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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod Team Fortress 2 Extension |
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* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#include "extension.h" |
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#include "conditions.h" |
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#include "util.h" |
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#include <iplayerinfo.h> |
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typedef uint64_t condflags_t; |
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condflags_t g_PlayerConds[MAXPLAYERS+1]; |
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IForward *g_addCondForward = NULL; |
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IForward *g_removeCondForward = NULL; |
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int playerCondOffset = -1; |
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int playerCondExOffset = -1; |
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int conditionBitsOffset = -1; |
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bool g_bIgnoreRemove; |
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inline condflags_t GetPlayerConds(CBaseEntity *pPlayer) |
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{ |
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uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset); |
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uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset); |
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uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset); |
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uint64_t playerCondExAdj = playerCondEx; |
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playerCondExAdj <<= 32; |
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return playerCond|condBits|playerCondExAdj; |
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} |
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void Conditions_OnGameFrame(bool simulating) |
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{ |
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if (!simulating) |
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return; |
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condflags_t oldconds; |
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condflags_t newconds; |
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condflags_t addedconds; |
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condflags_t removedconds; |
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int maxClients = gpGlobals->maxClients; |
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for (int i = 1; i <= maxClients; i++) |
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{ |
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); |
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if (!pPlayer || !pPlayer->IsInGame()) |
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continue; |
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IPlayerInfo *info = pPlayer->GetPlayerInfo(); |
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if (info->IsHLTV() || info->IsReplay()) |
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continue; |
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i); |
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oldconds = g_PlayerConds[i]; |
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newconds = GetPlayerConds(pEntity); |
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if (oldconds == newconds) |
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continue; |
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addedconds = newconds &~ oldconds; |
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removedconds = oldconds &~ newconds; |
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int j; |
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condflags_t bit; |
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for (j = 0; (bit = ((condflags_t)1 << j)) <= addedconds; j++) |
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{ |
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if ((addedconds & bit) == bit) |
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{ |
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g_addCondForward->PushCell(i); |
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g_addCondForward->PushCell(j); |
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g_addCondForward->Execute(NULL, NULL); |
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} |
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} |
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for (j = 0; (bit = ((condflags_t)1 << j)) <= removedconds; j++) |
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{ |
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if ((removedconds & bit) == bit) |
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{ |
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g_removeCondForward->PushCell(i); |
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g_removeCondForward->PushCell(j); |
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g_removeCondForward->Execute(NULL, NULL); |
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} |
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} |
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g_PlayerConds[i] = newconds; |
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} |
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} |
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bool InitialiseConditionChecks() |
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{ |
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sm_sendprop_info_t prop; |
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop)) |
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{ |
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g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset"); |
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return false; |
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} |
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playerCondOffset = prop.actual_offset; |
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop)) |
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{ |
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g_pSM->LogError(myself, "Failed to find _condition_bits prop offset"); |
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return false; |
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} |
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conditionBitsOffset = prop.actual_offset; |
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop)) |
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{ |
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g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset"); |
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return false; |
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} |
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playerCondExOffset = prop.actual_offset; |
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if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1) |
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return false; |
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int maxClients = gpGlobals->maxClients; |
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for (int i = 1; i <= maxClients; i++) |
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{ |
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); |
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if (!pPlayer || !pPlayer->IsInGame()) |
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continue; |
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g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i)); |
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} |
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g_pSM->AddGameFrameHook(Conditions_OnGameFrame); |
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return true; |
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} |
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void Conditions_OnClientPutInServer(int client) |
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{ |
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g_PlayerConds[client] = 0; |
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} |
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void RemoveConditionChecks() |
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{ |
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g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame); |
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} |
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