
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skamonkey@3767
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR)) |
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skamonkey@3767
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{ |
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skamonkey@3767
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vecDamagePosition = Vector( |
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skamonkey@3767
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sp_ctof(addr[0]), |
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skamonkey@3767
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sp_ctof(addr[1]), |
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skamonkey@3767
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sp_ctof(addr[2])); |
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skamonkey@3767
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} |
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skamonkey@3767
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skamonkey@3767
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CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition); |
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skamonkey@3767
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SH_MCALL(pVictim, OnTakeDamage)((CTakeDamageInfoHack &)info); |
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skamonkey@3767
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#endif |
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skamonkey@3767
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skamonkey@3767
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return 0; |
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skamonkey@3767
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} |
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skamonkey@3767
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skamonkey@3767
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cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params) |
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skamonkey@3767
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{ |
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skamonkey@3767
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// todo: fix code to not require this >.< |
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skamonkey@3767
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#if !defined SH_DECL_MANUALEXTERN1 |
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skamonkey@3767
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pContext->ThrowNativeError("SDKHooks_DropWeapon is not supported on this engine."); |
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skamonkey@3767
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#else |
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skamonkey@3767
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CBaseEntity *pPlayer = UTIL_GetCBaseEntity(params[1], true); |
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skamonkey@3767
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if (!pPlayer) |
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skamonkey@3767
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return pContext->ThrowNativeError("Invalid client index %d", params[1]); |
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skamonkey@3767
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skamonkey@3767
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CBaseEntity *pWeapon = UTIL_GetCBaseEntity(params[2]); |
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skamonkey@3767
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if (!pWeapon) |
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skamonkey@3767
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]); |
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skamonkey@3767
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skamonkey@3767
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sm_sendprop_info_t spi; |
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skamonkey@3767
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IServerUnknown *pUnk = (IServerUnknown *)pWeapon; |
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skamonkey@3767
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IServerNetworkable *pNet = pUnk->GetNetworkable(); |
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skamonkey@3767
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skamonkey@3767
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if (!UTIL_FindDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon", &spi, 0)) |
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skamonkey@3767
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return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]); |
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skamonkey@3767
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skamonkey@3767
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if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi)) |
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skamonkey@3767
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]); |
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skamonkey@3767
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skamonkey@3767
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CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + spi.actual_offset); |
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skamonkey@3767
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if (params[1] != hndl.GetEntryIndex()) |
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skamonkey@3767
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return pContext->ThrowNativeError("Weapon %d is not owned by client %d", params[2], params[1]); |
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skamonkey@3767
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206 |
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skamonkey@3767
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Vector vecTarget; |
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skamonkey@3767
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cell_t *addr; |
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skamonkey@3767
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int err; |
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skamonkey@3767
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if ((err = pContext->LocalToPhysAddr(params[3], &addr)) != SP_ERROR_NONE) |
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skamonkey@3767
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{ |
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skamonkey@3767
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212 |
return pContext->ThrowNativeError("Could not read vecTarget vector"); |
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skamonkey@3767
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} |
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skamonkey@3767
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214 |
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skamonkey@3767
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215 |
if (addr != pContext->GetNullRef(SP_NULL_VECTOR)) |
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skamonkey@3767
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216 |
{ |
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skamonkey@3767
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217 |
vecTarget = Vector( |
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skamonkey@3767
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218 |
sp_ctof(addr[0]), |
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skamonkey@3767
|
219 |
sp_ctof(addr[1]), |
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skamonkey@3767
|
220 |
sp_ctof(addr[2])); |
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skamonkey@3767
|
221 |
} |
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skamonkey@3767
|
222 |
else |
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skamonkey@3767
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223 |
{ |
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skamonkey@3767
|
224 |
SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, NULL, NULL); |
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skamonkey@3767
|
225 |
return 0; |
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skamonkey@3767
|
226 |
} |
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skamonkey@3767
|
227 |
|
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skamonkey@3767
|
228 |
Vector vecVelocity; |
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skamonkey@3767
|
229 |
if ((err = pContext->LocalToPhysAddr(params[8], &addr)) != SP_ERROR_NONE) |
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skamonkey@3767
|
230 |
{ |
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skamonkey@3767
|
231 |
return pContext->ThrowNativeError("Could not read vecVelocity vector"); |
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skamonkey@3767
|
232 |
} |
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skamonkey@3767
|
233 |
|
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skamonkey@3767
|
234 |
if (addr != pContext->GetNullRef(SP_NULL_VECTOR)) |
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skamonkey@3767
|
235 |
{ |
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skamonkey@3767
|
236 |
vecVelocity = Vector( |
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skamonkey@3767
|
237 |
sp_ctof(addr[0]), |
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skamonkey@3767
|
238 |
sp_ctof(addr[1]), |
|
skamonkey@3767
|
239 |
sp_ctof(addr[2])); |
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skamonkey@3767
|
240 |
} |
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skamonkey@3767
|
241 |
else |
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skamonkey@3767
|
242 |
{ |
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skamonkey@3767
|
243 |
SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, &vecTarget, NULL); |
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skamonkey@3767
|
244 |
return 0; |
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skamonkey@3767
|
245 |
} |
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skamonkey@3767
|
246 |
|
|
skamonkey@3767
|
247 |
SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, &vecTarget, &vecVelocity); |
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skamonkey@3767
|
248 |
#endif |
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skamonkey@3767
|
249 |
|
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skamonkey@3767
|
250 |
return 0; |
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skamonkey@3767
|
251 |
} |